Whatever Happened to That New Apple TV?

I was using my Apple TV the other day to stream some music to my television and thought about something: prior to the Worldwide Developers Conference in June, rumors suggested that Apple was going to announce a new Apple TV operating system that would support applications and all kinds of other goodies. There was also some speculation that the company might offer up a new Apple TV set-top box that would come with some storage for the apps.

However, amid all of the talk of a new MacBook Pro with a Retina display and discussions on Apple’s new mobile and desktop operating systems, the Apple TV was overlooked. And those of us who actually want to run apps on our televisions were left to hope it might happen another day.

There’s just one issue: since WWDC, discussions on a new Apple TV have dried up. We haven’t heard of any improvements to the device’s operating system nor discussions on developers bringing their apps to the device. There hasn’t even been a rumor mentioning the possibility of a new Apple set-top box launching sometime soon.

So, what gives? Has Apple’s highly touted ability to keep everything secret won yet again? Or is it possible that the rumors were nonsense in the beginning, and those of us who own an Apple TV will never get the update we so deeply desire?

Unfortunately, I’m starting to think that it’s the latter. For years now, Apple has called its set-top box a hobby, and although it doesn’t like to use that moniker nowadays, the device really is. Like it or not, Apple doesn’t really care all that much about the Apple TV, and it has proven to be an afterthought for the company for far too many years.

“I’ve decided to ignore all Apple TV rumors”

Realizing that, I’ve decided to ignore all Apple TV rumors that might arise in the next several months. The way I see it, Apple cares most about its iPhone, iPad, and Macs, and the company is more than likely working on a television. To worry about updating a device that comes in at $99 and many consumers don’t even know about would be a mistake from a business perspective.

Admittedly, it’s not the end of the world for me. As much as I’d like to have an App Store on my Apple TV, I have applications running on my current Samsung HDTVs. At this point, I really only use my Apple TV to watch television shows or movies I download or to stream some of my music. Beyond that, I ignore it.

But that could all change if Apple actually started caring about the Apple TV. And if those rumors could eventually come true, I think there would be millions of the device’s owners who would be awfully happy to have that extra functionality.

Don’t hold your breath, though. Unfortunately, the Apple TV is slowly but surely meeting its maker. And within the next year or so, it’s quite possible it’ll be discontinued and throw into the grand junk heap of tech goodies that couldn’t hold out for long.


Whatever Happened to That New Apple TV? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Dear Apple: Don’t Use the iPhone As the Remote for Your TV

Although all of the talk surrounding Cupertino currently centers on Apple’s iPhone, I can’t get the company’s television out of my head. I own an iPhone and have an iPad. And although I’ll likely buy Apple’s next handset, it’s the company’s television that has me drooling.

Based on the reports surrounding Apple’s television at the moment, I can all but guarantee that I’ll be buying one. I love the idea of iCloud integration and I firmly believe that it’ll come with an App Store. Better yet, it’ll deliver high-quality visuals that should make its competition reevaluate their future decisions.

The only thing I don’t like hearing, though, is talk of Apple requiring iPhone and iPad owners use their mobile devices to control the television. Yes, it’s a forward-thinking idea, but it’s a bad one.

The fact is, we can use the iPhone and iPad as a remote right now. On my Apple TV, for example, I can control everything the device does with Apple’s nifty Remote app. But that Remote app is designed for a simple box and even simpler functionality. The remote’s featureset just won’t translate to a sophisticated television.

Like it or not, today’s remotes, as ugly and big, and old school as they might be, are a necessary evil. Physical buttons that light up at night make it easy for us to choose a channel, increase the volume, and perform other activities. And with some help from a physical keyboard built into some of those remotes, we can quickly type out just about anything.

“Using the iPhone as a remote will take us back in time”

A touchscreen-based remote, however, tends to fall short. For one thing, we’ll always need to be looking down just to find out what buttons we need to press. And our current practice of sliding our finger over to a button based on muscle memory alone will be gone. Using the iPhone or iPad as a remote in some ways will take us back in time.

