With More Than Enough Apps, Apple Pushes for Quality

Apple’s recent purge of sex-tinged iPhone apps and its lesser-known ban of “cookie-cutter” apps signifies the company’s new focus on quality in its App Store, rather than quantity.

Last month, Apple removed about 5,000 apps with “overtly sexual content” from its App Store. And this week Apple told Mobile Roadie, a company that provides templates for clients to build iPhone apps, that the App Store would no longer accept “cookie-cutter” apps — apps made with app-generating services that do little more than reproduce websites or pull RSS feeds from the internet.


“This is a hot issue as more focus is being placed on app platforms to ensure they’re providing a quality user experience and content,” said Michael Schneider, CEO of Mobile Roadie. He stressed that his company is not a maker of “cookie-cutter” apps because its templates are highly customizable.

“I’m not going to comment on specific competitors, but I believe as a result of the recent changes at Apple many of them will be out of business,” Schneider later wrote in a blog post. “The ones that are left are going to have to step it up, which is a good thing for the App Store, for our business, and for consumers.”

Since the App Store’s early days, Apple has boasted about the number of apps served through the store and highlighted its rapid growth. The App Store launched with 800 third-party apps in July 2008, and by November 2009 it had surpassed 100,000 apps. As of February, Apple’s App Store had accumulated about 150,000 apps.

That number has translated into a huge competitive advantage. In terms of quantity, the App Store has a commanding lead in the mobile space. Android is in a distant second with 19,300 apps. Windows Mobile’s store has 690 apps, Palm has 1,450, Nokia carries 6,120 and BlackBerry serves 4,760. Sure, you may not want to use the majority of the Apple store’s 150,000 apps, but the fact that customers have nearly eight times more selection than they do with Android phones and nearly 200 times more than with the Windows Marketplace is a convincing sales advantage for many.

In recent months, Apple has expedited its App Store approval policy to be much faster than it used to be. Several iPhone developers told Wired.com that the App Store has recently been approving their apps in as little as two days. Last year, an app approval could take between two weeks and two months.

Apple did not respond to Wired.com’s request for comment regarding major changes in the App Store. But Scott Schwarzhoff, vice president of marketing at Appcelerator, an app-building service, said it was likely that a larger staff and new automated tools are helping to speed up Apple’s approval process. As a result, that frees up bandwidth for Apple to institute bigger-picture changes to improve the quality of the App Store, he said.

“Now it’s a quality-versus-quantity issue,” Schwarzhoff said. “When they first started they wanted tons of apps, but now with 150,000 apps out there, there’s no need for Apple to have bigger numbers on its side as compared to quality applications.”

Without a doubt, those put out of business are chagrined by Apple’s capriciously changing App Store policy. For example, Fred Clarke, co-president of a small software company called On the Go Girls was making thousands of dollars each month before the policy shift. Now, with 50 of his company’s sexy apps banned from the store, his salad days are over.

“It’s very hard to go from making a good living to zero,” he said in an interview with The New York Times. “This goes farther than sexy content. For developers, how do you know you aren’t going to invest thousands into a business only to find out one day you’ve been cut off?”

However, all of the developers contacted by Wired.com said they were happy with the change. They said that thanks to Apple’s new (albeit unclear) quality standard, the App Store will be less cluttered with trashy apps, which benefits both developers and consumers.

Eric Kerr, co-founder of AppLoop, shut down his company 10 months ago for financial and personal reasons. AppLoop’s service, called App Generator, turned any online publication with an RSS feed into an app — something that might have fallen under Apple’s new ban of cookie-cutter apps. But Kerr sided with Apple on its decision to prohibit apps with extremely limited utility made with app generators.

“Apple doing this is really only accelerating the inevitable,” Kerr told Wired.com. “You have all these applications that don’t provide any additional value to users, and in the long run the market will determine they’re useless and people will not download them. Because of the application-discovery problem, that might take a while for that to actually happen, and during that time period you have a bunch of low-quality apps clogging the system.”

