Teen dies after 40 hours of Diablo 3

Diablo 3 If you thought your 8-hour long gaming sessions were insane, think again. It has been reported that an 18-year old boy died after playing Diablo 3 for almost two days. Only identified by his surname, Chuang, he checked into a private room at an internet cafe in Tainan, Taiwan and spent the next 40 hours playing Blizzard’s latest action-RPG. For some reason he decided to skip all his meals (no mention about his toilet breaks), and that combined with his fatigue was probably what killed him.
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By Ubergizmo. Related articles: Blizzard reportedly fined $7,000 in South Korea over Diablo 3 complaints, Blizzard not granting item reinstatement over failed Diablo 3 RMAH transaction,

Diablo III player dies after 40 hour session

Sad news coming out of Taiwan today, as a teenager has died after playing Diablo III for 40 hours straight without any food. 18-year-old Chuang booked a private room at an internet cafe on Friday, July 13 and played Diablo III all the way through until Sunday, July 15, when he was discovered slumped over his desk by an internet cafe employee. Initially, Chuang appeared to be fine – only tired – but after getting up and walking a few steps, he collapsed and was rushed to the hospital, where he later passed away.


Hours-long gaming marathons are nothing new to players (we’re all guilty of them after all), but lately we’ve been hearing more and more about these extremely long gaming sessions that end with the player dying. The actual cause of death isn’t known, but authorities are guessing that remaining in a sitting position for so many hours straight might have caused some cardiovascular problems. It’s also possible that Chuang suffered from some unknown medical condition, which could have been aggravated by his 40 hour long gaming binge. The truth is, we won’t know what killed Chuang until the autopsy – which is underway now – has been completed.

Diablo III developer Blizzard issued a statement earlier today, sending out its thoughts to Chuang’s family and urging players to exercise moderation while enjoying their favorite games. “While we recognise that it’s ultimately up to each individual or their parent or guardian to determine playing habits,” Blizzard says, “we feel that moderation is clearly important, and that a person’s day-to-day life should take precedence over any form of entertainment.”

[via The Australian]


Diablo III player dies after 40 hour session is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Blizzard reportedly fined $7,000 in South Korea over Diablo 3 complaints

A while back we reported that Blizzard’s Korean offices were raided by the South Korean Fair Trade Commission over the complaints they receive from Diablo 3 players. Well it looks like they have since been slapped with a fine, which according to reports amounts to ₩8 million which approximates to about $7,000. Rather insignificant compared to the amount of inconveniences and frustration that players faced despite paying full price for the game.

In case you were not aware, Diablo 3 has faced plenty of errors during its launch. This includes error messages when attempting to log into the game, game crashes, bugs, etc, all of which hindered gameplay and ruined the experience for many. The game has since somewhat stabilized although Blizzard now faces complaints from users regarding its Real Money Auction House. What do you guys think? Was the $7,000 fine a fair amount?

By Ubergizmo. Related articles: Blizzard not granting item reinstatement over failed Diablo 3 RMAH transaction, Diablo 3 patch 1.0.3b is now live,

Blizzard not granting item reinstatement over failed Diablo 3 RMAH transaction

One of the rather unique aspects of Blizzard’s action RPG, Diablo 3, is that it comes with a Real Money Auction House. In case you don’t play the game, it’s basically an auction house where players can buy/sell items to other players for real money. Unfortunately not everything in this world is perfect, and Diablo 3’s RMAH is one of them. One particular player by the name of Lowkeylai, sold an item on the RMAH for $186, or so he thought until he realized that the transaction did not actually go through.

Unfortunately not only did he not receive his money, but the item he was selling had disappeared as well. If you thought that this was a simple case of restoring a lost item, it does not appear to be the case. He contacted Blizzard and instead of having his item restored, he was told that the item could not be reinstated and was instead given an apology for the inconvenience caused. He has reportedly decided to report this case to the FBI and the Better Business Bureau, making him one out of many players who have already done so. So Diablo 3 players, has your RMAH experience been satisfactory so far? If you’d like to read the blow-by-blow account, head on over to the Blizzard forums for the details!

By Ubergizmo. Related articles: Diablo 3 patch 1.0.3b is now live, Blizzard address Diablo 3 digital purchase concerns,

Diablo 3 patch 1.0.3b is now live

It has been some weeks now that you have hacked your way through numerous dungeons, killing monster after monster as well as countering all that Hell can throw at you – even taking down the effeminate (but no less dangerous) form of Diablo countless times, all in the name of leveling up your character while searching for loot that can actually earn you real, cold hard cash over at the Real Money Auction House. However, there are always tweaks that can be made in the game to make it more balanced, and the good people over at Blizzard have just unveiled Patch 1.0.3b for Diablo 3.

