NETGEAR Developer Program teams with Qualcomm for smart apps galore

The first step in any awesome developer adventure is to prove to developers that working with a group like NETGEAR is worth the effort – now that they’ve got Qualcomm Atheros on their team, that goal just got a lot easier. What the folks at the newly announced NETGEAR Developer Program are showing off today to get people pumped up for the program itself is Qualcomm Atheros’ Skifta. This Skifta app is not brand new, but it’s definitely making the whole idea of developing for NETGEAR hardware seem well worth the effort.

What you’ve got with Skifta is an app that allows you to control the media that exists on your home network. If you’ve got a NETGEAR drive sitting in your network, you can access all of the songs, movies, photos, and more in an instant. We’ve got it running on a Motorola DROID RAZR M here today – which just so happens to run a Qualcomm Snapdragon S4 dual-core processor under the hood – and the process in gaining access to our media was more than just simple – it was just a couple of taps!

What you’re seeing here is our access to a slightly less traditional server, just to show you how versatile this system is. When we fire Skifta up on the DROID RAZR M, we see our Alienware gaming PC. This PC runs Windows 7 Home Premium and is connected to our wi-fi network with a collection of shared movies, photos, and songs.

We can choose to play a song straight from the Android device here – as shown, or we can connect to most DLNA/UPnP players around the house. You can connect to your PlayStation 3 if you want, or to your DLNA HDTV too – whatever you’ve got prepared. This process essentially turns your Android device into a one-stop-shop for controlling the media anywhere inside your home network. Open it up, scan, select, and play!

This is just one example of the wave of excellence that’ll surely be popping up in the NETGEAR Developer Program soon – stay tuned and get jacked for more!


NETGEAR Developer Program teams with Qualcomm for smart apps galore is written by Chris Burns & originally posted on SlashGear.
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HP takes Open webOS 1.0 live, shows it supersized on a TouchSmart (video)

HP takes Open webOS 10 live, shows it supersized on a TouchSmart video

WebOS loyalists have been waiting a long, long time for HP’s September launch of Open webOS, but the company has made good on its promise with not a moment to spare. Open webOS 1.0 is now available with core browser and e-mail apps, the Enyo 2.0 framework and enough hooks to allow porting to a platform of choice. To prove this last point, HP has gone so far as to port the software to a TouchSmart all-in-one — a device just a tad larger than a Veer 4G. Lest anyone be hasty and get visions of developing a custom build for the TouchPad, though, they’d do well to remember both HP’s disclaimer ruling out legacy support as well as word of the holes that exist in the current Open webOS release. The company needs time to offer open-sourced media support, a Bluetooth stack, advanced network management, faster rendering and newer versions of both Qt and WebKit. The curious can nonetheless try the OS in an emulator today, and intrepid developers can start building their own projects with the code and tools found at the source link.

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HP takes Open webOS 1.0 live, shows it supersized on a TouchSmart (video) originally appeared on Engadget on Fri, 28 Sep 2012 14:04:00 EDT. Please see our terms for use of feeds.

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Insert Coin: The Parallella project dreams of $99 supercomputers

In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you’d like to pitch a project, please send us a tip with “Insert Coin” as the subject line.

Insert Coin: The Parallella project dreams of $99 supercomputers

Parallel computing is normally reserved for supercomputers way out of the reach of average users — at least at the moment, anyway. Adapteva wants to challenge that with its Parallella project, designed to bring mouth-watering power to a board similar in size to the Raspberry Pi for as little as $99. It hopes to deliver up to 45GHz (in total) using its Epiphany multicore accelerators, that crucially, only chug 5 watts of juice under normal conditions. These goliath speeds currently mean high costs, which is why they need your funds to move out of the prototype stage and start cheap mass production. Specs for the board are as follows: a dual-core ARM A9 CPU running Ubuntu OS as standard, 1GB RAM, a microSD slot, two USB 2.0 ports, HDMI, Ethernet and a 16- or 64-core accelerator, with each core housing a 1GHz RISC processor, all linked “within a single shared memory architecture.”

An overriding theme of the Parallella project is the openness of the platform. When finalized, the full board design will be released, and each one will ship with free, open-source development tools and runtime libraries. In addition, full architecture and SDK documentation will be published online if-and-when the Kickstarter project reaches its funding goal of $750,000. That’s pretty ambitious, but we’re reminded of another crowd-funded venture which completely destroyed an even larger target. However, that sum will only be enough for Adapteva to produce the 16-core board, which reportedly hits 13GHz and 26 gigaflops, and is expected to set you back a measly $99. A speculative $3 million upper goal has been set for work to begin on the $199 64-core version, topping out at 45GHz and 90 gigaflops. Pledge options range from $99 to $5,000-plus, distinguished mainly by how soon you’ll get your hands on one. Big spenders will also be the first to receive a 64-core board when they become available. Adapteva’s Andreas Olofsson talks through the Parallella project in a video after the break, but if you’re already sold on the tiny supercomputer, head over to the source link to contribute before the October 27th closing date.

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Insert Coin: The Parallella project dreams of $99 supercomputers originally appeared on Engadget on Fri, 28 Sep 2012 12:19:00 EDT. Please see our terms for use of feeds.