That said, I can see some value in using an iDevice to control my new Apple television. I like the idea of using it to type in credentials into an application or even making it a secondary screen that delivers more information than what’s on the television. For example, if I’m watching a baseball game, it would be great if that broadcast shipped over to my iPhone – likely through an additional application running on the handset – some information on the batter, who’s up next, and other key data.

But as a remote, I don’t see much value in the iPhone and iPad. Apple can certainly create some nifty applications and I won’t deny that the company has come up with features that have blown us away. But controlling a television is very basic and needs some physical buttons. A mobile device featuring only a touchscreen just won’t get it done.

Ditch plans for the iDevices controlling your televisions, Apple. The future is still in the past with physical remotes.


Dear Apple: Don’t Use the iPhone As the Remote for Your TV is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo Wii U’s Biggest Challenge: Keeping Us Interested

When the Wii U launches later this year, I’ll be one of many people getting into line to get my hands on the latest console. Although I’m not so sure I’ll enjoy it over a long period and I still believe that the Wii U is coming out too soon and with lesser components than it should, I’m a gaming fanatic. And as a gaming fanatic, I can’t help but get my hands on the latest console.

I did the same with the Wii. I stood in line to finally get my chance at buying the console that so many people were after, and for some time, I was impressed by its technology. After awhile, however, I found that the motion gaming was a gimmick that I couldn’t stand for a long period of time. And with a sub-par game library at the time, I was bored within a couple of months.

Now, as I consider my next console purchase, I can’t help but think back at that time. The Wii seemed so appealing at launch, but it wasn’t long before it started collecting dust in a closet in my house. The Wii U seems to stink of the same scent, and I’m concerned that it might arrive at the same fate as its predecessor.

Although I’ll fully admit that many people out there are huge Wii fans and still enjoy playing the console ach day, I think there are a larger number of people that fell into a similar situation as me. The Wii was their favorite console for a while, but before long, it was ignored.

So, Nintendo has to do everything it can to make sure its latest console doesn’t end up the same way. And the only way to do that is to keep us interested.

“Keeping us interested isn’t as easy as it once was”

Keeping us interested isn’t as easy as it once was. Today’s gamer expects to not only have high-quality graphics and a deep library of titles, but also a host of entertainment options, robust online gaming, and a nice selection of digitally delivered legacy games. We’re more sophisticated now. And Microsoft, which was really the first company to acknowledge that, is successful today because of it.

However, Nintendo has proven to be the last in the gaming space to realize the changing landscape. The company wants us to believe that the old days are still here. They’re not. And that kind of mentality will kill the Wii U.

I think we’re all fully aware of the challenges the Wii U faces. From Nintendo’s spotty relationships with third-party publishers to the threat of the Xbox 720 and PlayStation 4 launching either next year or in 2014, the Wii U is facing a host of challenges. But keeping us interested over an extended period of time might just be its greatest threat.

Now more than ever, we have entertainment options available to us that will take up time and make the Wii U’s fight for our attention all the more difficult.

Given what we know now – namely that the Wii U is an iterative update over its predecessor and not a major step up – should we expect the Wii U to keep us interested over the long-term?

We can certainly hope. But I’m doubtful, to say the least.


Nintendo Wii U’s Biggest Challenge: Keeping Us Interested is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Why DVD And Blu-Ray Should Finally Die

Over the past week, I’ve spent most of my entertainment time watching movies and television shows either on demand, through Netflix and Hulu Plus, or streaming over my home network. And along the way, it got me thinking: why do I really need discs?

DVD and Blu-ray mean big money for studios. After all, the companies develop blockbuster hits, and then after printing some discs, charge a boatload of cash just so you can get your hands on them. It’s a great deal for those companies.

For us, however, I’m not so sold. The fact is, I don’t like dealing with storing DVDs and Blu-ray discs. And getting up to sift through my library, find the show or movie I want to watch, and then pop it into a player is just a pain. It’s about time physical media just dies.

Of course, I understand that what I’m saying is something that many of you might already feel. But why hasn’t the death of physical media come quicker?

