GitHub is an exceptionally popular open-source community where any developer can find code for pretty much anything. But there’s a problem—some of that code contains extremely offensive racist, sexist, and homophobic, language. More »
Just incase you didn’t remember from the first time we spoke about the fact that BlackBerry 10 supports rather easily repackaged Android apps back in November of 2011, the point is being made abundantly clear here at the launch of the mobile OS. Here inside the launch week for BlackBerry 10 the 70,000 apps at launch have been called 40% Android in origin by none other than BlackBerry UX designer Don Lindsay as he spoke with PC Mag about the collection. The high conversion rate comes from none other than the basic BlackBerry Android toolset that’s ready to rock for Android developers across the nation right this minute.
You’re able to create BlackBerry 10 apps using your basic Android app APK with a set of simple tools right out of the box. The resulting app will not be considered for the many awesome promotions BlackBerry is hosting for “best of” and massive prizes galore, but the process is simple – plug it in, start it up, and map your buttons to the gestures BlackBerry 10 presents. The resulting BAR file will work on a BlackBerry 10 device easy as pie.
The resulting files will be odd at first, with some controls being difficult to get used to if you’ve been working with Android for the past several years or have never worked with the BlackBerry 10 user interface before at all. Gestures are the hero here, with swipes from the center of the bottom of the display up and right or up and left doing to forward and backward movements instead of your standard Android “back” button. Have a peek at our upcoming BlackBerry 10 OS review for additional insight on that bit of a process as well.
Meanwhile you can head to the tool page inside BlackBerry’s developer portal to get everything from a BlackBerry 10 Dev Alpha Simulator (soon to be replaced by a full-fledged BlackBerry 10 simulator with essentially the same details) to a set of command-line tools to make your process smooth as butter. You can work with the Online Packager or the BlackBerry Tablet simulator as well, with the Eclipse plug-in being the first and perhaps most important tool for you if that’s the place you’re used to creating your code – have at it!
BlackBerry 10′s app library tipped as 40% repackaged Android is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
While it’s not quite up to the level of RIM’s Port-a-Thon events, Canonical plans to have a dozen “core apps” ready to go for Ubuntu Phone when it hits shelves. The apps will be included on the phone, and aim to give users the foundation they’ve come to expect in handset software offerings. Developers who are interested in participating need to hit up Canonical’s site for mock-up designs.
The dozen apps include four social apps: Facebook, Twitter, and YouTube, as well as an RSS reader. The remaining eight are your standard smartphone applications, such as calculator, an email client, calendar, alarm clock, file manager,and even a terminal. The 12 final apps will end up shipping with the phone, and will be in addition other core apps are aren’t part of the project.
Developers interested in participating need to request access to the MyBalsamiq website, where the current designs for the app are available, and where developers can add their own designs for viewing and comments. Mock-up designs can be uploaded, but according to OMG Ubuntu, final designs aren’t wanted.
Says Canonical, “As part of the core apps project we want to encourage our community to create and submit designs that can be used as food for thought when our community builds the apps.” Before jumping into the mix, however, developers will need to check out the project’s guidelines for designs, which can be found on the Ubuntu wiki website here. The final set of guidelines aren’t available yet, but a list of suggestions are available.
[via OMG Ubuntu]
Canonical seeks developers for 12 core Ubuntu Phone apps is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
GameStick Kickstarter adds new indie dev-targeted tier, trades $250 for six months of 100% revenue
Posted in: Today's ChiliThe PlayJam folks are taking another cue from the Android-powered Ouya with their own GameStick, today adding a dev-focused $250 tier to the already successful Kickstarter campaign. The twist with GameStick’s dev tier is its aimed at indies, and it offers a six month window of 100 percent revenue on any games released before July 2013 (in addition to a GameStick bundle, of course). The dev version costs quite a bit more than the usual $79 asking price, but guaranteeing full revenue near launch may be a worthy tradeoff for developers looking to cash-in on early adopters (the industry standard is a 70 / 30 split, with game devs taking the larger share). Sadly, you won’t get the unit any earlier than the general public; PlayJam’s putting an April window on launch. The deal’s only available to 250 developers — or at least the first 250 people to buy in — so interested parties may want to act quickly.
GAMESTICK KICKSTARTER CAMPAIGN LAUNCHES A NEW INDIE DEVELOPER
PLEDGE TIER AS IT RACES TOWARDS THE 500% FUNDING MARK
London & San Francisco; January 23rd, 2013; The team behind GameStick today announced a new
pledge tier specifically to support the Indie developer community in making the leap to the big
screen as it’s Kickstarter campaign rapidly approaches the 500% mark with over a week still to go.
The new tier, which sits at just $249 has been limited to just 250 backers, and gives indie developers
aone-time offer to gain an unprecedented 100% revenue share for their game for a fullsix months as
well as a GameStick bundle at launch in April.
“In the few short weeks following the campaign launch, we have had hundreds of developers sign
up for access to our SDK, from established games studios to smaller Indie developers”, says Baroova,
Head of Games at GameStick, “what better way to repay this incredible support and to accelerate
the big screen gaming revolution than with an offer that directly rewards those who were first to
support us?”
