With The Game D, Techdy Hopes To Fund And Build An Open-Source Game Controller Case For iPad Mini

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The iPad mini is a unique device in that it offers much more portability than the standard iPad, while still providing a much bigger screen than the iPhone for more enjoyable gaming. Techdy has recognized that as an opportunity to build a game controller specifically for Apple’s smaller tablet, which aims to turn it into a much more capable gaming rig.

The Game D is a controller designed with a standard physical d-pad and four-button arrangement, as well as start/select buttons. The controller is designed to fit inside a slim aluminum shell, not unlike Logitech’s Ultraslim Keyboard for iPad mini, and it also uses magnets to operate. It can be used in two gaming positions, either with the iPad mini mounted in a slot on the keyboard itself, or snapped magnetically to the back of the iPad, for a more traditional gaming layout. Plus, it doubles as a smart cover.

Techdy is looking to crowdfund the development of the Game D, with its own self-run campaign. Reservations for the Game D start at $39, and there’s a Pro version upgrade available for $59 that adds backlit keys, vibration feedback and two analog gamepads. There’s also a Nexus 7-specific model available for Android gamers.






A lot of aspects of the Game D’s eventual design and branding are still up to backers, including its final shipping product name (“Game D” is just a placeholder) and custom color choices, as well as app interfaces for controlling the hardware itself. The development for the Game D is progressing nicely, with a working hardware prototype designed to function with iCade-compatible games, according to co-founder Cyril Chang. He also says that they’ll eventually offer their own open-source game developer kit (GDK), as well as continue to support iCade games at launch.

I’d love a gamepad for my iPad mini, even if it might be a little more taxing on the forearms and biceps than using an iPhone. Techdy hopes to ship these in August of 2013, if it meets its $500,000 target funding goal by the middle of May.

Novation announces Launchpad S with better MIDI support, we go hands-on (video)

Novation announces Launchpad S with better MIDI support, we go handson video

A couple of years is a pretty good run in MIDI controller-land. It was 2009 when Novation‘s Launchpad turned the Ableton world onto its simplistic charms. It appears, however, the firm’s decided it was long overdue a refresh, so that’s exactly what it’s done. Say hello to the Launchpad S. What does the S stand for? We’re not entirely sure, but it could be for speedy, as Novation has ramped up the refresh rate to give a snappier response when you switch between modes.

It could also be for superior lights, as the brightness has been dialled up in response to user feedback. It’s also worth noting these pads are entirely USB-powered, making it trickier than simply sucking down more juice. One other superficial change — perhaps more to give it its own sense of identity than anything else — is a change of color. It’s out with the original’s black, and in with an almost metallic gray. So far so good, but we’re really thinking that S stands for “software.” Why? Because thanks to standards compliant MIDI implementation, the Launchpad S is now plug-and-play with a whole host more applications, not least core-MIDI iOS apps such as the popular FL Studio Mobile. We took a few minutes to get to know the Launchpad S a little better, which you can see in our video past the break.

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Numark Mixtrack Edge ultra-portable DJ controller announced, we go hands-on (video)

Numark Edge ultraportable DJ controller announced, we go handson

Just when you thought Numark couldn’t invent any more DJ controllers, it’s done it again. This time it’s MusikMesse at Frankfurt, with the little guy you see above — the Mixtrack Edge. It’s described as “ultra portable” and when you see how big it is — roughly the size of an iPad — we’re inclined to agree with that. In fact, when you see the device cooped up in its protective case with the lid down, you’d be forgiven for thinking that’s exactly what it was (a tablet). But, no… this is another attempt at forging a new DJ controller category. Numark’s done small before (like the DJ2Go), but the Mixtrack Edge has a significant trick up its sleeve — a built-in audio interface. This means no cable splitters, you instead plug headphones right in, and line your audio out to your speakers. Sound good? We went hands on to find out, so plug in after the break.