For one thing, it might just be the speed of our Internet connections. Unfortunately, certain countries, like the U.S., are still far behind in terms of broadband speeds than they should be. And despite promises from Washington, I’ve yet to see a single indication made by politicians that would lead us to believe that’s going to change anytime soon.

Beyond that, I’m suspect of the cloud-based services we have now. Sure, Netflix and Hulu Plus work, but they’re not ideal. And the companies that actually own the content aren’t so willing to play nice.

Which, of course, brings us to our next issue: the content companies.

“Studios have decided that making users the enemy is just fine”

Unfortunately, for years now, the studios have decided that making services, and thus their users, the enemies is just fine. The studios seem to reason that by doing so, they’ll be able to make far more cash. And in the process, consumers will just accept that and move on.

But why should we accept that? As far as I’m concerned, it’s best for everyone to accept that discs are a thing of the past. The sooner we can all accept that and start doubling down on the digital craze, the better. It’s not only in our interests, but I would argue that if studios actually took the time and put real effort into developing a digital strategy, over time, they could make it quite profitable.

Still, we sit here hoping for a day when physical media will die a cold and lonely death. After all, once that happens, we’ll be able to throw out our entertainment centers and save space in our living rooms for furniture. And with all of our favorite shows and movies in the cloud, ready for the taking, we can reduce all of the time we waste just to find what we want to watch, pop it into a player, and then wait for it to load.

The future has been, is, and forever will be digital. It’s about time we and all of the studios accept that.


Why DVD And Blu-Ray Should Finally Die is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


How Big of A Role Will Kinect Play in the Xbox 720?

When Microsoft announced the Kinect, the motion-gaming peripheral that requires no controller to work, it was celebrated by the mainstream and hardcore alike for its unique functionality.

Since then, Microsoft has delivered enhanced features, but for the vast majority of gamers, it has become a bit of a novelty. Sure, it’s a neat way to command the Xbox or shout some orders in games, but beyond that, it delivers little value to the average person trying to sit down, relax, and enjoy a title.

For that reason, I’m interested in finding out how the peripheral will be incorporated into the next console Microsoft offers, the Xbox 720. According to reports, the console will be integrated directly into the device, meaning it won’t be an extra accessory. But for those of us who like to have our consoles tucked away in cabinets, that’s a problem.

Beyond that, I’m sure Microsoft will deliver a host of improvements to the Kinect to ensure that it has better quality, an improved microphone, and faster response times. For those who use the Kinect often, that’ll be a major selling point.

But what about the rest of us?

The fact is, the Kinect is unable to escape its inherent functionality as a device that lets folks control the on-screen action with motion. It’s a gimmick in some games, and something that has delivered little value in far too many titles. The issue isn’t Kinect’s functionality; it’s the very way in which we actually play video games.

Realizing that, I don’t think Microsoft should make Kinect too important to the experience of playing the Xbox 720. It’ll be a nice addition for those who enjoy that type of gaming, but for everyone else, the peripheral will be an extra feature they pay extra for and receive little benefit from.

“Kinect will be something people show off and then quickly forget about”

Given Microsoft’s success so far in the gaming space, I don’t think it’s dumb enough to miss that point. In fact, I can see the software giant making Kinect an important, but not too important component in the gaming experience in its Xbox 720. It’ll be there for those who enjoy it, and for everyone else, it’ll be something they show off at a couple of parties and quickly forget about.

Given Microsoft’s latest strategies, I think the company’s focus with the Xbox 720 will be graphics quality and entertainment options, in that order. Microsoft knows that solid graphics that look much better than current-generation hardware is vastly important. But the company also knows that the longer it can keep people engaged with its console’s software byway of movies and television shows, the greater its chances of hurting the competition.

Although I’m not sure when Microsoft will launch its Xbox 720, I’m fairly positive that Kinect won’t be as integral to the gaming experience as some believe. The future of gaming rests solely in the hands of content. And while Kinect can supplement entertainment experiences, it can’t create them.

Microsoft knows it. And it won’t let its love for its peripheral get in the way of that understanding.


How Big of A Role Will Kinect Play in the Xbox 720? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


What Would the Gaming Industry Look Like Without Mario?

