Developer Outsourced Own Job to China

There’s nothing worse when you learn that your job is about to be outsourced to another country. Apparently, one U.S. software developer took matters into his own hands and outsourced not just his own job, but a couple of his jobs to China – raking in the profits.

outsourcing job china

*Not the actual programmer who pulled off this scheme.

No matter what you think about this, you have to admit that this was a clever scheme, especially since the employee had this con going on in a couple of different companies, earning him a couple of hundred thousand dollars a year. While he was at work, he checked Reddit, surfed the net, watched videos, and checked up on Facebook and LinkedIn.

Verizon noticed this after a company asked them about some odd activity on the firm’s VPN logs. The records show that the employee was logged in from China, while at the same time he was sitting in front of his monitor at work. While he was running his scheme, the employee received great performance reviews, and was considered an expert in C, C++, Perl, Java, Ruby, PHP and Python. Apparently, he paid the the Chinese firm about $50,000 a year.

Developer fired for outsourcing job to China

It might seem like a crazy stunt that you would never think anyone would pull off, but it officially happened. A developer at an undisclosed “critical infrastructure company” was caught outsourcing his job to China for less than one-fifth of his six-figure salary. From there, the developer could sit back and relax.

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A 2012 case study from Verizon brought forth the story of the sneaky developer. Only known as “Bob”, he worked at the unnamed company for a quite a long time, and was earning “several hundred thousand dollars a year.” Plus, he received excellent performance reviews along the way, noting that he was one of the best devs at the company, and that his code was very well-written.

However, Bob’s code wasn’t actually his code, but rather the job of Chinese workers whom Bob paid around $50,000 a year (which says that Bob was being paid around $250,000 a year). Instead, Bob surfed Reddit, watched cat videos, browsed eBay, Facebook, and LinkedIn, and then sent an email to management at the end of the day summarizing that day’s work (of the Chinese workers, that is).

Here’s where Verizon comes into play. The anonymous company asked Verizon for help in understanding some abnormal activity that the company discovered in its VPN logs, most notably a near-constant connection from Shenyang, China that used Bob’s login information. After taking a look inside Bob’s computer, Verizon found hundreds of invoices from a Chinese consulting firm in Shenyang that Bob used to get his work done for him. Needless to say, Bob is now unemployed.

Image via Flickr


Developer fired for outsourcing job to China is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Calling all web developers: Engadget is hiring!

Calling all web developers Engadget is hiring!

AOL Tech — the team behind Engadget, TUAW, Joystiq, Massively and more — is looking for a great front-end developer who can help us take Engadget and our other blogs to new levels.

The job is a full-time remote worker position, so the ideal candidate has good time management skills and deals well with working outside of an office. It also means that you get to work with a great team for a great company, get great benefits and a chance to exercise your skills in a high-visibility job, all without having to relocate!

The description:

Front-end developer for AOL Tech (Engadget, TUAW, Joystiq, Massively). The ideal candidate is highly proficient in JavaScript/jQuery, comfortable with PHP / mySQL and experienced in web design, optimization and related technologies for desktop and mobile. A solid understanding of mobile-first design is a must.

Requirements

  • High proficiency in JavaScript/jQuery
  • Familiar with spriting, lazy loading, and other general performance-optimized techniques.
  • Mac access for compatibility with current tools
  • HTML5/CSS3
  • Git
  • SSH

If you’re interested in joining us, please send us a resume and contact information!

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Ford OpenXC platform exits beta

Ford is serious about allowing developers to create applications designed specifically to run inside Ford automobiles. Early last year we talked briefly about the Ford OpenXC platform when it was first announced and entered beta. At CES 2013, Ford has announced its first software developer program and the automaker has now announced that its OpenXC platform is out of beta.

ford-applink

At CES 2013 Ford launched its developer program offering up a Sync AppLink API allowing developers to create smartphone applications that can be controlled from inside the car using voice commands. While that AppLink API is specifically for Ford vehicles, OpenXC is an open source hardware and software platform developed by Ford Research and Innovation.