Diablo 3 patch 1.0.3b is now live in the Americas, and as always, the usual rules apply. Until the 1.0.3b patch is live in your home region, you will not be prompted to download it. Right now, those logging in from a European or Asian client will just have to sit down and wait it out until the patch is released in your region before you proceed with installation. As for folks in the Americas who has installed the 1.0.3b patch, you cannot log into Europe or Asia using Global Play until those regions are also patched.

By Ubergizmo. Related articles: Diablo 3 patch 1.0.3a out now, Blizzard address Diablo 3 digital purchase concerns,

Diablo III is the Worst Game Ever Made

I have played Diablo III for dozens of hours. I have beaten the normal difficulty level with one of my “Heroes,” and I have made solid progress with a variety of characters representing each class. I came to the new sequel already a fan. I played through and beat Diablo II perhaps a dozen times, at nearly every difficulty level with every type of character. But now I’m done. I’m moving on. It finally hit me: Diablo III is the worst game I’ve ever played, for hours and hours and hours.

There is a moment playing Diablo games when it hits you. Why am I still playing? It’s a tough question to wrestle with, since this is the same question that could ruin all video games for you. What’s the point? So, I started to think about my favorite games. Some games have a great story line. You can make different choices each time, and affect the outcome, subtly or drastically. Some games are interspersed with amazing set pieces so massive in scale that you cannot wait to reach them. Some games offer challenging puzzles, with multiple ways to solve them, so you can constantly replay to try each permutation.

Most of all, though, the best games are simply fun to play. Video games run with the idea that “half the fun is getting there.” In the best games, that’s almost all of the fun. There are very few games that I replay continually just to see the ending. The actual gameplay has to be very fun. In fact, the gameplay has to be just as fun when you lose as when you win. I have a maxim of gaming that you should never expect to complete a gaming task once. Even the most difficult feat in gaming will often be repeated. So, it must be fun. Losing has to be almost as enjoyable as winning.

Diablo is simply no fun. The gameplay is beyond repetitive. It’s inane. It’s completely lifeless. It is mouse clicking with a few keyboard shortcuts thrown in. The entire game boils down to: look at that monster, I’m going to click on it until it’s dead. There is very little skill, or even thought involved in playing the game. There are no puzzles to solve, no riddles, no mysteries. There is a plot, but it is almost entirely revealed in high-quality cut scene movies between the action. Almost nothing you do in the game feels like it is contributing to the storyline.

It used to be that Diablo was about collecting cool weapons and leveling-up your character. You play more and you gain more awesome toys and cool abilities. To a small extent that is still true. But Blizzard has made serious mistakes in the game design and, at the risk of sounding cynical, it seems that much of the problem comes from the new auction house. Users can now buy and sell items in the game with real money. Blizzard takes a huge cut, of course, but you’re still making money from playing the game.

“Blizzard has strewn its virtual world with tons of virtual garbage”

However, look where this has left the game experience. Items are now worth money, which means that Blizzard needs to create an entire level of items that is at once nearly-unobtainable and also very valuable. This pushes down the value of almost all other items in the game. Any item that is not ‘magical,’ which is to say the overwhelming bulk of the items you find, is completely worthless to the player. These items do not add to the gameplay at all, and you can’t sell them. Blizzard has strewn its virtual world with tons of virtual garbage.

Characters gain new abilities as they gain experience, but often these seem like a step backwards. I get new powers that add or augment my existing abilities, but these are often less interesting, or less powerful, than the powers I already had. The special effects look cool, but the action on screen can be jumbled and confusing at times. So, no matter how cool it looks, you are essentially just clicking on a massive pile of bad guys, and repeating this simple act until they all stop moving.

So, Diablo III has some very fundamental flaws, but it is the little things that bother me even more. Some of these are endemic to the hack-and-slash dungeon crawler genre, but the genre, and gaming in general, has grown up significantly in the 11 years since Diablo II was released. While competitors are creating deep virtual worlds and immersive environments, Blizzard has taken the laziest route possible with Diablo III.

