Nintendo’s Iwata says being first in next-gen race is ‘not important at all,’ pricing is

Nintendo president Satoru Iwata recently talked about how the Wii U’s second screen was nearly scrapped due to cost concerns, so it shouldn’t come as too much of a surprise to once again hear him talk about the importance of pricing. While unfortunately not divulging a specific number, Iwata tells Gamasutra that the “pricing of Wii U is going to be one of the most important elements when it is going to be launched,” adding that “the environment is different. Wii U is going to be launching in a different environment than when the Wii was launched.” He also talked about the timing of the console’s release (coming well before Microsoft’s and Sony’s next-gen consoles), saying that “being first in the next generation race is not important at all.” So why now? Iwata says somewhat immodestly that “one of the reasons we believe this is the time for Nintendo to launch the Wii U is it’s going to be important for the world,” adding that its “focus is on how we can make our new console different” than its competitors.

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Nintendo’s Iwata says being first in next-gen race is ‘not important at all,’ pricing is originally appeared on Engadget on Fri, 20 Jul 2012 16:12:00 EDT. Please see our terms for use of feeds.

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Human Element prequel set to release on OUYA exclusively

The man responsible for Creative Strategy on Infinity Ward’s Call of Duty franchise has announced that his next big behemoth of a game, Human Element, will be given a prequel exclusive to the upcoming console known as OUYA. This console has gained significant traction in the last few weeks as its launch on Kickstarter blasted through all expected initial funding efforts, capturing the Android community as it did so. With an exclusive game launch as giant as this coming with it, the potential for failure should by all means be non-existent!

It’s Robert Bowling we’re talking about here, folks, and he’s announced his intent to release an episodic prequel to Human Element – a game slated for 2015 for PCs and whatever Xbox and/or Playstation is out by the time that year arrives. Have a peek at an interview Bowling did with Machinima at E3 on the 2015 game:

Robert Bowling has made it clear that this “episodic prequel” to Human Element made for OUYA will set the stage for the full Human Element in a few short years. For now, this will be the first ever release by the company Robotoki, a game developer company headed by Bowling.

Above have a peek at Bowling speaking about the prequel for OUYA and the rewards that backers will get even more exclusively than every other exclusive as well – so exclusive you wont be able to handle it!

Get your button smashing fingers out, folks, this is going to be a beast of a prequel without a doubt – even though this console is running Android, a traditionally lower-powered OS for systems that aren’t as beastly as, for example, the Xbox or the Playstation, here it’s powered by an NVIDIA Tegra 3 quad-core processor. This processor has shown itself more than once to be more than beefy enough to take on high powered games – check it out here in our [Tegra 3 hub.]

Meanwhile you can still contribute to the OUYA project via Kickstarter. This project is at $5 million USD and growing!

[via OUYA]


Human Element prequel set to release on OUYA exclusively is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Xbox 360 Halo 4 Edition up for Pre-order

If you’re huge Halo fan, you’ll be glad to hear that last week a new Halo 4 Xbox 360 console bundle broke cover at Comic-Con. The Xbox 360 Limited Edition Halo 4 console bundle is up for pre-order and will hit stores on November 6, 2012. Naturally, that’s the same launch day for Halo 4.

halo 4 xb

The bundle includes a custom-designed console and two exclusive controllers inspired by the game. The bundle will also include a standard edition copy of Halo 4, a wired headset, 320 GB hard drive, integrated Wi-Fi, and Xbox Live tokens for exclusive Halo 4 Marketplace content. The Xbox 360 ring of light around the power button on the front of the console will glowq blue as well as the Xbox Guide button on the controller to match the Halo 4 theme.

Microsoft will also be releasing standalone Xbox 360 Halo 4 limited-edition wireless controllers. The graphics on the controllers will feature UNSC emblems on a dark gray, translucent body. The case of the Xbox 360 appears to be made of the same translucent gray material. The limited edition Xbox 360 bundle will sell for $399.99, and you can pre-order it now over on Amazon. Individual controllers will be available by October 21st for $59.99 each.


Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th

Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th

It’s widely considered a tradition: Microsoft readies a new Halo game, and a new Xbox 360 bundle swings by stores to mark the occasion. The Limited Edition Halo 4 Xbox 360 follows that pattern, with a special (if minor) twist. No one will be shocked by the new Halo-themed artwork or the inclusion of a Halo 4 copy in the 320GB system’s box, but the ring of light on both the console and its two matching gamepads will drop the Xbox 360’s green glow in favor of a distinctive bright blue. At $400, the console arriving November 6th will aim chiefly at the hardest of hardcore sci-fi shooter fans — although murmurs of an upcoming successor console could make the Halo 4 pack an unofficial swan song for Microsoft’s market dominator. Consider the stand-alone $60 special edition wireless controller for a less expensive way to say goodbye.

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Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th originally appeared on Engadget on Sun, 15 Jul 2012 10:45:00 EDT. Please see our terms for use of feeds.

