Sega Pluto prototype console surfaces: the Saturn / NetLink mishmash that never was

Sega Pluto prototype console surfaces the Saturn  NetLink mishmash that never was

So, first things first. Sega actually shipped some pretty insane gear. A handheld console that used full-size Genesis cartridges? Check. A sophisticated Tamagotchi that our own editor-in-chief developed games for? Yessir. Something called a “32X” that stacked on top of an already sizable home console? Sure, why not? Given the outfit’s history, the item you’re peering at above doesn’t feel all that outlandish. According to one Super Magnetic — a self-proclaimed ex-employee of Sega — this is Pluto.

As the story goes, Sega was pondering the release of a Saturn variant that included an embedded NetLink device. At the time, online console gaming was in its earliest stages, and someone likely assumed that they could kickstart things by including an Ethernet jack from the get-go. Of course, Pluto never saw the light of day in the consumer world — thankfully, you can partake in a few more shots of what could’ve been at the source link below.

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Via: Joystiq

Source: Assembler Games

Luigi edition Nintendo 3DS LL gives Mario’s brother his due, but only in Japan

Nintendo 3DS LL Luigi edition

There must be some kind of unstated rule that Nintendo can never give the US a special edition handheld without releasing some Japan-focused models. While the company was busy promising Americans an Animal Crossing 3DS XL of their very own, it was also introducing a Luigi edition 3DS LL for its home country as part of its “Year of Luigi” theme — not fair, Nintendo. The system is decked out in a camouflage-like pattern that pays tribute to Mario’s oft-neglected sibling, and it should ship with a preloaded copy of Mario and Luigi: Dream Team just to drive the point home. Local gamers will get the distinctly-patterned 3DS LL on June 18th, but there’s no word on an XL equivalent for the US so far. We’ll just have to make do with Mario-colored devices instead.

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Via: Destructoid

Source: Nintendo

OUYA firmware update lets gamers change their payment info

OUYA update lets gamers change their payment info

OUYA vowed a steady stream of updates to its inaugural console on the road to a June retail launch, and it just released one of the more important examples. Among other fixes, the inconspicuously titled 1.0.193 firmware upgrade lets customers change their credit card info after they’ve created an account — rather vital to anyone who has to swap cards in the wake of identity theft, or who just wants to gift an account to a friend. While few owners beyond the earliest adopters will fully appreciate the change, it’s good to know that there shouldn’t be a payment panic when OUYA units arrive in force.

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Via: Joystiq

Source: OUYA

Ouya Underperforms Current Generation Of Android Phones In Benchmark Tests

Ouya Underperforms Current Generation Of Android Phones In Benchmark Tests

The gaming community seems to be exceptionally excited about the upcoming released of the Android-powered video game console, Ouya. We recently heard the Ouya will be supporting older console emulators and is excepted to be made available on June 4, but we have yet to hear just how powerful the Tegra 3 powered console will be.

As you could have guessed from the ever-changing smartphone market, the Ouya’s Tegra 3 underperforms current generation of mobile devices in Futuremark’s 3DMark benchmark, landing it a score of 4077. Its score has put it ahead of the Nexus 7, although its performance isn’t as powerful as the Asus Transformer Pad Infinity. When compared to recent handsets, such as LG’s Nexus 4, its 4077 score is completely crushed as the Nexus 4 more than doubles its performance with a score of 10,201 in 3DMark. (more…)

By Ubergizmo. Related articles: Playfun Program Learns How To Play NES Games, Nintendo Wii U Sales Believed To Reach Only 55,000 In March [Analyst],

    

Why the PlayStation 4 Is Already In High Demand

The PlayStation 4 hasn’t even been shown off to the public yet, but already the box is on the minds of millions of people across the globe. In fact, in a recent earnings call with investors, GameStop president Tony Bartel said that his company has 900,000 people signed up for its first-to-know list on the PlayStation 4. And he expects demand to far outstrip supply of the console when it launches.

Such demand already might surprise some folks. After all, it took a long time for the PlayStation 3 to truly get off the ground and although it’ll likely end this generation with more worldwide sales than the Xbox 360, in the U.S., especially, it’s no match for Microsoft’s console.

ps4_controller_1

To make matters worse, it appears that gamers aren’t all that excited about the next generation of consoles across the board. The Wii U, after all, has been watching its sales slow to crawl and even GameStop said publicly that it’s been disappointed by the Wii U. What in the world would make the PlayStation 4 different?

Well, I think there are a host of reasons. I’m a firm believer that Sony is still a household name in the U.S. and in Japan – its two key markets – and people buy products from the company solely because they trust the name. And despite the PlayStation 3’s initial troubles, the console turned out to be quite a success, allowing its predecessor to deliver solid results next time around.

“It’s unfair to compare the PS4 with the Wii U”

It’s also unfair to compare the PlayStation 4 with the Wii U. Nintendo’s console is one that’s a barely updated alternative to the predecessor. As I’ve said here before, I believe the Wii U is a catch-up device. And historically, catch-up devices don’t really perform all that well on store shelves.

The PlayStation 4, however, is a high-end product with all kinds of graphical firepower; it’s the kind of device that true gamers really want. And chances are, Sony will once again have the full support of the developer community to ensure it doesn’t fall short from a library perspective.

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Most importantly, though, I think the strong demand for the PlayStation 4 tells us that, despite conventional wisdom suggesting that mobile and casual gaming is the future, console gamers are still extremely engrossed in their favored way of playing games. And that’s not going to change anytime soon.

