QuNeo Multitouch Music Controller: A Fingers-on Review

A while back, I wrote about the QuNeo, a reasonably priced, multitouch music controller, packed with triggers and modifiers. The folks at Keith McMillen Instruments were kind enough to set me up with a QuNeo so I could put it to the test.

quneo controller

The QuNeo itself is a lightweight and compact USB/MIDI/OSC controller, measuring just 9-1/2″ (w) x 7-1/4″ (h). It’s just over 1/4″ thick and weighs under a pound, so it can easily be tossed in your backpack if you like to travel and perform. It’s also been designed to be spill-proof, an added bonus if you like to have the occasional drink while playing.

quneo 1

The controller itself offers 16 touch-sensitive trigger pads, as well as nine virtual sliders, two virtual wheel controls and 17 additional programmable buttons. It’s ideal for controlling software like Ableton Live, Traktor, and even can be used with Garage Band.

What makes the QuNeo unique is the fact that its pad can sense pressure, velocity and location, which means you can have fine-grained control over your inputs, not available with most other input devices. One of my favorite things is that you can use this technology to do things like pitch bending when you move your finger across the surface of each pad. Each input is backed by colored LEDs, which can provide visual feedback when playing or adjusting settings.

quneo diagram

One thing you’ll quickly learn with the QuNeo is that each of its 16 drum pads is actually comprised of multiple trigger points. So you can set not just each pad to trigger a sound, but each of its four corners can act as a trigger. Though if you prefer that the entire surface of each pad trigger the same note, you can set the QuNeo into one of its drum controller modes. Each pad can be used to sense velocity so depending on how hard you hit the pad, the note or track you play can change in amplitude.

To use the QuNeo, I had to simply install the latest software (PC or Mac), select which music apps I use, and connect the device to an open USB port. There’s also a small amount of configuration in each music app to tell it which controller you want to use. I then selected which of the 16 pre-installed preset modes I wanted by pressing the mode button in the top left corner, then selecting the pad which corresponded to the preset number. Factory preset modes include predefined drum and grid modes as well as settings for popular music applications including Serato, Ableton Live, Logic Pro, Traktor, Reason, Battery, and even for controlling Korg’s iMS-20 and BeatMaker iPad synthesizers.

quneo ableton

Once in Ableton Live 9, I was able to use the default Ableton Live presets, which provide easy access to clip playback and track recording controls. This allowed me to quickly play, mute and manipulate clips by touching the corners of each button. I was also able easily assign individual buttons, sliders and wheels as MIDI trigger using Ableton’s standard MIDI assignment interface if I wanted to override the presets.

I did find it a little tricky to assign triggers to MIDI inputs directly in Ableton, only because each one of the QuNeo’s pads outputs multiple trigger codes based on where you press. That said, you can always build a proper set of presets using the QuNeo preset editor if you want to skip Ableton’s built-in MIDI assignment screen. QuNeo’s editor allows you to create your own set of assignments for any of the triggers, providing a tremendous amount of control over how the interface is used.

quneo editor

Overall, I’ve found the QuNeo to be incredibly flexible and robust. Since it’s completely programmable, you can truly make it match your individual workflow, whether you’re into live performance, or are looking for a controller for studio recording.

However, with great power comes complexity. First off, you’ll definitely want to watch the video tutorials for your music software of choice up on their website. You’ll also need to really familiarize yourself with all of the presets which are listed in the manual, and then memorize which triggers are assigned to each button, slider or wheel. This isn’t a unique challenge to the QuNeo – all programmable controllers have similar constraints. Someday, I’d love for the buttons on these things to have OLED or LCD screens in them so you could see what’s assigned to each one at a glance, instead of relying on memorization.

Since I wouldn’t consider myself an expert musician by any stretch of the imagination, here’s a video showing off some QuNeo performance techniques from some talented performers:

The QuNeo lists for $199(USD) and is available from a variety of retailers, including Amazon. Keep in mind that if you want to connect the QuNeo directly to a MIDI synthesizer, you’ll need to purchase the optional MIDI expander box for about $50.


Disclosure: Keith McMillan Instruments provided the device for review in this article. However, all reviews are the unbiased views of our editorial staff, and we will only recommend products or services we have used personally, and believe will be good for our readers.

Apple Game Controller Spotted In The Wild

Logitech’s Apple gaming controller spotted in the wild.

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Retro-Bit Wireless Hypermode N64 Controller: Sit Back and Enjoy the Classics

Corded controllers led to one of the iconic images in many homes in the 80s and 90s: kids sitting on the floor, controller in hand and looking up at their TV. But if you’re TV is too big to view up close and your ass is too lazy to get off the couch, keep an eye on Retro-Bit’s Wireless Hypermode retro controllers. First up is the wireless controller for the N64.

retro bit wireless nintendo 64 n64 controllers

Richard Mitchell of Joystiq was able to try a test unit of the controller at E3. Although he admits that he only tested it for less than 5 minutes, Mitchell says that the controller’s didn’t seem too bad, although it’s not quite as good as the official controller. As you can see in the images the controller also has Auto and Turbo modes, while the receiver has a slot for memory cards and Rumble Paks.

retro bit wireless nintendo 64 n64 controllers 2

The Retro-Bit Wireless Hypermode N64 controller should go on sale this summer for $30 (USD), while wireless versions of the SEGA Genesis, NES and SNES controllers will follow this fall.

