Apple Television SDK in May 2013? [Analyst]

Apple Television SDK in May 2013? [Analyst]

Analyst Peter Misek is making the news today as he has published a round of predictions (speculations) concerning Apple. This one concerns Apple’s HDTV (let’s call it iTV), and according to Mr. Mysek, Apple is going to introduce a software development kit (SDK) that would support a 42″ to 55″ iTV product. We take it that Peter Mysek means that Apple will *secretly* introduce the SDK to a very small group of key developers, but he didn’t explicitly mention anything secret or confidential. It would be very unlikely that Apple introduced an SDK for an upcoming product before the effective launch of that iTV. (more…)

By Ubergizmo. Related articles: Apple Launching The iPhone 5S In June [Rumor], Apple Will Release Budget iPhone June 2013, Says Analyst,

Apple developer payout jumps to $8 billion

This week in speaking with the crowd at the Goldman Sachs Technology and Internet Conference, Tim Cook let it be known that Apple has reached a new high mark in cash paid out to developers. While Apple announced back in early January that they’d paid around $7 billion dollars to developers in all, Tim Cook announced today that Apple has paid out more than $8 billion. That’s one massive up-swing in a very short amount of time!

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It was also made clear by Cook that it’s not just with developer payouts that Apple is succeeding. China was spoken about as well, with Cook saying “when I look at what Apple has done in China, I think it is hard for anyone to evaluate, and say it’s not impressive. Apple has gone from a few hundred million in revenue in one year to $3 billion in the next, to $13 billion the next – we’re adding over $10 billion every year!” Cook was more than willing to let the audience know that he was pumped up about Apple’s current path.

Speaking also about what Apple would and would not do to earn cash, specifically with “affordable” products, Cook let it be known that the company’s “North Star” is “a great product.” Cook continued speaking about how they’d actually tried to make cheaper products, but found that instead of creating a Mac for under $500, it made more sense to make the iPad. Thus that product ecosystem was born.

Cook also had a question asked of him about limits in each of their most important “categories” of products. The Apple CEO spoke simply: “There’s that word limit. We don’t have it in Apple’s vocabulary.” Cook continued, “When I zoom out and look at the smartphone market in particular, what I see is a market that is projected to double in the next few years.” A mighty powerful claim for the company that’s been so very undeniably present in the smart device market since its inception.

Read more about these and additional subjects spoken about by Cook this week at the conference via the timeline below – and let us know what you think!


Apple developer payout jumps to $8 billion is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Infinity Blade’s future cut short: Epic drops Impossible Studios

Over at Epic Gamers there’s been an announcement by its founder that the studio formerly known as Impossible Studios will be closed from this point forward. This is the developer umbrella under which the Apple “game of choice” title “Infinity Blade” lived up until now, with the next title in this series “Infinity Blade: Dungeons” now stopped in development indefinitely. The future of the current duo of Infinity Blade games has not yet been commented on.

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This announcement was made today that the project known as Impossible Studios has ultimately failed. This project was, for those of you that do not know, a collective of developers formerly known as Big Huge Games. This Big Huge Games has for the past year been working with Epic and here in early February, 2013, they’ve been effectively shuttered.

The developers working with what’s been over the past year “Impossible Studios” will be given 3 months of severance pay and a rather rare opportunity. This opportunity, according to Epic Games founder Tim Sweeney, will be “to form a new company with the Impossible Studios name and the awesome Impossibear logo.” While that’s not unique in this sort of situation, it’s certainly kind of Epic who otherwise stand the chance of being misunderstood as a bit evil corporation in this situation.

It’s also a bit unclear at the moment who will own the rights to Infinity Blade as it was a game being created by Big Huge Games before Epic took in the team to form Impossible Studios. Given the fact that this game was showcased by Apple with the introduction of the iPad 3 (aka The New iPad), there is a bit more at stake here than a simple game title. All that code is out there somewhere!


Infinity Blade’s future cut short: Epic drops Impossible Studios is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

OUYA Accelerates

With the Microsoft Xbox 720 and the Sony PlayStation 4 looming, it may seem strange that an Android-based gaming console called OUYA would have any impact on the public’s interest. But there it is, a tiny box working with Google’s mobile OS and the NVIDIA Tegra 3 quad-core processor (with 4-PLUS-1 technology) and the ability to run a lovely collection of games right out of the box. And given the news and updates we’ve seen over the past few weeks, it’s more than just the Kickstarter fans that are aiming to get their hands on the OUYA action.

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The most recent news bit to hit the OUYA-sphere has been word from the creators of the console that they’ve already seen such a great response, they’re planning on releasing a new model every year. That’s a schedule only a smartphone or tablet generally keeps. It’s also been claimed by the company that the first retail sales window will be June of 2013 – coming up quick!