Obscure rules

Still, Apple has come under fire because of the lack of clarity regarding policy changes in the App Store. During Apple’s removal of apps containing overtly sexual content, many criticized the company for allowing sex-tinged apps from big companies such as Playboy and Sports Illustrated to remain in the store.

Apple’s vice president of marketing Phil Schiller said Apple had removed the sexy iPhone apps in response to complaints from parents and women. However, he said the apps from Playboy and Sports Illustrated would remain because they came from reputable companies.

“The difference is this is a well-known company with previously published material available broadly in a well-accepted format,” Schiller told NY Times.

But as Apple continues to push its new quality regime, a question arises: Where do you draw the line between raising quality standards and censorship? That’s already stirring some debate. Apple crossed the line with German tabloid Bild, whose iPhone app was pulled because of a feature containing sexual content, an act that the publication has called “a curtailing of press freedoms.”

“Today it is naked breasts, tomorrow it could be editorial content,” said Donata Hopfen, head of Bild’s digital media department, in an interview with German magazine Der Spiegel. She said Bild was urging the Federation of German Newspaper Publishers to take action “in the interest of freedom of the press.”

That battle, however, will be a tough one for Bild. Apple is not a government, and thus it is not governed by the First Amendment, said Peter Scheer, executive director of the First Amendment Coalition.

In other words, the company’s rules may be arbitrary and unfair, but Apple has the right to make decisions about what it carries in its App Store.

The fact that it lacks significant competition may be encouraging Apple act more high-handed than it would otherwise, Scheer noted.

“They’re trying to create this aura of respectability and selectivity,” Scheer said. “Apple’s trying to create this censored environment. It’s a little like China. What China does to the whole internet with pornographic content is what Steve Jobs is trying to do in his neighborhood for the iPhone.”

With a big lead in the numbers game Apple’s move toward emphasizing quality might just help it retain its dominance in the mobile market. However, Scheer said if Apple’s moves continue to be construed as acts of censorship, it could drive customers to more open alternatives such as Google’s Android platform.

“Eventually you embitter a lot of people who don’t understand why they’re being denied access to something they’d like to have on a device they have and they own,” he said.

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Photo: Jon Snyder/Wired.com


Indie Coder Proves Android Apps Can Make Money, Too

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While visiting Japan in September, 26-year-old Stanford graduate Eddie Kim picked up a book about coding Android apps because he thought it might be a fun hobby. Little did he know that six months later, his casual creation would earn him more money than any of his full-time jobs.

jtzxucsKim, a former Volkswagen engineer and co-founder of San Francisco-based startup Picwing, now earns $13,000 each month off an Android app called Car Locator (right), which helps users find their parked cars. Kim’s app, which he sells for $4 per download, took him only three weeks to code.

“I thought about making an app for the iPhone, but my thoughts were, it’s such a crowded space right now, and I thought Android would be a better opportunity to get involved in,” Kim told Wired.com.

“Plus, I learned that you need a Mac to do iPhone development, and at that point I lost all interest,” said Kim, a proud Windows user.

Kim’s success story is the first we’ve heard from an independent coder developing for the Android platform. While the iTunes App Store was still just months old, we saw a handful of reports about independent developers making copious amounts of money off their iPhone apps. For example, independent coder Steve Demeter said he made $250,000 in profit in just two months with his iPhone game Trism. Later, programmer Ethan Nicholas raked in $600,000 in a single month with hot sales of his game iShoot, and he immediately quit his job. Because of these success stories, many technology observers have deemed the mobile app opportunity a digital gold rush.

Google’s Android Market, which opened in October 2008, has been around almost as long as the iPhone’s App Store. But only in recent months, with the introduction of the Motorola Droid and Google’s Nexus One, has the Android platform been gaining serious momentum. In February, Google announced that 60,000 Android phones are shipped each day.

