Why CES Is A Necessary Evil

The Consumer Electronics Show is boring; it’s too big; and for the most part, few companies are able to get their products into the spotlight for long enough to actually impress many customers.

And yet, CES is a necessary evil. Like it or not, the show is what the industry needs to ensure that the average non-Apple company can actually get some attention in a world dominated by the iPhone maker.

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In some ways, the technology industry has become a sad place. Apple’s success has tossed all other companies in its growing shadow, and those firms can only hope to come out when the iPhone maker isn’t looking. Each year around this year, such an event happens.

CES is the opportunity that small vendors and even large companies like LG, Dish, and so many others, need to finally communicate their products to customers. For once, those companies can sit in front of a packed audience and show off their plans for the years. Better yet, they can get in touch with journalists, hold one-to-one meetings, and (hopefully) excite them into thinking that their latest inventions are the next big things in technology.

All of the rest of the year, things are much different for those companies. They’ll send out a press release here and there and typically receive a story or two. If they’re lucky, the average consumer will pay attention long enough to find out when the product will launch and how much it costs. If they’re really lucky, those companies might even be able to get the consumer out of their home and into the store to try the product out. And if they’re really, really lucky, those folks might just buy the respective device.

That’s the world that Apple, Microsoft, and Google has created. The big three are garnering all of the attention in the technology industry, and just about anything they have to say is newsworthy. All other companies are hoping to fill in the ever-smaller gaps that line up around them.

“CES levels the playing field”

CES, though, levels the playing field. Apple is nowhere to be seen at the show, and Google and Microsoft hardly have a presence. CES, therefore, is open to smaller or less important companies that want to share off their wares while the giants are off working on products that will steal the world’s attention all the other days of the year.

That’s precisely why CES should not – and cannot – be shuttered. As big and annoying as it is, the show serves a very important purpose in the technology industry. And without CES, it’s hard to see how companies will be able to get their products out there and into our increasingly busy lives.

So, perhaps we should have a little patience with CES. Sure, it’s not what it used to be and there are increasingly boring aspects to it, but it’s an important event, nonetheless. And we can’t discount that.

Find all of our CES 2013 news at our CES Hub!


Why CES Is A Necessary Evil is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why Motion Gaming Should Be Left Out of the PlayStation 4

At the end of February, Sony will be holding a special PlayStation event that, industry experts believe, will be used to show off its next console. Likely dubbed the PlayStation 4, the console is expected to come with an improved online experience, better graphics, and Blu-ray. And since the PlayStation 3 comes with the Move motion-gaming accessory, it’s believed that the console will also integrate a similar function in some way.

But I’m here to tell Sony something. I can appreciate that the company wants to jump on the motion bandwagon made popular by the Wii and arguably better by the Kinect, but bundling such a feature into the PlayStation 4 makes absolutely no sense.

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[Image credit: Tai Chiem]

Sony is to gaming what a Mercedes-Benz is to cars. The company has for years been delivering the most expensive consoles and its customer base has come to expect a certain level of technical achievement not available elsewhere. Whereas Nintendo appeals to the casual gamer looking for simpler experiences, Sony is trying to woo the hardcore segment that won’t be caught tossing around a Wii Remote.

That’s precisely why the Move controller was such a bad idea. Yes, I know that Sony was trying to catch up to its competitors and it thought that the Move would work, but it’s proven to be a bad idea. The Move is largely ignored by gamers and developers, and there isn’t a single person I know that feels the PlayStation 3 would be better with the Move than without it.

So, why should Sony deliver a console that aims at delivering everything but the kitchen sink? Sony can be successful by delivering a good-looking product with high-end specs that customers actually want. And as long as it plays nice with developers – something Nintendo hasn’t historically been so great at – the company should have a respectable level of success in the next generation.

“Motion gaming is a gimmick. After a few fun plays it becomes old and annoying”

Motion gaming is a gimmick. It’s something that, after a few fun plays, becomes old and annoying. It’s also something that really only makes sense for kids or those who like to throw parties and make fun of drunken fools jumping around the living room with a wand in their hands. Motion gaming like what we find in the Wii and PlayStation 3 has done nothing to improve the overall playability of a game. After a few plays, the neat idea a developer has come up with is tossed aside for traditional play.

