Azurite Blue, Garnet Red PS3s on the way to Japan, Europe

We love our colored consoles here at SlashGear, and Sony seems all to willing to deliver. Hot on the heels of its new Classic White PS3 come consoles that have been colored Azurite Blue and Garnet Red. These two consoles are launching in Japan next month, with a launch in Europe apparently lined up as well.

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While PlayStation Japan has no problem showing off the new consoles, we have to turn to Amazon Germany to find listings for the European versions. Though the consoles are the same color across both regions, Japan’s blue and red PS3s only offer 250GB of storage, while Europe is getting twice that amount. The European versions also come with two DualShock 3 controllers each, while Japanese consumers will only be getting one controller with their colorful console.

Keep in mind, however, that while these consoles are definitely headed for Japan, a listing on Amazon Germany doesn’t exactly count as confirmation. It’s no doubt a good sign, but we won’t be entirely sure until Sony says the word. In any case, Amazon Germany gives these consoles a price of €329.95 ($439.33), while the going rate in Japan has been set at 24,980 yen ($278.20).

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We’re not sure if these consoles will make their way to the US, but considering Sony recently announced the Classic White PS3 for the States, things are looking pretty good. If you ask us, these look a fair bit better than the Classic White console, so fingers crossed. We’ll update you if we hear anything new, so keep it here at SlashGear.

[via Joystiq, via Siliconera]


Azurite Blue, Garnet Red PS3s on the way to Japan, Europe is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why is the Xbox 360 so popular in the U.S.?

Microsoft’s Xbox 360 is a sales juggernaut in the U.S. In fact, according to the latest data from NPD, the Xbox 360 led all consoles in sales for 24 months in a row. The console even was able to beat out the Nintendo Wii U in December – a surprising feat considering that console just went on sale in November and the Xbox 360 has been available for seven years.

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The Xbox 360’s staying power in the U.S. is nothing short of astounding. In December, alone, Microsoft sold 1.4 million consoles in the U.S., indicating gamers see no reason to hold off on buying the device until the Xbox 720 launches later this year. Better yet for Microsoft, many of those folks sign up for Xbox Live, providing the software giant with a steady stream of revenue over the course of its lifecycle.

All of that success, however, has me thinking: why is the Xbox 360 – a console that, at launch, some thought would be trounced by the PlayStation 3 – so popular in the U.S.?

Perhaps the first reason is its core market. Microsoft isn’t trying to take on Nintendo’s more casual gamers. Instead, Microsoft has found a loyal following in the hardcore segment, where gamers like to play online, pick up shooters, and play for hours. To those gamers, the Xbox 360 is a device worthy of its success.

According to NPD, Call of Duty: Black Ops 2 was the most popular game in the industry last year. And for the fourth year in a row, the Xbox 360 version was the most popular option among U.S.-based consumers. That’s perhaps as much a testament to the console as it is its robust online-gaming service that delivers the features today’s customers want far more effectively than on competing consoles.

Speaking of competing consoles, is it possible that they’re causing the Xbox 360 to be so popular? Granted, the PlayStation 3 has sold more units worldwide than the Xbox 360, but let’s not forget that that is due mainly to Sony’s international success. In the U.S., the Xbox 360 is still the dominant force.

“Gamers became more wary of the PlayStation Network after the hacking scandal”

Perhaps that’s due to Sony’s sluggish online services. Although they’ve been around for years, Sony’s online services haven’t really caught on until recently. Plus, with the hacking scandal that rocked the platform, gamers became a bit more wary of the PlayStation Network.

The Wii and Wii U might also be pushing gamers to Microsoft. As mentioned, those consoles cater to a casual sector of the market – one that Microsoft doesn’t really care about. At the same time, hardcore gamers who have played the Wii and Wii U and try to stick with it have trouble. Like it or not, the consoles just aren’t capable of keeping their attention as much as the Xbox.

Finally, I think we should point to the Xbox 360’s strong library. For years now, it has offered just about every major franchise, and exclusives like Halo have kept customers coming back. Hardware might get all of the attention in the marketplace, but it’s software that drives customers to buy the consoles. And on that front, Microsoft is winning handily.