I’m always interested in scenarios in which we examine the “what-ifs.” In some cases, that means discussing what might have happened to RIM if it saw the touchscreen craze coming. In others, it’s a look at what Apple might have been without Steve Jobs. But this time around, I want to take it away from the real world and put it in the digital realm: what might the game industry look like today without Mario?

Nintendo haters will, of course, cringe at such a question. For years, they’ve been saying that Mario hasn’t improved all that much and his importance has been largely overblown. The gaming industry, they say, was going to end up at this point despite Mario’s presence, and to say otherwise is ludicrous.

But I’m not so sure I can agree. When Mario first made an appearance on the Nintendo Entertainment System, the gaming industry was in a state of disarray. Retailers weren’t sure that consoles could appeal to consumers and the crash the preceded the mess was still looming in all gamers’ minds. It appeared to many that in-home gaming would die sooner rather than later.

But with the NES came the kind of innovation, thanks to Shigeru Miyamoto, that captivated gamers and made them realize that maybe there really was an opportunity to enjoy playing titles in the home again.

Without Miyamoto’s talent, the NES would have never succeeded. And Nintendo, a company that was once known for playing cards, likely wouldn’t have a place in the industry as we know it today.

“The NES proved the “Big Bang” moment of gaming”

I think a solid argument can be made that the NES proved to be the “Big Bang” moment of gaming. Sure, there was gaming before the NES, but its success prompted other companies to invest heavily in the market. Would there have been a Sega Genesis without Nintendo’s success? Would Sonic have ever existed? Would Sony even be a player in that market today?

It was the Super Mario franchise that kept Nintendo afloat over the years, and the set of games that even to this day, other companies would love to emulate. Mario played an integral role in keeping the gaming industry going in the 16-bit days and set off a 3D craze when he landed on the Nintendo 64. Super Mario titles through the 1990s were the benchmark by which all other games were judged.

Today, Nintendo is hurting, and there is some concern that the Wii U might not be able to get it out of its current mess. But chances are, its Super Mario title will be wildly popular and a key reason many people buy its console. A similar scenario has played out since the beginning, both in the console space and the portable market. When Nintendo launches a Mario game, it knows it’ll sell more hardware.

The funny thing is, all of those games might have also helped its competitors sell more hardware. Mario is the character that welcomed young people into gaming and those people turned around and became hardcore players that bought every console out there.

So, perhaps we should thank old Mario more often. Without him, there’s a very good chance that the gaming industry wouldn’t look anything like it does today.


What Would the Gaming Industry Look Like Without Mario? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Why Microsoft Should Acquire A Major Game Publisher

Microsoft’s success in the gaming market has been nothing short of astounding. From starting out as a company with little knowledge about how the market works to becoming the leading console maker for over a year, Microsoft has cemented itself as a major player.

However, the one thing the company is missing right now is a deep first-party game lineup. 343 Industries will undoubtedly help with the Halo 4 launch, and every now and then, something good comes out of Microsoft Game Studios, but I think it’s about time the software giant acquires a major publisher.

Of course, acquiring a major publisher won’t be cheap. Microsoft will need to once again dig down into its massive cash coffers and dole out billions just to get its hands on a major company. But in so doing, it can go a long way in finally establishing itself as a credible threat in software.

Don’t think that doesn’t matter. Part of Nintendo’s success, even during its current downturn, is due to its ability to deliver compelling first-party games. Although the third-party lineup hasn’t always been up to par on Nintendo’s consoles, franchises like Super Mario and The Legend of Zelda have kept it propped up.

Microsoft right now really doesn’t have that. As noted, it has Halo, but it needs more. And acquiring all or at least part of a major game publisher could help it become more like Nintendo in all of the right ways.

Luckily for Microsoft, it might have an opening. According to a recent Bloomberg report, Vivendi is considering dumping its equity stake in Activision for $8.1 billion. What’s more, the company has reportedly already talked to Microsoft about it.

“There’s a market out there to invest heavily in gaming and get some real value”

Whether Microsoft should take the deal is decidedly up for debate. But it underscores a broader point: there is a market out there for major companies, like Microsoft, to invest heavily in gaming and get some real value for its cash outlay.