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With $3m Ouya’s problems are just starting

Kickstarter has its latest king, and the Ouya Android console has found itself at the eye of a perfect storm of geek-appeal. Satisfying the retro lusts of console gamers with the open-source idealism of Android aficionados, all wrapped up in a minimal casing the designer cred of which should satisfy all but the most staunch of minimalists, Ouya has unsurprisingly blasted past the $3m mark and, with 28 days left to run, could well become the next poster-child of crowdsourced funding. Make no mistake, though; if previous Kickstarter heroes like Twine and Pebble thought they had problems, Ouya faces a nightmare along with all that cash.

If you’ve been buried beneath a WiFi-shielding rock for the past few days, here’s the recap. Ouya arrived on Kickstarter looking for $950,000 to create the perfect 21st Century console. Android-based, running NVIDIA’s capable Tegra 3 quadcore processor, and with a list of hack-friendly credentials, the coup de grâce was the compact Yves Behar design which suddenly made mainstream consoles look bloated and ugly. In contrast, Ouyo looks expensive and “premium”, all the more surprising when the eponymous team responsible for it said the target price was just $99.

Cue frenzy. Within the space of around seven hours the initial goal had been met. The $2m pledge mark was passed in less than 24hrs and now, only a few hours later again, Ouya is beyond $3m and shows little sign of slowing. The team has had to dramatically increase the number of consoles on offer, boosting the $99 tier to 80,000 units (of which, at time of writing, a quarter have been taken).

“Thus begins the headache”

Thus begins the headache. Ouya sensibly gave itself plenty of time to translate money into product, and the first consoles aren’t expected to ship until March next year. That also leaves plenty of time for arguments over what, exactly, Ouya will and won’t do to flourish. The comments section over at the Kickstarter page is already seeing pulls in different directions, with some demanding more agile hardware, others wanting a device that mimics a Google TV or even a full Android computer, concerns that the top-tier of games will be too much for it, or that Ouya is already behind when it comes to cloud gaming or emulation.

Twine and Pebble were broad in their scope, certainly, but nowhere near as flexible as Ouya could be. That’s a blessing and a curse when you’re trying to concentrate on getting hardware out of the door as a start-up.

Nintendo, Sony and Microsoft are, with their respective consoles, the obvious targets. None of the three has done particularly well in pushing “mini games” or challenging the casual gaming market in the same way as we’ve seen flourish on smartphones and tablets. Sony has only really begun to explore PlayStation Certification for mobile devices, while Microsoft’s few forays into Xbox LIVE-connected games on Windows Phone are limited not least by the comparatively small audience of actual Windows Phone users. Nintendo, meanwhile, resolutely refuses to license much-loved (and thus inevitably popular) classic titles like Super Mario for iOS or Android.

What all three companies know, though, is that being a player in the mainstream gaming market is hugely expensive. $3m, though impressive for a Kickstarter campaign, is a drop in the proverbial ocean for a console. That’s before you take into account the presumably tight margins involved when you’re selling your fancy box for $99 rather than double or triple that.

Ouya is yet to reveal exactly how much it expects to make in profit on each sale, but a topical comparison is Google’s Nexus 7 tablet. That, IHS iSuppli suggested today, costs around $152 in materials, with Google charging $199 street price. Obviously the console lacks a display, touchscreen and battery, so we can knock $75 off that BOM from the start, though the quality casing (versus the Nexus tablet’s plastic) and wireless controller will add their own costs.

“Ouya can’t afford not to keep track of Android OS updates”

Ouya and the Nexus 7 face another similarity: software updates. Android has a well-established reputation for fragmentation, something that has driven a cottage industry of ROM-tinkerers flourish around phones and tablets running the OS. In comparison, the traditional console market is stagnant, both in software and hardware; the Xbox 360 is relatively little changed since when it first went on sale in 2005, for instance, and Microsoft have suggested that it won’t see a replacement until 2015. A ten year product cycle in mobile devices is unheard of.

What the Ouya team can’t afford to do, however, is mimic that slower pace: they need to keep track of OS updates. As we’ve seen on Android phones, apps intended for the more recent versions often won’t play nicely with the older versions; unless Ouya expects developers to code special titles solely for the console – which undermines part of the reason for picking the widely-adopted Android in the first place – it will need to maintain pace with the rest of the market. That’s something big OEMs like Samsung, HTC and Motorola struggle with at the best of times, never mind a niche console manufacturer.

Long before the “#firstworldproblems” meme, my mother used to have a similar saying. If she caught me agonizing over an ostensibly pleasant problem – how to pick between two toys at the store, for instance – she’d remind me that “it’s a nice problem to have.” The message, of course, is that there are worse situations to be in than having to decide how to spend $3m+. Ouya’s celebrations could well be short-lived: promises are cheap, but building a successful business in a cut-throat segment is very, very difficult.


With $3m Ouya’s problems are just starting is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony

Editorial Ouya's success is opportunity missed for Microsoft, Nintendo and Sony

While today’s videogames are bigger, flashier and more impressive than ever, it’s hard not to think that the golden era of console gaming is behind us. Back in the late ’80s and early-to-mid ’90s, when a new console came out every couple of years to cut its predecessors off at the knees and brutally savage the bank accounts of the hardcore gamer who had to have them all, there was genuine excitement. Now, with modern consoles showing their age and throwing on more and more gimmicks like so much makeup to compensate, it’s hard to really get properly enthused about any of them.