Still, stifling Android developers is the lack of a simple market for third-party apps. Google doesn’t own a prominent platform for distributing apps, as Apple does with iTunes. And some developers have shied away from the Android platform in fear of fragmentation — having to develop and support several versions of the same app for various different phones from several manufacturers. By comparison, the iPhone offers a relatively clear-cut audience of 75 million iPhone and iPod Touch customers, with smaller differences in features between the various models. (Though the advent of the iPad, with its larger screen, may complicate Apple’s market further.)

Citing Google’s weaknesses, Gameloft, a major game company, said in November 2009 that it was significantly cutting back its investment in Android.

“It is not as neatly done as on the iPhone,” said Alexandre de Rochefort, Gameloft’s finance director, during an investor conference. “Google has not been very good to entice customers to actually buy products. On Android, nobody is making significant revenue…. We are selling 400 times more games on iPhone than on Android.”

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Against that background, Kim’s success story is all the more impressive.

So what exactly did Kim do to rake in some serious dough? First, he employed a “freemium” strategy, offering a free version of Car Locator for users to try out, in addition to the paid version of the app, for which he charged $2 at first. Kim’s sales started out small, netting an average of about $80 to $100 per day. Then, his app became featured in the Android Marketplace, at which point Car Locator began netting an average of $435 per day. Kim then gradually raised the price to $3, and then to $4, and surprisingly, sales grew even stronger. (Kim illustrated his progress in the chart below).

What’s more, Kim doesn’t find developing for Android particularly difficult. He said the concerns about fragmentation are overplayed: There are currently four different versions of Android, and it’s not hard to account for a few variations of the same app.

“It’s not a huge pain in the butt for developers right now,” Kim said.

At this rate, Kim is set to earn a six-figure yearly income. But he said he doesn’t plan to quit his job or start churning out Android apps. After all, luck was a big factor in helping Kim’s app succeed, just like it was for Demeter and Nicholas. (In an interview with Newsweek, Demeter says he only really struck it rich after investing his App Store earnings in the stock market. Nicholas hasn’t come out with a big hit like iShoot ever since, and he told Newsweek he’s “very worried about being a one-hit wonder.”)

For now, Kim hopes to ride on Car Locator’s success for as long as he can.

“Just from last month’s sales, it’s making more money than when I was employed as an engineer at Volkswagen, though I’m not sure how long it will last,” Kim said.

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Photos: Jon Snyder/Wired.com


Older Windows Phones Can’t Be Upgraded to 7 Series

Even the newest and fastest Windows phones won’t be upgradable to Microsoft’s next-generation mobile operating system, Windows Phone 7 Series, when it lands later this year.

Natasha Kwan, general manager for Microsoft’s Mobile Communications Business in the Asia-Pacific region, told APC Mag that current phones running Windows Mobile 6.5 OS will receive incremental upgrades, but they can’t be upgraded to Windows Phone 7 Series because they don’t meet the hardware criteria that Microsoft has mandated for phones running the new OS.

That will inevitably lead to some buyers’ remorse for current Windows Mobile users, such as those who just bought the brand new HTC HD2. The HD2 meets most of the hardware criteria that Microsoft is mandating for Windows 7 Series phones: It includes a 1-GHz Qualcomm processor, a high-res capacitive touch display, a 5-megapixel camera and a 3.5-mm headphone jack. However, the phone is being ruled out because it has five buttons rather than the three buttons mandated for all Windows Phone 7 Series devices.

Microsoft last month introduced Windows Phone 7 Series at Mobile World Congress in Barcelona, Spain. To address the issue of fragmentation — a complex hardware ecosystem that requires developers to code several versions of one app to sell on one platform for different types of phones — Microsoft is working more closely with manufacturing partners in the design process of their hardware. Microsoft has been vague about exactly what the required specifications would be for Windows 7 Series phones.

Later, Microsoft Australia developer evangelist said in a podcast that Microsoft has drawn up three “chassis” for standard specifications that three different types of Windows Phone 7 Series will have to meet. ZDNet’s Mary Jo Foley explained that Chassi 1 will be for “big touchscreen phones,” Chassi 2 will be for handsets with sliding keyboards and Chassis 3 will be for candybar-style phones.

