IHS: Wii U will sell 3.5 million units in 2012

We’re now less than a week away from the launch of the Wii U, and you can bet that Nintendo has fingers crossed for a big holiday season. A new report from IHS claims that Nintendo will have the successful holiday season it wants and then some, predicting that the Wii U will have sold 3.5 million units worldwide by the time 2012 comes to a close. That’s 3.5 million sales in just about five weeks, which definitely isn’t anything to stick your nose up at.


If the Wii U can meet IHS Screen Digest’s predictions, Forbes reports that it’ll beat the original Wii’s holiday launch. The Wii, which launched on November 19, 2006, managed to sell 3.1 million units in its opening holiday season, so if the Wii U can get to 3.5 million, it’ll have about 400,000 sales on its predecessor. Better get one quick too, because IHS is predicting that consoles will be in short supply throughout the season.

There isn’t much doubt that Nintendo will be able to sell a healthy amount of consoles over the holidays, but what most are really interested in is whether or not the Wii U will be a steady seller in the long run. IHS says that in its first first four years, Wii U sales numbers will only be 70% of the sales the original Wii experienced in the same period. With the original Wii selling 75.9 million units in its first four years, that would put Wii U sales at 53.2 million units.

We’re not sure anyone is actually expecting the Wii U to sell as many units as the original Wii, and 53 million sales is still a very respectable number, especially if Nintendo can keep people playing with a steady stream of first and third party releases. That will be where the Wii U sinks or swims – we’re already expecting great first party content from Nintendo, but if the company can’t get third parties to support the console, gamers won’t hesitate to jump to the next-generation Xbox or PlayStation when those eventually arrive. Stay tuned.


IHS: Wii U will sell 3.5 million units in 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


PS3 might finally be on the way to China

In some regions of the world, players have been enjoying their PlayStation 3s for six years now. That isn’t the case for China, which banned game consoles back in 2000. That means no Wii, no Xbox 360, and no PS3 for Chinese gamers, but that might all be changing soon – at least as far as the PS3 is concerned. According to Techinasia, the PS3 was certified in China earlier this year, which might mean that it won’t be long before the PS3 is officially available in the country.


We say “officially” because China’s ban on consoles has created a grey market for video games and systems. Lacking any official outlets to secure a PS3, those living in China who want one are forced to import from other countries (or buy from people who have). In other words, there have been ways around this console ban, but it sure can cause headaches for those who just want to relax and play some video games.

But with the PS3 being granted a China Compulsory Certificate back in July, it may not be long before consumers can buy a PS3 from retailers right there in China. The PS3 may be able to skirt around China’s ban since it’s an Internet-capable machine that can play Blu-Ray discs – essentially, it could be branded as a home entertainment device, which are allowed under Chinese law, rather than a simple gaming console.

Of course, it’s now November and the PS3 still hasn’t popped up in China, so we probably shouldn’t count on an official release until Sony makes an announcement. Still, things are looking good for a Chinese PS3 launch, so Sony may be setting its sights on tackling yet another country. Stay tuned, as we’ll have more details for you if they develop.


PS3 might finally be on the way to China is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Xbox 360 hits 70 million sales worldwide

Microsoft has a lot to gloat about today, as it has announced that total Xbox 360 sales around the world have hit 70 million. That definitely isn’t anything to shake a stick at, considering that the original Xbox only managed to sell 25 million units in its lifespan. The Xbox 360 surpassed that number way back in 2008, and since then has been climbing steadily.


We’ve been hearing a lot about Xbox 360 sales lately. It’s been the top-selling console in the United States for many, many months in a row, a factoid that Microsoft isn’t willing to let us forget so easily. Eurogamer points out that these number put Microsoft firmly in second place, behind the Wii‘s 96.56 million sales (as of June 2012), and the PlayStation 3‘s 63.9 million sales (as of March 2012). Of course, both the Wii and the PS3 have sold many more units since those numbers were reported earlier this year, but it seems unlikely that the PS3 has caught up to the Xbox 360 between March and now.

1.7 million of those sales were made in Microsoft’s first quarter of fiscal 2013, the results of which were delivered last night. That’s down quite a bit year-over-year, as Microsoft managed to sell 2.3 million 360s in Q1 of its fiscal 2012. One interesting thing to note is that Microsoft’s research and development efforts were up a whopping 44% year-over-year to $140 million, which is essentially the best confirmation we can get of the Xbox 720′s development without Microsoft just outright saying it exists.

While Microsoft is basking in the glory of its Xbox 360 sales numbers, video game hardware sales have been down overall. Those will undoubtedly pick up a bit during the holiday shopping season, but whether or not they’ll drop off again once the new year arrives remains to be seen. Perhaps we need some new consoles to give the games industry a jump start again? Stay tuned.


