Xbox One gameplay broadcasting delayed to ‘the first part of 2014’

It sure is good that Microsoft’s Xbox One controller doesn’t have a “Share” button dedicated to pushing live broadcasts of gameplay to the internet, because that functionality is being delayed beyond the console’s November 22nd launch date. Microsoft confirmed as much this morning in a cursory footnote in a larger piece about the Twitch.tv app, which reads, “We are working to ensure the initial Twitch on Xbox One broadcasting experience meets the expectations of the Twitch community.” It sounds like, as it stands now, broadcasting via Xbox One isn’t up to snuff for release.

“While this feature won’t be available right away, we’ll let you know as soon as it is ready,” the note continues. “Our goal is to deliver it during the first part of 2014.” We’ve yet to use the Xbox One’s broadcasting since first hearing about it during the console’s debut event last May. To be clear, the Twitch.tv app is different from the ability to broadcast gameplay through Twitch.

In addition to the delay news, Microsoft released a video of Twitch.tv’s app in action, which enables viewing of gameplay broadcasts (it’s below the break). Hilariously, this will allow Xbox One players to watch live gameplay from other game platforms, just not the one they’re using. Womp womp.

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Source: Xbox Wire

GameStick launch pushed once more, now arrives on October 29th

The second Kickstarter-funded, Android-powered gaming console to arrive this year — PlayJam’s GameStick — is being delayed once again, this time to October 29th. Folks who backed the game console on Kickstarter will get it earlier in the month, with shipments arriving “three to four weeks before retail.” The rest of us can pick it up at GameStop, Amazon or GAME (for you UKers), and it’ll cost the expected $79.99 / £79.99.

You may’ve noticed we didn’t list that price in Euros, and that’s because the console is launching in the US and UK first, with the rest of the EU, Canada and Middle Eastern territories getting GameStick “prior to the end of year holiday season.” PlayJam CEO Jasper Smith chocks this (third!) delay up to “stringent QA” standards at the company, and PlayJam responding to the criticisms it heard from early beta testers. “Production delays are certainly frustrating, but in certain instances they’re essential,” Smith told Engadget. “There were some issues there that we thought needed to be solved, there were some issues that came out of watching what others had done, that meant that we should solve some other issues. So the unfortunate result is that pushed things back.”

Smith cited various usability issues, from “the way games were being submitted” to “the way that the games actually played,” as fixed problems. “On TV you’ve gotta make it so it’s easy for people to get in and out of a game, start again and all that stuff. And I hope that we’ve done a reasonably good job on that.” We hope so too, and we’ll find out soon — keep an eye out for a review of GameStick in the coming weeks on Engadget.

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Blackmagic’s 4K camera delayed, Pocket Cinema model to ship in ‘3-4 days’

Blackmagic's 4K camera delayed, Pocket Cinema model to ship soon

If you’ve pre-ordered one of the two Blackmagic cinema cams announced at NAB this year, there’s good, not-so-good and bad news coming out of a Blackmagic event yesterday. First the good: Blackmagic’s Pocket Cinema model, which stunned observers with its 1080P RAW specs and sub-$1,000 price tag, should start shipping in a few days. That’s close to the July 25th date promised for both cameras, although there could be a not-so-good caveat. John Brawley (who showed off the Pocket Cinema’s first pristine images) told forum users that it would likely only have ProRes 422 support, and not RAW, at first — though Blackmagic told us they “couldn’t confirm” that. As for the bad part, those who laid down the most cash ($4,000 or so) will have to wait for the Production Camera 4K. The company told event-goers it wouldn’t arrive until early September now, but when we reached out for clarification, it gave the following statement:

With regards to the Production Camera 4K there is still several weeks of work to do before this enters full production manufacturing, however we expect to ship the first quantities of this model before the end of August.

Still, given the company’s track record of delays with the original Cinema Camera, you may want to avoid relying on that info for any time-specific projects.

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Via: NoFilmSchool

Source: Ogy Stoilov (Twitter), dvinfo.net forums

​NVIDIA Shield ships July 31st, barely meets delayed launch window

  NVIDIA Shield ships July 31st, barely meets delayed launch window

NVIDIA has confirmed that its upcoming Android gaming handheld, Shield, will start shipping on July 31st. The Tegra 4 testing platform was originally scheduled to hit online retailers in late June, but was delayed due to “a mechanical issue that relates to a third-party component.” Now, the company is writing to customers with pre-orders thanking them for their patience and assuring them the product will be on its way by the end of the month.

The finalized ship date puts the product within its delayed July launch window by technicality, but due to the nature of snail mail, most buyers probably won’t receive their unit until after the first of August. Frustrating for eager buyers perhaps, but at least NVIDIA’s email strikes an apologetic tone — assuring customers that the delay was a quality assurance measure. Can’t wait until the end of the month? Check out our hands-on with the final hardware right here. Didn’t pre-order? You’ll find the company’s official statement after the break.

[Thanks to everyone who sent this in]

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Source: NVIDIA

Nvidia’s Project Shield Release Gets Pushed Back To July Due To “Mechanical Issue”

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The Nvidia Project Shield, a handheld gaming device from the graphics card-maker that was set to debut Thursday, will be delayed until July, the company revealed today. In a statement provided to TechCrunch, Nvidia explained that it had to delay the release after discovering a mechanical issue tied to a piece supplied by a third-party company. The full statement is below.

