NVIDIA launches GeForce 650 Ti, Maingear says all custom desktop models now have it

Nvidia launches geforce 650 ti, maingear says all desktop models now support it

No one can accuse Maingear of skipping the latest hardware cycles — less than a month after offering PCs with NVIDIA GeForce GTX 650 and 660 graphics, the PC system builder has announced that you can get all its desktop machines with GTX 650 Ti graphics now, too. As it happens, NVIDIA has just launched that very product — a friskier version of the GTX 650 with extra Cuda cores — keeping Maingear in lockstep with its graphics board suppliers again. That card will fill the gap between the $229 GeForce GTX 660 and $109 GTX 650 cards and run $149 (estimated), while Maingear has said it will feature special F131 and Potenza GTX 650 Ti systems at $150 off, along with a free copy of Assassin Creed III. So, if you need all the fps you can get, but can’t quite pony up for the more desirable GTX 660, check the PR for more details.

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NVIDIA launches GeForce 650 Ti, Maingear says all custom desktop models now have it originally appeared on Engadget on Tue, 09 Oct 2012 09:00:00 EDT. Please see our terms for use of feeds.

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Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute

Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute

Adobe’s video editing application is already a lovely thing on the Retina MacBook Pro, but not visually — only in terms of its raw performance on that Core i7 CPU. Until today’s update — 6.0.2 — the software hasn’t actually been able to make use of HiDPI itself, and neither has it been able to exploit the performance-boosting potential of GPU compute on the laptop’s NVIDIA GTX 650M graphics card. If you’re lucky enough to own this combo of hardware and software, Adobe’s official blog suggests that you go ahead and check for the update or apply it manually following the instructions at the source link below (it’s actually within Bridge that you should check for the update, with other Adobe titles closed). We’re hopefully about to apply it ourselves and will report back on its impact.

Update on the update: As expected, video thumbnails look sumptuous in the absence of pixelation, making this a worthy revision. That said, software encoding of a short timeline was still faster with the Mercury Engine set to software mode rather than GPU compute. A 2:30 clip took 2:02 to encode with OpenCL, 2:00 to encode with CUDA, but just 1:42 to encode in Software mode. No doubt people who do multi-cam editing or need to render complex effects in real-time may see a benefit — please, let us know if you do!

Update: Just had word from NVIDIA that may explain what’s happening with our encoding times. We’re told it’s only if we enable “Maximum Render Quality” that GPU compute will shine through in terms of performance, because enabling max quality in software mode would slow it down. So far we’ve only tried with default settings, so clearly there’s room here for more experimentation.

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Adobe Premiere Pro CS6 now fully supports Retina MacBook Pro: both HiDPI and GPU compute originally appeared on Engadget on Thu, 06 Sep 2012 05:40:00 EDT. Please see our terms for use of feeds.

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Engadget Primed: The crazy science of GPU compute

Primed goes in-depth on the technobabble you hear on Engadget every day — we dig deep into each topic’s history and how it benefits our lives. You can follow the series here. Looking to suggest a piece of technology for us to break down? Drop us a line at primed *at* engadget *dawt* com.

Primed

As you’re hopefully aware, this is a gadget blog. As a result, we’re innately biased towards stuff that’s new and preferably fandangled. More cores, more pixels, more lenses; just give it here and make us happy. The risk of this type of technological greed is that we don’t make full use of what we already have, and nothing illustrates that better than the Graphics Processing Unit. Whether it sits in our desktops, laptops, tablets or phones, the GPU is cruelly limited by its history — its long-established reputation as a dumb, muscular component that takes instructions from the main processor and translates them into pixels for us to gawp at.

But what if the GPUs in our devices had some buried genius — abilities that, if only we could tap into them, would yield hyper-realistic experiences and better all-round performance from affordable hardware? Well, the thing is, this hidden potential actually exists. We’ve been covering it since at least 2008 and, even though it still hasn’t generated enough fuss to become truly famous, the semiconductor industry is making more noise about it now than ever before.

So please, join us after the break as we endeavor to explain why the trend known as “GPU compute,” aka “general purpose GPU (GPGPU),” or simply “not patronizing your graphics processor,” is still exciting despite having let us down in the past. We’ll try to show why it’s worth learning a few related concepts and terms to help provide a glossary for future coverage; and why, on the whole, your graphics chip is less Hasselhoff and more Hoffman than you may have imagined.

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Engadget Primed: The crazy science of GPU compute originally appeared on Engadget on Mon, 20 Aug 2012 16:00:00 EDT. Please see our terms for use of feeds.

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NVIDIA GeForce GTX 660 Ti review roundup: impressive performance for around $300

NVIDIA GeForce GTX 660 Ti review roundup impressive performance for around $300

No one’s saying that $300 is “cheap,” but compared to the GTX 670 and GTX 680 before it, the newly announced GeForce GTX 660 Ti is definitely in a more attainable category. The usual suspects have hashed out their reviews today, with the general consensus being one of satisfaction. A gamechanger in the space it’s not, but this Kepler-based GPU managed to go toe-to-toe with similarly priced Radeon GPUs while being relatively power efficient in the process. That said, AnandTech was quick to point out that unlike Kepler reviews in the past, the 660 Ti wasn’t able to simply blow away the competition; it found the card to perform around 10 to 15 percent faster than the 7870 from AMD, while the 7950 was putting out roughly the same amount of performance as the card on today’s test bench. HotHardware mentioned that NVIDIA does indeed have another winner on its hands, noting that it’d be tough to do better right now for three Benjamins. Per usual, there’s plenty of further reading available in the links below for those seriously considering the upgrade.

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NVIDIA GeForce GTX 660 Ti review roundup: impressive performance for around $300 originally appeared on Engadget on Thu, 16 Aug 2012 13:44:00 EDT. Please see our terms for use of feeds.

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NVIDIA announces $299 GeForce GTX 660 Ti, lets Kepler walk among the people

NVIDIA announces $299 GeForce GTX 660 Ti, lets Kepler walk among the people

It’s taken NVIDIA a mighty long time to squeeze its Kepler GPU into something more affordable than the GTX 670, but it’s finally happened — the mid-range GTX 660 Ti is out and available to purchase for $299 on boards from EVGA, Gigabyte, ASUS and the usual suspects. Some buyers may complain that’s $50 more than the 560 Ti, while others will no doubt be reeling off their CVV codes already. For its part, NVIDIA claims the 660 Ti is the “best card per watt ever made” and that it beats even AMD’s higher-priced Radeon HD 7950 at 1920 x 1080. Check out the slide deck below for official stats, as well as for examples of what the card can do with its support for DirectX 11 tessellation, PhysX (particularly on Borderlands 2, which you may well find bundled free) and NVIDIA’s TXAA anti-aliasing.

We’ll wait for independent benchmarks in our review round-up before making any judgment, but in the meantime it’s fair to say that this 150-watt card comes fully featured. For a start, it has just as many 28nm CUDA cores as the GTX 670, the same base and GPU Boost clock speeds, the same 2GB of GDDR5 and indeed the same connectivity. The only sacrifice is memory bandwidth: all that computational performance is limited by a 192-bit memory bus, compared to the 256-bit width of the 670. Judging from those specs, we’d expect it to be almost 670-like in performance, and that’s going to be pretty impressive.

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NVIDIA announces $299 GeForce GTX 660 Ti, lets Kepler walk among the people originally appeared on Engadget on Thu, 16 Aug 2012 09:00:00 EDT. Please see our terms for use of feeds.

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