The time has come for Sony to acknowledge what its brand and its hardware are really all about. The future resides not in all of the features Sony can add to a console, but in the quality of those features. And motion gaming delivers no added quality that the average PlayStation 4 owner will care about.

So, don’t even think about bringing motion gaming to the PlayStation 4, Sony. Believe me – it’s one hugely bad idea.


Why Motion Gaming Should Be Left Out of the PlayStation 4 is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why the Used Game Model Needs Fixing (But Not Banning)

With the recent unveiling of a Sony patent application indicating the company was thinking of killing off used games in the PlayStation 4, speculation has run rampant over how such a tool would affect the games industry. There seems to be a general sense that the implementation of such a product would potentially ruin GameStop, and would benefit game makers. Used games, some say, are bad news.

The reality is, used games aren’t really all that bad. In fact, there’s a good chance that the continued growth of used games is helping the industry in an immense way.

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Unfortunately, being a gamer is an expensive proposition. In order to even start having the chance to play games, consumers must purchase a console that will set them back several hundred dollars, and then buy games that cost $60. If they want to play handheld titles, buying a device like the PlayStation Vita or Nintendo 3DS XL will once again cost them hundreds.

In a world where economies are slow to turn around and the future is decidedly in doubt, spending that kind of money on video games isn’t always a top priority. And as much as folks might want to enjoy the entertainment value provided by games, dropping $60 for a new title just doesn’t fit into budgets every month.

With used games, though, that changes. Used titles are notably cheaper than their new counterparts, making it more possible for gamers to get titles. And as those folks get titles, they become more invested in certain hardware, developers, and franchises. The result? A more engaged and entertained gaming community.

“A more engaged and entertained gaming community means more online customers”

A more engaged and entertained gaming community means more customers that will sign up for online services, like Xbox Live. It also means that there will be a broader base of customers to whom developers can sell add-on packs and other goodies.

Now, I understand that the main issue with used games is that developers, who spend years of their lives creating games, aren’t actually getting anything in secondary sales. And I would fully agree that that’s wrong. But that’s not enough of a reason for me to believe that used games should be stricken from the industry.

Like it or not, I do believe that retailers have a responsibility to developers and publishers to share some of the revenue generated from used games. Yes, I know that such a move bucks a longstanding trend and GameStop and Amazon hate the thought of it, but there’s something to be said for being fair. And fairness would dictate paying developers for used sales.

How will such an agreement be made? I don’t know. How will the revenue split work? No idea. But it’s about time both sides – developers and retailers – come together and come to an agreement. The fact is, both parties benefit from used games. And it’s about time we all acknowledge that.


Why the Used Game Model Needs Fixing (But Not Banning) is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

My Hope for 2013: Some Small Company Successes

I’m fed up with the technology industry. As great as some products are from companies like Apple, Samsung, Sony, and Microsoft, there are countless devices and services in the wild that come from no-name firms that have been ignored.

There was a time in the technology industry that it didn’t matter how much a company had in its marketing budget. If a company’s products were really great, they would be discovered by the tech addicts out there, and then eventually shared with the rest of the world. It was our job as tech lovers to find the good stuff and tell the “average consumer” why they needed something special.

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Over the last several years, though, we’ve let our guard down. We’ve allowed companies like Apple and Samsung to get us too excited, and forgotten about the smaller companies that deserve attention. While we’re telling everyone to get an Apple TV, we forget about recommending a Slingbox. Such scenarios play out across the industry.

So, in 2013, I can’t help but hope that small companies find some more success. The real innovation in the marketplace is not coming from Apple or Microsoft, but from companies run by energetic entrepreneurs that have a really great idea. And each year at the Consumer Electronics Show, those people are packed into corners of the showroom floor hoping that just one or two of us will actually pay attention.

I’ll be the first to admit that I’ve fallen into the trap. I’ve spent too much time focusing on my iPhone and iPad, and not enough time trying to hear about the really great products from companies I’ve never heard about. Once upon a time, those companies were Apple, Google, Samsung, and Sony. And it’s important that I don’t forget that.

