This Incredible Animation Was Made By Code That Could Fit on a Floppy

This is no 20 GB video file, painstakingly pulled from a render farm. All of it was generated in real time by one tiny algorithm. And it’s amazing.

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Amiga Forever Essentials for Android promises to expand your emulation options

Amiga Forever Essentials app for Android promises to expand your emulation options

There’s already a number of Amiga emulators for Android, but using them has so far required you to provide your own Amiga system files to actually get that emulation started. Cloanto’s set out to change that today, though, releasing its Amiga Forever Essentials app for Android that comes complete with officially licensed ROM and OS files for the reasonable cost of one dollar. As the company explains, it worked with the makers of Amiga emulators like UAE4Droid, AnUAE4All, UAE4All2 to ensure the system files are auto-detected (you’ll still need to use at least one of those other emulators in conjunction with Forever Essentials), and it’s thrown in a few bonuses like Workbench 1.3 and the First Demos disk images to get you started. It also says that this is just the first of a planned series of “Essentials” packages for other platforms, but it has few specifics to share about those at the moment, saying only that it’s hopeful it can “help make retrocomputing more accepted on other app stores.”

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Source: Amiga Forever, Google Play

NVIDIA Project SHIELD unleashes Riptide GP 2 in sweetest demo yet

It’s time again for some rip-roaring action with NVIDIA’s Project SHIELD and the sequel to one of the most awesomely entertaining games on the Android gaming platform: Riptide GP 2! This game takes on what the original blasted forth with awesomely futuristic jet-ski racing made excellent by NVIDIA’s team-up with the developers at Vector Unit for Tegra optimization. In this demo you’ll also be seeing the Project SHIELD implementation of NVIDIA Tegra 4 quad-core processing power with visual splendor popping up on a whopping 72 GPU cores.

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The demo you’re seeing here shows one of two different types of futuristic gaming action you’ll be able to experience on Project SHIELD. While you’ll also be able to do streaming gaming from your GeForce-toting PC on your own wireless network, this demonstration is working with pure Android. This game will be released by the time the Project SHIELD hardware becomes available – soon and very soon!

According to NVIDIA, a collection of Tegra 4-specific features are appearing here in addition to the hot-powered action you’ll get outside of the NVIDIA environment. While you’ll be rolling hardest with this game on Tegra 4-toting smart devices, as with the original Riptide GP, you’ll still be able to (eventually) rock and roll with this game on most Android devices. Of course with a Tegra 4 processor you’ll be getting the best of the best!

• Full 3rd Party Controller Support
• Enhanced Water and Particle Effects
• HDR Lighting
• Boosted Reflection Shaders
• All-New Spectator Mode with Project SHIELD

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So get pumped up – and have a peek a the timeline below for additional demonstrations of the hardcore power of Project SHIELD as well!

[via NVIDIA]


NVIDIA Project SHIELD unleashes Riptide GP 2 in sweetest demo yet is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA shows off Dead Arrival 2 on Project SHIELD

NVIDIA has released another Android Thursday video, this one showcasing Dead Arrival 2, a zombie survival game that arms you with a variety of drop-em-dead weapons and lets you loose in a world full of the undead. You can check out a video of the game in action and its pertinent details after the jump.

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From N3V Games, Dead Arrival 2 features an array of custom weapons, including a minigun and rocket launcher, wrapped up in an industrial series of maps filled with snares and zombies. The game is played from a birds-eye perspective that looks similar to the Dead Ops Arcade map on Black Ops. The graphics have been ramped up for SHIELD’s ultra-powerful hardware.

The upgrades for the Tegra 4 become more apparent when the enhancements are shut off via a toggle on the device, which is showcased in the video above. Dead Arrival 2 features dynamic shadows that transform realistically as the player moves, rather than the typical “baked-in” shadows often seen on mobile games.

Other enhancements include physics added to items such as crates, which can be impacted by the player (shot with a rocket, for example), as well as realistic gore when zombies are annihilated. Because no zombie game would be complete without it, there’s also a multi-player mode, which allows gamers to play with other gamers online, or with other Shield-owning friends from the comfort of their own living room.

[via NVIDIA]


NVIDIA shows off Dead Arrival 2 on Project SHIELD is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Dead Space 3 demo arriving on January 22

If you’ve been dying to get your hands on the latest Dead Space installment, you’ll be treated to a little bit of play time with the game earlier than the release date. A demo for Dead Space 3 is set to arrive on January 22 and will be available for downloading on the Xbox Live Marketplace and PlayStation Network.

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The full game is still set for an official release on February 5 (February 8 in Europe), and will be available for the Xbox 360, PlayStation 3, and PC. There was no mention of a PC demo — only Xbox 360 and the PS3 were mentioned, so PC gamers are sadly out of luck and will have to wait until February to experience Dead Space 3‘s gameplay.

If you’re an Xbox 360 owner, you can actually sign up for a week of early access. If you’re interested, you can head to the game’s website and register your Origin ID to receive a code that will allow you to download the demo starting on January 15. However, EA says that quantities of the code are limited, so sign up now if you want to get early access.

According to EA, Dead Space 3 will take the franchise’s “core elements of suspense, horror, action and sound and introduces them to all-new elements.” The game will feature co-op gameplay, which will allows players to work together to tackle “the most ambitious Dead Space experience yet.”