Long story short, the bad news is current Windows Mobile users won’t be able to upgrade to Windows Phone 7 Series. The good news is it appears Windows phone developers will be able to code apps for three different types of phones — as opposed to making apps for all sorts of different handsets from various manufacturers, like they had to do with Windows Mobile 6.5. Ideally, the new implementation of three standard chassis should spell out to easier development, and thus more Windows Phone 7 Series apps for users.

Microsoft will be disclosing full details on development tools for Windows Phone 7 Series at its MIX developer conference this month.

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Image courtesy of Microsoft


Apple Explains Semi-Ban of Sex Apps


Apple last week began banning iPhone apps containing “overtly sexual content.” But on Monday the company said it intends to leave apps from major publishers, such as Playboy and Sports Illustrated, untouched.

In an interview with The New York Times, Apple’s vice president of marketing Phil Schiller explained the company was responding to complaints from concerned parents and female customers.

“It came to the point where we were getting customer complaints from women who found the content getting too degrading and objectionable, as well as parents who were upset with what their kids were able to see,” Schiller told NY Times’ Jenna Wortham.

Though the move is sure to mitigate complaints, and even please some developers turned off by raunchy content cluttering the App Store, it’s questionable why the Playboy and Sports Illustrated apps, which contain images of partially nude women, wouldn’t offend the same customers. Schiller explained that the Playboy and Sports Illustrated apps came from more reputable companies.

“The difference is this is a well-known company with previously published material available broadly in a well-accepted format,” Schiller said.

The retroactive kind-of-sort-of ban of sex-tinged apps is certainly leaving some developers sore. Wortham interviewed Fred Clarke, co-president of a small software company called On the Go Girls, who lost 50 apps as a result of the ban. Clarke had been making thousands of dollars off the App Store, but no longer.

“It’s very hard to go from making a good living to zero,” he said. “This goes farther than sexy content. For developers, how do you know you aren’t going to invest thousands into a business only to find out one day you’ve been cut off?”

Apple from day one has said porn was not allowed in the App Store, so developers instead coded apps that contained only partial nudity. (Some were able to sneak full nudity into their apps, but not for long before Apple slammed the ban hammer.) Apple last year implemented a Parental Controls feature to prevent children from downloading content that Apple deemed “17+.” However, the feature still allows the App Store to display search results for 17+ content even if an iPhone has been configured to prohibit downloading such apps. Clearly, the Parental Controls tool has not been effective in addressing parents’ concerns.

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Microsoft’s Challenge With Windows Phone 7 Is Wooing Developers

Developers, developers, developers, developers, developers, developers. Recruiting a ton of them to create a rich app experience for Windows Phone 7 Series is going to be Microsoft’s toughest challenge if it wants to get its groove back in the mobile space.

Demonstrated last week, Microsoft’s new mobile operating system Windows Phone 7 Series looks elegant and immaculate compared to its predecessors. The OS blends together Xbox Live gaming, Zune multimedia, personal media (photos and videos), social media utilities, productivity tools and third-party apps, which are organized into categories called “Hubs.”


Even so, a neatly packed user interface doesn’t fully address the fundamental weakness of the previous Windows Mobile OS: a fragmented platform that made coding and selling apps for Windows Mobile a challenge for smaller developers.

In other words, Microsoft has long lacked the sort of widespread, enthusiastic support from independent developers — not just enterprise coders within large organizations — that made the iPhone and its App Store a blockbuster innovation.

“They’ve been doing such a miserable job for a while now,” said Peter Hoddie, CEO of Kinoma, which creates software that makes Windows Mobile easier for users to navigate. “I would be thrilled if they could turn it all around and tell a story that makes sense, but they have a long way to go.”

To help address fragmentation, Microsoft said on Feb. 15 that it would be more involved in the hardware design process of its partners’ phones running Windows Phone 7 Series. Each Windows Phone 7 Series handset, for example, will include a built-in FM radio tuner and a physical button to access Bing search.