Of course, the Xbox 360’s success might be due to several other factors. Why do you think Microsoft’s console is so popular today?


Why is the Xbox 360 so popular in the U.S.? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Next Xbox, PlayStation will cost $400 according to analyst

2013 definitely feels like the year of the next-gen console, with Microsoft and Sony both said to be prepping their next consoles for reveal (and possible release) this year. After spending some time at CES talking to game developers and distributors, analyst Colin Sebastian of Baird Equity Research is ready to predict a price point for these incoming consoles, saying in a note to investors today that both should launch with a price tag of $350-$400 here in the US. That includes the next PlayStation, remember, which is a far cry from the $499 and $599 price points its predecessor launched at.

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Sebastian goes on to make a number of other predictions in his note, saying that both consoles will be revealed before E3 and that the video game trade show will be our first chance to check out the new hardware. That seems pretty obvious given Microsoft’s countdown clock to E3, but it’s an important point to make, as Sebastian says E3 reveals pave the way for the next PlayStation to launch in October and the next Xbox to launch in November.

Even better is his prediction that both consoles will be built around “‘off the shelf’ high-end PC components.” By building these next-gen consoles from PC components rather than developing their own hardware, Microsoft and Sony will ultimately do two things: keep costs down and make their consoles much easier for developers to pick up. Instead of rough learning curves and long development times, studios will be able to get right to work on their next-gen games since many of them will already be familiar with the PC hardware used in the next Xbox and PlayStation.

This will also make it easier to offer MMO and free-to-play games on the systems, while opening them up to a level of higher integration with all of our devices – a major point Microsoft should pay attention to, considering it seems very eager to connect our Xboxes to Windows Phone and Windows OS. We’ll have to wait and see if Sebastian is right, but his predictions don’t sound absurd in the least. We’re thinking that new consoles are on the way this year too, and we should know what is precisely going on by the time E3 rolls around in June. Stay tuned.

[via GamesIndustry International]


Next Xbox, PlayStation will cost $400 according to analyst is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA: We won’t be like greedy console companies with Project SHIELD

NVIDIA’s Project SHIELD won’t rely on premium games or locked-down ecosystems to offset hardware costs, unlike traditional consoles, with the company instead looking to free-to-play titles already proliferating on Android. “We’ll make our money by selling the device to gamers” senior vice president of content and technology Tony Tamasi said today, contrasting NVIDIA’s approach with that of printer ink merchants.

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“The business model that stems from [selling direct] means we’ll make our money by selling the device to gamers. (And we hope, by the way, that they’ll love it.)” Tamasi said. “This differs from the razors-and-razor blades approach, which isn’t just used by Gillette and Schick. Printer-companies use it, as well, making money from highly profitable ink. So do game-console companies, who primarily make their profit from premium games. This time-honored approach isn’t the one we’re taking with Project SHIELD.”

NVIDIA Project SHIELD hands-on:

Android games are often free-to-play, supported either with in-app advertising or purchases. As Tamasi also points out, gamers will be able to stream their desktop titles to Project SHIELD. “We want to help game developers keep you happily entertained with the magic that they dream up” the NVIDIA exec concludes. “We’re not looking to create a walled garden of software, even if it sprouts some gorgeous games.”

From our early play with Project SHIELD that streaming process works well – assuming you have sufficient bandwidth. NVIDIA showed us Call of Duty: Black Ops II from a GeForce-equipped PC, which streamed smoothly, albeit  in the same room and over 802.11n 2×2 MIMO WiFi.

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Avoiding the hassle of creating an ecosystem of its own is a solid approach; even Sony, with its legacy PlayStation titles, has struggled to gain traction with the PlayStation Store on Android. NVIDIA also has its existing TegraZone brand, which corrals together third-party titles particularly fettled to suit the company’s Tegra chipsets, which it can leverage on Project SHIELD.

Check out our full hands-on with Project SHIELD for more details.


