GameStick developer units shipping later this month

It’s been over a month since we last heard from PlayJam on their new GameStick portable gaming console. However, the team definitely hasn’t been sleeping, as they announced today that developer units of the new console will be shipping out later this month. The company also had a few other announcements, including controller production, partnerships, and the SDK.

gamestick-dev

The developer unit itself is slightly larger than what the normal units will be, mostly because the dev units have a Type A USB slot for keyboard and mouse input that will be necessary for developers. The developer units will also include a few different components from the normal units that will be meant for de-bugging and loading apps.

As for the controller, PlayJam says that it’s “nearing readiness for production now.” The company says that “making this controller almost gave the lead mechanical engineer a heart attack,” noting that the controller has a very intricate design, and PlayJam says that the engineer “has worked wonders to fit everything in to such a small space.”

Furthermore, the company has announced that over 500 developers have signed up for, or are in the process of signing up to make GameStick games, and they also said that they have some partnerships in the pipeline with “major corporations,” hinting that ARM may be one of them. As for the SDK, it will be released to game developers later this week. PlayJam will be at GDC 2013 next week to announce even more news, so be sure to stay tuned!


GameStick developer units shipping later this month is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Drive launches API for realtime editing in third-party apps

Google Drive is a great little web app, but since there has never been an API for the service, third-party developers have never gotten the chance to integrate it into their own apps. However, Google has finally released what they call the “Realtime API” for Google Drive, allowing realtime editing of Google Drive docs inside of third-party apps.

Drive-icon1

With the API in place, developers will be able to integrate Google Drive into their apps that way users can edit Google Drive text, spreadsheet, and presentation documents, and have the changes show up in realtime for collaborators. This new API also “handles network communication, storage, presence, conflict resolution, and other collaborative details.”

A few apps are already using the new API, including Neutron Drive, Gantter, and draw.io. As an example, Gantter (which is a free online project scheduling tool) allows users to now work on project schedules in realtime, and the app features an embedded chat program that uses the Google Drive Realtime API.

Of course, we’ll have to wait a little bit for more app developers to integrate the new API into their apps, but it should only be a matter of time. Developers can go to the Realtime API landing page to learn more about the API and to get started integrating the new API into apps. We’re pretty excited to see what developers come up with.


Google Drive launches API for realtime editing in third-party apps is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

MIT Aaron Swartz documents release declared: sans names and details

This year started off on a sad note with the suicide of the man known as Aaron Swartz, made famous for his development of Reddit and Demand Progress. His death is said to have been due to massive legal pressure put on by the Department of Justice and MIT after it was discovered that he’d hacked into the academic journal system known as JSTOR, releasing documents to the public that otherwise would have been limited to students and academics of all sorts still under the payment plan required by the system. Today it’s been announced that MIT will release until-now locked-down documents related to the case.

openness

It was just this past week that the lawyers working with the Swartz estate requested that the documents at hand be released in full. Though both MIT and the lawyer group agreed that some details would certainly be redacted for the safety of those involved, it would appear that more than just phone and social security numbers will be cut from this release.

The letter released today to the MIT community from MIT president Rafael Reif noted that they remain dedicated to as open a system as possible, but that they’d still have to cut out names and details that would lead back to those involved. The full text of the letter can be found in a PasteBin page – PasteBin being a repository for documents that can be submitted entirely anonymously, if you did not know.

“At MIT, we believe in openness, and we are not afraid to reexamine our own actions; indeed, it was with those values in mind that I asked Professor Hal Abelson to undertake his analysis following Aaron Swartz’s tragic suicide. But I believe that openness must be balanced with reasonable concern for privacy and safety. That is especially true in this situation. In the time since Aaron Swartz’s suicide, we have seen a pattern of harassment and personal threats. In this volatile atmosphere, I have the responsibility to protect the privacy and safety of those members of our community who have become involved in this matter in the course of doing their jobs for MIT, and to ensure a safe environment for all of us who call MIT home.” – Reif

So it’s passwords to systems and the names and phone numbers – and social security numbers, all that sort of stuff – that’s being kept blank. Make sense to you? The exact wording from Reif is as follows:

“Therefore – in the spirit of openness, balanced with responsibility – we will release the requested MIT documents, redacting employee names and identifying information as appropriate to protect their privacy, as well as redacting information about network vulnerabilities.” – Reif

Have a peek at the timeline below to see more information leading up to this moment and be sure to stick with SlashGear for more updates as this case continues. Let us know what you think of the progress that’s being made, and be sure to speak up if you’ve got any details you’d like us to know that we don’t already!

