Siri obeys real-life mind control

This week over at Honda R&D Americas, senior iOS architect Duane Cash is showing off a new brainwave control device and custom Siri API working with the iPhone in the real world. The initial test shows the man using a wave of his hand and the EEG signals his brain generates to start up the app and activate several functions on the device. This isn’t the sort of thing you’re going to be able to run out and buy right this minute, but given the relative simplicity of the build – so to speak – we might be seeing something like this from 3rd party developers (namely Honda R&D Americas) bringing such solutions soon.

mind

What you’re seeing here is the iPhone displaying a map, opening a menu, and closing a menu. This is done with the read EEG signals coming from Cash’s brain interpreted by a custom developer code made for Siri on the iPhone. With this setup, we can potentially run anything Siri can run by simply thinking of it.

Of course it’s not all that simple, and just getting this far in the project was no cake walk. With mind control used in this manner we’re still quite a few years away from creating anything that wouldn’t be simpler with simple taps or voice commands. In the future though, we might be thinking of novels and creating masterpieces in media without lifting a finger. We shall see!

ALSO NOTE: Though Cash works for Honda R&D now, he may be doing additional work on this project as his own independent masters project. Take a look at his LinkedIn profile and see what you make of it.

Then have a peek at a set of recent posts surrounding Siri and user attempts to make this ultra-popular app interface part of the greater control-all universe. With Apple’s implementation of Siri on their iPhone and iPad line, the company has over the past couple of years changed the way we see smart device control – now we’re at a point where it’s no longer easy enough to speak commands. We just want to think them.

[via Andrew Lim]


Siri obeys real-life mind control is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Philips opens hue connected lighting to devs with iOS API

Philips has opened up its hue LED lighting system to external developers, allowing coders outside of the company to tap into the multicolored wireless bulbs and link them into new apps and web services. The new hue API, as well as an iOS app development kit, will allow for hue-compatible apps – such as custom color temperature systems for photographers, color alerts linked with social networks like Facebook, and more – to be released directly into the App Store. Meanwhile, Philips too is working on adding native features, some of which we can expect in the next few months.

philips_hue

In addition to software and web links, hue’s new-found openness will allow it to integrate more cohesively with other home automation devices. Each of the bulbs – which hide multicolor LEDs underneath the frosted glass casing – has its own ZigBee radio for mesh-networking; that not only talks to the hue ethernet base station, but can communicate with other ZigBee devices such as security kit.

It won’t be an Apple-only affair, either. Philips is starting off with the iOS toolkit, but already has a controller app for Android, and says platforms other than Apple’s will be getting APIs next. This Friday, March 15, meanwhile, Philips will sponsor a hue developer day intended to get more ideas off the ground.

As for Philips’ own functionality, the company continues to work on its official hue app. In the pipeline are smart scheduling and geo-fencing, Philips tells us, which will allow more comprehensive automation control over what lights come on automatically and when, and lighting schemes that are turned on and off whenever a user comes into proximity of the home.

We’ve more on hue in our full review.


Philips opens hue connected lighting to devs with iOS API is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Netflix changes its public API program by ending it, will no longer issue new dev keys

Once upon a time, Netflix was proud enough of its public API which enabled third-party services and apps to serve up its data and content in different ways that it opened a gallery to display them. Unfortunately, times have changed since 2009 — the old App Gallery is gone and now, so is public API access for new developers. A blog post indicates the API is now focused on supporting Netflix’s official clients on the many devices its customers use to stream movies, not hobbyist projects for managing ones queue or finding new movies to watch. While those already in place should still work since existing keys will remain active, the developer forums are being set to read-only, no new keys are being issued and new partners are no longer being accepted.

The move is reminiscent of recent changes by Twitter, where as each company has grown it’s decided having control over the user experience through its own official apps outweighs allowing the community to build and extend access as it sees fit. We’re sad to see the program go, as many of these tools assisted Netflix members in ways the official website and apps either never did, or no longer do after the features were removed. Even though Netflix relies on its own secret sauce for recommendations, we’ve always found it hard to beat InstantWatcher’s curated lists (by year, Rotten Tomatoes rating, critic’s picks, titles most recently added by other users and more) to find a video, and FeedFliks was indispensable for monitoring exactly how valuable the service is until its features were cut down by API changes. They provided an edge the competition like Amazon Prime and Redbox couldn’t match, but we’ll have to wait and see if this change is noticed by enough subscribers to matter — we’ve seen how that can go.

