Vine hiring Android developer, Android app most likely in the works

If weren’t aware, the popular Vine video-sharing app is the work of just three developers. However, the New York-based team is looking to expand by hiring six new developers and engineers to help out with the new app. Specifically, though, the service is looking for an Android developer, which could mean that a Vine Android app is coming very soon.

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Vine co-founder Colin Kroll tweeted that the team was looking to expand, and heading on over to Vine’s jobs webpage will give you a glimpse as to what they’re looking for. They’re mostly looking for product and software enginners, as well as an iOS developer. However, a listing for an “Android engineer” is particularly interesting.

The Vine app initially released only for iOS last month with great fanfare. However, it was hit with a pornography controversy shortly after its release, requiring the app to instill a 17+ age rating and blocking most of the porn from the app. During the fiasco, Vine was eventually removed from the Editors’ Choice section of the iTunes App Store.

However, all that is behind us now, and it seems Vine is now focusing their efforts on improving the app, and bringing in more team members to help possibly introduce more features, as well as release an Android version that we know many of its users are dying to start using. Hopefully we’ll see it relatively soon.


Vine hiring Android developer, Android app most likely in the works is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Gracenote unleashes its vast musical know-how to developers

Gracenote unleashes its vast musical knowhow to developers

You’ve probably used Gracenote thousands of times and have been none the wiser, but for good reason: the musical metadata service lives in the background of several apps, appearing only momentarily to bring meaning to your favorite tunes. Now, Gracenote is looking to expand its reach by opening its APIs and SDKs to app developers — effectively putting its massive database in the hands of all who seek it. Of course, ripping CDs isn’t quite what it once was, and that’s why Gracenote has also opened its MusicID song recognition service to developers, allowing them to harness the same functionality of apps such as Shazam and SoundHound. The free service is available now, and for extra insight, you’ll find the full PR after the break.

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NVIDIA Nsight Tegra 1.1 Visual Studio Edition gives developers a path to Android

NVIDIA Nsight Tegra gives Windows developers an easier path to Android

One of the biggest roadblocks to Android app development is just coming to grips with the tool set: asking developers weaned on Visual Studio to drop it for the likes of Eclipse is tossing them in the deep end of the pool. NVIDIA is offering a slightly gentler swimming lesson through the launch of Nsight Tegra 1.1 Visual Studio Edition. The kit brings the needed framework for native Android apps into Visual Studio 2010 so that programmers can work with the debugging and other features they’ve come to know. Although Nsight Tegra isn’t the same as building in Google’s preferred environment, it’s also free for registered Tegra developers — no doubt in the hopes that there will be more apps built around NVIDIA’s chips.

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Via: NVIDIA

Source: NVIDIA Developer Zone

Chrome for Android may soon have a Dev channel for avant-garde web viewers

Chrome for Android on Galaxy Note II

Desktop Chrome users have access to stable, beta and developer versions for some time, but Google has only opened up Android to the first two so far. It might willing to go one step further, if François Beaufort’s discovery is any indication. The developer has spotted a Dev channel build of the mobile browser lurking in a tracker alongside the beta and stable code. While the release isn’t accessible, it’s clearly a step ahead of the latest public software. We’ve reached out to Google to learn whether or not this is a sign of downloadable Dev versions to come, or just a peek behind the curtain; we’ll let you know if there’s a chance to experiment even further with Chrome than what’s possible today.

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Via: Liliputing

Source: François Beaufort (Google+)

Disney shuts down Junction Point after Epic Mickey 2 sales fall short

Disney fans have quite a bit to look forward to, but it doesn’t seem that a new game from Junction Point will be one of them. Disney shut down the Epic Mickey developer today, after sales of Epic Mickey 2 ultimately disappointed. At one point in the day, rumors claiming the game only sold 270,000 copies were making the rounds, but Joystiq has confirmed that Epic Mickey 2 sold 529,000 copies between its November 18th release date and the end of the year.