“Innovation was once the element that determined success; now it’s a forgotten art”

Unfortunately, the technology industry has grown in such size that money matters more than ever. Companies that spend billions of dollars in advertising every year are far more likely to increase sales than those who only have a few hundred thousand. And although innovation was once the key element that determined success, nowadays, it’s a forgotten art.

There’s also the issue of acquisitions. The big companies keep getting bigger. And as they do, they’re finding it much simpler to acquire a small upstart before it gets too big rather than try to compete. The result? That really great product idea is incorporated into something else, and we never see it again.

I know what I’m hoping for is something that will likely not happen. But why shouldn’t we try? Chances are, the people reading this column are as tech-obsessed as I am. And when they come across a really great product, they can’t help but tell the world.

So, rather than looking in the obvious places, why don’t we spend 2013 checking out the unique, unknown products out there. We might just reveal to the world the next great company.


My Hope for 2013: Some Small Company Successes is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Which Console Maker Will Win the Next-Generation Battle?

The Nintendo Wii U has kicked off a new generation of consoles. The device, which comes with HD graphics that can about match those we have from the PlayStation 3 and Xbox 360, will likely be joined by vastly more powerful PlayStation 4 and Xbox 720 consoles at some point in the next year or so.

Once those devices launch, it will be time to handicap the marketplace. Which console will succeed? Which console will fail? And perhaps most importantly, which console will win the next-generation battle?

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[Image credit: Andreas Levers]

I’m sure there are those in each company’s camp armed with reasons their particular favorite will win.

Those who support Nintendo will say that the company’s commitment to innovation and fun, coupled with its high-quality first-party library, will be enough for the Wii U to dominate the gaming market.

Sony fans disagree. They point to the PlayStation 3’s late surge in the gaming space to make their case. Sony fans believe that the PlayStation 4 will come with high-quality specs and a large game library that will give it the edge. To think otherwise, they might say, would be nonsense.

Microsoft, however, has a different take. The Xbox 360 has proven steady over the last six years, and it’s likely that in the U.S. and Western Europe, it will have a strong showing. And Microsoft’s fans say that the software giant’s online experience and Kinect functionality will impress gamers and get enough people to join up to take over the console market.

I honestly believe that all three companies have a chance at dominating the next-generation console market. After all, coming off the GameCube, no one thought that Nintendo would win the space, but it did so with the Wii. And although the PlayStation 3 got off to a slow start, it’s starting to show now why it had so much promise in the beginning.

“I don’t know how Nintendo expects to hang tough in the long term”

At this point, though, I don’t quite know how Nintendo expects to hang tough over the long-term. The Wii U, while nice for its fans, will be trumped very quickly by whatever Microsoft and Sony offer. And if Nintendo doesn’t find a way to respond with some sort of update or new addition to the console’s featureset, it will be impossible for the game maker to keep pace.

Sony’s issue might have something to do with cost. The company has historically tried to deliver a high-end product, but in the gaming market lately, value has been the name of the game. And I’m not sure Sony realizes that.

Microsoft, meanwhile, might be popular in the U.S. and Europe, but the company has yet to establish itself in Asia. And until it capitalizes on that extremely important continent, the Xbox 720 will have some trouble.

So, while all three consoles might have some features that could push it over the top, they all also have some troubles. And the winner of the next console generation will be determined not by how much “stuff” they all have, but by how well they can get over the issues and capitalize on their virtues.

It should be a fun fight to watch.


Which Console Maker Will Win the Next-Generation Battle? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

How Popular Is the Wii U, Really?

I have a Wii U. And although I find its motion implementation quite fun at times, and the addition of a second screen a good idea, I haven’t played it at all in the last couple of weeks.

I decided to conduct an informal poll with other people I know who also own a Wii U. I asked them if they’ve been playing with the console much since its launch. Nearly every person said that they played it somewhat heavily in the first week after launch, but little after that.