Out of nowhere came Ouya and, based on the $2.6 million it raised in 24 hours alone, it’s safe to say it has succeeded in renewing that excitement. That’s a stark contrast to the general feeling of malaise at this year’s E3. I’m excited too — but cautiously so.

Continue reading Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony

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Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony originally appeared on Engadget on Wed, 11 Jul 2012 13:49:00 EDT. Please see our terms for use of feeds.

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Ouya Android console open to suggestions as it blasts past $2m

Android console project Ouya has already smashed through the $2m backer point on Kickstarter, more than doubling the original pledge goal and posing a challenge as to what exactly to do with all that money. Having already met its target within the space of hours, Ouya has opened up the floor to backers for suggestions as to what the next steps should be.

“Do you realize what you’ve done? You proved consoles aren’t dead. You shocked the world. And us!

We are blown away by your support. With your help, we just raised $2 million. And it’s only the first day.

Now we want to blow you away. The biggest thing for us right now: we are working on our stretch goals, what we can do if we raise more money. It might take us a few days to figure that out, and we want your help.” Ouya email to backers

It’s not the first time we’ve seen a Kickstarter project exceed the expectations of its creators and expand to satisfy backers. “Internet of things” project Twine was perhaps the first Kickstarter bl0w-up, spawning various sensor boards and probes as more and more enthusiasts weighed in.

The future for Ouya is arguably even more flexible. The console, which runs Android 4.0 on a Tegra 3 chipset, is designed to be easily tinkered-with; Ouya has ever said it will share hardware technical details if it likes the sound of developers’ projects.

With 28 days to go – and an estimated ship date of March 2013 – there’s still plenty of time for Ouya and its new crowd of fans to shape the console’s future. Meanwhile, more consoles have been put up for grabs: the $99 pledge point has been boosted to now offer 20,000 spots, of which less than 5,000 remain at time of writing.

ouya_console_2
ouya_console_3
ouya_console_1


Ouya Android console open to suggestions as it blasts past $2m is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ouya gaming console raises $2 million on Kickstarter, doesn’t know what to do with it

Ouya game console raises $2 million on Kickstarter, doesn't know what to do with it

When we first detailed the Ouya $99 Android-based game console yesterday, we had a feeling it would become a hot property over at Kickstarter. But still, there’s no way we anticipated this: the project has just raised $2 million in its first day, having sped past its initial $950,000 goal within a record-breaking 12 hours. Now, in an email to backers, the project has asked for feedback on its “stretch goals” — in other words, what it should do if it makes even more cash and is able to set its sights on loftier ambitions. If you’re a backer then check your email, if you’re a potential backer then check the source link, and if you’re a traditional VC then weep.

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Ouya gaming console raises $2 million on Kickstarter, doesn’t know what to do with it originally appeared on Engadget on Wed, 11 Jul 2012 03:15:00 EDT. Please see our terms for use of feeds.

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Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record)

The gaming public at large has spoken. In less than 12 hours, Yves Behar’s Android-based Ouya gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot — that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about Ouya with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can’t wait to see the final results.

Update: If you thought that was fast, you’d be right: Kickstarter has confirmed that Ouya achieved the biggest first day ever for one of its hosted projects, and it’s just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine’s upcoming adventure game and the all-time champion, the Pebble smartwatch.

Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record) originally appeared on Engadget on Tue, 10 Jul 2012 16:59:00 EDT. Please see our terms for use of feeds.

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OUYA Game Console Brings Android Sensibilities to TV Sets

On numerous occasions, the game console market has been declared “dead” or “dying” over the years, and there have definitely been some duds and challenges with the market – especially the cost of developing and distributing games. A new upstart console aims to enter living rooms taking advantage of the Android platform to ease the development and remove risks for game creators, and to help democratize living room gaming.

ouya console 1

The Android 4.0 based OUYA is the brainchild of gaming executive Julie Uhrman along with industrial designer Yyes Behar. It’s quite a spiffy looking little box, and includes a slick matching controller to go with. Under the hood of the OUYA is a Tegra3 quad-core processor, 1GB RAM, 8GB of internal flash storage, HDMI output (up to 1080p), 802.11 b/g/n Wi-Fi, Bluetooth LE 4.0, and a USB 2.0 port, which I’m assuming can be used for either controllers or additional storage.

ouya controller

The console will support games using a free-to-play model, which will include games which are completely free, playable demos, as well as games with purchasable upgrades and other DLC. Game developers are encouraged to submit apps to the marketplace, cutting down on distribution barriers, and they’re even encouraging hackers to do what they can with the console. They even want you to root your console and come up with your own innovations. Wow.

Best thing about the OUYA is that it costs just $99 (USD). You can get in on the pre-order action over at Kickstarter now. Assuming they hit their $950,000 goal by August 9th, the OUYA will go into production, and start shipping around March 2013. Given the fact that they’re already over the $600,000 mark with nearly 5000 consoles ordered, there’s little doubt the OUYA will hit its funding goal.