Google Glass announces two upcoming developer events

Last summer, Google offered a $1,500 pre-order for its Google Glass at the I/O conference. Now, a little less than six months later, the company has invited those who signed up to attend one of two developer events it has planned at the end of the month. The two events are being held in New York City and San Francisco.

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The email invite that went out reads: “Join us for an early look at Glass and two full days of hacking on the upcoming Google Mirror API in San Francisco or New York. These hackathons are just for developers in the Explorer program and we’re calling them the Glass Foundry. It’s the first opportunity for a group of developers to get together and develop for Glass.”

According to the invite, the first day will kick off with an introduction to Google Glass, with attendees receiving a unit to use during the Foundry. After the introduction, developers will then be given a look at the Mirror API, followed by development. Google engineers will be available on-site to lend a hand.

The second day will be wrapped up with special guest judges and a round of demonstrations. Those who wish to attend must register for the Foundry of their choice by January 18 at 4PM PST. Don’t delay, space is limited. Those who get a slot will then receive their confirmation letter with instructions on how to proceed from there. The San Francisco Foundry is being held on January 28 and 29, while the New York City Foundry is being held on February 1 and 2.

[via AllThingsD]


Google Glass announces two upcoming developer events is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google starts giving more developers the ability to reply to Google Play comments

Google first gave some leading developers the ability to reply to user comments on Google Play last year, but it looks like it’s now letting considerably more devs in on the act. While it’s not yet clear when (or if) all developers will be able to do so, a spokesperson has confirmed to The Next Web that the feature is now “gradually expanding” to additional Android app developers. On its developer site, Google further clarifies that developers will only be able to reply to any comment once, and it outlines a few fairly straightforward posting guidelines — namely, that developers should “make it clear and relevant,” “be nice,” “don’t solicit or promote” and “keep it clean.” Users will also receive an email notifying them of the developer’s reply, and be given the ability to update their original comment and rating (presumably with the goal of avoiding one star reviews for issues beyond their control). Google also adds that the ability to comment is “a privilege, not a right,” and that apps and accounts can be suspended if developers violate the guidelines.

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Via: Phone Arena

Source: The Next Web, Google Play for Developers

Google Play Store update allows developers to reply to all review

Google‘s been slowly making changes to their Play Store for the better, and today they’ve finally added one that thousands of developers have been requesting. This feature actually was released back in June for select “top developers” but today they’ve rolled out an update allowing all developers to reply to user comments and review.

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Now all developers in the Google Play Store will be able to respond to any and all comments or reviews on Google Play. Previously only Top Developer Badge holders had this privilege, but now you’ll all enjoy it. The beta tag for this test feature has been removed and now all developers can offer an entirely new level of one-on-one support.

This is both a good and bad thing. For one developers will now be able to respond directly to claims and comments on their apps, as well as help out all those 1-star votes that shouldn’t be there. On the flip side we can see people purposely leaving 1-star reviews to get a quicker reply from the developer team. At least now users will be cautious since their review is tied to their Google+ account.

Now when a user doesn’t understand a simple feature and leaves a 1-star review in frustration, developers will be able to quickly and effectively change their minds and get the rating they deserve. This is rolling out in stages, so check your developer console as it should be appearing shortly. It also looks like Google’s added the Android 4.0 Roboto font to the Web Play Store, so it looks a bit nicer as well.

[via Android Community]


Google Play Store update allows developers to reply to all review is written by Cory Gunther & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Ford Developer Program now open to all, we go hands-on with new apps on Sync

A couple days ago here at CES 2013, Ford held their presser and announced a few new things, specifically concerning the company’s Developer Program for its in-car Sync AppLink API. Ford announced open and free availability of the SDK to any mobile app developer. We ended up stopping by the company’s booth to find out more, and got some quality hands-on time with the platform.

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First off, Ford ended up opening its Sync AppLink Developer Program to all developers for free, whereas in the past, the company kept it closed to only a handful of mobile app developers. The SDK and APIs will allow app devs to add voice-control features to their apps to work exclusively with Ford vehicles. The company has already worked with the likes of iHeartRadio, MOG, MLB, Pandora, and more, but they’re not bringing more apps into the mix, including USA Today, the Wall Street Journal, Rhapsody, and Amazon Cloud Player.

