Ubisoft working with Kaspersky Lab to make Watch Dogs’ hacking more true to life

Ubisoft working with Kaspersky Lab to make Watch Dogs' hacking more true to life

Upcoming third-person action game Watch Dogs is set in a near-future environment modeled on Chicago, a city that’s overseen by computers that can be manipulated. And while the game has some instances of fantastical hacking perpetrated by main character Aiden Pearce, Ubisoft’s creative team is also working with security firm Kaspersky Lab to bring an air of realism to the game’s hacking themes.

“They have really hardcore experts there on hacking. We send them some of our designs and we ask them [for] feedback on it, and it’s interesting to see what gets back,” Ubisoft Montreal senior producer Dominic Guay told our sister site, Joystiq. “Sometimes they say, ‘Yeah, that’s possible, but change that word,’ or, ‘That’s not the way it works.'” Check out the full piece right here.

Along with a new Assassin’s Creed game, Ubisoft is bringing Watch Dogs to next-gen consoles this year (as well as current-gen and PC), leading its next-gen push.

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Source: Joystiq

Call of Duty: Ghosts is this year’s CoD entry, headed to 360, PS3, PC and ‘next-gen consoles’ on November 5 (video)

STUB 'Call of Duty Ghosts' is this year's CoD entry, headed to 360, PS3, PC, and nextgen consoles

Like Punxsutawney Phil’s shadowgazing, we can rightfully expect a new Call of Duty game to be announced annually and available at the holidays. Also like our groundhog friend, the only annual questions we must ask are in the details — what is this year’s Call of Duty about, and who’s making it? It turns out that this year’s Duty development, unsurprisingly, falls on Infinity Ward’s shoulders — the folks who created the much lauded Call of Duty 4: Modern Warfare — and it’s named “Call of Duty: Ghosts.” The first-person shooter is arriving on a whole mess of platforms this November 5th, including Xbox 360, PlayStation 3, PC, but also PlayStation 4 and the next Xbox — given that we don’t know release dates for the PlayStation 4 and the next Xbox, it stands to reason that Ghosts will arrive on a different date for those platforms. It’s also likely we’ll see a handheld version on Nintendo’s 3DS made by someone other than Infinity Ward, but we’ve got no direct word on that just yet. More ambiguous, Nintendo’s Wii U isn’t listed, but it stands to reason it’ll head that way as well (the last series entry, Black Ops 2, got a Wii U version).

The “Ghosts” in the title references … well, we’re not entirely sure. Previous CoD games featured a character named “Ghost” fairly prominently, though the plurality indicates a game about more than one individual. Infinity Ward head Mark Rubin calls Ghosts “a new sub-brand” in the CoD franchise, and it’s getting a new (unnamed) game engine to boot — another indicator that previous characters aren’t involved. We’re holding out hope that the often overserious, dramatic tone of previous CoD games is being completely thrown out in favor of a goofy game about hunting ghosts. The bullets pass right through their ethereal form! Run for your life! We’ll hear more about Call of Duty: Ghosts at Microsoft’s big next-gen console unveiling on May 21st, so hold tight. The first teaser video is just below the jump.

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Source: YouTube

Call of Duty: Ghosts is this year’s CoD entry, headed to 360, PS3, Wii U, PC and next-gen consoles on November 6

STUB 'Call of Duty Ghosts' is this year's CoD entry, headed to 360, PS3, PC, and nextgen consoles

Like Punxsutawney Phil’s shadowgazing, we can rightfully expect a new Call of Duty game to be announced annually and available at the holidays. Also like our groundhog friend, the only annual questions we must ask are in the details — what is this year’s Call of Duty about, and who’s making it? It turns out that this year’s Duty development, unsurprisingly, falls on Infinity Ward’s shoulders — the folks who created the much lauded Call of Duty 4: Modern Warfare — and it’s named “Call of Duty: Ghosts.” It’s arriving on a whole mess of platforms this November 6th, including Xbox 360, PlayStation 3, Wii U, and PC, but also PlayStation 4 and the next Xbox — given that we don’t know release dates for the PlayStation 4 and the next Xbox, it stands to reason that Ghosts could arrive on a different date for those platforms. It’s also likely we’ll see a handheld version on Nintendo’s 3DS made by someone other than Infinity Ward, but we’ve got no direct word on that just yet.