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Google Play services arrives for Android 2.2 and above, the eager can download directly

Google Play services rolls out to Android 22 and above, the eager can download directly

Google recently announced to developers the availability of a new “Services” platform, to allow better integration of its core products in 3rd party apps. The update comes in the form of an APK that will automatically find its way to handsets with Android 2.2 and above. But, for the impatient amongst you, it’s available for download directly from the Play store now. This first release centers around better integration for Google+ (for account sign-in / Plus buttons etc) and providing OAuth 2.0 functionality, but it’s expected that deeper functionality with the Google universe will take root soon. Most handily, as Mountain View decided to deliver this in the form of an app / APK, there’s no pesky waiting around for networks to get it to you. Read up on the benefits via the more coverage links, or head to the source to make sure you’re on-board.

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Google Play services arrives for Android 2.2 and above, the eager can download directly originally appeared on Engadget on Thu, 27 Sep 2012 10:22:00 EDT. Please see our terms for use of feeds.

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Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators

Oculus Rift VR headset render

Anyone who’s been wanting to make a game for the Oculus Rift headset, but hemmed and hawed during the Kickstarter run, now has a second chance. Oculus has kicked off its own pre-order campaign that offers the VR developer kit at the same $300 that it cost for the more proactive among us, or $345 for those beyond US borders. As an added incentive, the first 1,000 who pull the trigger still get a copy of Doom 3: BFG Edition to show what the Oculus Rift can do. Twiddling your thumbs will have cost at least a month — these new kits won’t ship until January — but the pre-order still means a head start over competing developers that haven’t yet seen the virtual light.

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Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators originally appeared on Engadget on Wed, 26 Sep 2012 16:14:00 EDT. Please see our terms for use of feeds.

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RIM pledges ongoing support for BlackBerry devs by serenading them (video)

BlackBerry pledges ongoing support for devs by serenading them

They’re gonna keep on lovin’ yoooouuuu.

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RIM pledges ongoing support for BlackBerry devs by serenading them (video) originally appeared on Engadget on Tue, 25 Sep 2012 13:04:00 EDT. Please see our terms for use of feeds.

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MasterCard announces PayPass User Interface SDK, lets devs roll their own NFC payment-enabled apps

MasterCard announces PayPass User Interface SDK, lets devs roll their own NFC payment-enabled apps

MasterCard has been in the cashless payment game for quite a while, and now it’s hoping to get more developers on the PayPass bandwagon with its freshly unveiled user interface software development kit. By leveraging the SDK, programmers will be able to bake the firm’s NFC payment system, which is compatible with over 70 handsets, into their own Android or BlackBerry OS 7 apps. The kit is free to license and includes API code libraries, documentation, a developer guide, sample code, a white-label reference application and a testing suite. Once apps are created with the SDK, they’ll have to go through MasterCard’s approval process before they go live. Yearning to code PayPass-enabled smartphone software? Check out the press release below for more details.

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MasterCard announces PayPass User Interface SDK, lets devs roll their own NFC payment-enabled apps originally appeared on Engadget on Tue, 18 Sep 2012 07:10:00 EDT. Please see our terms for use of feeds.

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Google releases new Java to iOS source code translator

Google releases new open-source Java to iOS translator: makes transferring apps easier

Developers have their work cut out. Even if we (impolitely) sidestep the likes of Windows Phone, BlackBerry and the rest, those coders often have to pitch their work across web, iOS and Android. Google’s trying to make that job a little easier, introducing a new tool that automatically converts Java source code into Objective-C, which is used in iPad and iPhone apps. While the J2ObjC tool can’t tackle the UI for these, it does allow developers to craft other parts (including data access and nuts-and-bolts programming) into an easily shareable code without editing. Some existing Google projects already utilize the new translator, but its results remains a little temperamental — the tool hasn’t translated all possible paths just yet, and many Java devs have, according to the project page, “a slightly different way of using Java.”

Google releases new Java to iOS source code translator originally appeared on Engadget on Mon, 17 Sep 2012 10:54:00 EDT. Please see our terms for use of feeds.

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Microsoft announces new entertainment and game studio focused on Windows 8 tablet development

Microsoft announces new entertainment and game studio focused on Windows 8 tablet developmentWindows 8 slates are riding a wave of 40 Xbox titles into an October launch, and now Microsoft has laid the foundation to deliver more games with a brand new studio focused on tablet development. The currently unnamed, London-based outfit will be headed by former Rare Production Director Lee Schuneman, who has shepherded Kinect Sports titles, the Xbox 360 Avatars, Fable: The Journey and the Xbox’s Sky TV app to completion. Slabs running Redmond’s latest OS won’t see a project from the team for a while, however, as the studio is still looking for new hires and won’t open its doors until November.

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Microsoft announces new entertainment and game studio focused on Windows 8 tablet development originally appeared on Engadget on Sat, 15 Sep 2012 15:16:00 EDT. Please see our terms for use of feeds.

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BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video)

BitGym Motion SDK brings Kinectstyle gaming to Android and iOS, no massive living room required video

If there’s a common barrier to playing with a Kinect controller, it’s free space. The sheer amount of necessary distance between sensor and player is fine for suburbanites with expansive living rooms, but not so hot for apartment dwellers. Thankfully, BitGym is doing its best to bring hands-free gaming to small spaces with a new Motion SDK for Android and iOS developers. The kit takes advantage of the front cameras on phones and tablets to track three-axis movement, leans and multiple players without any special hardware — and without necessarily rearranging the furniture. It’s built to work with Unity 3D and most common app code on both platforms, all with a reportedly low overhead for mobile processors. Just don’t anticipate any leaps and sidesteps in your loft for the next little while. Although the SDK is ready today, we won’t see shipping games built on the motion-friendly framework until early 2013.

Continue reading BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video)

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BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video) originally appeared on Engadget on Thu, 13 Sep 2012 03:01:00 EDT. Please see our terms for use of feeds.

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