Here are some of my favorite examples. In the game, you might have to kill a swarm of bugs. That swarm acts like one single enemy, but looks like a swarm. So, you just click your mouse on it, and your character starts shooting at flies with a crossbow. Some of these flies are so scary your character will run away from them, even though they look like all the other flies, and you wouldn’t know they strike such fear in the hearts of men unless you read the description, which says simply “nightmarish.” Okay, fine, your character kills these nightmarish flies and is rewarded with . . . a suit of armor? What?! Seriously, I’m supposed to believe that this swarm of flies was carrying a suit of armor? What the heck were flies doing with armor? And 80 gold coins? Where did they keep them? I suppose flies in Diablo III have pockets.

There are a few non-player characters, and you are forced to listen to the same repetitive dialogue from them over and over again. It has nothing to do with the plot or the action on screen. You could be fighting a nest of giant spiders, and the Enchantress character will ask if you think one of the boy characters likes her. You could be literally descending into the depths of Hell, and the Scoundrel character might talk about the women he’s taken advantage of. It’s boring and nonsensical, and worst of all, it’s repetitive. Each character has maybe a dozen lines or so that they spew at the weirdest moments, but over the course of a 20 – 30 hour game, you’ll hear these lines over and over again. And you can’t kill these characters. Trust me, I’ve tried.

Diablo III is simply an example of the laziest form of game design. It is as though Blizzard tried to imagine the least effort they could put into improving Diablo II while still calling this a new game, and then cut out half of those ideas. Blizzard has created a world that will make you feel worthless for revisiting. Why am I still playing? I’m not. I’m done.


Diablo III is the Worst Game Ever Made is written by Philip Berne & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Super Mario Bros. theme remixed with sound effects from Diablo 3 sounds interesting

While Diablo 3 has a perfectly good soundtrack of its own, it seems that the sound effects from the game can be used as an accompaniment in this remix of the theme for Super Mario Bros., a theme which we’re sure pretty much every game on this planet is familiar with. Put together by Tyler73123 on YouTube, he has managed to remix the Super Mario Bros. theme using effects from the game, such as weapon swings, shouts (barbarian skill), and spell casts. We have to admit that this is a pretty awesome remix, not to mention very creative as well! Fans of either game will no doubt get a kick out of this, so if you want to see how well Diablo 3’s sound effects plays with the Super Mario Bros. theme, then be sure to check it out in the video above!

By Ubergizmo. Related articles: Diablo 3 active player base sees a decline according to Xfire stats, Diablo 3 patch 1.0.3a out now,

Diablo 3 active player base sees a decline according to Xfire stats

Let’s face it, Diablo 3 was not Blizzard’s smoothest game launch to date despite it being extremely anticipated (a decade or so of waiting will do that for a game). While they were quick to roll out hotfixes and patches to address some of the issues plaguing the game, based on general forum feedback and overall sentiment, many gamers just weren’t too pleased by how Blizzard handled Diablo 3. Now thanks to the Xfire stats on Diablo 3, it seems that despite Blizzard doing all they could to fix the game to make it more accessible, the active player base for Diablo 3 has dropped to less than 50% of what it was during its initial launch.

There are a myriad of problems surrounding the game that could have contributed to player decline, i.e. endless hours spent grinding and farming for loot to progress past Act 2 of Inferno mode, ridiculous difficulties in Inferno (prior to patch 1.0.3), gear priced too high on the Gold Auction House which leads to farming and grinding, players refusal to spend real money on the RMAH for in-game items, server maintenance for a game that could be just as fun in a single-player offline mode, constant login errors, etc. Personally I find the game to be extremely fun, not to mention highly replayable much like its predecessor, but what do you guys think? Did all those issues mentioned above put you off from continuing to play the game despite its gameplay being fun?

By Ubergizmo. Related articles: Super Mario Bros. theme remixed with sound effects from Diablo 3 sounds interesting, Diablo 3 patch 1.0.3a out now,

Diablo 3 patch 1.0.3a out now

Diablo 3 fans, here is a little something for you – Diablo 3 patch 1.0.3a is now out and live in the Americas. The usual rules apply here – those who are not living in the Americas will not be prompted to download patch 1.0.3a until the patch is live in your home region, so folks who are logging in from a European or Asian client will have to sit out on this one and exercise this virtue called patience – at least until it arrives in your home region. Having said that, those who have applied this patch in the Americas will not be able to log into Europe or Asia using Global Play, at least until the mentioned regions have been patched. (more…)

By Ubergizmo. Related articles: Diablo 3 patch 1.0.2c is live in the Americas, Diablo 3 patch 1.0.2b is now live in the US,