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Ford Sync works by connecting your iOS or Android smartphone to your vehicles entertainment system. From there you can control your smartphone with your voice, as well as apps that come loaded with the technology. There’s nothing special that users need to do to get the Sync technology on a compatible app — the update will come as usual through the iTunes App Store or Google Play.

It’s pretty self-explanatory at this point, and thanks to Ford’s announcement of bringing the technology to anyone, we should be seeing a lot more mobile apps that will come with Ford Sync support built-in, making it even more tempting to go ahead and get that new Ford Fusion. Currently, iPhones have to be connected through USB in order to sync it with the vehicle’s entertainment system, while Android devices can utilize Bluetooth.

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Ford Developer Program now open to all, we go hands-on with new apps on Sync is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GM launches API framework to let developers put wheels on apps

GM launches API framework to let developers put wheels on apps

So far we’ve gotten a look at some Siri / OnStar canoodling here at CES 2013, and iHeartRadio flaunted its new GM liaison yesterday. But the automaker wants to let all comers in on the MyLink action, so it’s just announced a new developer portal, SDK and forum for would-be in-vehicle app creators. The site will allow apps to be coded and gain approval “in a secure and controlled manner” with a helping hand from GM, so that users can purchase and download apps directly to the vehicle’s infotainment system. New programs could join the aforementioned CES debuts, along with the likes of TuneIn, Slacker and The Weather Channel, where the General sees a need for vehicle-appropriate categories like fuel efficiency and driver safety. Or you could just, you know, keep your eyes on the road. Check the PR after the break for more.

Continue reading GM launches API framework to let developers put wheels on apps

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Ford Developer Program announced to bring 3rd party groups into the fold

This week the folks at Ford have introduced their mobile app Developer Program for SYNC AppLink. This program works not just with its own developer groups, but with third party groups as well. What this means for you, the everyday awesome developer, is that you’ll be able to create apps that work specifically with Ford’s interfaces on their next-generation vehicles via USB or Bluetooth, and you’ll be able to do it really, really soon!

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With SYNC, drivers are able to interface with their Ford vehicles both wirelessly and without needing to tap with their hands – voice control is seen here by Ford to be the wave of the future, and it’s included in their Developer Program, too. Having already worked with iHeartRadio, MOG, MLB, Scout for Navigation, Pandora, and more, Ford is ready to expand beyond their original partners. This next generation of collaboration with developers of all kinds will, as Ford notes, benefit not only the company and the driver, but the developer as well.

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Each new app submitted to the Developer Program will be reviewed by Ford’s own engineers to make certain that they’ll all be up to their own rigorous standards. You’ll be able to submit apps, as a developer, to one of three categories – those being Music and Entertainment, Navigation, and Location, with more categories on the way for 3rd party developers soon.

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Video content, rich imagery, apps that require reading extensive text, and video games will be instantly denied access to the program, but pretty much anything else will be good to go. Developers will be able to purchase a SYNC Ford Developer Kit in the near future, and you’ll be able to work with JacAPPS (another 3rd party development partner) to help you out if you need help with development on the front end.

The final submission of your app will not necessarily cost you a penny (again, as a developer), and you’ll be inside the next generation of Ford vehicles in no time at all. Sounds pretty nice! Have a peek at our Ford tag portal to see more on the development of the Ford app-connected universe and our CES hub for CES 2013 from top to bottom!


Ford Developer Program announced to bring 3rd party groups into the fold is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Jelly Bean now on over 10% of Android devices

Although Android is up to version 4.2 Jelly Bean, Gingerbread has been the long-running winner in terms of distribution. Although most Android users still use Gingerbread, it’s distribution has fallen below the 50-percent mark. At the same time, the number of Android devices running Jelly Bean has broke through the 10-percent threshold.

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This information comes via the Android Dashboard, and is the compilation of data that was gathered over the course of a two week period that ended today. It was determined by analyzing the Android version used by mobile devices as they accessed the Google Play Store starting on Friday, the 21st of December. You can check out the distribution via the graph above, which is arranged with the oldest versions of Android at the top.

Gingerbread clocked in at a total of 47.6-percent, a drop below the 50-percent mark that it has exceeded for over a year. The next iteration up, Honeycomb, has a very small distribution at 1.5-percent, followed by a big jump from that to Ice Cream Sandwich, which has 29.1-percent. Jelly Bean comes in just a hair over ten percent at 10.2-percent.

