OUYA and VEVO announce partnership, limited edition console revealed

The Kickstarter campaign for OUYA has given us a handful of pretty big announcements, from Square Enix announcing Final Fantasy III as a launch title for the Android console, to Robert Bowling’s reveal that an episodic prequel to Robomodo’s upcoming game Human Element will be exclusive to OUYA. Today, however, the OUYA team made an announcement of an entirely different nature, telling Kickstater backers that they have partnered with VEVO. Naturally, this means that OUYA owners will be able to use their console to access VEVO’s massive library of music videos.


It’s a pretty exciting announcement, with the Kickstater update claiming that users will have the ability to browse through the highest rated videos or look through an artist’s entire catalog. In all, VEVO says that it will have 50,000 high definition music videos and “new, original programming from more than 11,000 artists” ready to go when OUYA launches in March 2013. We’re also told to expect more information on this team up as we get closer to OUYA’s launch, so keep an eye out for that.

The big reveals didn’t stop at just the announcement of this VEVO partnership though, as OUYA also revealed a special limited edition console that’s only available for the final week of the Kickstarter campaign. The console you see above can be had by pledging $140, but other than the new look, there isn’t any new functionality that comes with this limited edition. There’s also a new limited edition controller up for grabs, which you can see below.

Just seven days left to go before the OUYA Kickstarter comes to a close. The company behind the console has now managed to raise over $6 million, so the OUYA team will have a lot of money at their disposal when it comes time to buckle down and get to work. Can they pull it off? Some still say no, but just as many seem to have faith that OUYA can be just as grand as the developers claim. We’ll be getting our answer before long, so stay tuned.


OUYA and VEVO announce partnership, limited edition console revealed is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Final Fantasy III coming to Ouya

This week we saw Ouya gain support from OnLive, the online game streaming service, and now the company has found another ally in the gaming industry. Ouya has taken to its Kickstarter page to announce that it has partnered with Square Enix, with the developer intending to bring Final Fantasy III to the Android-based console when it eventually launches. Ouya say that this is the first time gamers outside of Japan will be able to play Final Fantasy III on a television via a console.

Square Enix will be going back and polishing up Final Fnatasy III as well, tuning it for the NVIDIA Tegra 3 processor inside the Ouya and promising “high-definition graphics.” The game made the jump to iOS devices back in March, offering the same graphical improvements plus sequences that would be exclusive to the mobile version of the game. It’s among the more expensive iOS games at $15.99, and from the sounds of things it will be a paid option on Ouya as well.

Ouya did confirm, however, that a free demo would be available to try for curious gamers. The announcement comes not long after Ouya received support from OnLive. That company detailed how it would bring an Ouya compatible app to the console at launch, allowing gamers to access hundreds of streaming games with an affordable subscription, as well 30 minute demos of the latest games.

The Ouya Kickstarter project still has 8 days left to go, but the console has already amassed $5.8 million in funding, shattering its intended $950,000 goal. A little over 45,000 backers have funded the project, and close to 40,000 Ouya consoles have been snapped up by backers. Costing $99, Ouya promises a wealth of free games plus an “open” platform that runs on Android. The console will be powered by NVIDIA’s quad-core Tegra 3 processor and will ship with a customized controller reminiscent of what’s used by other consoles.

[via Eurogamer]


Final Fantasy III coming to Ouya is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


OnLive pledges support for Ouya Kickstarter console

Kickstarters flocked to the Ouya gaming platform when it was announced, with the project recently surpassing $5.5 million in funding. Now the console has scored a major content partner in the form of OnLive. Streaming games will be available on Ouya from launch thanks to the creation of an OnLive app for the console, which is running a modified version of Android Ice Cream Sandwich.

In addition to the streaming game subscription service currently offered by OnLive, users are able to try out demos and play the first 30 minutes of any new releases for free. Acquiring such a high profile gaming company is a major win for Ouya, who have promised to reinvent the console business with the allure of free games and an open-source platform. It’s good news for OnLive as well, as the company continues to expand to additional platforms. Most recently it was announced that the service would be available via Vizio’s Co-Star Google TV box.

As for the other Ouya update, the design of the controller has been shown by the creators. It’s not too far off what was teased when the Kickstarter project first went live, with a design reminiscent of what other gaming companies are offering. Two analogue sticks are present on the left and right hand side of the device as well as a digital pad, plus four colored buttons. Ouya notes that the colors are just placeholders, as they don’t want to leave out color blind gamers.

[via Polygon]


OnLive pledges support for Ouya Kickstarter console is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Halo 4 Xbox 360 bundle becomes official

We already had a feeling that Microsoft was planning to roll out a limited edition Xbox 360 bundle to go along with November’s release of Halo 4, but this weekend the bundle got an official reveal at the San Diego Comic-Con. Like most of the other limited edition consoles we’ve seen come and go throughout the years, this bundle features some snazzy artwork on the console itself and the controllers, but you’ll also be paying a premium price if you want one. Hit the jump for all the details.