The “Ghosts” in the title references … well, we’re not entirely sure just yet. Previous CoD games featured a character named “Ghost” fairly prominently, though the plurality indicates a game about more than one individual. We’re holding out hope that the often overserious, dramatic tone of previous CoD games is being completely thrown out in favor of a goofy game about hunting ghosts. The bullets pass right through their ethereal form! Run for your life!

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Microsoft announces Xbox event for May 21st

Microsoft announces Xbox event for May 21st

What many suspected was coming has indeed happened: Microsoft just confirmed an upcoming Xbox event on May 21st, which we expect to be focused on the company’s next-gen Xbox console (informally codenamed Durango). The company isn’t diving into specifics at this stage, but the event is taking place on its own Xbox campus and should offer a “real taste of the future,” according to Xbox Live programming director Larry Hryb. Don’t worry too much that Microsoft will completely upstage E3, which happens just a few weeks later — Hryb also promises that his firm will “continue the conversation” at the show, focusing attention on its game lineup. Players will have a chance to stream the event through both Microsoft’s services (including Xbox Live) and Spike TV, but you can be sure we’ll be on the ground to share the news first-hand.

Ben Gilbert contributed to this report.

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Source: Major Nelson

Microsoft’s Next Xbox Said To Shift To x86 Architecture Courtesy Of AMD System-On-A-Chip

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Microsoft’s next Xbox, which could get an initial unveiling as early as next month, will use an AMD system-on-a-chip according to a new Bloomberg report. The new AMD SoC will mean that Microsoft is moving to an x86-based system architecture, which Sony’s upcoming PlayStation 4 is also adopting. The change is great news for AMD, and for gamers, and bad news for AMD’s chief rival Intel.

The new Microsoft console will be running a “Jaguar” CPU, which is also what’s going into Sony’s PS4, alongside a Radeon graphics processor from ATI, an AMD subsidiary. The similarity between the two SoCs employed in each next-gen console should go a long way toward silencing complaints from developers that it’s too difficult and resource-intensive to develop for each type of console. A shared x86 architecture means that it’ll be much easier to port titles, both between consoles and from the PC.

For AMD, it means gaining access to a much bigger chunk of the console gaming industry, at a crucial juncture: the desktop and notebook PC market is shrinking, facing increasing encroachment from devices like the iPad, meaning there’s less room to vie with Intel for market share in a space where Intel already clearly dominates. The console industry hasn’t exactly been a shining beacon of growth itself, but with a hardware refresh imminent, AMD is in the best position to capitalize should consumer interest once again be caught by fancy new console devices.

The problem with Microsoft’s decision to reportedly change over to AMD is that it will likely render games made for the 360 incompatible with the next-generation platform. But long-term, the decision means it’s much easier for developers to work with, which should translate to an alleviation of financial pressures on game studios that are already facing revenue crunches which are forcing cost-cutting measures. The console exclusive might be more of a rarity, but gamers benefit, and we could also see shorter development cycles leading to more frequent game releases.

Another party left out of the fun might be the Wii U, which uses a PowerPC based processor under the hood. But overall this is very good news for gamers, since it could both free up resources for developers to spend on innovation and R&D, and suggests both consoles will behave much more like home entertainment PCs based around the TV.

Bloomberg: Next Xbox features an AMD x86 chip, making backwards compatibility difficult

The Xbox 360 successor may not support Xbox 360 game discs, according to a Bloomberg report. The issue arises from the as-yet-unannounced console’s chip, which allegedly comes from AMD and, like the PlayStation 4, uses x86 architecture (like a PC). Resultantly, backwards compatibility would have to be handled on a software level through emulation, as game discs won’t play (like with Microsof’t last console). Today’s report, which cites unidentified “people with knowledge of the matter,” reflects earlier rumors of the next Xbox — codenamed “Durango” and / or “Kryptos” — containing AMD’s “Jaguar” SoC. The chip design is intended for laptops and tablets, allowing the chipset to push the maximum amount of power without employing too much wattage.

