Nikkei: Nintendo to launch unified console and handheld division by February 16th (update: confirmed)

Nikkei Nintendo to roll handheld and console development into one division

Nintendo plans to merge its handheld and console gaming units into one division to create next generation hardware “that will turn heads,” according to Nikkei. It’s reporting that the gaming outfit is feeling the heat from tablet and smartphone gaming (and likely upstart outfits like Ouya, too) so is looking to speed up the development cycle and increase product interoperability. That’s why it’s allegedly bringing the brain power from all its divisions together to inaugurate the unified division by February 16th of this year — transferring in 130 console and 150 handheld engineers, to start. Nikkei said it’ll house the new team in a $340 million facility next to its Kyoto HQ that’ll be completed by the end of the year, seeing it as “a hotbed of new ideas.” All this comes on the heels of tepid launches of the Wii U console and Nintendo 3DS gamepad — making a shakeup none too shocking, if true.

Update: We contacted Nintendo, who confirmed by email that the report is, indeed, accurate.

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Via: IGN

Source: Nikkei (subscription)

OUYA Ships 1,200 Development Consoles, Shows Off Its Pre-Release Android Gaming Hardware On Video

ouya

OUYA, the Android-based affordable gaming console that inspired a wide range of reaction from tech watchers and gamers alike when it debuted on Kickstarter back in July 2012, today reached an important milestone: shipping product. Admittedly, it’s just the developer-specific consoles for now, but 1,200 units are now winging their way to actual people, and the company put the pre-release gaming console on video to prove it.

This OUYA unboxing video gives us a glimpse at what the thing looks like in the flesh – albeit in a transparent plastic casing for both controller and console that doesn’t reflect its anticipated shipping fit and finish. The design isn’t quite final either, as founder Jules Uhrman explains on the video alongside an Ouya designer that the d-pad will change, as will shoulder pad positioning and a number of other internal controller components. Also newly shown off in the video are a micro USB port on the console itself, and an internal fan in the device to keep it cool during intense gaming sessions.

The console looks an awful lot like early renders we’ve seen (minus the limited-edition transparent plastic finish) and Uhrman even goes so far as to actually plug in the console and power it up on video, although we don’t see anything beyond a boot screen as the device loads up with the “OUYA” branding. At the very least though, we know it turns on, and that it’s shipping in some capacity, which in itself might be enough to quiet those who were skeptical about OUYA’s ability to deliver any kind of working device at all.

Shipping development consoles today also means that OUYA has indeed kept its initial hardware ship date promise – a rarity among any Kickstarter projects, and impressive given the popularity of this one in particular and the amount of scrutiny it received. On-time delivery of these units bodes well for OUYA’s anticipated March 2013 shipping date for consumer units. But there’s still plenty of work to be done on software, and refinements are needed on the hardware side, too, so nothing’s set in stone at this point. Still, it’s great to see OUYA even reach this point, and here’s hoping they make that March launch.

Firefox 64-bit development for Windows gets ‘turned off’ by Mozilla

Firefox 64bit development for Windows gets 'turned off' by Mozilla

Looking to browse with the full weight of your 64-bit hardware? Well, if you’re a Firefox and Windows user, you’re going to have to look elsewhere, as Mozilla has announced it’s closing the development of Firefox for the bigger computer architecture. Mozilla manager, Benjamin Smedberg outlined several reasons for the decision, including limited access to 64-bit plugins, a higher propensity for the browser to hang when using available plug-ins and difficulty distinguishing between 32- and 64-bit versions when dealing with stability complaints. After posting the announcement at Bugzilla, it riled plenty of nightly testers, with one Mozilla dev suggesting that around half of them were currently using the now defunct 64-bit version — presumably due to the fact that an official release never made it out of the gates. What are the options then, if you need your browsing 64-bit? You could return to Internet Explorer or give Opera a try — both offer a higher bit version, or make a switch to either OS X or Linux, both of which have fully-fleshed versions of the 64-bit web browser. Check out some of the (surprisingly vigorous) debate at the source below.

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Via: TNW

Source: Bugzilla (Mozilla)

Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more

Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more

The Unity game engine and development platform has reached the 4.0 milestone and is now available for purchase with a slew of new features onboard. Headlining the update are DirectX 11 support, new animation tools and an add-on for publishing games to Flash. In addition, Tux is getting some love with a preview of a deployment option for publishing games to Desktop Linux. Sure, a landmark release might seem like a good time for Unity Technologies to cool its heels and slow down development, but a respite isn’t on the roadmap. According to the firm’s CEO, David Helgason, Unity 4 will see a faster paced schedule and more frequent releases than the platform previously had. Developers can snag a free version of the software or shell out at least $1,500 for a professional license. For more details on additions and improvements to the engine, hit the jump for the press release or tap the second source link below for the complete rundown.

Continue reading Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more

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Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more originally appeared on Engadget on Thu, 15 Nov 2012 02:42:00 EDT. Please see our terms for use of feeds.

