ODROID, the Android gaming handheld, now shipping to Android gaming developers (video)

ODROID, the Android gaming handheld, now shipping to Android gaming developers

Did you get your ODROID order in promptly when they went up for pre-sale back in September? Hope so, as the first lucky developers should be getting theirs any day now. Just 300 units of the 833MHz handheld are shipping, including the various cables, additional hardware, and documentation needed to start filling the thing with fun games that look an awful lot like other games, but totally aren’t. One of the first is Speed Forge 3D (which totally isn’t Wipeout), shown after the break exhibiting some laggy accelerometer-based controls — but 720p output via HDMI sure is sweet. Orders are still being accepted at $349, said to be shipping in roughly five days, meaning if Santa logs into his PayPal account quickly enough you might still find one of these under your tree.

[Thanks to everyone who sent this in]

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ODROID, the Android gaming handheld, now shipping to Android gaming developers (video) originally appeared on Engadget on Fri, 11 Dec 2009 08:09:00 EST. Please see our terms for use of feeds.

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Creative Zii EGG Android build demoed on video

We’re still not entirely sure what Creative has planned for the Zii, but things appear to be going according to plan: as promised, an Android 1.6 installer for the Zii EGG developer unit was released today. Things are still pretty rough, however — the camera doesn’t work, and leftover bits of phone code like the signal strength icon are still present. We’re guessing that means we’re still ages away from seeing anything resembling a consumer device come out of all this, but let’s hope this is the first step towards a whole slew of kickin’ Android-powered KIRF devices. Video after the break.

[Thanks, Yuki]

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Creative Zii EGG Android build demoed on video originally appeared on Engadget on Mon, 02 Nov 2009 19:52:00 EST. Please see our terms for use of feeds.

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Symbian Horizon app store launched, dev program detailed

Mobile World Congress came and went all those months ago without an app store for Symbian freaks, but you know what? That’s OK — Rome wasn’t built in a day, y’know. Besides, all that is changing now that the Symbian Foundation has announced that Horizon, the publishing program / mobile marketplace, is up and running as we speak. Currently the home of fifty award winning downloads (including Bubblewrap!) users can look forward to “thousands of applications in 2010.” What are you waiting for? Hit that read link to get started — but not before you peep the PR to see how you too can begin developing for the platform. It’s after the break.

[Via TrustedReviews]

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Symbian Horizon app store launched, dev program detailed originally appeared on Engadget on Wed, 28 Oct 2009 09:36:00 EST. Please see our terms for use of feeds.

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Quickdev16 SNES developers cart: now you too can make games no one will ever play

If homebrew SNES development was an obscure affair in the days that the platform reigned supreme, undertaking such a project almost two decades later can be nothing left than a labor of true geek love. But if you’ve always dreamed of writing the next great first-person shooter for a retired game platform you’re in luck: the Quickdev 16 is a cartridge that includes everything necessary for bringing your creations to the Super Nintendo, including the Atmel AVR ATmega644 with boot loader, USB connection for placing your code on the cart, 16 megabits of SRAM, and an RS232 converter for a debugging terminal. Works with Windows, Mac, and Linux systems as long as you know your way around a command line (and if you’ve read this far, you just might). Available now for $120 including shipping.

[Via Hack-A-Day]

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Quickdev16 SNES developers cart: now you too can make games no one will ever play originally appeared on Engadget on Mon, 26 Oct 2009 11:13:00 EST. Please see our terms for use of feeds.

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Nokia makes Qt port to Maemo 5 and N900 official (video)

Hey developers, Nokia’s got a special treat for you today. It just announced the official port of the community-driven Qt for Maemo project. That means a common framework for writing native applications (and web apps and services thanks to Webkit integration) across Maemo 5 and future Maemo 6 releases, Symbian, and Windows Mobile. That’s a broad reach in terms of devices (including the hotly anticipated N900) and marketshare and a smart move by Nokia in an era where devices are differentiated not by hardware and OS but by their ability to run apps and connect to web services. A “technology preview” release is available now and scheduled for final release (based on Qt 4.6) in Q1 of 2010. Click through for a wee taste.

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Nokia makes Qt port to Maemo 5 and N900 official (video) originally appeared on Engadget on Fri, 09 Oct 2009 04:34:00 EST. Please see our terms for use of feeds.

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Cyanogen Android ROM modder bends to Google’s will but does not break

Cyanogen Android ROM modder bends to Google's will but does not break

Late last week word hit the Android community that the developer of the Cyanogen Android ROM received a cease-and-desist from everyone’s favorite “do no evil” company, Google. Many reacted negatively to Google asking a developer to not modify what is purported to be an open-source operating system, but the issue was not with the OS; rather it was with the apps that ship on it, things like Google Maps and Gmail — things that are most definitely not open source — which Google does not want distributed on modified flavors of Android. The solution, according to the dev, is to simply remove them from the ROM, but to provide a way for users to install them back on their devices. The dev will be working on an app that will enable users to back up those applications and then, after the ROM has been installed, to restore them like new. It certainly sounds like a tidy way around Google’s restrictions, albeit one that is going to take a considerable amount of time to implement, the net result of which will be exactly like before. That leaves us wondering: was this really worth the bad PR for the Googs?