During our final QA process, we discovered a mechanical issue that relates to a 3rd party component.  We want every SHIELD to be perfect, so we have elected to shift the launch date to July.  We’ll update you as soon as we have an exact date.

Perhaps most disappointing is that there isn’t a set timeframe for when the Shield will make it out to early buyers. Nvidia says in a blog post that it’s working “around the clock” with the supplier to correct the issue, but that doesn’t indicate whether we’ll see it arrive early or late in July. If it’s an issue that shut down production lines and affected all units, the likelihood is that Nvidia will need at least a few weeks to put everything right.

We’ve already gotten our hands on Shield, and while the hardware wasn’t the production version, the software seemed ready for market and the control layout was pleasing. Hopefully that means this is just a minor hiccup, and the July launch will go off without a hitch.

NVIDIA Shield retail launch delayed to July due to third-party component issue

NVIDIA Shield retail launch delayed to July citing thirdparty component issue

NVIDIA’s Shield won’t arrive on its previously announced date of June 27th, instead moving its launch date to an undetermined point in July. A statement issued by NVIDIA explains the delay ambiguously, citing “a mechanical issue that relates to a third-party component” — the company confirmed to Engadget it’s an internal component, but wouldn’t go into any more detail.

“We want Shield to be perfect, so we have elected to shift the launch date to July,” the statement reads. We pushed the company for a specific date but were rebuffed — “We’ll update you as soon as we have an exact date,” was all we were told. We’ll have a full review of the Shield just ahead of its July launch; for now, we’ve got a hands-on with the final version from mid-May to tide you over. Head below the break for that video.

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Nintendo says Wii Fit U now delayed until December

Wii Fit U delayed until December to add more features, says Nintendo

If you had big plans for Nintendo’s forthcoming Wii Fit U, which was scheduled to come in the first half of 2013, you’d better put them on hold. The company’s president, Satoru Iwata just said during its E3 presentation that the game will be delayed until December of this year in order to “create new features” and bring “as high quality a gaming experience as possible.” That includes the game’s Fit Meter pedometer, which will eventually track your movements in over 77 game-based activities. Fortunately, if plain old exercise just won’t do, there’s lots of other options.

Follow all of our E3 2013 coverage at our event hub.

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Via: Joystiq

Source: Nintendo

Automatic delays connected car platform until August as it seeks to perfect iPhone app

Automatic delays connected car platform until August as it seeks to perfect iPhone app

It’s an age-old problem: do we clamor for a company to ship a product that’s not ready, or do we swallow delays with grace as it aims to deliver when things are good and ready? Such a choice has to be made when it comes to Automatic, the California-based startup which had originally hoped to start shipping its automotive dongle + app platform at the end of this month. Those (including yours truly) who pre-ordered on day one received an email last night delivering the news that things were running a bit behind schedule. The hardware itself is actually already being manufactured, but stellar components are only a piece of the total puzzle. The software — an iPhone app, in this instance — still needs more time in the proverbial oven, and now we’re being told that packages won’t ship until “the end of August.”

A three-month hiccup is nothing to scoff at, and Automatic seemingly knows it. In order to sate those who were hoping to use the $70 product during their upcoming summer road trips, the company is giving early pre-orderers the option to beta test the app as it stands today. For those who agree, they’ll receive their hardware in mid-June, but they’ll be forced to use it with a version of the app that “lacks a few features like Crash Alert and support for multiple cars and users.” We’ll be keeping a close eye as the situation develops, and will definitely endeavor to pass along a review just as soon as we’re able. If you’re curious, we’ve embedded the email in full just after the break.

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Source: Automatic

OUYA delaying retail launch to June 25th, altering controller to fix button sticking issue

The OUYA game console is shifting its launch from June 4th to June 25th, the company revealed in a press release this morning. Speaking with our friends at Joystiq, CEO Julie Uhrman explained the decision to push the console’s retail launch back as a measure of keeping up with retail demand. “We’ve had incredibly positive reactions from our retail partners,” Uhrman said. The date shift, “will allow us to create more units and, basically, have more units on store shelves.”

The company also revealed that it’s altering the existing controller’s button holes to ensure that retail buyers don’t run into the same sticking issue that Kickstarter backers have been dealing with. And despite those two pieces of news sounding an awful lot like they’re connected (the delay and the controller alteration), Uhrman claims they’re not. “We made that change very early so all the units are being produced with those larger button holes,” she said. At this point, it’s not clear if OUYA will hook up early backers with a new controller upon request (or perhaps just new faceplates), but we’ve asked for more information.

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Roku 2 menu update gets a new ‘end of May’ deadline in message to devs

Roku 2 menu update gets a new 'end of May' deadline in message to devs

We loved the Roku 3’s new UI when we reviewed it recently and eagerly anticipated its arrival on “current-gen” hardware this month, but that may not be in the cards. Dave Zatz points out an email sent to Roku developers today that mentions “the new user interface introduced with the Roku 3 will be coming to Roku 2, Roku LT and Roku HD (model 2500) by the end of May.” That could add a few extra weeks to the wait for current owners, but there may be a silver lining. The email goes on to mention that it expects channels to run the same, if not better (besides looking better) after the upgrade. We’ve contacted Roku to find out any more details, we’ll update if we hear anything more specific.

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Via: Dave Zatz (Twitter), Zatz Not Funny

Source: Roku