The team behind GameStick have made a number of popular announcements this week in response
to direct requests from the Kickstarter community such as the inclusion of an SDMicro memory
expansion slot on the device itself and a dock providing support for peripheral hardware such as
keyboard, mice, microphones and cameras.
Baroovahas been coordinating with many top named studios as well as indies developers happy to
publically support GameStick in its quest to bring affordable gaming to the big screen:
Roman Tisserand, CTO and Co-Founder of DotEmusaid, “We are very excited to bring our portfolio
on games (including Another World, R-TYPE and Raiden Legacy) to GameStick”
Says Jason Kingsley OBE, Founder of Rebellion and owner of AD2000, “The video games industry
has benefitted time and time again from ideas that disrupt the status quo. A new wave of devices
such as GameStick – built on truly open platforms that bring affordable gaming to the big screen
could prove the start of an interesting revolution – one which I thoroughly support and watch with
interest.”
Hendrik Lesser, Board Member of the German Association of Game Developers added, ” I think
the opportunity for micro consoles such as GameStick has never been bigger than now.They are
perfectly suited to disrupt the console space.”
Says Paulina Bozek, creator of SingStar and founder of Inensu added; “GameStick’s ability to
support peripheral hardware such as microphones and dance mats is a great opportunity for indie
developers looking to create a truly social experience around the big-screen”.
Concluded Chris Bergstresser, EVP Miniclip, “What GameStick offers is a direct and easy route to the
big screen. We look forward to working with them to bring some of our classic titles to TV”
The team have also released details of the core feature set behind theSDK that powers Gamestick
on the Kickstarter update page for all developers supporting the project or visiting the page to see.
Details of which can be found here: http://www.kickstarter.com/projects/872297630/gamestick-
the-most-portable-tv-games-console-ever/posts
To register for the SDK visit the GameStick website: www.gamestick.tv
To visit the Kickstarter page, pledge and get access to one of the limited Indie Developer tiers,
please visit: http://kck.st/VrByGf
Tier details:
Price: $249
Delivery: April
Limit 250
INDIE LOVE – GameStick Bundle, (console + controller) at launch, free SDK and a limited, one-time
offer to gain 100% rev share, (minus transaction costs), for 6 months on a single title launched by
July 2013.
Technical Specifications:
Processor – Amlogic 8726-MXS, Dual Core Cortex A9 CPU, Dual Core Mali 400 GPU
Memory – 1GB DDR3/ 4GB NAND FLASH / 8GB Micro-SD / 32GB MicroSD Expansion Slot
WiFi – 802.11 b/g/n
Bluetooth – LE 4.0
O/S – Android Jelly Bean
To follow GameStick news, join the conversation and give your opinion on Facebook or Twitter
please go: www.facebook.com/GameStickNews and
www.twitter.com/Game_Stick / @Game_Stick
To see new videos published throughout the campaign on YouTube please subscribe to:
www.youtube.com/GameStickVideos
About PlayJam:
PlayJam is the premier global platform for casual and social games on TV. By partnering with
all major Smart TV brands, we’ve created the largest and most vibrant games network of currently
free to play games for millions ofplayers around the world.
12 months ago, PlayJam embarked on Project GameStick, a dedicated TV games console running the
Android operating platform and small enough to fit in the pocket. GameStick launched on Kickstarter
to much acclaim on the 2nd of January 2013 to secure the funding required to bring it to production.
The campaign reached 100% of its funding target in just 30 hours and is set to close at over 500% of
that target.
Mozilla said it won’t be launching its own hardware to run the in-development Firefox OS when it’s finished, but the company has just announced a “Developer Preview Phone” for putting the OS through its paces. It’s not quite the same as the mystery device we saw sporting Firefox OS at CES, but its specs seem almost as basic. The handset will feature a 3.5-inch HVGA touchscreen and 3-megapixel camera on the outside, with a 1GHz Snapdragon S1 CPU, half a gig of RAM, 4GB of microSD-expandable storage and WiFi, 2G and 3G antennae inside. Sure, that processor isn’t a beast, but an 800MHz S1 does just fine in the Lumia 610. A 1580mAh battery will keep the carrier-unlocked phone running, and Mozilla is promising OTA updates to Firefox OS to keep devs, well, up to date. At the moment, we have no idea how much the phone will cost, but the first units are expected to be available next month.
The developer handset is called the Keon, according to creator Geekphone’s website, and while not mentioned in the Mozilla Hacks blog post, it appears to have a more powerful cousin called the Peak. It’s got a 4.3-inch qHD screen, 8-megapixel back-facing camera (with flash) and 2-megapixel shooter round the front. A 1.2GHz dual-core Snapdragon S4 CPU and larger 1800mAh battery are within, but storage, RAM and connectivity specs are the same as the smaller Keon. Mozilla may not be formally promoting this as its own dev handset, but it was still included in the picture which accompanied the announcement (see above: the Keon is in orange, the Peak in white). We’re getting in contact with Mozilla to clarify, and will update you when we hear back.