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Though 529,000 copies is better than what was originally claimed, it still isn’t great. Unfortunately, the game received mixed reviews upon release, which we can’t imagine is something that helped slow sales. Officially, Disney says it shut down Junction Point as “part of our ongoing effort to address the fast-evolving gaming platforms and marketplace and to align resources against our key priorities.”

It wasn’t too long ago that Disney also shut down Black Rock Studios, so Junction Point is just the latest developer to be closed by the company. The fact that Disney has shut down two studios doesn’t mean that it will leave the console space, though, as it recently announced Disney Infinity. With Infinity, Disney will try to tackle the market for Activision‘s Skylanders series, which has blown up into a massive franchise over the years.

Just as well, Disney announced the acquisition of Lucasfilm last year, meaning it now owns the Star Wars license. There’s a rich history of Star Wars video games, but Disney says it will probably focus more on social and mobile games based on the property. For now, all attention will stay on Disney Infinity, and you can bet more details are coming soon. Stay tuned.

[via Forbes]


Disney shuts down Junction Point after Epic Mickey 2 sales fall short is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Keon Firefox OS Smartphone: Orange Phone, Freshly Squeezed

While Chrome is fast and stable, I like using Firefox because of some of the specific extensions and plugins that work with it. If you still love Firefox, then you’ll love the fact that Mozilla has just announced a Developer Preview Phone that will come with the lightweight Firefox OS, which is still being developed.

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The Keon Firefox OS Smartphone has a 3.5-inch HVGA (480×320) touchscreen, 1GHz Snapdragon S1 processor, 512 MB of RAM, 4GB of storage, 1580 mAh battery, Wi-Fi, and a 3MP camera. The specs are nothing exceptional, but it will be continually updated with OTA OS updates. It will also be carrier-unlocked, so developers can tinker with it as much as they want. Its bigger brother will be the Peak, which will have the same storage, RAM, and connectivity specs, but it comes with a 4.3-inch HD screen, 8MP camera with flash, and a 2MP front facing camera with a 1.2GHz dual-core Snapdragon S4 CPU and a larger 1800 mAh battery.

keon firefox phone 1

Mozilla hasn’t announced pricing, but they will be available next month. For those of you who think that orange is too bright, it will also come in white.

[via Geeksphone]

Windows Phone 7.8 SDK released, includes emulator images, no new APIs

Windows Phone 78 SDK released, includes emulator images, no new APIs

Microsoft just announced today’s release of the Windows Phone 7.8 SDK, which should be a wee bit helpful for developers wanting to test their apps and Live Tiles with the revised OS. The new SDK includes two software images (build 8858), one that simulates devices with 512MB of RAM and another for 256MB handsets. The primary purpose of this release is to let developers test their Live Tiles with Windows Phone 7.8, which supports resizable Live Tiles. While it’s not much of a surprise, the new SDK includes no new APIs over the Windows Phone 7.5 SDK, which further reinforces the impression of Windows Phone 7.8 as a largely cosmetic update. On the plus side, legacy support is alive and kicking, as Microsoft promises the SDK update won’t alter existing Windows Phone 7.1 emulator images. For more details of this release, be sure to hit up the source link.

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Source: Windows Phone Developer Blog

Firefox OS Keon and Peak developer phones revealed for eager coders

Mozilla has revealed its first devices for Firefox OS developers wanting to code for the new platform, with the so-called “Geeksphone” Keon and Peak handsets aiming for both the affordable and mid-tier of the smartphone market. Keon, the first Firefox OS Developer Preview Phone has surprisingly humble specifications for a modern device – a 1GHz Snapdragon S1, 3.5-inch HVGA touchscreen, and a 3-megapixel camera, for instance – but fits in perfectly with Mozilla’s ambitions to dominate the entry-level market; meanwhile, its Peak sibling ramps up the specifications to a Snapdragon S4 dualcore.