Dead Space 3 demo arriving on January 22 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

First footage of 0x10c surfaces

Ever since Notch announced that he was handing off the main development duties on Minecraft to Jens Bergensten, Mojang fans have been waiting with bated breath to see what he’ll do next. Earlier this year, Notch announced a new passion project called 0x10c, but in the time since that announcement, he’s been relatively quiet on the game’s progress. We’ve been given small updates here and there, but nothing all that substantial. Today, however, we’re getting a peek at the first footage from the game, and you can check it out after the jump.


What you see below is nothing more than a bare-bones tech demo, and the video is actually unlisted on YouTube, which suggests that Notch may not have wanted to share this with the masses. In any case, it’s been discovered, and it offers a good look at the engine Notch has developed for the game. In the video, we get to see 0x10c‘s physics at work, and also get to watch as the player character fires off his gun numerous times.

0x10c is still obviously in the very early stages of development, but this should do something to satiate the players who are hungry for Notch’s next game, at least for a little while. The style looks similar to that of Minecraft, but the game should be sporting a different art style by the time Notch releases it. Regardless of the artwork, this is definitely something to get excited about, so have a look at the video below:

0x10c is something of a space management sim set in the far distant future. It will take place in a persistent in-game world, and each player will have a fully programmable 16-bit computer at their disposal. Notch plans to release 0x10c in the same way he released Minecraft, launching an alpha version early and then providing frequent updates, but there isn’t a solid launch date for the game just yet. If you’re interested in finding out more about the game, you can follow development updates on 0x10c‘s official website.


First footage of 0x10c surfaces is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


HP launches Open webOS 1.0

HP‘s TouchPad and Palm devices may be long and gone, but webOS (the mobile OS that these devices ran off of) has been alive and well despite its hardware extinction, mostly thanks to its open-source status. Open webOS, as its now called, went into beta in August, and now a month later, a final stable build is ready for consumption as version 1.0.

The 1.0 release offers some changes that the Open webOS team hopes will offer major new capabilities for developers. The team also mentions that over 75 Open webOS components have been delivered over the past 9 months (totaling over 450,000 lines of code), which means that Open webOS can now be ported to new devices thanks to today’s 1.0 release.

In the video below, Open webOS architect Steve Winston demoes the operating system on a HP TouchSmart all-in-one PC. He mentions that it took the team just “a couple of days” to port Open webOS to the PC that he has in front of him. The user interface doesn’t seem to be performing super smoothly, but you can’t really expect more out of a 1.0 release.

Winston says that possible uses for Open webOS include kiosk applications in places like hotels, and since Open webOS is aimed to work on phones, tablets, and PCs, there’s the possibility that Open webOS could become an all-in-one solution for kiosk or customer service platforms for businesses. Obviously, version 1.0 is just the first step, so the Open webOS team is just getting started with this project and they expect to only improve on it and add new features as time goes on.


HP launches Open webOS 1.0 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


E-Ink concept double-display smartphone hands-on

Big-screen smartphones may be the fashion, but how about two sizable screens on your next handset with negligible battery impact. SlashGear caught up with E Ink at IFA today to check out the company’s latest prototypes, intended to spur some imagination among potential hardware partners. The mockups have a working e-paper screen filling the back, and a (non-functioning) LCD up front, offering two ways of displaying content simultaneously. And, while these might be concept devices right now, E Ink confirmed to us that there’s at least one vendor looking at using the idea. Read on for a video demo.

As E Ink sees it, an LCD or AMOLED screen on a phone is great for multimedia and browsing, but is wasted on showing text or other persistent data like network status and battery level. Instead, the whole rear of the phone – also typically wasted space – is filled with an e-paper screen, that consumes minimal battery life (only requiring power when the content is changed).

The e-paper display itself is incredibly thin, and even with a protective plastic coating – making it just about shatterproof – is roughly as thick as a typical phone battery cover. E Ink’s concepts used functional e-paper, and plugged into a driver unit as per in our video demo were able to change on the fly; the LCD was simply printed on.

What could a twin-screen smartphone of this sort be used for? E Ink has a few ideas, though is leaving most of that to OEMs. An ereader app is the obvious choice, though you could also show a digital boarding pass for a plane (even if you had no battery life remaining on your phone to drive the regular screen), QR codes, or mapping directions. Alternatively, the panel could be used to show promotional information, such as vouchers for nearby stores, or even sponsored messages in return for free call, message and data credit.

E Ink couldn’t tell us which companies it has shown the idea to, and which have said they’d be interested, but did say that at least one was working on something. The first such device could hit the market by 2013 at the earliest.

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E-Ink concept double-display smartphone hands-on is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Qualcomm extends Vuforia augmented reality to the cloud

Remember Vuforia? Qualcomm’s augmented reality platform allows you to scan real world objects and create “interactive experiences” on your smartphone or tablet. The technology had its limitation though, only scanning photos against a local database of 80 images. Now Qualcomm has announced that by adding the cloud into the mix, so the platform can perform image recognition against over one million images.

That will make it much easier for developers and partners to use the platform, with American Apparal fully onboard with the program. The company demoed Vuforia at Uplinq 2012. The company has customized an app that would see customers scanning items on their smartphones to bring up the full details on the product, such as pricing and reviews. It would also lets customers buy products that they can’t find in the store.


American Apparel gave a little demo for us at the event, and everything seemed to work as advertised. The company says that what we saw was still a prototype, but that a full version “should be available soon.”

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Qualcomm extends Vuforia augmented reality to the cloud is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.