Partners have been stacking up with intentions of getting games onto the OUYA platform since before the hardware was finalized. In fact we’ll not really know exactly what the console looks like in its end-form until the public has their hands on the retail version of the device, but still, the innards are enticing! Have a peek at this brief list of contributors and games promised to be attached to the system thus far:

Words with Friends creator Paul Bettner
• Double Fine Productions’ Tim Schafer
• Firefox creators Mozilla
CodeZombieGames who brought on a first-impressions look at the hardware
Namco Bandai
• Plex
HAWKEN!
• Twitch TV
• Minecraft
XBMC
Vevo
Square Enix who’ll bring Final Fantasy III
Onlive for game streaming of all kinds
Human Element in a prequel format
• And the OUYA team has also revealed lists of games promised for the console

There are already Developer Consoles out there in the wild and they’ve been shipping since December to a full list known only to the company itself.

have a peek at the timeline below to see more recent OUYA action and stay tuned to SlashGear for the upcoming launch – and any oddities that occur between here and there!


OUYA Accelerates is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

iOS 6.1.1 beta released to developers

Apple released iOS 6.1 just early last week, and now the company has already seeded the first beta for iOS 6.1.1 to developers. It doesn’t seem like a huge update at first glance, but there are some key improvements that are worth noting. Most importantly, Apple has worked on some major enhancements to its Maps app for Japanese users.

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Included with the list of improvements to Maps in Japan include improved pronunciation of roads, optimized directions, added labels for intersections, interchanges, etc., updated icons for public buildings like fire stations and hospitals, more 3D buildings around Tokyo, and a few color tweaks within the app.

So, it looks like most the major improvements in the update are only applicable to Japanese users, with possibly some very minor bugfixes that could benefit all iOS users. Plus, the update could include a security block for the recent Evasi0n jailbreak, but that is yet to be discovered in this first beta.

Of course, Evad3rs team member MuscleNerd urges users who used the iOS 6.1 jailbreak to stay away from iOS 6.1.1 for the time being, even though it’s not known whether or not the update patches the Evasi0n exploit. It’s better to be safe than sorry at this point. Other than, it doesn’t seem like a big update, and it’s probably one that many iOS users won’t notice in the long run.

[via 9to5Mac]


iOS 6.1.1 beta released to developers is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Dropbox introduces Sync API for iOS and Android

The cloud is a wonderful place, and it makes sense that developers are wanting to get in on the action, especially with Dropbox, which boasts over 100 million users so far. Finally, though, the company has announced the Sync API, which will allow developers to easily integrate their products with Dropbox without the developers having to do a lot of the work.

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In the past, developers could integrate their services with Dropbox, but many of the abilities, such as syncing, would be the responsibility of the developer, meaning that Dropbox only supplied the storage at the time. However, Dropbox is bringing some of that to an end and will be transitioning some of the developers responsibilities onto itself.

Essentially, the Sync API allows other apps to just work with Dropbox, and it can even act as if Dropbox were a local filesystem on the device itself. The API takes care of syncing and caching, as well as retrying uploads and downloads, which gets rid of all the grunt work that developers had to go through in the past to achieve similar results.

The Sync API is available now from Dropbox’s Developer webpage, and all the information you need to get started is right there. A few developers have actually already been using the new API in their apps, including Chris Cox, who is the developer of Squarespace Note. Cox notes that the new API cut his Dropbox code in half, which can also cut down loading times for the app.


Dropbox introduces Sync API for iOS and Android is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

BlackBerry 10 Android Jelly Bean integration confirmed

This week the development team at BlackBerry working with the new mobile OS BlackBerry 10 have confirmed that they’ll be updating Android app integration from version 2.3 Gingerbread all the way up to 4.1 Jelly Bean. This Runtime for Android toolset takes what we know about Android app integration in BlackBerry 10 and moves it forward to apps being developed for the newest Android systems rather than Android 2.3 Gingerbread. This Gingerbread version of Android is, if you did not know, a version of Google mobile OS over 2 generations old – it’s high time!

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This update will allow easier and better pathways for Android developers hoping to move in to the BlackBerry 10 environment in 2013 without a doubt, and while we’re still not solid on the exact release date of the BlackBerry 10 Android Runtime update that we’re talking about here, a “TBD” date is certainly more encouraging than no word at all. In a Planning stage at the moment, this Jelly Bean update for Android Runtime will, the BlackBerry team hopes, “support all current features and APIs available on the Android Runtime platform today.” BlackBerry also notes that they’ll be evaluating their ability to integrate new features revealed between here and the Jelly Bean upgrade as well.

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This release bodes well for BlackBerry 10 because it allows Android developers to create their Android apps as they normally would and port them to BlackBerry 10 with great ease. The tools that BlackBerry offers to developers across the board are both free and intuitive, working with processes that take each Android buttons, gesture, device sensor, and more and connect them to their BlackBerry 10 equivalent. BlackBerry hopes that their already massively successful (so to speak) campaign to help Android developers into the BlackBerry 10 environment will continue through the actual full launch of the system.

Have a peek at the timeline below to see more big BlackBerry 10 developments that’ll have this mobile OS taking off into outer space (or so BlackBerry hopes) when this early Spring market push begins. You’ll find that BlackBerry is working with more than just Android developers and with more than just software tools to make the app universe inside BlackBerry a success. It’s there that a system must grow from – without seeds to have no flowers!