Thanks for the tip, Jack!

[via GigaOM]


MIT Aaron Swartz documents release declared: sans names and details is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

CyanogenMod developers will not support Samsung GALAXY S 4

In a surprising announcement by the CyanogenMod dev team, they have announced that they won’t be developing for the Samsung GALAXY S 4, or at least there’s no plans currently to support the new device. Team Hacksung member XpLoDWilD says that “nobody at team hacksung…plans to buy it, neither develop for it.” Team Hacksung is the group behind the official CM ports.

P3142787-galaxy-s-4-580x3262

The dev team mostly blames the different variants of the new device, one being the Qualcomm Snapdragon 600 version in the US, and the international version which will rock out an 8-core Exynos 5 chip. They also note that many of the bugs present on the Galaxy S III will most likely be there on the GALAXY S 4 as well, most notably issues with camera support.

There’s also the issue with Samsung locking down their platform tightly. Samsung wants to protect their IP, which obviously makes for very developer-unfriendly devices. Of course, the company works around carriers and such, but they haven’t been too friendly toward independent developers as of late.

Of course, there will mostly likely be other ROMs available for the GALAXY S 4, and while other developers are following in the footsteps of the CyanogenMod dev team’s decision to pass on the new device, there will still be some developers who want a stock version bad enough that they’ll be willing to jump through the necessary hoops to make it happen.

[via AndroidCentral]


CyanogenMod developers will not support Samsung GALAXY S 4 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Thrillist reveals that 45% of its revenue comes from JackThreads iPhone app

This week at the developer and startup-centric F.ounders conference, Thrillist CEO Ben Lerer has announced that his company’s JackThreads iPhone app is responsible for 45% of their overall revenue. This statistic was part of the CEO’s talk about how a modern mobile-centric strategy for a company such as Thrillist can be – and is – the best way to go. Lerer also mentioned that the company only very recently switched over to a “mobile-first” strategy in the past few months.

JackThreads_logo

The shift Lerer mentions for the company he works with is, as he says, occurring in “real time.” This company stared with a small email newsletter – being email-centric at the start, obviously, and has now quite recently announced that it generates over $40 million USD in revenue a year. Editorial content is now offered by the company through two brands: JackThreads and Thrillist Rewards.

According to Lerer, the JackThreads iPhone app is now king – a surprise hit, as it were. Before very recently, the company leaned more toward “web-first” or “email-first” strategies, but seeing the power of mobile in the JackThreads iPhone app, the company made a push for “mobile-first”, and it’s payed off in a big way.

“Our mobile-first strategy is a reaction to success we were seeing — we didn’t lean into a hot buzzword. We were web-first or email-first or not-mobile-first for a very long time, and over the past several months — and it has been this recent — we’ve seen such a shift in audience behaviors that instead of playing catchup, we decided we should be first movers in mobile.” – Thrillist CEO Ben Lerer

Lerer also mentioned that the Android app version of JackThreads was not quite doing the same business as the iOS iteration, noting that though the Android experience is “not as robust” as the experience they’ve got on iPhone, they’ve never seen the same sort of conversions. The two were not (and still aren’t) comparable to one another, noted Lerer. He did mention, on the other hand, that they’d be delivering an iPad-specific version of JackThreads soon.

So though it’s not universal, working with iOS primarily in this case, the way Thrillist does business has been pushed directly toward the mobile environment primarily – and they’re seeing things take off in a big way.

Let us know if you’ve seen any companies doing heavy business in the mobile environment where they’d previously had good – but not monumental – success elsewhere before. We’ll be watching!