But the question remains whether Microsoft can make Windows Phone 7 Series a compelling platform, giving developers the tools and audience they need.

Microsoft was mum on details about its third-party app development platform at the Mobile World Congress last week in Barcelona, Spain, but developers have already leaked some of the company’s plans regarding its third-party development tools, which include Silverlight, Microsoft’s cross-platform web application framework, as well as a limited set of native application programming interfaces and managed APIs. (For a more detailed explanation translating nerd speak to normal human talk, see Mary Jo Foley’s article on ZDNet.)

Mobile developers polled by Wired.com had mixed reactions (to say the least) about Windows Phone 7 Series’ development tools, based on the leaked documents.

Kai Yu, CEO of BeeJive, was pessimistic. He said his independent company, which makes apps for the iPhone and BlackBerry, wrote off Windows Mobile years ago because of “incomplete, half-assed” developer tools and a lack of support from Microsoft, and he doesn’t see those problems changing with a new operating system.

“I think it’s just royally fucked,” Yu said of Microsoft’s phone platform. “That place is so big: The tools, the people, it’s all so fragmented…. What’s the advantage of having these hubs and cool-looking UI? In the end, I don’t know if that gives you anything.”

On the opposite side, Jim Scheinman, COO of Pageonce, which makes productivity apps for BlackBerry, iPhone, Windows Mobile and Android, said his company was excited about Microsoft’s reboot of its phone platform.

“My speculation is that Microsoft has some incredible platforms they can tie all together with the new mobile platform,” Scheinman said. “If one developer can write across all the other platforms, that would be easier for us and all the developers…. If you want to attract hundreds of thousands of developers, it would behoove Microsoft to try to make that happen. That would be a very, very exciting opportunity for all of us.”

But Hoddie wasn’t enthused, either. Regarding the new Windows Phone 7 Series OS, Hoddie said adding Silverlight into the mix wouldn’t help much. He explained that similar to Adobe’s Flash, Silverlight was a technology made for desktops, and it’s bound to cause performance issues when transplanted into mobile devices.

“Silverlight, geez,” he said. “Just when you thought it was safe to go back into the water.”

Hoddie echoed some of Yu’s concerns, complaining about how “horribly” Microsoft treated its mobile developers. For example, Hoddie recounted an incident when one of his apps had a problem with text input on a specific phone running Windows Mobile. When he finally got in touch with Microsoft’s support team, Microsoft said it was only responsible if the text-input problem appeared in the Windows Mobile emulator software — and if it didn’t, Hoddie would have to contact the Japanese manufacturer directly to address the problem.

Poor developer support? That’s strange, because Microsoft understands more than any company how important developers are. (Steve Ballmer made that loud and clear in the video above.) The Windows PC operating system, after all, won the desktop OS war early largely with the help of software developers that made programs only for Windows.

But perhaps the problem for Microsoft is that the definition of “developer” has changed in recent years. Apple’s App Store popularized a business platform that made developing software a viable and even sometimes highly lucrative career choice for small, independent coders working in their bedrooms, whose quirky apps have made the iPhone one of the most innovative inventions yet.

By contrast, mobile developers working on Microsoft’s Windows Mobile platform have largely been laboring in the bowels of large corporations, creating mobile front ends for enterprise applications like SAP.

Can Microsoft attract the small developers as well, to create another app boom?

Independent developer Dave Castelnuovo, whose iPhone game Pocket God is one of the App Store’s all-time top sellers, said he and his peers had no plans to develop for Windows Phone 7 Series. He explained that fragmentation — a complex hardware ecosystem that requires developers to code several versions of one app to sell on one platform for different types of phones — will always be a major problem with Windows phones.

“Fragmentation ends up making development more expensive,” Castelnuovo said. “Microsoft is trying to solve some of that by being a little more hands-on…. They all have multitouch and the same three buttons, but the problem is I don’t know what kind of other options there are. Is there a camera option? What is the minimum CPU speed or amount of RAM? If you’re an independent developer, you’ll have to code to the lowest-possible common denominator in order to get to the biggest-possible market.”