NVIDIA: We won’t be like greedy console companies with Project SHIELD is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Fez coming to other platforms, Polytron announces

Polytron’s Fez, despite being an indie title that’s exclusive to the Xbox 360, was easily one of the best games of the year. It’s no surprise, then, that fans are wondering when Polytron will begin porting the game to other platforms, if it ever does at all. We’ve heard whispers of such ports in the past, but nothing was ever made official… until today, that is.

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In a new post on the Polytron blog, Fez creator Phil Fish looks back at the year that was 2012 and what the studio will be doing in the year to come. The first thing on the list for 2013 appears to be porting Fez to other platforms, which is enough to get any indie aficionado excited. “For one, FEZ will finally be ported to other platforms,” Fish wrote. “Yes, I’ve heard you, dozens of people emailing me everyday telling me how much of an idiot I am for not porting FEZ to everything.”

Fish doesn’t say which platforms Fez will be ported to, but it seems the logical choices would be PC and PS3 first. We’ve known for a while now that Fish was plotting a PC port of Fez, so if there’s one platform the game pops up on, that’s likely to be it. After that, the sky’s the limit. Perhaps Polytron will decide to port the game to iOS and Android? We’ll just have to wait and find out.

2013 isn’t only going to be about Fez, though, as Fish says that there are “a couple of new games in the pipeline, of course.” He naturally doesn’t give any details about these games, so Polytron fans have quite a bit to look forward to in 2013. Did Fez make it on your favorite games of 2012 list?


Fez coming to other platforms, Polytron announces is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The Walking Dead retail release plagued with freezing issues on Xbox 360

Those who received a physical copy of The Walking Dead on Xbox 360 for the holidays are experiencing some rather game-breaking issues. It appears that some players are having to deal with freezing and stuttering while playing the game. If you’ve ever played one of Telltale’s titles, you know that most of them make good use of quick time events – those aren’t very easy to complete if your game is stuttering or freezing entirely.

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Indeed, in posts on Telltale’s forums, some users are saying that the stuttering issues are make it impossible to complete quick time events, thus making it impossible to progress in the game. It gets worse too, as stuttering and freezing aren’t the only issues players are experiencing. Some are attempting to begin episode 2 only to have the game drop them back at the beginning of episode 1.

There are even some who are saying that their choices aren’t transferring from chapter to chapter – for instance, a character who died in episode 1 is suddenly alive in episode 2, while those who made it to end of the first episode are nowhere to be found in the second. These are all pretty big problems, so it’s no wonder players have flocked to Telltale’s forums to complain. Telltale has released a statement on the issues, saying that they seem to only affect 4GB Xbox 360 Slims. That doesn’t appear to be the case though, as people using other Xbox 360 models are reporting problems with their game.

In any case, Telltale says that it will continue investigating the problems and will hopefully have more information on them soon. Here’s hoping these issues get ironed out quickly, because Telltale has quite a few fans asking for a refund at the moment. While these problems persist, it might be a better idea to go for the downloadable version of The Walking Dead if you’re planning to play through it on Xbox 360.

[via Joystiq]


The Walking Dead retail release plagued with freezing issues on Xbox 360 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PopCap reportedly working on triple-A console title

Here’s something that’s pretty interesting: PopCap, developer of such casual gaming hits as Bejeweled, Plants vs. Zombies, and Peggle, might be working on a triple-A console title based on DICE’s Frostbite 2.0 engine. Yes, that’s the same Frostbite 2.0 that Battlefield 3 is built on. That’s what a new job posting from Electronic Arts suggests anyway, which was discovered by Twitter user superannuation, a person known throughout the games industry for his talent of digging up job ads that give away a surprising amount of information.


Specifically, PopCap is seeking a “an experienced generalist SE to build a AAA console title,” which is interesting to say the least. “This generalist will work on a broad range of game systems including, but not limited to: animation, audio, resource management, pipelines and visual effects,” the listing continues. “The ideal candidate will also have experience working with the Frostbite 2 engine.” If this job listing is to be believed – and really there doesn’t seem to a be a reason why it shouldn’t be – then it appears PopCap is ready to step out of the casual space and into the realm of console games.