[via VentureBeat]


Thrillist reveals that 45% of its revenue comes from JackThreads iPhone app is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Netflix challenges developers to improve cloud computing, offers $100,000

Netflix is looking to boost the reality of cloud computing via its OSS, taking it to the next level and helping it realize its potential. How is it doing this? Via its Netflix Cloud Prize competition, which it is using to challenge developers across the world to come up with improvements in secure, reliable, and usable, among other things. There are ten categories in total.

netflix

The contest opened to entries yesterday, and will last six months ending on September 15 of this year. When the contest closes to entries, a judging panel will select the winners and reveal them on October 16. The lucky winners will be given their awards at AWS Re:Invent in Las Vegas in November, all expenses paid.

As we mentioned, the contest is split into ten categories. Each category will have its own winner who will get $10,000 in cash and $5,000 in AWS credits, as well as a nifty trophy they can place on their respective mantles. You can check out the full list of rules and how to apply at Netflix’s Github here.

Netflix’s CPO Neil Hunt had this to say: “Cloud computing has become a hot topic recently, but the technology is still emerging. No doubt many of the key ideas that will take it to the next level have yet to be conceived, explored, and developed. The Netflix Cloud Prize is designed to improve understanding of what it takes to build native applications for the cloud that take full advantage of the opportunities for scalable computing.”

[via PC Mag]


Netflix challenges developers to improve cloud computing, offers $100,000 is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google I/O 2013 sells out in under an hour

This morning (less than an hour ago, in fact) the developer conference known as Google I/O 2013 sold its tickets out in what may be record time. According to last year’s record, the big G sold out all of its tickets – regular and academic – in less than 15 minutes, while the year before that it was, once again, “less than an hour.” This year we’ll have to wait for the official clock from Google to get their view on the situation, but by our watch, the event sold out in 45 minutes.

params-500x500

What you’re going to see at this year’s Google I/O is a rather interesting mix of items that – believe it or not – might be a surprise for the most part. Google has over the past year established its ownership of Motorola and may be bringing a Motorola-made Nexus smartphone to the arena. They’ve released two Nexus tablets over the past year, and may by the time of the conference be ready to release upgrades to those tablets – hardware-wise.

googleio_2012-580x434

Of course by the time the conference pops up (May 15-17th, mind you), we’ll be seeing a new collection of features for Android, likely just a boost to what’s still code-named Jelly Bean. There is a chance, on the other hand, that the next letter in the Android dessert alphabet will be revealed: Key Lime Pie.

23826627_xKKtSq

Then there’s Google’s Project Glass. Have a peek at our ever-growing Project Glass tag portal for more Glass information than you can handle, and stick around for more as the developer edition of the hardware (aka the Explorer Edition) appears weeks ahead of Google I/O 2013. As the conference has for several years played host to “free” devices for all attendees, we can’t help but cross our fingers for a Glass of our own (even if wishing is hoping against hope.)

Have a peek at our Google I/O tag portal as well and stick to SlashGear like glue until and through then – we’ll be there with bells on!


Google I/O 2013 sells out in under an hour is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google I/O tickets on sale now: Get ‘em while they’re hot!

Tickets to Google’s annual Google I/O developer event, taking place in mid-May 2013, have gone on sale, prompting the usual mad rush to secure attendance before all seats are taken. Sales began at 7AM PDT across the globe, with tickets priced at $900 for a general attendee or $300 if you can prove you’re a student or faculty member; Google says there will be 5,500 I/O attendees this year, with topics of discussion including Android, Google+, Glass, Google TV, and more.

PSA-Google-IO-2013-registration-begins-at-7AM

However, another draw for the event has traditionally been the swag on offer. Google-addicts who managed to secure a place generally come home with a bag full of goodies: last year, not only a new Nexus tablet, but the short-lived Nexus Q home entertainment orb.

The real purpose of I/O, of course, is pushing the Google ecosystem, as well as giving the search giant the opportunity to demonstrate its latest and greatest technologies. In addition to the keynote – which SlashGear will be attending, to bring you back all the latest news – there are three days of developer sessions and sandbox groups, where Google’s own team mingle with third-party devs.

If last year is anything to go by, tickets to I/O will sell out fast. In fact, 2012 saw all of the spaces taken within the space of thirty minutes, leaving many frustrated. Google has implemented a no-sales and no-transfers policy – in an attempt to curtail touts buying tickets and then auctioning them off for a profit on eBay – but demand still vastly outstrips supply.

The company’s advice is to get in line early – you can find the registration page here – and make sure your Google Wallet account is up to date, since that’s the only way to pay for a ticket.