Filed under: ,

Comments

Via: TechCrunch

Source: Netflix Developer Blog

OUYA now accepting game submissions ahead of official launch

The official launch date of the OUYA gaming console is quickly approaching, and we can taste the portable Android-powered gaming goodness already. The console will be shipping out to Kickstarter backers starting on March 28, with general availability starting in June. Furthermore, OUYA’s store is ready to go and they’re now accepting game submissions before the console’s launch.

ouya_tweaked_controller-580x42111

OUYA has opened up their Developer Portal where OUYA game developers can download the ODK (OUYA Development Kit) and begin uploading their games to the OUYA store ahead of time. Games that are uploaded ahead of the March 28 launch date will see their games available right away on that day. However, the games go through a submission process, so it’s ideal to upload games a few days before the launch date if you want your titles ready to play right away.

Also, OUYA is essentially starting from scratch and implementing the new system all over again, which means that developers who uploaded their games previously will have to upload them again. However, once your game is uploaded, OUYA is allowing full control of your games after that time, meaning that you can update your games whenever you’d like.

Furthermore, as an incentive to get developers to upload their games, OUYA will be selecting the top three games (by popularity), and will be filming documentaries on each of the games, going behind-the-scenes with the development team of each game. However, there was no word on when we can expect these documentaries to be available for viewing.


OUYA now accepting game submissions ahead of official launch is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass competition ramps up: Vuzix M100 developer units shipping

It’s time for the Smart Glasses wave to blast forth with today’s big entry being none other than the Vuzix M100. We’ve had our hands and eyes on an early edition of this pair of Google Glass competitors back at CES 2013, and today’s annWement surrounds the developer edition being shipped out to “Gold Developers” within the next 30 days. With this little beast heading to developers on the back of a newly invigorated Vuzix M100 Developer Program, we can expect the final model for consumers sooner than later!

vuzix

With the Vuzix M100 you’re getting a miniature computer that sits on the side of your head with an display that’s viewable through and eyepiece on the right or left of your head. Oddly enough, each of the demonstration units we’ve seen thus far sit on the right side of the head – similar to the most common Google Project Glass units in demonstration materials that’ve been public thus far. Beyond that and the fact that the Vuzix M100 also runs Android, this unit and Google’s couldn’t be more dissimilar.

With the Vuzix M100 Developer Program moving into its second phase with developer units being shipped over the next month, the wearable craze can once again continue to crash forth. We’ve seen not just Google and a set of near-veterans like Vuzix coming in to attack this upcoming market, but a possible entry from Apple as well. With Apple’s approach we won’t be seeing glasses, on the other hand, but the possibility of a wearable watch-sized machine.

Have a peek at our hands-on with the Vuzix M100 and have a peek at the timeline below to see additional adventures we’ve had with Vuzix wearable machines. They’ve been in this universe for several years now – it’s high time we had something as sleek as the M100 to see for ourselves!


Google Glass competition ramps up: Vuzix M100 developer units shipping is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Enyo arrives to Windows 8, WP8 and Blackberry 10 with version 2.2

Enyo arrives to Windows 8, WP and Blackberry 10 with version 22

Enyo originally came along from HP to help developers create resolution-independent webOS apps, but since version 2.0, it’s become platform agnostic. While support for Windows 8 and WP8 through IE10 has been around for awhile, version 2.2 now brings packaged app creation for those OSes along with Blackberry 10 at the highest Tier 1 support level. The platform still requires native “container” software to package apps, with Enyo advising Visual Studio for Windows 8 and Cordova for WP8 and Blackberry 10. The company’s swatted a few bugs and added contextual popups too, so if you’re looking to get your JavaScript on, hit the source.

Filed under:

Comments

Source: Enyo

HTC releases IR API, looking for a few good devs

DNP HTC releases IR API, looking for a few good devs

In an effort to usher its newest flagship‘s infrared capabilities to the masses, HTC is adding an IR API to its OpenSense SDK. Starting today, developers interested in creating applications that use the One’s IR blaster can request the software kit directly from the company. By making this API available to the masses, HTC hopes to build a stable of apps unique to its new hardware, kicking things off with Sense 5’s integrated universal TV remote control software. Devs looking to ease the pain of Logitech’s plans to kill off the Harmony — or those interested in more details — can find just that via the source link below.

