Sony’s 2012 PlayStation torn down, shows its evolved roots (update: another teardown)

Sony 2012 PlayStation torn down to its tiny essentials, shows evolved roots video

We’ve looked intensely at the outside of the redesigned PlayStation 3 ever since it was unveiled in Tokyo last month. Getting a look inside has proven unusually tougher, but French YouTube member K0st3yr has volunteered to do what few gamers dare and tear down Sony’s updated console. As we’ve quickly learned, Sony hasn’t chosen to radically rework the insides like Microsoft did with the slim Xbox 360. The Cell processor and its RSX graphics companion are still separate parts, and a similar power supply capacity suggests that neither of the main chips has been built on a more efficient manufacturing process. Instead, it’s everything else that has been given the shuffle: a smaller Blu-ray drive and more clever overall construction appear to be the tickets to the 20 percent volume reduction compared to the last model. While the revealed internals might be disappointments to those who were hoping the PS3’s possible sendoff would involve more of a bang than a whimper, they do hint that Sony might have breathing room if it wants to advance the design any further. Just have some popcorn and a grasp of French on hand if you’d like to have a peek at the three-part video dissection found after the break.

Update: Not to be outdone, iFixit has conducted its own teardown. There aren’t any shockers in the mix beyond improved repairability, but you’ll find many of the components given their exact names as well as more explanations of what’s been changed to shrink the PS3 a second time.

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Sony’s 2012 PlayStation torn down, shows its evolved roots (update: another teardown) originally appeared on Engadget on Tue, 02 Oct 2012 18:03:00 EDT. Please see our terms for use of feeds.

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Nintendo’s Wii U Hits U.S. Stores November 18, Starts At $299.99

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Nintendo will finally make its Wii U available to customers this November, after having previewed the next-gen console for over a year now, the company announced at a press event today. The Wii U will come in a $299.99 Basic version in white with 8GB of onboard storage, and a 32GB Deluxe model in black for $349.99. It’ll hit the U.S. on November 18 and Europe on November 30.

The console will ship with one of its signature GamePads, the touchscreen controller that looks and behaves a bit like a standalone mobile console or a tablet, and which gives gamers an added element of play, either via second-screen content or via the ability to play games on the handset instead of the TV.

Early response to the controller device has been lukewarm, with many criticizing its battery life (three to five hours) and how it can’t operate as a standalone device without the Wii U base, something Sony is capitalizing on by making the Vita a second-screen device for some PS3 games. Another concern was that originally, each console only supported one GamePad at a time; Nintendo, however, has since said that the Wii U will ship with support for two GamePads at once. Wii U owners can also connect up to four Wii Remotes at once, and your existing hardware for the original Wii will be compatible.

For Nintendo, this is a huge launch. The company ran into trouble early on with its last hardware release, the 3DS, which started slowly even though it gradually gained steam. But following the blockbuster success of the Wii and Nintendo DS, it was a considerable wake-up call. The gaming giant posted its first loss in three quarters in July, owing to a 3DS that still wasn’t generating income despite an uptick in sales. Some credit the rise of mobile gaming as one of the reasons behind Nintendo’s flagging fortunes.

Depending on how the Wii U fares, we could see drastic changes at the Japanese game company. Shareholders have pushed Nintendo to consider becoming a platform-agnostic game publisher in order to get out of the thin-margin hardware game and bring lucrative brands like Mario to iOS and Android devices. The Wii U could be Nintendo’s last big chance to prove that it can still move hard goods, not just beloved gaming icons.


Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony

Editorial Ouya's success is opportunity missed for Microsoft, Nintendo and Sony

While today’s videogames are bigger, flashier and more impressive than ever, it’s hard not to think that the golden era of console gaming is behind us. Back in the late ’80s and early-to-mid ’90s, when a new console came out every couple of years to cut its predecessors off at the knees and brutally savage the bank accounts of the hardcore gamer who had to have them all, there was genuine excitement. Now, with modern consoles showing their age and throwing on more and more gimmicks like so much makeup to compensate, it’s hard to really get properly enthused about any of them.

Out of nowhere came Ouya and, based on the $2.6 million it raised in 24 hours alone, it’s safe to say it has succeeded in renewing that excitement. That’s a stark contrast to the general feeling of malaise at this year’s E3. I’m excited too — but cautiously so.

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Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony originally appeared on Engadget on Wed, 11 Jul 2012 13:49:00 EDT. Please see our terms for use of feeds.

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Insert Coin: GameDock lets your iPhone interface with a TV and controllers, game it old school

In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you’d like to pitch a project, please send us a tip with “Insert Coin” as the subject line.

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With its GameDock, Cascadia Games has a new twist on iOS arcade play — it lets you use your TV and two classic controllers. While retro games are popular on iPhones right now, an intense session can go haywire if your digits start slippping around on the screen, and head-to-head play is literally that if you’re sharing a small device with a foe. That aforementioned situation inspired the GameDock, which turns into a full-blown console when you plug in and pair your iPhone, iPad or iPod using Bluetooth, then connect your TV, along with a couple of USB game controllers. Just like that, you and a buddy are playing big-screen Asteroids, Centipede and 100 or so other iOS games that work with iCade. With 43 days remaining, just shy of 10 grand has been offered toward the $50K goal, so check the source if you want to revel in the gaming days of yore — eye or thumb strain-free.

Continue reading Insert Coin: GameDock lets your iPhone interface with a TV and controllers, game it old school

Insert Coin: GameDock lets your iPhone interface with a TV and controllers, game it old school originally appeared on Engadget on Wed, 04 Jul 2012 16:57:00 EDT. Please see our terms for use of feeds.

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