Update: Mozilla has confirmed that both the Keon and Peak are official developer devices.
Filed under: Cellphones, Mobile
Source: Mozilla, Geeksphone
RIM notes ‘remarkable’ number of app submissions, extends $10,000 incentive deadline
Posted in: Today's ChiliAfter unveiling its new BlackBerry World app hub (music and video still incoming), its dev blog has now announced that RIM will be extending its Built for BlackBerry scheme. Intended to draw in even more native apps for its new mobile platform, the final cut-off date has now been moved from January 21st to February 18th. Talking to German paper, Die Welt, CEO Thorsten Heins recently backed up claims that BlackBerry’s new OS would launch with 70,000 apps, although we all know that quality trumps quantity — something that RIM aims to address. If devs submit an app that makes over $1,000 but less than $10,000, the Waterloo phonemaker will fork out the difference — app authors can also submit their programs for approval without charge. If you’re hungry for some app-based paychecks, check on the detailed criteria at our second source link.
Filed under: Cellphones, Software, Mobile, RIM
Via: TNW
It might seem like a crazy stunt that you would never think anyone would pull off, but it officially happened. A developer at an undisclosed “critical infrastructure company” was caught outsourcing his job to China for less than one-fifth of his six-figure salary. From there, the developer could sit back and relax.
A 2012 case study from Verizon brought forth the story of the sneaky developer. Only known as “Bob”, he worked at the unnamed company for a quite a long time, and was earning “several hundred thousand dollars a year.” Plus, he received excellent performance reviews along the way, noting that he was one of the best devs at the company, and that his code was very well-written.
However, Bob’s code wasn’t actually his code, but rather the job of Chinese workers whom Bob paid around $50,000 a year (which says that Bob was being paid around $250,000 a year). Instead, Bob surfed Reddit, watched cat videos, browsed eBay, Facebook, and LinkedIn, and then sent an email to management at the end of the day summarizing that day’s work (of the Chinese workers, that is).
Here’s where Verizon comes into play. The anonymous company asked Verizon for help in understanding some abnormal activity that the company discovered in its VPN logs, most notably a near-constant connection from Shenyang, China that used Bob’s login information. After taking a look inside Bob’s computer, Verizon found hundreds of invoices from a Chinese consulting firm in Shenyang that Bob used to get his work done for him. Needless to say, Bob is now unemployed.
Image via Flickr
Developer fired for outsourcing job to China is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
The truly lazy are often the most creative. Like this developer, who was caught outsourcing his entire job to China so that he could spend his time at work… not working. More »
Google has begun courting developers hoping to cook up apps for its Glass wearable headset, kicking off a series of Developer Update videos, but frustrating many with its decision to make the Foundry program US-only. Billed as introducing the Mirror API which Glass uses to bridge its wearable with web apps, the new video touches briefly on what languages the headset will play nicely with, as well as highlighting the upcoming developer events in New York and San Francisco. It’s that US focus which has many coders annoyed, however, given the appetite for Glass elsewhere in the world.
According to the Glass Developer Relations team, the Mirror API works with RESTful Web Services. That means coders who have already created software for other Google products should be able to dive right in; “you can develop with whatever tools, or languages, are your favorite, whether that be PHP, or Python, or even Java” team member Jenny Murphy says.
Exact details on the Mirror API are still in short supply, however, though one thing is clear upfront: developers from outside the US aren’t particularly welcome at this stage. That’s presumably down to regulatory and safety hurdles in the Project Glass Explorer Edition headsets themselves – Google has previously cited that limitation as the reason why the $1,500 early-access wearables were offered only to coders in the US back at Google I/O 2012 – which prevents the search company from offering a physical platform on which non-US developers could test their new wares.
Nonetheless, with wearable technology tipped to grow significantly in the next five years – one research firm predicted a huge surge in the segment earlier today – it remains a disappointing decision by Google, and one which potentially leaves US-based developers with an unexpected advantage over their international counterparts. The Glass team will presumably be following up with more on Mirror and other app details as 2013 goes on, but without equal hardware access the fear is a disappointing repeat of the insularity of other products like Google TV, which have failed to gain any traction outside of the US.
[Thanks Al Sutton!]
Google Glass team developer outreach leaves international coders sour is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.
Google invites Glass pre-order holders to hackathons in New York, San Francisco
Posted in: Today's ChiliGoogle just hit our inbox with an email inviting folks who pre-ordered the Explorer Edition of Project Glass to two-day hackathons in San Francisco and New York, where they’ll be the first group of developers — not being paid by Page and Co. — to collectively develop for Glass. Dubbed Glass Foundry, the events will introduce developers to Glass, set them up with access to the hardware and familiarize them with the API, called Mirror. Throughout the powwow, Google engineers will be on-hand to help out with development, and the second day will feature demos and “special guest judges.” Hackers in San Francisco can look forward to the event on January 28th and 29th, while those in New York City can snag time with the device on February 1st and 2nd. Hit the jump for the full text of Mountain View’s email.
Continue reading Google invites Glass pre-order holders to hackathons in New York, San Francisco
Filed under: Google