RIM plans 36-hour event giving away cash, PlayBooks to game developers porting to BlackBerry 10

RIM plans 36hour event giving away cash, PlayBooks to developers porting to BlackBerry 10

While RIM has already taken to directly rewarding developers who write for BlackBerry 10 in order to stock up its app catalog, it’s about to offer a slightly stronger incentive for the gaming crowd. An upcoming Got Game Port-a-Thon starting November 16th will give producers $100 for every game successfully ported to the upcoming platform, with the perks climbing the more titles make the leap. Three or more ports net a BlackBerry PlayBook, and the first handful who port five or more get a Dev Alpha device to test their creations in a truly native environment; particularly avid developers porting 10 or more games will even score a trip to the Game Developers Conference this March. The catch, as you’d imagine from the telethon-inspired label, comes from the fixed timeframe. There’s just 36 hours open for submissions once the event starts, which will have most developers scrambling to get their code ready in advance. If RIM gets all its developer ducks in a row, however, we’ll have no shortage of fun (or distractions from work) when the first BlackBerry 10 devices hit the shelves.

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RIM plans 36-hour event giving away cash, PlayBooks to game developers porting to BlackBerry 10 originally appeared on Engadget on Sat, 10 Nov 2012 19:02:00 EDT. Please see our terms for use of feeds.

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Microsoft outlines Internet Explorer 10 differences between Windows 8 and Windows Phone 8

Microsoft outlines Internet Explorer 10 differences between Windows 8 and Windows Phone 8, finds they still have common ground

Windows 8 and Windows Phone 8 together mark a rare confluence for Microsoft: they represent the first instance of the company’s desktop and phone platforms sharing the same browser base, and that has wide-reaching implications for what developers can do. The Redmond team doesn’t want anyone plunging headlong into web apps without knowing what to expect, however, and it just reminded us in a blog post that there are still a few off-limits areas for Internet Explorer 10 on the mobile side. Not surprisingly, elements that demand a truly big screen or a windowed interface won’t fly — there’s nowhere to drag-and-drop from or open a new window to. A few other aspects are more likely to catch web developers off-guard, such as the lack of in-line video, a handful of touch inputs, ActiveX and the level of file access. The most important common ground stems from simply having a modern rendering engine whose HTML5 and CSS3 support will prevent any rude shocks. There’s much more at the source link, although Microsoft and designers may just be happy that any Windows Phone web development is a question of finding those few things that won’t work, rather than reinventing the wheel.

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Microsoft outlines Internet Explorer 10 differences between Windows 8 and Windows Phone 8 originally appeared on Engadget on Fri, 09 Nov 2012 06:54:00 EDT. Please see our terms for use of feeds.

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Netduino Plus 2 offers four times the speed, full round of futureproofing (video)

Netduino Plus 2 offers four times the speed, full round of futureproofing video

The original Netduino Plus was a welcome alternative for Arduino developers that had its limits — even networking was almost a step too far. Secret Labs doesn’t want any of us to bump our heads on the ceiling with its just-launched Netduino Plus 2. The networkable, .NET-friendly developer board runs a four times faster 168MHz processor with double the RAM (over 100KB) and six times as much code space (384KB) as its two-year-old ancestor. Having so much headroom lets the team build common OneWire and Time Server code into the firmware; Secret Labs reckons that there’s enough space that the Plus 2 can easily grow over time. The ports are just as ready for the future with four serial ports, software control of any add-on shields (including Rev C Arduino shields) and a new header that lets programmers debug both managed and truly native code at once. If the upgrade is sufficiently tempting, project builders just need to spend $60 today to enjoy some newfound freedom.

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Netduino Plus 2 offers four times the speed, full round of futureproofing (video) originally appeared on Engadget on Thu, 08 Nov 2012 20:48:00 EDT. Please see our terms for use of feeds.

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Microsoft posts Build 2012 session videos for eager Windows 8, Windows Phone 8 coders

Steve Ballmer at Build 2012 with giant display

Not every developer had the luxury of putting a flight to Redmond on the corporate tab so that they could attend Microsoft’s Build 2012 conference in person. Much to their delight, they won’t have to. The company has posted streaming video for every session addressing Windows 8, Windows Phone 8 and beyond, ranging from the two keynotes through to nuts-and-bolts framework talks. Be warned: most programmers will want to know Visual Studio and similar tools like the back of their hand before tackling some of these sessions. If they emerge unscathed, though, they’ll be well-equipped to live in Microsoft’s Windows Store world.

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Microsoft posts Build 2012 session videos for eager Windows 8, Windows Phone 8 coders originally appeared on Engadget on Sun, 04 Nov 2012 03:39:00 EDT. Please see our terms for use of feeds.

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Tokyo University of Technology’s Pinch interface creates ad hoc video walls from mobile devices (video)

Tokyo University of Technology's Pinch interface creates impromptu video walls from mobile devices video

Most video walls would be just a tad too large for the average living room, but the Tokyo University of Technology might have a clever technique to make them travel-sized. Its new Pinch interface joins mobile devices (currently iOS hardware) into a single display simply by making the namesake gesture between at least two gadgets: WiFi keeps them in sync and recognizes the relative size and orientation. While we probably wouldn’t resort to a wall of iPads in place of a large TV, there’s clear practical uses like extra-large creative apps, communication and very local multiplayer games. The best news may be that the university isn’t keeping the technology to itself. It wants developers to borrow Pinch for their own apps, which could lead to a legion of smartphones and tablets getting extra-cozy.