Of course, Microsoft has been spending a serious amount of cash as of late. The company acquired Skype for $8.5 billion and offered up $1.2 billion for Yammer. Add that to the cash it’s spending on patents, and Microsoft appears to be willing and ready to write checks.

Unfortunately, the company really hasn’t done enough in the gaming space. It’s about time for the software giant to find a suitable target and start spending some money.

The issue is, which company should Microsoft consider acquiring? It’s not as easy as one might think. Electronic Arts is probably off the table and Activision Blizzard can’t be bought outright. Ubisoft might be a suitable choice, but who knows if it’s willing to be let go. Perhaps Take-Two Interactive, which would come in more cheaply, could be a fine option.

Exactly which major publisher Microsoft should acquire is up to the software company. But it’s time for Microsoft to make a choice.


Why Microsoft Should Acquire A Major Game Publisher is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


HBO Go And Hulu Plus: The Perfect Living Room Marriage?

I’ve become an expert of sorts on entertainment. I’ve spent the better part of my life watching televisions, enjoying movies, listening to my favorite artists, and playing video games. To me, having all of that media available to me whenever I want it is a blessing.

Because of that, I spend an awful lot of time evaluating different entertainment opportunities. From Netflix to Hulu Plus to iTunes, I’m always out there examining what’s best and what might need some work.

For a long time, I truly believed that Netflix was the best entertainment option available to me. The platform had all kinds of movies and television shows, and it was cheap. Netflix was, for a while, the best living room entertainment option we had.

But now, I’m starting to move away from that. Netflix’s content library is on the decline, and I’m finding myself watching programming on Hulu Plus and HBO Go far more often. To me, those two services are delivering the very best in living room entertainment.

How, you might ask? Simple: top-notch content.

Let’s start with Hulu Plus. Although the commercials can be annoying, the sheer amount of content on the service is delectable. I can watch some of the latest episodes of television shows I might have missed, as well as check out some older films that, in some cases, really aren’t too bad. Granted, Hulu Plus has its limitations, but for those looking for a solid television alternative to Netflix, it’s quite good.

“How HBO gives away so much content for the price is beyond me”

HBO Go, however, might just be the best addition to the living room experience I’ve seen in years. How HBO is willing to give away so much of its content for only the price of subscribing to its network is beyond me. But I’m more than happy to take advantage.

If you haven’t tried out HBO Go, you should do so sooner rather than later. HBO offers every episode (yes, you read that correctly) of its series both on now and off the air. In addition, it comes with the network’s documentaries, sports coverage, and films.

The issue with HBO Go is its general lack of availability in the living room. Unless you have certain devices or televisions, you’ll more than likely be watching it on a computer. Luckily, my Samsung television recently started supporting HBO Go, so I can watch all of its programming right from the couch. Over time, I expect more vendors to support the application, as well.

So, let’s consider this new scenario: when we want to watch popular, current major network and cable programming, we can opt for Hulu Plus. And in those cases where we want to check out what, I believe, is a grouping of even better shows and entertainment, we can go for HBO Go.

With Hulu Plus and HBO Go in tow, I don’t quite miss Netflix. In fact, I couldn’t care less about it.


HBO Go And Hulu Plus: The Perfect Living Room Marriage? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Third-Party Developers Will Make or Break the Wii U

In the gaming world created and crafted by Nintendo, games make or break the company. When solid titles like Super Mario or the Legend of Zelda make their way to the market, consumers care. And in the process, they buy an awful lot of consoles.

When the Wii U launches later this year, Nintendo will need to rely on games in order to sell more consoles. However, in the past, the company has relied nearly entirely on first-party titles. In fact, the Wii’s third-party lineup was so sub-par that many folks (including myself) made it a last-resort gaming opportunity in the living room. Soon after the allure of motion gaming wore off and the first-party titles dried up, there was little else to enjoy.