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As well as the dualcore chip – running at 1.2GHz – Peak also has a 4.3-inch qHD IPS display, an 8-megapixel main camera, and a 2-megapixel front camera. There’s 4GB of ROM and 512MB of RAM, along with WiFi b/g/n, triband UMTS (2100/1900/900) and quadband GSM/EDGE. Mozilla also squeezes in a microSD card slot, light and proximity sensors, a g-sensor, and GPS, along with an LED flash for the camera and a 1,800mAh battery.

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In comparison, the Keon lacks a front-facing camera, though it has the same connectivity options, RAM, and ROM. Its battery runs to 1,580 mAh. Both devices will be supplied unlocked and SIM-free, ready for developers to slap their own SIM card inside and get coding.

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That coding, meanwhile, may well be done at one of the Firefox OS App Days, happening this week across the world. However, Mozilla also has a Firefox OS Simulator for those wanting to code without hardware; there’s more detail on Firefox OS here.

Mozilla says the Keon and Peak Firefox OS Developer Preview Phones will begin shipping from February, though pricing for each device is yet to be confirmed.

[Thanks Al!]


Firefox OS Keon and Peak developer phones revealed for eager coders is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mozilla reveals Firefox OS Developer Preview Phone

Mozilla reveals Firefox OS Developer Preview Phone

Mozilla said it won’t be launching its own hardware to run the in-development Firefox OS when it’s finished, but the company has just announced a “Developer Preview Phone” for putting the OS through its paces. It’s not quite the same as the mystery device we saw sporting Firefox OS at CES, but its specs seem almost as basic. The handset will feature a 3.5-inch HVGA touchscreen and 3-megapixel camera on the outside, with a 1GHz Snapdragon S1 CPU, half a gig of RAM, 4GB of microSD-expandable storage and WiFi, 2G and 3G antennae inside. Sure, that processor isn’t a beast, but an 800MHz S1 does just fine in the Lumia 610. A 1580mAh battery will keep the carrier-unlocked phone running, and Mozilla is promising OTA updates to Firefox OS to keep devs, well, up to date. At the moment, we have no idea how much the phone will cost, but the first units are expected to be available next month.

The developer handset is called the Keon, according to creator Geekphone’s website, and while not mentioned in the Mozilla Hacks blog post, it appears to have a more powerful cousin called the Peak. It’s got a 4.3-inch qHD screen, 8-megapixel back-facing camera (with flash) and 2-megapixel shooter round the front. A 1.2GHz dual-core Snapdragon S4 CPU and larger 1800mAh battery are within, but storage, RAM and connectivity specs are the same as the smaller Keon. Mozilla may not be formally promoting this as its own dev handset, but it was still included in the picture which accompanied the announcement (see above: the Keon is in orange, the Peak in white). We’re getting in contact with Mozilla to clarify, and will update you when we hear back.

Update: Mozilla has confirmed that both the Keon and Peak are official developer devices.

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Source: Mozilla, Geeksphone

Nike+ opens up its APIs, lets developers see what NikeFuel really is

It looks like Nike+ is making moves to get more people playing with its gear. The Next Web reports that Nike has opened up its APIs on the company developer site today, which means devs now have a way to hook into the data all those FuelBands and SportWatches generate. Among these streams of info is access to a chronological list of user activities, GPS data, and the amount of NikeFuel earned both in total and on an individual activity basis. If that’s got you dreaming up fitness apps and games, head on over to the source armed with your Nike+ login info, and that treasure trove of data can be yours to play with, too.

TNW goes on to point out that the APIs were freed in conjunction with Nike’s Accelerator startup program, just in case any of those apps are part of a worthy business plan. In case you weren’t aware, the Accelerator startup incubator’s run by TechStars, the same folks who also provide seed money and business guidance to aspiring Kinect devs. So, idea-men and women should feel free to embrace the Xbox collaboration possibilities knowing their angel funding’s coming from folks who’ll understand such ideas. Sound like something you’re into? The deadline to apply is February 3rd, so those applying best be ready to hit the ground running when the Accelerator starts a month later.

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Via: The Next Web

Source: Nike Developer Site, Nike+ Accelerator