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Tokyo University of Technology’s Pinch interface creates ad hoc video walls from mobile devices (video) originally appeared on Engadget on Fri, 02 Nov 2012 04:27:00 EDT. Please see our terms for use of feeds.

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OUYA upgrades to Jelly Bean, gives early hardware details to game developers

OUYA upgrades to Jelly Bean, gives out early hardware details for developers

If you were one of the many who funded OUYA and have been sitting on pins and needles waiting for tangible progress updates, you just received them in spades. The fledgling console builder is on track with its Engineering Verification Test phase (you’re looking at a board sample here) and should not only deliver the initial developer kits in December, but include a pleasant surprise in the process — the Android-based platform will be built around Jelly Bean rather than the originally promised Ice Cream Sandwich. Programmers who just have to start right away have likewise been given a head start on hardware expectations. They’ll have free rein over as much as a 1080p screen for their free-to-play games, although they’ll have to toss aside familiar Android tropes like back and menu keys, notifications and fallbacks for hardware keyboards. The distinctive trackpad is likewise just a single-touch affair. To us, though, knowing that the console is finally taking shape just might be enough to tide us over until the March launch.

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OUYA upgrades to Jelly Bean, gives early hardware details to game developers originally appeared on Engadget on Wed, 31 Oct 2012 16:36:00 EDT. Please see our terms for use of feeds.

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Microsoft drops Windows Phone Store developer registration to $8 for eight days

Microsoft drops Windows Phone Store developer

How amped is Microsoft to get developers into the Windows Phone 8 Store? The company announced today at Build that it’s lowering developer registration to $8 — that’s down from $99. Got to get in there quick, however — that price is only good for the next eight days. Seems to be some kind of theme here, no?

Update: Looks like the discount situation is a little more involved than just that. According to Microsoft, “You’ll be charged $99 USD or equivalent in your local currency, and we’ll refund the difference in the next 30 to 45 days.” Ninety-two percent discounts don’t just happen overnight, after all.

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Microsoft drops Windows Phone Store developer registration to $8 for eight days originally appeared on Engadget on Tue, 30 Oct 2012 13:58:00 EDT. Please see our terms for use of feeds.

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Microsoft posts Windows Phone 8 SDK, kicks off a new era for apps

Microsoft posts Windows Phone 8 SDK, lets developers get cracking at last

The word “finally” is often abused (including by us), but here it’s deserved: after months of knowing about Windows Phone 8 with little to do but wait or support rival platforms, developers can finally download version 8.0 of the Windows Phone SDK. The kit lets teams get cracking on apps that take advantage of the Windows 8-related code base in Windows Phone 8 and all the hooks that go with the new OS, such as the broader hardware support, ties to the lock screen and Wallet. You’d better be an early adopter on the desktop if you’re eager to start programming for the equally new mobile platform, though — the SDK won’t run on anything less than a 64-bit copy of Windows 8. We’re still anticipating a much improved ecosystem now that Windows Phone app writers can do more than twiddle their thumbs.

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Microsoft posts Windows Phone 8 SDK, kicks off a new era for apps originally appeared on Engadget on Tue, 30 Oct 2012 13:56:00 EDT. Please see our terms for use of feeds.

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Google announces seller support in India, now allows developers to monetize their apps

Google announces seller support in India, lets developers monetize their apps

All Wall Street expectations aside, Google appears to be doing relatively well for itself. And while Android may not be the company’s largest source of income, it is undoubtedly a primed possession to have around — with that, it’s only natural for the Mountain View-based outfit to extend a hand to the abundant amount of folks developing for its open-sourced platform. On this particular occasion, it’s devs in India who are on the receiving end of a grand gesture, with Google announcing it’s now allowing them to cash in on their applications by adding in-app purchases / subscriptions to ones that are currently free, or simply by selling new, paid app creations on the Play store. Google says the valuable move was driven by India now being the fourth-largest market for app downloads, and that this is a great way to “help developers capitalize on this tremendous growth.”

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Google announces seller support in India, now allows developers to monetize their apps originally appeared on Engadget on Thu, 18 Oct 2012 21:26:00 EDT. Please see our terms for use of feeds.

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Jolicloud Open Platform arrives, lets developers put most any cloud service into one hub

Jolicloud Open Platform arrives, lets developers put any cloud service in one hub

Jolicloud has portrayed itself as a sort of one-stop shop for cloud services and web apps, where a single sign-in keeps us on top of everything. It’s mostly been limited to big-league content as a result, but that’s changing with the new Jolicloud Open Platform. Developers now just have to build JavaScript-based Node.js components that hook their own apps, media and storage into the same central Jolicloud repository we’d use to manage Instagram and Tumblr. More details and full documentation are forthcoming, although the “open” in Open Platform leads us to think there won’t be many technical (or financial) barriers to entry.

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Jolicloud Open Platform arrives, lets developers put most any cloud service into one hub originally appeared on Engadget on Thu, 18 Oct 2012 14:26:00 EDT. Please see our terms for use of feeds.

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