[via Joystiq via GoNintendo]

Mad Catz M.O.J.O. Android console, C.T.R.L. Wireless GamePad hands-on (video)

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We shoved our way through the floor-opening scrum and made a bee-line to Mad Catz’s booth at E3 this morning, after catching word of the peripheral maker’s new M.O.J.O. Android gaming console, a box the company promises will be the most powerful in its class when it arrives this holiday season. The rep we spoke with wouldn’t talk specific specs on the thing — in fact, the company assures of that those are still in the works, and while it doesn’t actually know itself, it promises to blow the competition (*cough* OUYA) out of the water. While everything’s still in beta at the moment, things seem to be working all right. We played a quick round of Riptide, and things went swimmingly (well, save for the fact that we’re not all that great at Riptide).

Also a bragging point is the relative openness of it all, eschewing the walled-garden approach to give users direct access to the Google Play and Amazon app stores, so you’re good to go with the games you’ve already purchased, and while Mad Catz may not be working directly with most of the game makers, it’s promising compatibility via open standards. As for the box itself, it’s not a bad looking object. It’s palm-sized and extremely light, with a bit of an angular, beveled appearance and the company’s scratch-marked logo along the top in red (as well as a few accidental scuffs on it shiny surface).

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Hyperkin teases pixelated SNES-style USB / Bluetooth gamepads at E3 (hands-on)

Hyperkin teases pixelated SNESstyle Bluetooth gamepad at E3 handson

Are the Super Nintendo gamepad’s smoothly curved edges just too darn comfortable for your palms? You might want to check out Hyperkin’s Pixel Art controller, an SNES-inspired USB controller rendered in the style of its time. Hyperkin quietly unveiled it on the E3 show floor, scattering boxed prototypes throughout its booth. Despite our jest, it’s actually quite comfortable to hold and use, and feels very much like a brand new SNES pad.

Unfortunately for retro gaming die-hards, this gamepad won’t actually work on your classic game console — the SNES compatible version of the product was nixed when the team decided to make it a Bluetooth gamepad instead. A bummer for some, but the design is still a hoot. Hyperkin didn’t have a price for us, but the pixel-obsessed should be able to pick up the USB model of the gamepad (in eight colors!) later this summer, followed by a wireless version in the fall.

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This Engine Probably Has an Extra 30 Horsepower

A couple of years ago we saw a pretty sweet Scion xB that was modded as an homage to 8-bit gaming. It would’ve been more awesome if it had this engine. It’s a Honda Civic B series engine made to look like a NES controller, complete with the Konami Code at the bottom.

nintendo nes controller car engine

What I really want to see is a car with a NES controller for a steering wheel – er, steering controller.

[via Reddit via InsanelyGaming]

Xbox One gamepad goes into low power sleep mode during movies, when you step away

The Xbox One controller isn’t full of new bells and whistles, but it does have a few new tricks up its sleeves. The new gamepad can apparently go into a low power sleep mode, “if you’re watching a movie or need to step away from the TV,” according to a feature at Microsoft’s official Xbox site. The controller will then re-awaken “the moment” it’s picked up, the piece claims, and won’t require resynchronization.

Aside from this new feature, the controller will apparently feature a the micro USB we’ve seen on prototypes in its finished form, so that it can be plugged in and used without batteries should the need arise (though with only one USB plug anywhere near the front of the console, it’s not the most reliable solution for multiple people). This is in addition to the revamped thumbsticks and so-called “impulse triggers,” as well as the more depressed battery compartment. For the full run down, check out our intro piece right here, and head through the source link below for more from Microsoft directly.

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Source: Xbox Wire

Evolution of Nintendo Controllers: The Lamp

I could use a new bedside lamp, but I’m pretty sure my wife would make me sleep in the doghouse for a week if I bought this one.

nintendo lamp

This Nintendo controller lamp was cobbled together by Etsy artist Woody 6 Switch, and features controllers from the N64, Gamecube, Super Nintendo, NES and Wii. While it’s incomplete without a Wii U touchscreen controller, I’d imagine that would increase the cost of the lamp significantly. Though I do think it would make for a good base for it. And if you’re wondering about the NES Zapper light gun, that’s available in a separate lamp for the other side of the bed.

nes light gun lamp

While these are awesomely geeky, they’re never coming in my house. For some reason, I’m reminded of the whole Leg Lamp story in A Christmas Story. I think I’d wake up one morning to find it in pieces on the floor, and all of the glue in the house would be used up.

Xbox One Controller Will Last 10 Years Or More Of Punishment

Microsoft reports its Xbox One controller will last for 10 or more years of your button-mashing abuse.

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A new gamepad for a new game console: Microsoft’s next-gen wireless controller revealed

A new gamepad for a new game console Microsoft's nextgen wireless controller revealed

Despite the few protestations gamers have with the Xbox 360 wireless controller, Microsoft is apparently updating its much-loved input device for the next-generation, Xbox One. At first glance, the controller looks rather similar to its successor, though there are definitely some design tweaks in tow. For starters, the renowned “Xbox button” has been moved up a bit, making room for a couple of different others in the central place where it used to be located.

What’s more, and in what’s perhaps the biggest change, the triggers now have a built-in rumble system, which Microsoft’s calling “Impulse Triggers.” There’s now also a redesigned D-pad that takes on a more traditional “cross” look, while the thumbsticks are slightly shorter and have a design around the edge which, presumably, should help keep your thumbs gripped with more ease. The battery compartment, meanwhile, is much smaller than the previous version. We”re likely to hear more about the One’s gamepad soon, so we’ll be updating this post as more info comes in.

Ben Gilbert contributed to this report.

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