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Granted, my study is by no means scientific and it doesn’t necessarily tell us anything about the average Wii U player. But it does underscore an issue: the Wii U might not have as broad an appeal as its predecessor did. Furthermore, the console’s novelty might be wearing off much sooner than the Wii’s did.

Realizing that current owners might not be the best way to figure that out, I decided to look around and see if Wii U consoles were readily available for those looking to buy. I found that Amazon is selling the Basic set, but the Deluxe set is on backorder. Those looking to buy the console elsewhere, like on BestBuy.com or other online retailers, will find that they can buy one today and have it in time for Christmas.

I then decided to call around to my local game and retail stores. And nearly all of them have ample supply for those who want to walk in and buy the new console.

“When the Wii launched, it was hard to come by for months”

Maybe it’s me, but I’m shocked by that. When the Wii launched, it was hard to come by for months. And during the holiday season, especially, it was impossible to even find it on store shelves. Each weekend, folks would stand in line for hours just to get their hands on a handful of consoles that were available. It was shocking.

But the Wii U appears to be different. After just a month of availability, the console can still be purchased quite easily.

So, what does that mean? It’s tough to say. On one hand, it’s possible that the Wii U’s sales are slightly disappointing. After all, Nintendo sold only 425,000 Wii U units in the U.S. in November, and has been surprisingly tight-lipped about its progress. And since it’s readily available, there appears to be somewhat sluggish demand for the console.

Then again, it could have something to do with supply. Maybe Nintendo did a better job of anticipating demand and was able to produce enough consoles to satisfy its early adopters. Now, the company has ample supply to take advantage of holiday shoppers.

Still, I can’t help but go with my gut here. And in keeping with that, I believe the Wii U’s popularity is waning. And Nintendo, much to its chagrin, is scrambling to address this issue.

Believe it or not, the Wii U just might not be as popular as Nintendo and its legion of fans would have us believe.


How Popular Is the Wii U, Really? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Do Apple Fans Love Tim Cook?

Almost as soon as Steve Jobs became a household name decades ago, Apple fans loved him. They viewed Jobs as their fearless leader; someone that, in good times and bad, would find a way to help the company and best all others.

Over the years, numerous books and articles have been written on the late Jobs’ God-like status among his legion of followers. Apple fans have historically rejoiced at the very mention of his name, and whenever he took the stage to show off a new product, those folks viewed it favorably simply because their leader said it was the best product around.

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To say that Jobs owned a special place in the hearts of millions might be an understatement.

But since Tim Cook took over Apple, things have been different. Apple is still cherished by its many fans, but the new CEO hasn’t quite hit the same level of iconic status as his predecessor. Whereas Jobs inspired all kinds of laudatory discussions and talk of his genius, Cook is just there. And for the most part, today’s consumers have ignored him, deciding instead to focus on Apple’s products.

Admittedly, Cook might have brought that on himself. When big products had to be announced over the years, Jobs was the person standing on stage showing it off to cameras. Nowadays, Cook is content to kick off an Apple event and close the curtain on it. Whenever products need to be shown off, he leaves that to his executives. Call it shy or a willingness to share the spotlight, but whatever the reason Cook has for not taking center stage at big announcements is hurting his notoriety.

I do believe that Apple fans like Tim Cook. After all, he’s been with the company for a long time, and he was hand-picked by Steve Jobs to lead the firm after his death. Tim Cook is also arguably the only person at Apple right now that would have been able to keep the company going in a post-Steve Jobs world. As an executive, Tim Cook is really one of the best in the industry.

“Cook isn’t a visionary to many Apple fans”

But as much as Apple fans like Tim Cook, I don’t think they love Tim Cook. To many Apple fans, Cook is simply the person that is able to rein in Apple’s executives and handle the company’s many moving parts. Cook isn’t a visionary to many Apple fans; he’s the typical chief executive.

Even so, I’m not sure it really matters that Cook isn’t loved. Apple doesn’t need another Steve Jobs; it needs someone who can keep the company moving on the same path. And without a doubt, Cook has been able to do that.

So, perhaps love is oversold in the Apple world. Yes, Steve Jobs was successful in part because he could count on customers that would buy his products no matter what, but there was obviously more to his performance than that. And Tim Cook, despite not achieving the same level of admiration, is actually besting Jobs in terms of Apple’s financial performance.