Xbox 360 hits 70 million sales worldwide is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Satoru Iwata talks Wii U design, guts a console for context

Satoru Iwata talks Wii U design, guts a console for context

Nintendo’s top dog Satoru Iwata recently sat down with some of his R&D crew to talk about designing the Wii U, and unfortunately, a console was sacrificed in the process. The discussion focuses on what changes they’ve made this time ’round, including the new multi-core CPU and GPU module, and how they fitted more cooling gear in a body smaller than the Wii as a result. In addition to some nice teardown pics for illustrative purposes, they muse on moving to HD, part testing, case design and how the GamePad is more of a companion than a controller. We don’t want to spoil the whole bit, so head to the source link for the full transcript, or check out the gallery below if you just want the visuals.

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Satoru Iwata talks Wii U design, guts a console for context originally appeared on Engadget on Thu, 11 Oct 2012 12:34:00 EDT. Please see our terms for use of feeds.

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Super Slim PS3 torn apart by iFixit

We know the folks at iFixit love to perform tear downs on new devices to determine how easy they are to repair, and even the brand new Super Slim PS3 isn’t safe. It’s the subject of iFixit’s latest teardown, so if you’ve ever wanted to see the innards of a PS3 all laid out in front of you, now’s your chance. The big question is: what changes has Sony made to the PS3 in order to not only make it smaller, but also bring down the cost of production?


It seems that a lot of the cuts were made to the disc tray. The disc tray of PS3s past is gone and has been replaced with a top-loader, much the annoyance of PS3 fans everywhere. Sure enough, iFixit says that sliding disc tray door feels cheaply made, and might break after repeated use. The good news is that the new disc tray is modular, which means that it should be relatively easy to repair.

Some more good news for potential owners: the cover on the hard drive bay pops off easily, and after you’ve removed that cover, you’re only one Philips screw away from being able to remove the hard drive entirely. iFixit says it should take only 5 to 10 minutes to remove and replace the hard drive, though with this new PS3 coming in 250GB and 500GB variants, you may never need to do that.

If you ever need to get at the fans or the heat sink, be prepared for some work, as iFixit says that you’ll need to remove the entire motherboard assembly in order to get at them. Likewise, the internals of the power supply are secured behind four screws and a number of clips, but thankfully you probably won’t need to make repairs to the power supply all that often. At the end of everything, iFixit gives the new Super Slim PS3 a repairability rating of 7 out of 10, so if you’re a do-it-yourselfer, you should have a relatively easy time making any necessary repairs on your own. Be sure to read through iFixit’s full tear down if you’ve got a few minutes to spare, as it gives a very in-depth look at the inside of Sony’s newest PS3!


Super Slim PS3 torn apart by iFixit is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Sony’s 2012 PlayStation torn down, shows its evolved roots (update: another teardown)

Sony 2012 PlayStation torn down to its tiny essentials, shows evolved roots video

We’ve looked intensely at the outside of the redesigned PlayStation 3 ever since it was unveiled in Tokyo last month. Getting a look inside has proven unusually tougher, but French YouTube member K0st3yr has volunteered to do what few gamers dare and tear down Sony’s updated console. As we’ve quickly learned, Sony hasn’t chosen to radically rework the insides like Microsoft did with the slim Xbox 360. The Cell processor and its RSX graphics companion are still separate parts, and a similar power supply capacity suggests that neither of the main chips has been built on a more efficient manufacturing process. Instead, it’s everything else that has been given the shuffle: a smaller Blu-ray drive and more clever overall construction appear to be the tickets to the 20 percent volume reduction compared to the last model. While the revealed internals might be disappointments to those who were hoping the PS3’s possible sendoff would involve more of a bang than a whimper, they do hint that Sony might have breathing room if it wants to advance the design any further. Just have some popcorn and a grasp of French on hand if you’d like to have a peek at the three-part video dissection found after the break.

Update: Not to be outdone, iFixit has conducted its own teardown. There aren’t any shockers in the mix beyond improved repairability, but you’ll find many of the components given their exact names as well as more explanations of what’s been changed to shrink the PS3 a second time.

Continue reading Sony’s 2012 PlayStation torn down, shows its evolved roots (update: another teardown)

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Sony’s 2012 PlayStation torn down, shows its evolved roots (update: another teardown) originally appeared on Engadget on Tue, 02 Oct 2012 18:03:00 EDT. Please see our terms for use of feeds.

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Sony discusses lack of PS3 price cut at TGS

A lot of people were expecting Sony to announce a PS3 price cut when it took the stage at the Tokyo Game Show a few days back, but that isn’t the announcement we were given. Instead, Sony announced a brand new, super-slim PS3 model, upping the internal memory (at least in the United States) but keeping prices the same. In a new interview with Engadget, SCEA VP of marketing, handhelds and home consoles John Koller explained why we didn’t see a price cut on the older PS3 models despite the fact that a new one is on the scene.


Kollar says that the reason the company didn’t announce a price cut is because consumers care more about quality content than they care about pricing. “There’s no price drop formally, but the thing that’s been happening in the market over the last year or so is that there’s been so many retail price promotions, and so many different gift card offers and all those things, being done by all of us (Microsoft, Nintendo and Sony), that we’ve heard from our consumers, ‘Enough with all these weird price moves. What we really want is content and games and value,’” Kollar said.