There are still plenty of questions in the air surrounding Windows Phone 7 Series and its overall mobile strategy. Microsoft declined to comment on the purported leaks about Windows Phone 7 Series’ development tools. The company plans to preview its development tools at its MIX developers conference next month. Until then, developers will just have to wait and see.

Photo: Charlie Sorrel/Wired.com

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Windows Phone 7 development policies and guidelines leaked?

We expect to learn a lot more about Microsoft’s plan to entice developers to Windows Phone 7 at the MIX 2010 developers conference. Until then (March 15-17), aspiring WP7 devs have to rely upon rumor and innuendo to feed their curiosity. So here you go: three purportedly official Microsoft docs from January that provide a glimpse into Microsoft’s Windows Phone OS 7.0 Application Platform. First up, the docs claim that WPOS 7.0 is built around Silverlight, XNA (like the Zune HD), and the .NET Compact Framework — a mostly clean break from WinMo’s past as far as developers are concerned. Native apps are restricted to OEMs and mobile operators in order to extend the experience and functionality specific to a phone or network. Even then, they’ll be limited to a set of managed APIs that Microsoft will audit during the app submission and provisioning process. Sound familiar?

As you’d expect, the OS supports preemptive multitasking — not that Microsoft will necessarily allow its devs (OEMs, mobile operators, and independent software vendors) to send their apps to the background. The primary development tools include Microsoft’s Visual Studio 2010 and Express Blend used in combination with a Windows Phone emulator. Check the docs in the gallery for the full read and be sure to hit up XDA-Developers if you want to commiserate with your like-minded peers.

Windows Phone 7 development policies and guidelines leaked? originally appeared on Engadget on Thu, 18 Feb 2010 05:56:00 EST. Please see our terms for use of feeds.

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Carriers, Manufacturers Buddy Up for a Wholesale App Store

Cellphone carriers worldwide are apparently sick of Apple’s iPhone App Store hogging all the attention and loot in the mobile software market. Two dozen of them are teaming up to open a cross-platform app store.

Carriers on board include Verizon, AT&T, Sprint, China Unicom, China Mobile, Softbank and Vodafone, among several others. The group has also partnered with three manufacturers — Samsung, LG, and Sony Ericsson — to support the initiative.

Announced at Mobile World Congress 2010 in Barcelona, Spain, the alliance’s goal is to create a “Wholesale Applications Community,” offering an open ecosystem that will enable developers to create one app for one store that’s accessible on a broad range of phones. Combined, the carriers serve 3 billion customers to date, which could be the potential audience for the wholesale app store.

The move, then, would free developers and consumers from vertical business models like Apple’s App Store. The App Store is exclusive for iPhone customers. Develop an app for the iPhone OS and it only works on iPhone OS devices (iPhone, iPod Touch and the upcoming iPad). Likewise, if you buy iPhone apps, you lose those apps if you switch to a non-Apple phone.

“The GSMA is fully supportive the Wholesale Applications Community, which will build a new, open ecosystem to spur the creation of applications that can be used regardless of device, operating system or operator,” said Rob Conway, CEO and Member of the GSMA board. “This is tremendously exciting news for our industry and will serve to catalyse the development of a range of innovative cross-device, cross-operator applications.”

As promising and beneficial as a wholesale app store sounds, it would be naive to expect it to arrive anytime soon. Cross-platform mobile operating systems, like Windows Mobile, already suffer from the issue of fragmentation: You can’t develop a single app for every Windows Mobile phone, because they vary in features such as screen size, buttons and more. The Wholesale Applications Community’s goal is to create an app store working on an even broader range of devices, and fragmentation will be an even more severe challenge to overcome.