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Nintendo lands ‘remotely controlled mobile device control’ patent

Nintendo lands 'remotely controlled mobile device control' patent

You know those goofy tennis racket peripherals that allow for Wiimote insertion? Or, perhaps more sensibly, those Guitar Hero axes that wouldn’t function without a Wiimote planted at the heart? Looks as if Nintendo’s going to do us all one better. Based on a rambling new patent granted to the Big N this week, the company now holds the power to concoct a “remotely controlled mobile device control system.” Distilled down, the verbiage describes a Wiimote-type controller being embedded within a “remote controlled toy,” which would then be (unsurprisingly) used in conjunction with a game console. Essentially, this opens the door for Honda to develop a new variant of ASIMO that takes commands via an embedded Wii controller… or, for a Wii-infused robot to turn on its owner and commit unspeakable crimes against humanity. But hey, it’ll probably be pretty cute.

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Source: USPTO

Sony PlayStation – PS3 wireless controller (DUALSHOCK3) in “Metallic Gray” – limited quantity in Japan ONLY

Sony PlayStation - PS3 wireless controller (DUALSHOCK3) in "Metallic Gray" -  limited quantity in Japan ONLY

A wireless controller (DUALSHOCK3) for PlayStation 3 in a new color – “Metallic Gray” – will be released on June 20 in a limited quantity ONLY in Japan.

The price will be 5,500 yen (including tax).

Controller can be ordered here.

Hands-on with Divekick’s minimalist two-button controller (video)

DNP Handson with Divekick's minimalist twobutton controller video

Just a couple days after we got our hands on Tenya Wanya Teen‘s crazy 16-button arcade stick, we were treated to its polar opposite; Divekick‘s two-button controller. Created by Iron Galaxy Studios just to show off the game at PAX East, the controller consists of two buttons slightly larger than the palms of our hands; the yellow one denotes a jump or dive, while the blue corresponds to a kick. As a parody of the fighting genre, Divekick‘s gameplay avoids complicated combo moves, is incredibly simple and immensely enjoyable, if we do say so ourselves.

Unlike traditional fighting games, the health bars are essentially meaningless, as a single power hit can take down your rival. Therefore you’re focused on just the most basic movements — a common one involves jumping in the air, tapping the other button for the downward kick, and then tapping it again to fly backwards. As for moving your character about, a jump and kick combo will get you charging towards your foe. Some characters let you fly when jumping, while others reward pressing buttons simultaneously. From our few minutes mashing the controller, it seems that timing and position are more important than ever with such fundamental mechanics, and ones that we picked up pretty quickly. We especially enjoyed kicking our adversary in the head to make them dazed and vulnerable in the early seconds of the next round.

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Apple’s Long-Rumored Game Controller May Soon See The Light Of Day

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I’ve long believed that touchscreens leave a certain something to be desired when it comes to playing games, and if a new (and very curious) report holds true, Apple may feel the same way. According to PocketGamer.biz’s Jon Jordan, Apple has been meeting with developers on-site at this year’s Game Developers Conference in San Francisco to talk about a forthcoming Apple game controller.

Jordan’s multiple developer sources claim that the Cupertino company has booked a meeting room under an assumed name to talk about the game-centric device, though they weren’t able to shed any light on what the thing will look like or when it will actually see the light of day. That said, Apple is expected to hold an iPad-centric event in April so it’s possible that this controller may be officially unveiled in just a few weeks.

At first glance, the prospect of Apple churning out a game controller of all things seems downright silly, but after chewing on it for a while the notion doesn’t seem quite as outlandish. You’d be hard-pressed to think of OS X as prominent a platform for gaming as Windows is (though some big-league developers are working to change that), but iOS plays home to a staggering number of games and it’s not inconceivable to think that Apple would want to enhance the sorts of gaming experiences available to iPhone, iPod and iPad users. As such, a game controller seems like the sort of thing that Apple would agonize over getting right, and it appears that Apple may have been doing just that.

In the site’s 2012 review of the 3rd generation iPad, AnandTech’s Anand Lal Shimpi and Vivek Gowri let slip a tantalizing tidbit when discussing the iPad’s faculty as a gaming machine: ”I know of an internal Apple project to bring a physical controller to market, but whether or not it will ever see the light of day remains to be seen,” the review reads.