So, here’s everything you’ll be getting in this Halo 4 limited edition Xbox 360 bundle: one 320GB console, two wireless controllers, a wired headset, a copy of Halo 4, and a set of download codes for Halo 4-themed avatar items and in-game DLC. The console and controllers come decked out in Halo 4 artwork and blue LEDs to match the overall color scheme of the set, so if you want an Xbox 360 that stands out from the sea of other consoles out there, this is probably the bundle for you.

Admission to this show is not cheap, however, with Microsoft giving this bundle a price point of $399.99. If you like the look but don’t like dropping $400 all in one go, you might want to consider picking up a standalone Halo 4 wireless controller, which are being released on October 21 and will only set you back $59.99. As you can see in the image above (and the gallery below), the design of the standalone controller differs quite a bit from that of the controller included in the bundle, but Microsoft says that both will feature blue LEDs surrounding the guide button. The bundle itself releases the same day that Halo 4 hits shelves – November 6 – and is available for pre-order right now, so get to saving!

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[via Joystiq]


Halo 4 Xbox 360 bundle becomes official is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


More investment opportunities brought David Jaffe to mobile and social games

When David Jaffe announced earlier this year that he would be leaving Eat, Sleep, Play – a company which he co-founded – in order to pursue opportunities in the casual games market, it took a lot of people by surprise. After all, he made the announcement about about week before Twisted Metal even hit shelves, when it seemed like Eat, Sleep, Play was gearing up to create a new line of Twisted Metal games for the current generation. Now, in a new interview with Gamasutra, we’re finally finding out why Jaffe left the world of console game development behind in order to focus on mobile and social games.


According to Jaffe, there are more companies that are willing to invest in mobile and social games at the moment, meaning that it will be easier to secure funding for the games he wants to make. “The pool [of investors] is bigger and more varied,” he says. “You have a lot of traditional publishers who want to be in these new spaces, as they should. You have a number of companies that would never have thought of being video game publishers who are now trying to get into the space, whether it’s mobile or social or tablets.”

Of course, easier access to funding also comes with a trade-off, as Jaffe says that now he must look for funding on a more frequent basis. Console games can take years to complete, whereas it’s possible for a skilled team of people to get a new mobile or social game out the door every six or eight months. Because of that, Jaffe says that he will still be under pressure as he attempts to make a name for himself in the realm of mobile gaming.

Lately we’ve been seeing a lot of publishers and developers try their hand at developing games for mobile and social platforms. It’s easy to see why too – as the budgets for triple-A console titles climb higher and higher, so do the stakes, and these days one big-budget flop is enough to kill a formerly healthy studio very quickly. On mobile and social platforms, the risks aren’t always as great but the competition is fierce, so it will be interesting to see where these industries go in the coming months and years.


More investment opportunities brought David Jaffe to mobile and social games is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


OUYA begins talks with NVIDIA and pledges more rewards for investors

This week the Android-based HDTV connected gaming device known as OUYA has blasted past its initial Kickstarter goal straight into the news media’s eye for up-and-coming powerhouses in the mobile universe. As such, each time they send out an update as large as what they’ve just pushed, it’s time to pay attention. Today’s update includes their first meeting with NVIDIA on how the quad-core Tegra 3 processor plays into this whole fabulous situation.

The folks at OUYA have let it be known that NVIDIA has thus far been “incredible” in their support and in the help they’ve given the team in getting off the ground with developing the console for the future of Android gaming. They’ll continue working side-by-side as NVIDIA always does with great hardware manufacturers and software developers aiming for greatness with their Tegra chipset.

The OUYA team has acknowledged the fact that they’ll need to address the issue with their current controller in that it’s not going to work too great with color-blind users. They’ve noted that they’re now considering an Ethernet port for the device. They’ve let it be known that they’re still working on both discovery and curation.

And of course they’ve brought on an update about the future of games on the console, showing off some support from the indy game makers at Meteor – they’ve made a soon to be released game by the name of Hawken, as seen here:

Finally, they’ve assured the developers out there looking to get into OUYA with contributions via Kickstarter in the short term that they’ll be adding additional rewards in the near future since the current set of rewards has dried up entirely! They’ve suggested that they might release the software build for the device earlier than the device itself, that they could release the innards of the device to contributing developers before the actual device is released, and have noted that they’re very open to suggestions, of course.

Have a peek at our timeline of Ouya stories below, and let us know if you’re thinking about purchasing the $99 beast of an Android device when it comes out some time soon!


OUYA begins talks with NVIDIA and pledges more rewards for investors is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft patent hints at scalable console

The idea of a console that could be upgrade over time isn’t new, but Microsoft has filed a patent for that very concept. The company applied for the patent back in December 2010, which details a console that could “satisfy quality of service guarantees for multimedia applications such as game applications while allowing platform resources, hardware resources in particular, to scale up or down over time.”