Earlier this year, specs for the retail version of the next Xbox were said to be as follows: a 64-bit D3D11.x 800MHz GPU, an 8-core 1.6GHz 4MB L2 CPU, 8GB DDR3 RAM, 500GB of on-board memory, USB 3.0, HDMI-out, and an optical drive for 50GB discs. It’s unclear if the reported specs have changed since then, but we’ll likely find out in the near future as Microsoft’s expected to detail its next game console ahead of this year’s E3 gaming conference in early June.

[Image credit: Kotaku]

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Source: Bloomberg

Microsoft To Sell IPTV Mediaroom Division To Ericsson, Will Refocus TV Efforts On Xbox

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Microsoft announced today via its blog that it will be selling its Mediaroom properties to Ericsson, in a deal that will see Ericsson become the dominant IPTV player in the industry with over 25 percent market share. Mediaroom operates as a pretty much separate company from Microsoft, with its own HQ in Mountain View and around 400 employees, and powers TV offerings like AT&T U-verse, as well as services from Deutsche Telekom, Telefonica and Telus. The deal clears the deck for Microsoft fo go all-in on Xbox as the focal point of its own TV efforts.

At Ericsson, Mediaroom will continue to operate essentially as per usual, with that company investing in growing the business, while at Microsoft, the sale allows Microsoft to dedicate “all TV resources to Xbox in a continued mission to make it the premium entertainment service that delivers all the games and entertainment consumers want,” Microsoft said in its blog post. The company also intends to partners with studios, labels, networks and operators to help accomplish that mission, and says it hopes to help usher in a future where TV becomes “more simple, tailored and intelligent.”

Microsoft built Mediaroom into the industry leader in IPTV after its introduction as Microsoft TV, which evolved into the Mediaroom platform in 2007. It’s the middleware that powers set-top boxes from a variety of manufacturers, and also has a home in the Xbox 360, which uses it to act as a set-top box for service from some IPTV operators, including AT&T and Telus.

Mediaroom is very much a behind-the-scenes tech, however, and doesn’t carry the power or branding of Xbox. Refocusing efforts on making that the central facet of their television strategy, instead of being distracted by middleware that arguably helps competitors position their own devices at the center of a living room TV experience makes sense at this stage for Microsoft.

This move also suggests we’ll see something exciting from Microsoft on the integrated TV front with the upcoming Xbox 360 successor, which is reportedly on track for a sneak preview towards the end of May. PlayStation may be doubling down on games and the gamer, but that means there’s even more opportunity for Microsoft to make an impression as the destination for all of a user’s entertainment needs.

EA reveals Battlefield 4 headed to PC this fall, refuses to confirm next-gen (video)

Battlefield 4 arrives this fall, heading to PC and probably nextgen

This year’s Battlefield series entry — Battlefield 4 — is headed to PCs this fall. The game wasn’t given other platforms, but logic dictates it’ll arrive on the PlayStation 4 and Microsoft’s Xbox 360 successor. Apparently, since only Sony’s next-gen console is a known quantity and Microsoft’s staying mum, EA isn’t sharing other platforms yet (but hey, it’s probably PlayStation 4 and the next Xbox). The game’s being built on the latest iteration of DICE’s Frostbite engine, though no other details were given about the engine just yet.

Like previous Battlefield entries, EA-owned Swedish game studio DICE is at the helm, and Battlefield 4 remains planted in current times (unlike the pseudo-future of Call of Duty‘s latest entry, Black Ops 2). A beta for the game will go live some time this fall, and folks who bought last year’s Medal of Honor: Warfighter are automatically part of said beta. We’ll have more info as EA offers it up, but color us not surprised if Battlefield 4 makes a reprise appearance at Microsoft’s still undated Xbox 360 successor unveiling.