[via CrackBerry]


BlackBerry 10 Android Jelly Bean integration confirmed is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

BlackBerry Z10 Limited Edition Red sent to 12,000 developers for free

This week the folks at BlackBerry have sent out a whopping 12,000 BlackBerry Z10 Red edition smartphones to developers across the world. Packages have been sent this with a note thanking these developers for “taking a leap of faith” in working with BlackBerry before and through the release of BlackBerry 10. This device appears to be exactly the same as the standard BlackBerry Z10 (see our full review here) device save the limited-edition red color casing.

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The “Limited Edition Process” can still be seen on the official BlackBerry website for developers with a mystery package at the end of a timeline. This set of instructions shows that it was developers working with BlackBerry 10 apps and submitting a qualifying app to the company before January 21st, 2013, that were able to get in on this hot red party. This process was originally shown to have been delivering a BlackBerry 10 Dev Alpha device which was then requested back before the BlackBerry 10 Launch Event.

UPDATE: Developers can still get in on the action as the BlackBerry team has extended the deadline for the Limited Edition Z10 to February 28th – head to that Limited Edition Process link and get your coding fingers out!

Amazingly it appears that a “6-8 week” launch window has been broken to pieces by BlackBerry (still called RIM when this whole process began) as developers have already begun receiving what up until now was still a mystery package. The package was described as simply “The Limited Edition device” and was noted as being “a specially designed fully functional BlackBerry 10 device built to help recognize those developers that helped launch the BlackBerry 10 platform by submitting quality 3rd party applications.” Rather simple and entirely enticing.

This is now one of three different editions of the BlackBerry Z10 that will be on the market, the first being a standard black version and the second being a white edition offered only through Verizon (thus far). There will of course also be different editions based on the radios required for each different mobile carrier both here in the United States and abroad – and it’s looking like the end of March is going to be the delivery window on the whole – can’t wait!

[via BlackBerry]


BlackBerry Z10 Limited Edition Red sent to 12,000 developers for free is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Gartner: Hybrid apps take 50% of mobile market by 2016

This week the analysis team at Gartner has made it clear that they expect the mobile app market to be more than 50% made up of apps that are cross-platform, aka “hybrid apps”. These apps will be working with a combination of the “portability” of HTML5 Web apps with a native container for each different device, regardless of mobile OS. This means that, as many high-end apps release today already do, so will a much more vast cross-section of brands bring their apps to iOS, Android, Windows Phone, BlackBerry, and more.

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The team at Gartner spoke up about how they’re seeing more context awareness appearing as an important element for brands appearing on mobile devices. This means that while a webpage is fine for a company that wants to represent themselves in a really basic way, it’s only through apps that can access your smartphone’s hardware features that they can be really, truly engaging. If you’ve got an app that can use your device’s GPS to locate the nearest store instantly, it’s much more convenient than a “find your local store” button in a webpage that comes before several more clicks before completion.

Gartner speaks through their research vice president Van Baker who suggests that their advice “would be to assume the enterprise will have to manage a large and diverse set of mobile applications that will span all major architectures.” He goes on to note that applications should be considered in how they’ll be “enriched or improved by the addition of native device capabilities and evaluate development frameworks that offer the ability to develop native, hybrid and Web applications using the same code base.” It would appear that the next generation of app development will require a solution other than the current method of “get every device on the market and test it out yourself.”

This look at the future appears to be based not just on the fact that many top companies already have app representation on multiple devices, but on the idea that the development of apps must be simplified in order for a truly hybrid environment to exist. If it’s not easy to do, some platforms will miss out – and companies creating these apps will miss out as well. Consider a world where a team of inventors makes an energy drink that some people cannot ingest because they can’t swallow it – everyone loses!

[via Gartner]


Gartner: Hybrid apps take 50% of mobile market by 2016 is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Zynga chief game designer likely to start own game studio

Just a few days ago, we told you that Brian Reynolds, Zynga‘s chief game designer is stepping down from his post after almost four years at the company. At the time, it wasn’t clear what Reynolds planned on doing next, but the man has spoken, and while he’s still not 100% sure what he’s going to do, starting up a small game studio is likely in the cards.

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In a guest post on VentureBeat, Reynolds discusses the good times that he’s had at Zynga, and reflects on the past at Big Huge Games, as well as co-founding Firaxis Games alongside Sid Meier. However, while we was grateful for the time spent at these studios, Reynolds says he ready to “shift into a different gear,” and is thinking about starting his own small game studio.

Reynolds says that this would give him the power to do things that he wasn’t able to do at Zynga or other past jobs. He says he misses “getting to write code personally and make fun with [his] own hands.” He even says he misses the days of “day-to-day panics of being somewhere small and new and vulnerable, and the excitement of owning a small company.”

Reynolds notes that he wants to take risks and do stuff that might not be up to snuff for a publicly-traded company like Zynga. Thus, Reynolds says that “starting a little studio with a few wingmen…is likely to be on the menu.” As far as what he plans to do at this studio, should he start it up, he notes that mobile strategy games are a big interest for him.

[via VentureBeat]

Image via Flickr


Zynga chief game designer likely to start own game studio is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.