Filed under: , , ,

Comments

Source: HTC

PlayStation 4 console: why the box doesn’t matter

This week Sony unveiled the essence of the PlayStation 4 with glimpses of both the controller you’ll be using and the new Eye camera that’ll come with it, skipping the part where you actually see the final hardware. But we know the specifications of the actual PlayStation 4 console unit, and we know how we’re going to use it – so what’s the big deal? The big deal is Sony’s complete dismissal of the modern eyes-on presentation that the public expects here in 2013 – without something I can literally hold in my hands, the PlayStation 4 may as well be vaporware.

28104961_kF6trB

There are two rather polarized angles being tossed about this week as the Sony show (or no-show) of the PlayStation 4 was let loose. One side says it’s terrible that Sony made a 2+ hour presentation for the PlayStation 4 without actually showing the hardware, relying instead on the controller and a variety of promises from software developers to do all the talking. The other side says awesome! We know the PlayStation 4 is coming now, and we’ve got confirmation from some of the biggest-name developers that they’re on board, so we’re happy!

Here’s what we’ve actually got: a few details about the hardware, info about the PlayStation 4 Eye camera system and the Dualshock 4 controller included. We’ve got a collection of software titles and a few very brief demonstrations of what will be possible on the system. We’ve got Sony’s promise that Everything Everywhere will be their aim with the PlayStation 4 universe – cloud gaming and access for all devices included.

Screen-Shot-2013-02-20-at-3.33.55-PM-580x327
everything-580x320
New-Dual-Shock-4-Playstation-controller-revealed

So what else do we need? We’ve got the hype – when your favorite hardware manufacturer creates a new version of the device you love and use every day, you’ll want that new system. We’ve got developer support – just as vital here as it is with a new operating system – perhaps even more so here since this isn’t a smartphone: the PlayStation 4 is made to play games first and foremost. We’ve got a Sony promise that this system will be their next hero system.

ps4games

Do we really need to see the actual console? The piece of hardware that you’ll end up putting under your television, away from your eye and hidden anyway? This isn’t a smartphone, it’s not a tablet. It’s not a fashion accessory like those mobile devices end up quite often being. This is a video game console – and we don’t need to see it to want it!


PlayStation 4 console: why the box doesn’t matter is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Vine hiring Android developer, Android app most likely in the works

If weren’t aware, the popular Vine video-sharing app is the work of just three developers. However, the New York-based team is looking to expand by hiring six new developers and engineers to help out with the new app. Specifically, though, the service is looking for an Android developer, which could mean that a Vine Android app is coming very soon.

vine1-580x33911

Vine co-founder Colin Kroll tweeted that the team was looking to expand, and heading on over to Vine’s jobs webpage will give you a glimpse as to what they’re looking for. They’re mostly looking for product and software enginners, as well as an iOS developer. However, a listing for an “Android engineer” is particularly interesting.

The Vine app initially released only for iOS last month with great fanfare. However, it was hit with a pornography controversy shortly after its release, requiring the app to instill a 17+ age rating and blocking most of the porn from the app. During the fiasco, Vine was eventually removed from the Editors’ Choice section of the iTunes App Store.

However, all that is behind us now, and it seems Vine is now focusing their efforts on improving the app, and bringing in more team members to help possibly introduce more features, as well as release an Android version that we know many of its users are dying to start using. Hopefully we’ll see it relatively soon.


Vine hiring Android developer, Android app most likely in the works is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Opera confirms downsizing of developer team as it readies for newly adopted WebKit era

Opera confirms downsizing of developer team as it readies for newly adopted WebKit era

Opera’s been making quite a few notable changes lately, and now we’re finding out it won’t be without any repercussions to some of its staff. Earlier today, Opera CEO Lars Boilsen’s confirmed to our friends over at TechCrunch that the browser’s developer team is indeed downsizing, confirming previous reports about the company having to make changes as part of its recently announced WebKit adoption. Just how many Core positions will be lost in the process is still unclear, however, with Mr. Boilsen only going as far as telling TechCrunch the number of developers working on the overall project is now at “around 600.” What’s more, Opera’s CEO says it’s all part of a belief that “WebKit’s good enough, to switch, and by doing that we free up a lot of resources,” adding that Opera “will still have a Core team but it will be less people going forward.”

Filed under: ,

Comments

Source: TechCrunch