What’s more Apple has been seen bulking itself up with patents that relate to a potential gaming push for at least a few years now. This patent from 2008 describes an accessory that wraps around a portable electronic device with touchscreen (sound familiar?) and includes a standard D-Pad and button, while this one spotted in 2012 takes a slightly different approach. Either way, these patents plus the AnandTech comments make it rather clear that Apple has been mulling over a physical game controller (or something like it) and it may be time for those ambitions to come to fruition.

I’ve reached out to Apple, but the company has declined to comment.

(Also, here’s hoping it looks nothing like the Pippin controller pictured above.)

Stinky Footboard PC Controller: Game Game Revolution

Foot-based controllers are nothing new; perhaps the most famous example would be the dance pads for Dance Dance Revolution games. Some of you may also remember Nintendo’s Power Pad, which was introduced back in the late 80s. But the soon to be released Stinky controller has one simple but very significant advantage over its predecessors: it’s much smaller.

stinky footboard pc controller

Invented by Stelulu Technologies, the Stinky is basically a directional pad for your feet. DDR pads have nine sections, but the Stinky should be more useful even if it only has four buttons because all of those buttons are within reach of your foot. It will come with a Windows program so you can configure its keys. Speaking of which, the Stinky’s buttons are Cherry MX switches, the kind used in mechanical keyboards. You’ll also be able to adjust the tension on the buttons with different removable springs.

Even if hardcore gamers are not as stoked by the Stinky, I’m sure that many disabled gamers will consider getting it as an alternative controller. As mentioned in the video the Stinky will be available July 2013 for $119 (USD), but Stelulu will also set up a Kickstarter soon where backers can snag one for as low as $89. Head to Stinky’s website for more info on the controller.

[via DVICE]

iKazoo Music Controller Hits Indiegogo for Pre-Order

A little while back, we featured an unusual little interactive gadget called the iKazoo. This wireless device can be paired with iOS or Android gadgets, and can be used as a touch, voice or breath controller. At the time iKazoo was simply a concept, but now you can get in on the first pre-order, thanks to the iKazoo’s crowdfunding campaign.

ikazoo

This unique Bluetooth device can be used as a musical instrument, as well as a controller for games and other interactive applications. It’s got built into it touch, breath and optical sensors, all of which can be accessed via an open source SDK.

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Early adopters of the iKazoo can get one of the controllers for $79(USD), but you’ll have to pledge $135 or more if you want the version with the optional motion control “Smart Writer Cap”, which also lets your iKazoo double as a stylus for your tablet. Find out more about the iKazoo fundraising campaign over on Indiegogo.

Ableton Push review: a dedicated controller for the Live faithful

Ableton Push review a dedicated controller for the Live faithful

MIDI might be a little long in the tooth as protocols go, but it’s been the prevailing standard for getting music hardware and software to play nice pretty much since its inception. As such, the MIDI controller is a fairly established staple in professional and bedroom studios alike. The problem is they’re generic by nature. They come in all shapes and sizes, but to be profitable, they need to appeal to a broad range of applications. Ableton clearly didn’t think this arrangement was up to snuff, though, so it created Push — a software controller built entirely for its popular Live production software. While there have been Live-specific controllers before — some even officially endorsed by Ableton — Push is a whole new beast. It’s one that hopes to unite hardware and software in a way that an all-purpose controller never could.

Ableton also has lofty musical ambitions for Push: it claims it designed the hardware as an instrument in and of itself; something that lets you close the lid of the laptop and use to make music with, while not looking like you are checking your email. And, given that Ableton makes the software that it’s building Push for, integration is understandably expected to be airtight. But how well does it work? Is it an instrument? Will it replace all your other controllers? Do you want one? Is it worth the $599 pre-order price? Will it blend? We’ve pushed ourselves to explore the device fully in an effort to find out (apart from that last question, of course).

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