The Wholesale Application Community also appears to be ignoring the fact that vertical integration was a key strategy that drove the App Store’s success. iPhone developers code apps that work only on iPhone OS devices, and thus they’re able to hone the quality and optimize the performance of their apps. In turn, because developers only have to code one type of app that reaches out to a large audience of iPhone OS users (about 75 million to date), many of them believe they have a better chance to make money this way. Vertical integration appears to be succeeding so far: The App Store has served 3 billion downloads and claimed 99.4 percent of the mobile-software market.

The Wholesale Application Community is aware that it would take a long time to achieve its goal.

“Ultimately, we will collectively work with the [World Wide Web Consortium] for a common standard based on our converged solution to truly ensure developers can create applications that port across mobile device platforms, and in the future between fixed and mobile devices,” the Wholesale Application Community said in a press release.

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Twenty-four telecom operators unite to form Wholesale Applications Community

Big doings over in Barcelona today. Twenty-four telecom operators, with the support of the GSMA and three major hardware manufacturers, have formally announced they will come together to form the Wholesale Applications Community. Essentially, the goal of the alliance will be to create a viable, cohesive and open industry platform for mobile app developers. Members of the Community will include AT&T, China Mobile, China Unicom, Deutsche Telekom, NTT DoCoMo, Orange, TeliaSonera, Sprint, Verizon Wireless, and Vodafone among others, and they’ll be supported in their endeavors by LG, Samsung and Sony Ericsson. The total customers of the group is about 3 billion, giving WAC (our name) some considerable — albeit theoretical for the moment — power. The group plans to work on coming up with a standard for working across platforms over the next twelve months. WAC’s website just went live a bit ago — there’s a link to it below — and the full press release is after the break.

Continue reading Twenty-four telecom operators unite to form Wholesale Applications Community

Twenty-four telecom operators unite to form Wholesale Applications Community originally appeared on Engadget on Mon, 15 Feb 2010 05:06:00 EST. Please see our terms for use of feeds.

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iPhone App Devs Not Allowed to Use Geolocation Just for Ads

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Apple has posted a news bulletin for iPhone developers, informing them they may not use the phone’s geolocation features primarily for delivering targeted ads.

What that means is if you’re playing a game that doesn’t use geolocation for gameplay, and all it’s doing is tracking your location to serve location-based ads, it’ll get rejected. (Many media outlets have reported that Apple has banned location-based ads altogether, which is not the case.)

Apple’s news bulletin reads:

The Core Location framework allows you to build applications which know where your users are and can deliver information based on their location, such as local weather, nearby restaurants, ATMs, and other location-based information.

If you build your application with features based on a user’s location, make sure these features provide beneficial information. If your app uses location-based information primarily to enable mobile advertisers to deliver targeted ads based on a user’s location, your app will be returned to you by the App Store Review Team for modification before it can be posted to the App Store.

Many apps currently serve location-based ads through AdMob, an advertising firm recently acquired by Google. Apple’s new rule implies apps using AdMob ads will get rejected if geolocation is not part of the software’s functionality.

In a statement provided to Wired.com, an Apple spokeswoman said the move was for the benefit of the consumer.

“The Core Location framework allows developers to deliver information to customers based on their location,” an Apple spokeswoman said. “This should be done with the customer’s permission and for a purpose that is directly beneficial to the customer.”

Many, however, have been quick to conclude that the regulation is a move for Quattro Wireless, a mobile advertising company Apple purchased in January, to gain a leg up in mobile advertising against Google’s recently acquired mobile ad firm AdMob. It’s conceivable that Apple could indeed be improving the mobile ad experience for customers, the Core Location regulation could also be an effort to deter developers from serving ads with AdMob.

My friend Matt Buchanan of Gizmodo argues, “It’s not to protect you.”

“It’s not too much of a stretch to see Apple’s ad platform in the future being the best way to deliver ads in apps, which might offer perks like, say, location-based targeted advertising, or more dynamic ads than you can do now on an iPhone,” Buchanan writes. “It’s also not crazy to think Apple’s way is going to be the only way to get some of those features, like location-based ads.”

Updated 12:30 p.m. PDT with a statement from Apple.