Update: EA also released a 17-minute gameplay demo of the game’s prologue section, played on a PC. It features a squad of four soldiers on the run from Russian spec-ops militants in the capital of Azerbaijan, Baku. You’ll find it just beyond the break.

Update 2: Per a listing on EA’s digital store, Battlefield 4 is headed to Xbox 360 and PlayStation 3 in addition to the PC. PlayStation 4 is curiously missing, as is mention of Microsoft’s next-gen game console.

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Assassin’s Creed 4: Black Flag swabbing decks on Wii U, PlayStation 3 / 4, PC, Xbox 360 and next Xbox

Assassin's Creed 4 Black Flag swabbing decks on Wii U, PlayStation 3  4, PC, Xbox 360 and next Xbox

The Assassin’s Creed video game series — beyond its trademark murderous historical fiction — is known for arriving in annual installments. 2013 is no exception, with French publisher Ubisoft recently revealing Assassin’s Creed 4: Black Flag, a pirate-centric next entry in the long-running franchise. Unlike last year’s game, which took players through the American Revolution as a half-British / half-Native American named Connor, AC4: Black Flag puts you in his grandfather’s swashbuckling boots as Edward Kenway of The Caribbean. Kenway’s the captain of a pirate vessel known as “The Jackdaw,” which promises a new twist in the AC series: open-world naval combat. While the last series entry teased naval combat, Black Flag is built around that gameplay; AC4 also borrows from recent Ubisoft highlight Far Cry 3, with Kenway battling sharks below water while diving for booty (a takeoff on the hunting found in that game, as well as in the last AC entry).

Of course, the conceit of the AC series has always been that you’re a modern man named Desmond Miles, a member of the ancient Assassin’s Guild, and that you’re experiencing your assassin lineage through a machine called the “Animus” in order to save the world. That story line led Desmond through a variety of eras in previous games, ending with the American Revolution in Assassin’s Creed 3. Without spoiling that game’s final moments, it’s safe to say that Desmond isn’t joining the cast in Black Flag; rather, you’re simply a modern day Templar (the long-running rivals of the assassins) searching for more secrets about the enemy. Ubisoft reps wouldn’t tell us much about how the modern day will play into the new game’s story, but did admit that it’ll play a major role.

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Report: Next Xbox requires Kinect to function, runs multiple games at once

Report Next Xbox requires Kinect to function, runs multiple games at once

Microsoft isn’t acknowledging the development, or even the existence, of the Xbox 360’s successor (codenamed “Durango“), but that isn’t stopping potential details from leaking out of Redmond. The latest report comes via console overview documents (known as “white papers”) provided to Kotaku by the same source who provided information on the next PlayStation (codenamed “Orbis“), and it spells out some things we’ve yet to hear. Namely, the console will ship with a new version of Microsoft’s motion-sensing camera controller, Kinect, and that the device, “must be plugged in and calibrated for the console to even function,” the piece says. The new Kinect — which we’ve heard of in the past — is said to capture up to six people at once, and an alleged image demonstrating the difference between new and old versions of the camera puts much higher specs on said device (1920×1080 color resolution, more trackable joints, improved depth resolution, etc.).

The new console is also reported to employ multitasking, enabling multiple games or apps to run concurrently, similar to mobile phones and tablets; how many apps that could mean is unclear, if true. Sony’s PlayStation Vita already employs such functionality, making the claim all the less far-fetched.

The piece also states supposedly final retail hardware specs for Microsoft’s next game console, including a 64-bit D3D11.x 800MHz GPU, an 8-core x64 1.6GHz 4MB L2 CPU, 8GB DDR3 RAM, 500GB of on-board memory, USB 3.0, HDMI-out, and an optical drive for 50GB discs. For its part, Microsoft’s staying mum — “We do not comment on rumors or speculation. We are always thinking about what is next for our platform, but we don’t have anything further to share at this time,” a Microsoft spokesperson told us — and Sony’s the only game in town with even an event scheduled in the near future.

[Photo credit: Kotaku]

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Source: Kotaku