Ford says that the goal of the OpenXC platform is to allow the open-source hacker community to explore what can be done with vehicle data. The OpenXC kit includes a vehicle interface module that is based on the popular Arduino platform. Developers can use the vehicle interface module for reading data from the vehicle’s internal communications network.

Ford says that the module offers hackers real-time access to vehicle details such as vehicle sensors, GPS receivers, and vehicle speed. The hardware module is designed to connect to a smartphone or tablet allowing developers to write applications for those devices that can interface with and receive vehicle data. Ford points out that the system provides read only data and is designed to keep everything isolated from the vehicle control systems.


Ford OpenXC platform exits beta is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Extreme Reality’s Extreme Motion uses 2D webcams for 3D motion games (hands-on)

Extreme Reality Extreme Motion hands-on

Extreme Reality‘s technology revolves around gestures, and its latest effort is to bring that movement to the masses: its Extreme Motion developer kit turns just about any off-the-shelf webcam or built-in camera on common platforms, including Android, iOS and Windows, into an almost Kinect-like system capable of tracking 3D motion. Despite missing depth cameras or other additional sensors, it’s theoretically quite accurate — the software tracks joints across the body in every frame, although it’s not quite so sensitive as to track fingers.

This author had the chance to make a fool of himself in front of a laptop’s camera to see how well Extreme Motion works. In short, reasonably well: while it wasn’t in perfect sync, it recognized with less-than-elegant moves in a Dance Central-style demo title and flagged whether a shimmy was right on target or evidence of two left feet. Of course, this experiment was conducted in a brightly-lit hotel ballroom, where body detection is ideal, so take the experiment with a grain of salt. It’s still adept enough that the developers who will have access to the (currently free) toolkit can produce motion games we’d be sincerely interested in playing.

Michael Gorman contributed to this report.

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Source: Extreme Reality

OUYA developers share console first-impressions

OUYA‘s Developer Console kits are winging their way to eager coders, and the first demos of the provisional interface and gameplay experience are emerging. Early game partners CodeZombieGames took some time out of tinkering with their new toy to run through the unboxing, setup, and usability of the OUYA box, including video playback, internet browsing, and actually playing a game. Read on for the videos.

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OUYA is based on Android, but the team responsible for the box has reskinned Google’s OS with a UI more suited to TV use. The latest previews of that interface were given last week, though OUYA was keen to point out that it’s a work-in-progress and is likely to change from what we see here before the final build is signed off.

OUYA Dev Console interface:

Still, it’s a good preview of the overall owner-experience. The UI is clean, a little like the Metro-style interface on Windows Phone, and there’s an easily-navigable onscreen keyboard for text entry (though external peripherals should be supported). The most obvious thing is adjusting games to suit widescreen TV displays: CodeZombieGames’ choice of title is clearly formatted for a portrait phone orientation.

ouya_ui_dev_2

Those regular buyers who backed the OUYA Kickstarter or who have preordered the console since will have to wait a little longer to get their hand on the Android cube. First shipments are expected in March 2013.

OUYA Dev Console overview:

OUYA Dev Console hooking-it-up:


OUYA developers share console first-impressions is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony announces PlayStation Mobile Developer Program

Sony has announced the launch of the PlayStation Mobile Developer Program, allowing developers to create content for PlayStation Mobile. This comes after the PlayStation Mobile launch back in October, a platform where users can play games on PlayStation Certified devices, including the Vita and certain Android smartphones. With the launch of the Developer Program, users can expect to see the catalog of available content rise in the coming months.

Via the Dev Portal, developers can access the resources needed to start creating content for PlayStation Mobile. Users can download the PlayStation Mobile SDK for free, and can create and test content before buying a license. In order to put content up on PlayStation Mobile, there’s a $99 fee, which allows for an unlimited number of app publications annually.

Some of the Android devices that are PlayStation Certified include the Xperia Play, Xperia Arc, Xperia S, Xperia Ion, Xperia Acro (and Acro HD), Sony Tablet S/P, as well as the HTC One X, One X+, One S, and One V. The PlayStation Mobile platform can be used on up to three devices. While a decent enough number, this limitation seems to put a damper on the idea of playing games across multiple devices, which is the basis for the network.