The fact is that console gaming has a long way to go to ultimately match the promise gamers have been hoping for all this time. And companies like Sony and Microsoft are willing to push the envelope and put themselves in a position where they can capitalize on customers that want a true next-generation device, and not something that’s simply labeled as one.

So yes, I understand the excitement surrounding the PlayStation 4, and I can say without any hesitation that I’m one of those folks that’s excited to see what’s coming next from Sony. The future is now. And Sony is one of the few companies in the gaming industry that’s willing to embrace it.


Why the PlayStation 4 Is Already In High Demand is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Nintendo of America retiring several Wii online services on June 28th

DNP Nintendo of America retiring several Wii network services on June 28th

Earlier today, Nintendo announced that several of the original Wii’s online services will fade to black in the console’s homeland. Adding to the carnage, the company confirmed that us yankees are far from exempt. Starting on June 28th, the Forecast Channel, News Channel, Everybody Votes Channel, the Check Mii Out Channel and the Nintendo Channel will all be taken offline. Wii Message Board and data exchange between friends are scheduled to get the axe as well. Now before you start contemplating trading in your system for its leaner, disconnected successor, we should note that the Wii Shop Channel will remain online. So there’s still time to snag a copy of Super Mario 64 from the Virtual Console for nostalgia’s sake.

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Via: Joystiq

Source: Nintendo

Nintendo shutting down six Wii channels on June 28

Bad news for those still rocking out on the Nintendo Wii. Nintendo has announced that they’ll be shutting down five Wii channels on June 28 in North America and Japan. Affected channels are Forecast, News, Everybody Votes, Check Mii Out, Digicam Print, and the Nintendo Channel, as well as the WiiConnect24 feature.

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The only games that could end up being affected are those that take advantage of WiiConnect24, including games like Wii Music and Mario Kart Wii, which allow you to send messages and other game information to friends via WiiConnect24. Now that the service is being shut down, these games may end up being slightly less appealing.

For now, it just looks like that North America and Japan are affected by the retirement, but other regions of the world could see the same thing happen sooner or later. The Wii is over six years old, which is certainly a long time, but we’re not sure that’s old enough to warrant discontinuations of various Wii features just yet.

Of course, it makes sense in the end, because Nintendo has the Wii U to focus on, and whenever a company releases a new console, its predecessor usually falls by the wayside. However, the slow discontinuation of the original Wii will put more pressure on Nintendo to step up its game with the Wii U. Hopefully they can keep their new console relevant and up-to-date.

[via The Next Web]


Nintendo shutting down six Wii channels on June 28 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Nintendo to retire Wii network services in Japan, including the Weather Channel

Nintendo to retire Wii network services on June 28th, including the Weather Channel

No one disputes that the Wii is old, but old enough to retire? It seems so, at least in the case of a number of its internet services, which Nintendo has scheduled for closure on June 28th. An End of Life notice to Japanese customers reveals that a total of six channels will be put out to pasture, including News and Weather, as will the the ability for Wii Friends to exchange data over Wii Connect24. It’s not clear whether these terminations will apply globally, and in any case Nintendo explicitly says that other key services will continue for the time being, such as the Wii Shop Channel. Nevertheless, the latest iteration of the Wii — the Wii Mini — wasn’t able to connect to any internet services from the outset, so it certainly seems like the game company wants to shift its focus to the future — and maybe that isn’t such a bad idea. The source link has further details along with the obligatory “sorry to everyone” message.

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Source: Nintendo (Japanese)

OUYA review (founding backer edition)

OUYA 619

Most modern gaming consoles are big, heavy and power-thirsty. They dominate the entertainment centers into which they’re placed and suck down hundreds of watts of electricity when they’re running. They’ve evolved this way, growing larger and more powerful to deliver better graphics and more comprehensive gameplay experiences. So too have their talents expanded. It’s no longer good enough for a gaming console to simply play games: modern systems have to be complete home entertainment devices.

Or do they? When the OUYA was announced in July of 2012, its $99 cost was low and its processing power as simple as its premise: a tiny little box designed to be a haven for those who want to play (or develop) good, original games. Many gamers connected with this idea immediately, helping to drive the system to an $8 million run on Kickstarter. Plenty of others didn’t, saying this would be just a cheap distraction on which to play mediocre Android games. The truth, as it turns out, lies somewhere in between.

Gallery: OUYA review

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Ouya video game console ships on June 4

Early on when the Ouya video game console turned up on Kickstarter, it was easy to see the device is nothing more than a way to bring Android game apps to the big screen in your living room. The more we learn about the cheap little Android-powered game console, the more it became clear that playing Android games wasn’t all this little device is about. This console will have access to video games developed by major game developers and also supports other types of content.

OUYA1

Back in February, Ouya announced that it would start shipping consoles on March 28. The shipments were only for the early backers of the project who purchased the console via Kickstarter. If you missed that Kickstarter campaign or only recently decided that you wanted to get your hands on these little consoles, Ouya has announced that general availability will be June 4.

The game console will launch simultaneously in the US, Canada, and the UK. Ouya says that “tens of thousands” of the consoles were sold in the first month when the device was announced in 2012. The console promises HD graphics, immersive sound, a real game controller, and a unique platform for enjoying all sorts of game genres. If you somehow missed this console and all of the previous coverage we’ve published, it’s a slick little device that looks like a small cube and is designed to plug directly into your TV.

The console uses an integrated Nvidia Tegra 3 chipset and supports full HD resolution graphics. All of the games available for the console will be downloadable and free to try. In addition to games, the little console will also support streaming video and music applications. One of the best things about the console is its low price of only $99.99 for the console and controller. An extra controller will also be available for $49.99.

[via Ouya]


Ouya video game console ships on June 4 is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.