Photo: Fr3d.org/Flickr


Apple Change Quietly Makes iPhone, iPad Into Web Phones

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Apple updated the iPhone software development kit on Wednesday to allow internet telephony apps to work on the 3G network. The little-noticed move effectively unlocks the ability for the iPhone — and the upcoming iPad — to be used as web phones.

ICall, a voice-over-Internet Protocol (VOIP) calling company, said the latest revisions in Apple’s iPhone developer agreement and software development kit enable the iPhone to make phone calls over 3G data networks. ICall promptly released an update to its app today, adding the 3G support.

Because the iPad includes a microphone and will run iPhone apps, that means the tablet will gain internet telephony, too.

The FCC on Thursday issued a statement applauding Apple’s policy change.

“I commend Apple’s decision to open its platform to 3G calling, an action that will create new opportunities for entrepreneurs and provide more choices for consumers,” said FCC Chairman Julius Genachowski.

Previously, Apple’s policy had prohibited VOIP functionality on 3G networks — Skype, for example, was crippled so that its voice calling capabilities would only work over a Wi-Fi connection. The only way to use VOIP iPhone apps over 3G was by hacking (i.e., jailbreaking) the device.

Apple and AT&T had a secret agreement to ban apps that would let iPhone users make phone calls using the 3G data connection to prevent cutting into AT&T’s profits. That agreement was revealed in summer of 2009 when the FCC asked Apple and AT&T to explain why Google’s Voice app was rejected from the iPhone store.

After the FCC announced it was planning to extend internet openness rules to mobile networks, AT&T in October 2009 announced it would extend VOIP to 3G networks for the iPhone.

It appears that AT&T’s policy change is only now coming into effect, beginning with iCall and a few other VOIP apps that can now work with 3G.

At the same time, however, Apple has put in a roadblock to true 3G openness, because most phones’ SIM cards won’t fit in the iPad’s unusual micro SIM slot.

“I applaud Apple’s decision to allow iCall to extend its functionality beyond Wi-Fi and onto the 3G networks,” iCall said in a press statement. “This heralds a new era for VOIP applications on mobile platforms, especially for iCall and our free calling model. I hope that now more developers will begin using our VOIP as a platform to integrate VOIP into their applications.”

Though VOIP services offer cheaper calling plans to consumers, Tero Kuittinen, an MKM Partners telecom analyst, said the impact of VOIP on the telecom market won’t be immediate. He noted current VOIP technologies suffer from poor voice quality compared to traditional cellular calls, and with the current state of network congestion, it’s not going to get much better anytime soon.

“There’s a handful of kids who have always wanted to just make their voice calls on VOIP, but regular consumers have not been very excited about it,” Kuittinen said. “With voice over IP over 3G, the quality isn’t going to be there for quite some time.”

He added that VOIP will probably be much more popular when telecom companies roll out their faster fourth-generation networks, dubbed Long Term Evolution.

The move won’t necessarily change things for the famously rejected Google Voice app for the iPhone. Google Voice lets users channel all their calls through a single Google Voice number, which offers cheap international calls, free long-distance calls, free text messaging and voicemail transcription.

Google Voice is not a VOIP service. The calls are placed on a cell connection and use the minutes on a mobile phone. Circumventing Apple’s blockade, Google recently released a web-based version of Google Voice, which can be accessed through the iPhone browser. But that web-based version of Google Voice still depends on the iPhone’s telephone app to actually place the calls.

Google did not have an announcement regarding Google Voice in light of Apple’s new policy.

“We haven’t heard any updates regarding our native app for the iPhone,” a Google spokeswoman said.

Many have speculated that Apple would not allow Google Voice in its App Store to protect its partner AT&T’s profits. When asked why Google Voice was rejected, AT&T said it had no part in the decision, and Apple said it had not rejected the app and was still examining it.

Apple has been considering the Google Voice app since at least July 2009.

Photo: Jon Snyder/Wired.com

See Also:

iCall Download Link [iTunes]