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Steve Balmer rally developers around Windows 8 at BUILD

This week, Microsoft is holding its BUILD developer conference. Steve Balmer (Microsoft’s CEO) went on stage to demonstrate himself what Windows 8 and Windows Phone 8 were about. He did a really good job rallying the Windows 8 developers (arguably a crowd already converted here) and the crowd went away energized and enthusiastic. The top devices were shown, including the Microsoft Surface RT which had the biggest round of applause (read our full review of the Surface RT Tablet).

Microsoft’s Steven Guggenheimer went on stage to talk about the development side of things, including monetization strategies which include in-app sales and third party payment systems. Of course there were a fair number of app demonstration, including Skype and ESPN, which has put a lot of efforts into building a Windows 8 app. (more…)

By Ubergizmo. Related articles: Microsoft announces BUILD 2012, 4 million Windows 8 upgrades in less than a week,

Jolicloud Open Platform arrives, lets developers put most any cloud service into one hub

Jolicloud Open Platform arrives, lets developers put any cloud service in one hub

Jolicloud has portrayed itself as a sort of one-stop shop for cloud services and web apps, where a single sign-in keeps us on top of everything. It’s mostly been limited to big-league content as a result, but that’s changing with the new Jolicloud Open Platform. Developers now just have to build JavaScript-based Node.js components that hook their own apps, media and storage into the same central Jolicloud repository we’d use to manage Instagram and Tumblr. More details and full documentation are forthcoming, although the “open” in Open Platform leads us to think there won’t be many technical (or financial) barriers to entry.

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Jolicloud Open Platform arrives, lets developers put most any cloud service into one hub originally appeared on Engadget on Thu, 18 Oct 2012 14:26:00 EDT. Please see our terms for use of feeds.

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Google revamps Developer Console for Google Play, eases tracking Android app ratings over time

Google revamps its Developer Console for Google Play, eases tracking Android apps over time

Android developers need as much tender loving care for their interfaces as the users, don’t they? Google thinks so, as it just reworked Google Play’s Developer Console to offer a more direct, faster loading design. Along with scaling elegantly to let app writers see and manage many releases at a glance, the makeover gives developers a much more refined historical breakdown of app ratings. Creators can filter the star count through Android versions, carriers, countries, language, updates and even specific devices — if you’re convinced adding Kyocera Echo support was the ticket to improved ratings, you might have a chance to prove it. For anyone who isn’t that determined to keep everyone happy, there’s still a simplified publishing process and automatic translations for app descriptions in the store. Developers comfortable with a few limits on APK bundles can try the new console in a rough but mostly ready state ahead of its wider launch in the near future.

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Google revamps Developer Console for Google Play, eases tracking Android app ratings over time originally appeared on Engadget on Tue, 16 Oct 2012 04:31:00 EDT. Please see our terms for use of feeds.

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Evolving Bigger Brains May Have Made Us Prone to Cancer [Science]

If it’s not one thing, it’s another: a new hypothesis floating around the scientific community suggests that evolving bigger brains and superior intellect may have led to a dramatically elevated risk of cancer in humans. Thanks, brain. More »

TiVo opens up Developer Channel, lets third parties create apps for your DVR

TiVo opens up Developer Channel, lets third parties create apps for your DVR

Other than what feels like a very slow pace of updates, one of our gripes with TiVo’s Premiere DVR platform has been a relative lack of new apps being released. Hopefully that could change soon, now that the company has opened up its Developer Channel to allow interested parties access to its SDK and tools to build their own apps. Although as our friend Dave Zatz points out, it doesn’t guarantee apps will be released even if certified, anyone ready to get down with TiVo’s Adobe-based environment should take a peek around. The notes do reveal some interesting details like the fact that only one app can run at a time so when an app is launched the TiVo UI is suspended, and that apps are restricted to 720p resolution only, 32MB of system memory, 20MB graphics memory and 1MB hard drive space quota. We don’t know yet what can be constructed with those tools, but go ahead — surprise us.

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TiVo opens up Developer Channel, lets third parties create apps for your DVR originally appeared on Engadget on Sun, 14 Oct 2012 01:14:00 EDT. Please see our terms for use of feeds.

Permalink Sam Biller (Twitter)  |  sourceTiVo Developer Center  | Email this | Comments

RIM opens BlackBerry 10 app submissions

BlackBerry 10 Dev Alpha B hands-on

Any BlackBerry 10 developers sufficiently entranced by their Dev Alpha units can now make good on the work they’ve accomplished so far. As promised, RIM is accepting app submissions for the platform ahead of its launch early next year. Fast-acting teams who jump in today should see their titles at the front of the queue when BlackBerry App World starts supporting the modern platform. They’ll have to focus on full-touch hardware rather than mixed QWERTY and touch devices, however. There’s no guarantee that RIM will see a flood of apps after opening its doors, but the company reminds us that there’s incentives to move quickly — 10,000 incentives, in fact.

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RIM opens BlackBerry 10 app submissions originally appeared on Engadget on Wed, 10 Oct 2012 13:38:00 EDT. Please see our terms for use of feeds.

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