Your customers might not love you, Tim, but guess what: that’s just fine.


Do Apple Fans Love Tim Cook? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

When Will That Apple Television Finally Launch?

The Apple Television has been rumored for a long, long time. We’ve heard that the television will come in multiple sizes, probably be priced a bit higher than the average set on the market, and integrate iCloud. Better yet, it’ll support apps, allowing for more functionality across the board.

The most talk surrounding the television cropped up last year when Walter Isaacson published his Steve Jobs biography. In that, Jobs noted that he believed that he had finally “cracked” the code for a television that would best all others in the marketplace. Analysts, ready to predict Apple’s plans, performed a host of supply chain checks to find out if Apple was in fact working on a television. Nearly universally, they said that it indeed was.

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Over the last several months, however, we’ve heard precious little about an Apple television. Either the set never existed in the first place, or Apple has closed ranks and is keeping its plans extremely secretive. It’s as if the television, which was once so much a part of our lives in the technology world, is now a ghostly product that might or might not exist.

That is, of course, unless you read through the lines on what Tim Cook recently said in an interview with Brian Williams of NBC. He stopped short of actually saying that Apple was working on a television, but his admission that the industry is one that’s awfully intriguing to the company makes me believe that there is in fact a set on the way. Exactly when it will launch, however, remains to be seen.

That launch date could be extremely important to Apple’s television’s success rate.

At the Consumer Electronics Show in January, a host of television vendors are expected to show off Ultra HD televisions – sets that are running the technology formerly known as 4K. Although those televisions won’t be ready for the average consumer in 2013, it’s a sign that they’re going to be hitting more consumer-friendly price points sooner than later.

“Apple prides itself on being ahead of the curve”

Realizing that, Apple, a company that prides itself on being ahead of the curve, will need to decide if it wants to stick with 1080p HD or go with Ultra HD. The smart move, of course, is to go with 1080p until Ultra HD pricing comes down. However, the clock is ticking. Ultra HD might be several years away from hitting consumer-friendly prices, but the later Apple launches its television, the sooner it might become obsolete.

Meanwhile, we can’t forget the growing importance of apps in the mobile space. At CES, companies like Samsung and LG are likely going to deliver televisions with boatloads of bundled applications. If one of them includes access to a broader application store than what’s already available, it could once again make Apple look late to the game.

I guess what I’m trying to say is time is of the essence if Apple finally launches its own television. It’s nice to be Apple and have everyone interested in your products, but if you wait too long to launch a supposed “groundbreaking” device, you might actually be stepped over.

And Apple cannot forget that.


When Will That Apple Television Finally Launch? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why Nintendo Must Launch A New Console In 2014

The gaming industry is ready yet again for a major change. Every five years or so, gamers are asked to toss away their old hardware and buy the new stuff. The cost, of course, is high, and the effort to actually get a new console is somewhat ridiculous in the beginning, but like good, trusting gamers, we oblige.

The so-called “next generation” is starting now. Nintendo has launched its Wii U, and that device delivers HD graphics and a vastly improved experience compared to the company’s previous console, the Wii. For now, the console is sold out and likely will remain so for the next few months.

Although the Wii U will continue to dominate the console market for the next several months, there’s trouble on the horizon. Microsoft is expected to launch its next console, the Xbox 720, next holiday season. The PlayStation 4 from Sony will likely follow close behind. Both of those consoles are expected to come with better graphics than the Wii U and have more features. In other words, they’ll probably be better all-around consoles than Nintendo’s option.

Realizing that, I don’t think Nintendo has any choice but to launch a new console in 2014. Call it the Wii U 2 or something else, but whatever Nintendo does, the company must deliver a new device in 2014 that’s capable of competing against the actual “next generation” of consoles.

It’s almost laughable that Nintendo would say that the Wii U is a next-generation device. In my own time with the console, I find it to be a nominal upgrade over the Wii. And although HD graphics is a nice addition, we’ve had those for years now from Microsoft and Sony.