Developers can set up an account by registering over at the PSM DevPortal page. You’ll need to sign into the Sony Entertainment Network; if you don’t already have an ID, you’ll have to create an account, then sign-in with it. After that, it’s straightforward: agree to the terms and conditions, fill out the registration form, and verify your email.

[via PlayStation Blog]


Sony announces PlayStation Mobile Developer Program is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft outlines Play To for Windows 8 developers, shows media sharing just a heartbeat away

Microsoft outlines Play To for Windows 8 developers, shows media sharing just a heartbeat away

Play To is often an unsung advantage of Windows 8; it’s the key to spreading media throughout the home without jumping through hoops, much like Apple’s AirPlay or the more universal Miracast. Microsoft wants those quieter Windows advocates to pipe up a bit. It just posted a sweeping developer overview of Play To support that addresses the basics and dives into the nitty-gritty details. The biggest takeaway may be that programmers sometimes don’t have to do anything — unprotected music and video in common formats are usually shareable as a matter of course, and it’s only with photos or complicated conditions like playlists that a “contract” is needed to reach another screen or speaker. The document does have some warnings for developers, however, both official and otherwise. There’s a (fairly evasive) explanation as to why copy-protected media won’t work, while commenters remind us that hardware compatibility isn’t as surefire as we’d always like. Any developers who want their media apps to shine on an XPS 12, however, could still find the guide to be just what they need.

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Microsoft outlines Play To for Windows 8 developers, shows media sharing just a heartbeat away originally appeared on Engadget on Sun, 18 Nov 2012 06:56:00 EDT. Please see our terms for use of feeds.

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TomTom unveils location based services, portal to help put developers on the map

Embargo TomTom

Thanks to a certain fruit company and its cartographic woes, many folks are aware that TomTom provides mapping services to third-parties. Now the navigation company is offering cloud-based services like map display, routing, traffic and geocoding to all, alongside a developer portal with the tools to program them. That’ll pit it against rivals like Nokia and Google in providing location data for fleet management, traffic planning or geolocation analysis apps, for instance. Naturally, there’s a fee to be paid for all those goodies, but to get you hooked, the company’s offering a 90 day free evaluation of its SDK and API. Need directions to the PR? Take the first left, then head after the break.

Continue reading TomTom unveils location based services, portal to help put developers on the map

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TomTom unveils location based services, portal to help put developers on the map originally appeared on Engadget on Thu, 15 Nov 2012 09:00:00 EDT. Please see our terms for use of feeds.

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Elliptic Labs develops touchless gesture control for Windows 8, assuages our fear of fingerprints (video)

Elliptics Labs develops touchless gesture control for Windows 8, assuages our fear of fingerprints

The rise of touchscreen Windows 8 PCs isn’t a happy occasion for anyone who’s been carefully keeping PC screens clean: years of slapping wayward hands have been undermined by an interface that practically begs us to smudge up the display. While we suspect it’s really aiming for ease of use, Elliptic Labs may have heard that subliminal cry for cleanliness while producing its new Windows 8 Gesture Suite, a touchless control system built for a very touch-focused platform. The company’s newest take on ultrasound control can pick up 3D hand motions near the display and invoke all of Windows 8’s edge swipes and scrolling without the extra effort (or grease) of putting skin to screen. The method doesn’t need a one-to-one map of the screen and can work even in pitch darkness, which leaves adoption mostly dependent on hardware support rather than any wary users — despite immediate availability for the SDK, PCs need extra microphones and transducers to drop the touch layer. If computers with the Gesture Suite arrive in the hoped-for 12 to 14 months, though, we can get back to obsessing over a fingerprint-free LCD while saving some physical strain in the process.

Continue reading Elliptic Labs develops touchless gesture control for Windows 8, assuages our fear of fingerprints (video)

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Elliptic Labs develops touchless gesture control for Windows 8, assuages our fear of fingerprints (video) originally appeared on Engadget on Wed, 14 Nov 2012 06:32:00 EDT. Please see our terms for use of feeds.

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