If you want the job, however, you better be prepared – PopCap requires that you have a bachelor’s degree in computer science or the equivalent job experience, along with 5 years of experience with C++. The studio would also like it if you have experience making games for the PS3 or Xbox 360 and have shipped one major title, though those are merely listed as “recommended requirements.” If you get the job, perhaps you’d like to let us in on what PopCap is plotting?

Needless to say, we’re pretty excited to see what PopCap has in store for consoles. PopCap’s casual games have addicted millions of people all around the world, so if it can make a triple-A console title that’s as engaging as its casual games, then we’re all in for a treat. Stay tuned, as we’ll update you when we hear more.

[via Joystiq]


PopCap reportedly working on triple-A console title is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

All your SNES games belong to us

It is always good to make sure that everyone has a hobby – simply because you love hobbies, and when you do something that you love, it does not feel as though you are “working” on it, but rather, time flies really fast while you are at it. I guess the best kind of careers to be involved in would be one that has your hobby worked right in, making money out of what piques your interest. Some folks collect books, others stamps, and while others look for rare coins from around the world. Kings of yore collected gold and wives, and the modern day rich man might see that starting a car collection is something worth looking into. How about collecting video games? That does sound rather nerdish, but it seems that an extremely well known collector in the video game community is putting up his SNES collection for sale – with a cool $20,000 asking price to boot!

Of course, he is open to other offers, and I am quite sure that he will be more than pleased as punch to accept anything higher. Heck, if I were him, I would have put it up for auction with $20,000 as the opening bid. The seller is known as “byuu”, and if he sounds familiar to you, that is because he is the brains behind the popular bsnes emulator. In an effort to ensure that every single ROM made available for the bsnes emulator will run perfectly, he has amassed the entire SNES game collection, taking three years to do so while delivering spot on accuracy for each cover scan. Selling off this collection after his task is complete is one way of recouping some of his losses.

Bear in mind that you would be getting every single licensed SNES game, which does not include unlicensed and promotional games. byuu figured out that his effort required around 2,000 hours of buying, scanning, and dumping the games, while taking another 60 hours to clean each one of the cartridges. The money that he recoups is meant to accumulate every single European and Japanese SNES game for a similar purpose, now is that dedication or what?

Source
[ All your SNES games belong to us copyright by Coolest Gadgets ]

Here Are All of Nintendo’s Video Game Consoles

Nintendo has an eternal soft spot in my heart. The NES, SNES, N64, GameBoy and DS had a lasting impact on my childhood. The original Wii was the most fun I had playing video games in a long time. Nintendo probably means the same for you! (unless you were a Sega and Sony guy). Watch this video to see the all the video game consoles that Nintendo has ever made. It’s a walk back memory lane. [YouTube via Geekosystem] More »

Ouya dev console shipping on December 28

The Ouya game console already has the distinction of being one of the most highly-funded Kickstarter projects of all time, and it aims to become an innovative gaming machine that will change the way people think about gaming consoles. It’s still up in the air whether the latter is true, but we’ll find out starting next month, with Ouya dev consoles shipping on December 28.

The Ouya folks have posted an update on their Kickstarter page along with a photo of an actual prototype of the console in hand. They announced that developer consoles will ship on December 28. Additionally, the software development kit for the console will be made available to anyone on that date as well.

We’re not sure what the difference is between the developer consoles and the regular consoles, since Ouya ultimately said that “every Ouya will be a dev console.” The only difference we know of is from the update they posted today, calling the dev consoles, “pretty special.” However, they’re mostly just releasing early so developers can get a head start on doing what they do best.

The first batch of regular Ouya consoles are expected to ship sometime in March 2013 for users who purchased the console without developer credentials. The Jelly Bean-based console launched on Kickstarter over the summer and it raised over $8.5 million, thanks to its extremely-low $99 price point and overall hackability.


Ouya dev console shipping on December 28 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.