For that reason, Nintendo must rely heavily on third-party publishers with its Wii U. The days of simply carrying a console over the finish line on the back of first-party games are over. Nowadays, in order for console makers to be successful, they’re going to have to deliver not only solid first-party games, but allow other companies to offer up outstanding titles themselves.

For Nintendo, playing nicely with third-parties has always seemed difficult. For years, third-party developers have criticized the company on everything from its hardware design to its seeming unwillingness to allow other games to shine. In Nintendo land, first-party titles still reign supreme.

“With the Xbox 720 and PS4 incoming, longevity is the name of the game”

But with the Wii U likely launching this year, to be followed by the Xbox 720 and PlayStation 4 either next year or in 2014, longevity will be the name of the game. And in order to stick it out until the bitter end, Nintendo must be able to foster strong relationships with third-party developers and urge them to bring their best and brightest games to the console.

At E3, Nintendo seemed willing to do so. Rather than spend too much time on hardware, the company focused on games and brought up several third-party developers to show off their latest and greatest titles for its new console. It was a good start. But let’s not forget that Nintendo had some backing at the Wii’s start, as well. And now, Wii owners are left wishing more solid titles would have been launched.

Of course, Nintendo fans would disagree with that argument. They would say that Nintendo’s first-party titles are really all customers need, but even in those cases where third-party games are on the ready, they hold up quite well. In fact, some Nintendo fans might go as far as saying that the Wii’s game library is just as deep (if not more so) than the Xbox 360’s or PlayStation 3’s.

But are we really supposed to believe that? If that was the case, the Wii wouldn’t see its sales slumping and Nintendo wouldn’t be having so much trouble keeping pace with its past successes. If the Wii had a deeper library, trust me: the gaming space would look much different.

Remember third-party developers, Nintendo. Believe it or not, you’re going to need them with the Wii U.


Third-Party Developers Will Make or Break the Wii U is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Brick-And-Mortars Are In Trouble, But They Can’t (And Won’t) Die

For years now, the technology world has been sounding the death knell for brick-and-mortar stores. Consumers and even online retailers reason that technology customers are too knowledgeable of the deals available online and see no reason to head to the store to pick up a product. Instead, they can have it delivered to their home in no time.

For that reason, just about everyone believes that technology brick-and-mortar stores will eventually go extinct. A host of companies have tried to be successful in that market, like Circuit City, CompUSA, and others, and they have all failed. Now Best Buy, the company that helped put tons of competitors into the ground, is starting to lose its footing.

Surely, Best Buy’s fall would lead to the end of the tech brick-and-mortar, right?

Think again.

Like it or not, we still need brick-and-mortar stores that carry all of the tech goodies you’re after. Although early adopters are more than willing to watch a couple of videos on the Web or check out a product page and plunk down hundreds of dollars for a device without even seeing it in person, the mainstream consumer isn’t like that. And the mainstream consumer isn’t going to change.

“We can debate the advice consumers get from Best Buy, but they still like having it”

The typical consumer wants to go to a place like Best Buy and touch the product they’re considering. They also like to ask sales folks for information on alternatives to see if they’re getting the best bang for their buck. And although we can debate the quality of the advice they’re getting from places like Best Buy, they still like having it.

Will that save a store like Best Buy? It’s impossible to say. A couple of years ago, I might have said that Best Buy has a long and profitable future ahead of it. But with the recent turmoil and continuing trouble attracting customers, I’m not so sure any longer. There is a chance that Best Buy might meet an early demise, similar to the way its predecessors did.

But just because Best Buy might take a nosedive, it doesn’t mean that the brick-and-mortar is dead. Another company will crop up behind it with a unique take on tech sales, and all will be right in the world again. It’s the longevity factor that has proven an issue with today’s technology retailers.

Still, it’s not a good idea to count out brick-and-mortar retailers. I won’t sit here and debate the fact that brick-and-mortars are more expensive than online counterparts. And in terms of convenience, there’s simply no comparison to online stores. But for the vast majority of customers that want to take products for a test drive before determining once and for all if something is right for them, they’re incredibly necessary. And for that reason alone, they’re not going anywhere.


Brick-And-Mortars Are In Trouble, But They Can’t (And Won’t) Die is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.