“Nintendo is hiding behind the Wii’s success to prove it doesn’t need bells & whistles”

Oddly, Nintendo doesn’t appear willing to launch a new console in 2014 that can actually compete against the PlayStation 4 and Xbox 720. The company is hiding behind the Wii’s success to prove that it doesn’t need all of the bells and whistles to be successful. After all, Nintendo says, the Wii had fewer features and lacked HD graphics, and dominated the console market.

But let’s not pretend that past success can inform our understanding of future market dynamics. After all, if we assume a console will be successful because its predecessor was, shouldn’t we also assume that a failure like the GameCube would spawn another loser? Obviously that didn’t happen.

Nintendo needs to consider the changing market. Today’s consumers want more-capable products in the living room, and like the idea of having consoles that are meaningfully better than those that came before them. The Wii U isn’t that device. And I’m still not convinced that third-parties will embrace the GamePad the way Nintendo hopes. Add that to the Wii U’s lofty price tag and the impending obsolescence at the hands of the PlayStation 4 and Xbox 720, and I think there’s a recipe for disaster being cooked up as we speak.

With a new console in 2014, however, Nintendo can change all that and put itself back in a position to control the hardware market. The Wii U should be an iterative step to whatever major upgrade might come in 2014. Without that launch schedule, Nintendo might be in serious trouble.


Why Nintendo Must Launch A New Console In 2014 is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Nintendo’s Wii Mini Is One Big, Bad Idea

Nintendo quietly announced the Wii Mini recently. The console, which will be available in Canada for $100, supports over 1,000 Wii games, but lacks a host of important features, including backward compatibility with GameCube titles and the ability to connect in any way to the Internet.

Of course, Nintendo has said that the Wii Mini is the perfect value. The console is cheaper than the Wii and is smaller. Plus, it’s the perfect entry point for new gamers who don’t care about the old days and simply want to get their motion gaming on.

But perhaps Nintendo’s view on that is short sighted. One of the best aspects of the Wii is that it supports the company’s Virtual Console, a nostalgic repository filled with titles from its many popular devices. Old school gamers can get everything from the first Super Mario to the finest Legend of Zelda games downloaded directly to their consoles. It’s a wonderful thing.

Wii Mini owners, however, won’t have that option. Instead, they’ll be forced to sift through Wii games in the hopes of finding some gems that can match the classics available in the Virtual Console. Admittedly, there are some Wii titles that will appeal greatly to gamers. But before long, it becomes clear that save for first-party games, there isn’t a whole lot to like in the Wii game library.

“Under the guise of the “nice” company, Nintendo looks to drain every last profit from customers”

The more I look at the Wii Mini, the more I see it as a cheap way for Nintendo to generate some extra cash. After all, it’s undoubtedly cheaper to produce and the lack of Internet connectivity forces would-be Wii customers to the more expensive model. Once again, Nintendo has, under the guise of the “nice” game company that hides under Mario’s hat, looked like a big company looking to drain every last profit out of its customers.

Thankfully, the Wii Mini is only coming to one market for now, so Nintendo shouldn’t be viewed as unfavorably as some might think. However, what if the Wii Mini actually sells relatively well in Canada? Don’t expect it to take too long for Nintendo to bring the underpowered and unnecessary console to the U.S. and U.K. After all, if Nintendo thinks it can make some extra cash, why wouldn’t it?

For seasoned gamers, the Wii Mini looks like yet another example of Nintendo failing to understand the changing market dynamics. Gamers want more Internet functionality, not less. And despite the GameCube’s sub-par performance in the console market, backward compatibility still matters.

Nintendo is simply playing by the wrong rules. When gamers ask for more, Nintendo has been giving them less. And when gamers had hoped for better features, Nintendo has almost always told them that it knows better.

With the Wii, Nintendo seemingly knew better, since the console sold extremely well. But the Wii Mini is a different beast altogether. And despite Nintendo’s best attempts at showing why the Wii Mini is really necessary for customers, the company has failed.

Sorry, but the Wii Mini is one big, bad idea.


Nintendo’s Wii Mini Is One Big, Bad Idea is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.