Likewise, information was collected on screen size and densities over one week that ended on October 1, 2012. Of the data collected, it seems the majority of Android users are on devices with a high density, normal sized screen (50.1-percent). The next largest group of users have devices with extra-high density and normal size (25.1-percent). Eleven percent of users have devices with medium density, normal sized screen configuations.

[via Android]


Jelly Bean now on over 10% of Android devices is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Developer releases dozens of fake apps in Google Play store, user beware

Malware in the Google Play store is nothing new, and Google does their best to sift out most of the crap that makes its way in, but sometimes some of it sneaks through. A Google Play developer account by the name of “apkdeveloper” has released a ton of fake apps and games that are essentially rip-offs of other popular apps.

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Some of the more popular titles that the developer rips off are Imangi’s Temple Run game and Glu Mobile’s Contract Killer Zombies. It appears the faux developer has put “Super” at the end of each app name, which should throw a red flag up right away as far as if it’s a legitimate app or not. Plus, all of the icons for all the apps are the same, rather than unique icons for each individual app or game.

Since many people won’t even dare to install these fake and malware-infested applications, we’re not quite sure what the malicious code might be capable of exactly, but several reports suggest that it delivers unwanted ads to several parts of your device. While doesn’t seem like a huge deal, it’s still annoying, and you never know what could be going on behind the scenes.

As always, be careful when downloading apps and make sure you’re not downloading a fake app that’s filled with malware. Usually, though, it’s all about common sense — check the name of the developer, check the reviews, check the descriptions and make sure you’re always downloading from legitimate sources. And if you come across a fake app, report it to Google.


Developer releases dozens of fake apps in Google Play store, user beware is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Microsoft enticing iOS developers to build apps for Windows

Both iOS and Android have a ton of apps to choose from — over 700,000 each, to be exact. However, Windows 8 and Windows RT aren’t quite there yet as far as having a rounded out app store. The Windows Store only has 100,000 apps available so far, but Microsoft is working hard to raise that number, to the point where they’re wooing iOS developers to build Windows apps.

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According to MIT’s Technology Review, Microsoft invited a select group of iOS developers to the company’s headquarters to talk Windows apps. During the two-day meeting, Microsoft execs outlined how developers could create apps that meshed with its software for Windows PCs and tablets, and encouraged them to produce versions of their apps for the Windows Phone platform.

Microsoft hosted multiple development sessions over the two days in order to give developers a better grasp on how to make apps for the Windows Store. A Windows developer answered questions on stage, such as questions relating to design style, and the dos and don’ts to what developers can do with their Windows apps as far as functionality.

Some of the developers in attendance applauded Microsoft’s professionalism and the bold look of the new Windows platform. However, others questioned Microsoft’s decision to use one operating software for PCs, phones, and tablets, saying that writing apps for PCs, tablets, and smartphones is a “nightmare.” A lot of developers, though, turned out to be interested in making apps for Windows, especially since the Windows Store isn’t as clogged up as the iTunes App Store or Google Play store. It’ll only be a matter of time before we find out if Microsoft’s hard work is paying off.

[via Technology Review]


Microsoft enticing iOS developers to build apps for Windows is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google I/O 2013 set for May 15-17 with ticket sales coming up early

After hosting a rather late Google I/O conference than usual towards the end of June earlier this year, Google is moving back to their usual May timeline for Google I/O 2013. May 15-17, 2013 will be the dates for the upcoming developers conference, with registration starting sometime earlier in the year.

Google confirmed the dates on Twitter, and while the company hasn’t mentioned any other details on what’s to come at the conference, we’re guessing that Project Glass (a.k.a. Google Glasses) will make a big appearance on stage. We’ve seen it in action before at Google I/O 2012, but it’s possible that the company may announce public availability for the product, or at least a release date.

Google I/O 2012 was huge for Google. They announced a slew of new products and updates to their Android OS. They announced Android 4.1 Jelly Bean, the Nexus 7, Nexus Q, and Project Glass, as well as handed out feature-filled updates for Google+, Google Maps, and YouTube. Hopefully we’ll see the same kind of action come this May.

Sadly, Google doesn’t yet have a landing page up for the 2013 conference on their I/O website, but you can still relive the days of I/O 2012 thanks to a handful of videos that are posted up on the website. For now, we’ll just have to sit and wait for registration to open, and you can be sure that we’ll be there covering all of the new announcements.

[via Android Community]


Google I/O 2013 set for May 15-17 with ticket sales coming up early is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.