Microsoft details a console that would have its own core set of components and a base configuration that could be upgraded in the future. The patent filing also confirms some details from previous Xbox 720 leaks, such as multiple CPUs and GPUs. One CPU and GPU combo would be a low-power solution that would handle core system management, while the other combo would render games.

Interestingly, one patent image shows a console with a third CPU and GPU combo that would share loads with the first two in the system. The patent could relate to several different products, but the scalability of the console “over time” suggests that Microsoft may target partners or users to perform their own additional upgrades. It would be a strange break in tradition and make the console a little bit more like a PC, although it might not be too far-fetched considering rumors have indicated Microsoft may use AMD chips in the Xbox 720.

[via Eurogamer]


Microsoft patent hints at scalable console is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Rockstar teases Grand Theft Auto V with two new screenshots

Rockstar announced Grand Theft Auto V back in October 2011, but there’s still a long way to go until the final version of the game is ready. The company has released two new screenshots today that should give you an idea of the generic visual aesthetic and setting of the game. The game doesn’t look like a radical departure from 2008’s Grand Theft Auto IV, but does seem to have undergone a graphical polish to bring it up to date with modern titles.

When asked how the game was coming along, Rockstar responded, “We are very busy working on the game! Everything is going well, but the game is a huge project. We should have more information and some new assets for you soon.” Rockstar’s games often encounter long stretches of time before new information is released, something one user questioned the company about.

Rockstar responded with the following: “We are sorry if you find this frustrating, but please understand, we don’t do this because we ‘don’t care about our fans’ ‘don’t respect our fans’ ‘hate GTA fans etc’ – precisely the opposite! We do it because we want to make sure we only release 100 per cent correct information, and because we want to keep plenty back for the actual game release so there are still lots of surprises when you play it.” The company finished by saying that there wasn’t much more to show than the trailer that was released back in November.

Grand Theft Auto V is set in the fictional Los Santos area of San Andreas. The game will take cues from modern day Los Angeles, and while not much information surrounding the game has been released, Rockstar has confirmed that GTA5 will feature a “Crews” multiplayer implementation. That feature is also found in Max Payne 3, with Crews created in one game able to be carried across to the other.

[via NowGamer]

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Rockstar teases Grand Theft Auto V with two new screenshots is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Rovio brings Angry Birds to Samsung’s Smart TVs

Samsung is hoping that Smart TVs will take off, Rovio is on a quest for total screen domination… why not pair the two together? Rovio and Samsung have announced a partnership that will see Angry Birds making the jump to the ES7000, ES8000, and ES9000 Smart TVs. The redesigned game will take advantage of the motion sensors found in the televisions. Angry Birds also leverages the new Smart TV SDK, allowing the app to run natively on the television without the need for an additional set-top box or console.

The South Korean company says it has been working with Rovio on the game ever since it first unveiled its Smart TV platform back at CES. Rovio has tweaked the game to play nice with the TVs motion controls, and will be releasing it onto Samsung’s TV app store for all to enjoy. Rovio is also working with Samsung on a series of animated shorts that will also be available on the TV via on-demand.

At this rate, Rovio will have the popular franchise on just about every screen know to man. Yesterday, the company teased the Angry Birds Trilogy, a compilation of Angry Birds, Angry Birds Rio, and Angry Birds Seasons that would be released on the Xbox 360, PlayStation 3, and Nintendo 3DS. Rovio will revamp the game with high-definition graphics and animated backgrounds, along with new cinematics and additional content.

[via CNET]


Rovio brings Angry Birds to Samsung’s Smart TVs is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Angry Birds Trilogy coming to Xbox 360, PS3, and 3DS

Rovio has announced that it will be bringing the Angry Birds Trilogy to the PlayStation 3, Xbox 360, and the Nintendo 3DS. The company dropped some hints previously that it would be bringing the popular games from mobile devices to consoles, and now Rovio has said it will bring upgraded versions of the games to three consoles. There’s no word on when the Trilogy will be officially released, but the company is current working on enhancing the games.

Rovio’s Executive Vice President of Games, Petri Järvilehto, says the team reworked all the games for HDTVs and consoles: “There are new cinematics, extras and other entertaining content. In addition all of the existing material has been uprezzed and re-treated for the high-resolution and big screen.” Backgrounds have also been animated, and there are several lighting modes as well.

Angry Birds, Angry Birds Season, and Angry Birds Rio will be sold on one disc (or cartridge in the 3DS’ case), although there’s no mention of Angry Birds Space, or if the Trilogy will include the extra free levels found on iOS and Android. The company says that there are those with consoles perfectly content with a “casual” gaming experience, and that’s exactly who Rovio is targeting with this release.

The games will also support Kinect, PlayStation Move, and StreetPass. There’s no firm release date, but Rovio says it should be available to purchase in time for the all important holiday season.

[via IGN]


Angry Birds Trilogy coming to Xbox 360, PS3, and 3DS is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.