“If you’re assigned a ticket, you’ll have 5 minutes to complete the purchase of your ticket. That’s plenty of time, but if you haven’t completed your payment in 5 minutes, we’ll return the ticket to the available pool. After you’ve completed your payment, we’ll ask you to fill out a registration form. You can take as long as you need for the registration form – there’s no clock” Google

Meanwhile, only open one browser, and one tab in that browser, and don’t be surprised if you hang about on a waiting page while the system hunts down a ticket. “Expect to be on this page for up to six minutes” Google warns. “On this page, don’t refresh your browser or your ticket search will restart.”

If you’re not lucky enough to get a spot, don’t fret. Google will be livestreaming the keynotes and some of the sessions, and there’ll be YouTube videos off all of the sessions after I/O finishes.


Google I/O tickets on sale now: Get ‘em while they’re hot! is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

HTC One Developer Edition to roll out for $649

HTC has announced the availability of the HTC One Developer Edition, which tacks both features and dollars onto its lovely smartphone. This version of the handset is aimed specifically towards developers, and offers the features you’d expect to see as a result, including an unlocked bootloader and SIM.

Blog_DeveloperEdition

The HTC One Developer Edition features a Qualcomm Snapdragon 600 processor, as well as 2GB of RAM and 64GB of internal storage space. The display is full HD 1080p, and the smartphone’s body is made entirely of metal, making this a robust handset both inside and out. As mentioned before, both the SIM and bootloader are unlocked.

In addition, there are speakers on the front of the handset, as well as two dual-membrane microphones. Aside from that, One Developer Edition is compatible with multiple frequencies: LTE 700/850/AWS/1900MHz, GSM/GPRS/EDGE 850/900/1800/1900, and HSPA/WCDMA 850/1900/2100 MHz.

There are a variety of open APIs, including for infrared and and Bluetooth Low Energy. The Developer Edition is only available in a limited quantity, so developers who want it shouldn’t dally. The handset will only be shipped to customers who have a United States zip code following the release of the HTC One.

[via HTC]


HTC One Developer Edition to roll out for $649 is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Facebook Mobile DevCon 2013 revealed: Android and iOS on tap

The 2013 edition of Facebook‘s efforts to bring the developer universe into the social networking fold has been revealed, complete with several different events taking place around the world. The Facebook Mobile Developer Conference 2013 will be taking place on April the 18th in New York, on the 2nd of May in London, and all the way over in Seoul on the 7th of May. This series of events also goes by the name Facebook Mobile DevCon 2013, if you’d like to be short about it.

devcon

This series of events will be host to many different developer-themed keynote speeches and interactive engagements for mobile developers of many kinds. Companies such as GetGlue, EyeEm, Zeebox, and Fab.com will all be in attendance with opportunities to chat and talks of their own with you, the up-and-coming Facebook app developer, about their experiences on the way up the mountain. Also included will be a list of fabulous hot-points as promised by Facebook:

You’ll hear about:

• how to implement our iOS, Android and JS SDKs to drive installs and engagement
• how to best implement Facebook Login to bring trusted, cross-platform identity to your apps
• best practices for using Open Graph to share rich and engaging stories back to Facebook
• how to use Facebook to power engaging social, mobile games
• design tips and product best practices to increase user satisfaction
• the tools, libraries and techniques we at Facebook use to build our own iOS, Android and Mobile Web apps

Each of the three events is a one-day-only engagement in each of the major cities on the map. Each of these events will be “capped-off” with a fabulous and friendly dinner as well as time to speak with Facebook engineers, product managers, and more to speak on your app – or possible future app for Facebook. These engineers and product managers are being promised to, as Facebook says, “review your app and debug any integration issues” you may have – fun stuff!

locations

Facebook also notes the following:

This is a highly technical event – we’ll be deep in product and code – but if you’re at the sharp end of mobile development, we’d love to meet you there.

Sound like your cup of tea? Have a peek at the Mobile DevCon sign-up page and pick your favorite location. Let us know if you’re going, and if you’re feeling cheeky, feel free to let us know what app you’re bringing along to work on!


Facebook Mobile DevCon 2013 revealed: Android and iOS on tap is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.