While Kollar’s response leaves us scratching our heads, there’s another reason why we aren’t seeing a price cut on the older PS3 models: they won’t be around much longer. This new PS3 is now Sony’s standard model, meaning that the company will soon stop producing the other models. Of course, there’s also the question of why Europe is getting a 12GB flash memory model that the United States is missing out on, and Kollar says that’s because US consumers are more likely to buy games digitally than those playing in Europe.

Therefore, Sony wanted to make sure that it offered US consumers a PS3 with a ton of internal storage out of the box. Naturally, the PS3 allows users to expand its memory by attaching USB external hard drives or opening the console up and replacing the internal hard drive altogether, but Kollar says that in his experience, consumers typically just buy another console instead of opting for either of those memory solutions. So, those in the US will have quite a bit of internal storage from the get-go, whereas those in Europe can purchase the 12GB flash model and either expand the memory later or live a disc-based existence. Sony’s new PS3 launches here in the US on September 25, just a few days from now – are you picking one up?


Sony discusses lack of PS3 price cut at TGS is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Circle Pad Pro For the 3DS XL Makes It Even More Monstrous [3ds]

There are no details on pricing or availability, but as expected, Nintendo has revealed a version of its Circle Pad Pro accessory for the 3DS XL. The add-on further embiggens the already hefty handheld console with an additional analog control stick—a feature that many had hoped would have been included in the re-designed version of the 3DS, but wasn’t. More »

BioWare working on new next-gen IP, more Mass Effect on the way

Yesterday, we found out that BioWare co-founders Greg Zeschuk and Ray Muzyka will be leaving the video games industry (possibly for good), which left fans with some burning questions about the future of the studio. In an effort to reassure us that things will be business as usual at the studio from here on out, BioWare Montreal and Edmonton general manager Aaryn Flynn has published a BioWare Blog post of his own, giving us details on some upcoming projects BioWare is currently working on.


One of these is a brand new IP for next generation consoles. Details on this new IP are understandably light, but Flynn says that Casey Hudson and the other leads at BioWare are currently hard at work coming up with a new fictional universe for us to romp around in. Regardless of your feelings on the current state of BioWare, that’s some exciting news, because the studio has always been great at creating engaging and exciting in-game universes.

In addition to this new IP, there’s more Mass Effect in store. Flynn says that BioWare will continue to release multiplayer and single player story DLC for Mass Effect 3 over the course of the next six months, and he mentions the incoming Omega DLC specifically, which will be releasing later this fall. BioWare is also moving forward for plans for an entirely new Mass Effect game, which is news that will come as a shock to absolutely no one. This new Mass Effect title is apparently still in the very early planning stages, as Flynn says that the dev team is currently trying to tackle the question of “where to go next?” and telling readers that the studio is open to fan suggestions.

Finally, Flynn touched on Dragon Age III: Inquisition, but didn’t give any new details. He just said that the Dragon Age development team has been working with fans of the first two games to find out what they’d like to see in Dragon Age III, and discussed the excitement and difficulty that comes along with making a game with a new engine. In the end, Flynn thanked the BioWare Doctors for all of their hard work over the years, and promised that the company will always honor their legacy. It’s been a bittersweet couple of days for BioWare fans – the company’s two co-founders have left the studio, but BioWare has some exciting projects in the works. What do you think?


BioWare working on new next-gen IP, more Mass Effect on the way is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


PS3 gets another redesign at Tokyo Game Show

The next generation may be right around the corner according to some people, but Sony apparently didn’t get the memo, as it revealed a brand new PlayStation 3 model during its pre-Tokyo Game Show press conference. The super-slim PS3 that has been the focus of rumors for weeks now was indeed revealed during the press conference, with SCEE chief Andrew House telling the audience that this new model is 20% smaller overall and 25% lighter than the current PS3 slim model.


The new PS3 appears to be a top-loader, just like the PS2 slim was, but it’s hard to tell if that’s actually the case from the shots Sony has released. The new console looks exactly like it did in all of the leaked images we saw, which is to say that it isn’t going to win any awards in the looks department. With this latest iteration, Sony has bumped up the internal storage but appears to have left the prices the same, so those hoping for a price cut announcement at TGS are sadly out of luck.

In the United States, this super-slim PS3 will come in a couple of varieties. There is one 250GB variant that is only available as part of a bundle. This bundle also includes a copy of Uncharted 3: Drake’s Deception Game of the Year Edition and a $30 voucher to use in Dust 514. The bundle will set you back $269 and will be available on September 25. All told, that isn’t a bad price for what you’re getting, and you can bet that Sony is going to net some sales from those who are new to the world of PS3 this holiday season.

If you’re interested in just the PS3, then Sony will also have a 500GB super-slim PS3 available for $299. This standalone PS3 (complete with a DUALSHOCK 3 controller, naturally) is launching in the States on October 30, and Sony makes a point of reminding us that this date coincides with the launch of Assassin’s Creed III. We’re expecting to find out more about this new PS3 model very soon, but for now, just know that all of the rumors were true, Sony is terrible at keeping secrets, and a new PS3 model is indeed on the way. Stay tuned.

[via PlayStation Blog]


PS3 gets another redesign at Tokyo Game Show is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.