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Cyanogen Android ROM modder bends to Google’s will but does not break originally appeared on Engadget on Tue, 29 Sep 2009 07:01:00 EST. Please see our terms for use of feeds.

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Intel Atom dev program launched, seeks to inspire netbook-centric applications

So, here’s the situation. The current fleet of netbooks would be rendered next to useless with Vista loaded on, but having Windows XP on there forces manufacturers to regurgitate specification lists. Rather than using the introduction of Windows 7 to fully pursue a world where netbooks can actually run around freely with 2GB (or even 3GB!) of RAM and chipsets powerful enough to open seven Excel sheets simultaneously, Intel is today sparking up its Atom Processor Developer Program. The reason? To “spur a new wave of applications for… netbooks, with support for handhelds and smartphones available in the future.” Call us calloused, but that sounds a lot like a company pushing for “lite” software that functions on sluggish hardware.

Granted, we know that’s not exactly the case here — after all, even we wouldn’t argue that some applications could benefit from being re-written to operate on a 10.1-inch display — but it still feels like Intel’s pushing software programmers to cater to underwhelming hardware rather than innovating its chips to work faster and more efficiently. There’s no doubt that this feeling is compounded by just how long we’ve been waiting for a new wave of Atom CPUs, but at long last, we digress. The program actually has quite a few positive merits, such as striving to “reduce overhead and streamline the creation of new applications” for smaller devices — something that would benefit every user regardless of processor. So far, both Acer and Dell have voiced their support for the program, giving us at least a modicum of reassurance that the Aspire One and Mini lines aren’t vanishing anytime soon. Hit the read link for the glorified details, if you’re into that type of thing.

[Via jkkmobile]

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Intel Atom dev program launched, seeks to inspire netbook-centric applications originally appeared on Engadget on Tue, 22 Sep 2009 15:48:00 EST. Please see our terms for use of feeds.

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Apple’s Grand Central Dispatch goes open source — get at those cores, people

Grand Central Dispatch may not exactly be a household name to the average Apple user, but it’s certainly a hot topic among developers, who may know it better as “libdispatch,” and are no doubt thrilled that Apple has now made the whole thing open source. Among other things, that means developers are now able to take full advantage of multi-core processors in Snow Leopard, which obviously has some fairly big implications for applications as soon as those developers are able to get a handle on things. Know what you’re doing? Just like to get in over your head? Then you can find the complete source code and other necessary information at the read link below.

[Via Slashdot]

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Apple’s Grand Central Dispatch goes open source — get at those cores, people originally appeared on Engadget on Tue, 15 Sep 2009 15:26:00 EST. Please see our terms for use of feeds.

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Samsung launches TouchWiz SDK for cross-platform bliss

Now that Samsung’s standardized on the TouchWiz interface across its entire touchscreen line — dumbphone and smartphone alike — they’ve created a fertile playground that offers developers the opportunity to reach a good chunk of the world’s second largest phone manufacturer’s devices. A dedicated software development kit for TouchWiz is now available direct from Samsung, and since your average code monkey doesn’t necessarily have access to fifteen different phones running multiple versions of every platform Sammy supports, they’re also offering up their Virtual Device Lab that’ll let devs test their wares on everything the company has on tap. For distribution, Samsung will have a number of channels available: its Application Store, a new Widget Gallery that’ll premiere on Verizon’s Omnia II launching later this year, and — perhaps most tantalizingly for developers — the possibility of inclusion right in the frickin’ ROM if Samsung really loves what you’ve done. Considering that you’re targeting S60, WinMo, and a wealth of proprietary OS devices in one fell swoop, this could end up being a huge distribution channel.

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Samsung launches TouchWiz SDK for cross-platform bliss originally appeared on Engadget on Mon, 17 Aug 2009 14:03:00 EST. Please see our terms for use of feeds.

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iPhone devs offered cash to code for the Zune HD?

We’ve all been a bit up in arms about the apparent lack of a push for apps on the Zune HD given the platform’s obvious strengths, but news from Daring Fireball seems to suggest that may not be the whole story. According to John Gruber, after publishing a short story on the ZHD and Microsoft’s seeming lack of developer interest, he was contacted by an iPhone dev who claimed to have been pinged by Redmond to code for the new device. According to the source — a Twitter client-maker — he was asked to port his software to the Zune platform for “a bucket of money,” though he ultimately declined the offer. Details beyond that fact are scarce, though apparently this dev is “certain” the offer was for the Zune. We won’t argue for the benefits of having your application on two high-profile devices (clearly a personal decision), but it is extremely encouraging to hear that Microsoft sees the need to bring more than just basic functionality to a device like the Zune HD. Now, it’s just a question of how smartly they go about it.

[Via The iPhone Blog]

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iPhone devs offered cash to code for the Zune HD? originally appeared on Engadget on Fri, 14 Aug 2009 10:10:00 EST. Please see our terms for use of feeds.

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