Let’s take a closer look at the PlayStation 4, DualShock 4 and PS4 Eye (video)

After getting a deeper hands-on with the PlayStation 4 and its very thorough tech demo today, The Playroom, we wanted to show you all the bells and whistles of the new console, its new controller and the new PlayStation 4 Eye. So we shot a video with Sony Japan’s Nicolas Doucet and walked through the game’s various demos. If you’re looking for a thorough walkthrough of the various new PlayStation hardware, look no further. It’s just below the break.

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Nyko reveals new accessories for Xbox One, PS4 and NVIDIA Shield

Nyko reveals new accessories for Xbox One, PS4 and NVIDIA Shield

Now that we know mostly everything about the Xbox One and PlayStation 4, it’s about time for peripheral makers to start showcasing their planned gear for these next-gen consoles. As such, Nyko’s taken to this year’s E3 to announce a few products meant to be used alongside Microsoft and Sony’s recently announced entertainment boxes — there’s a Smart Clip, a Charge Base and a Headset Adaptor (Xbox One-only). Meanwhile, Nyko also took the time to unveil a little something for the NVIDIA Shield, including a dock that doubles as a charging station, a couple of sleek traveling cases and a kit which provides power to the unorthodox handheld while on the go or at home. Nyko didn’t dive into much of the availability (or pricing) specifics, but the trend seems to be that the add-ons will be available later this year.

Follow all of our E3 2013 coverage at our event hub.

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Source: Nyko

PlayStation 4 hands-on: DualShock 4 and games

PlayStation 4 handson DualShock 4 and games

This morning, we got our first official hands-on with Sony’s brand new PlayStation 4 — unveiled last night at E3 2013. Though we got to put our hands on the new DualShock 4 last evening, today we were finally able to play some next-gen games. The first game we played was a new racing game, known as “Driveclub,” and it uses the PS4 Eye and DualShock 4.

Right when we started, the game took a picture of us using the Eye and it … well it came out kinda blue. The room we’re in is very blue, and the image reflects that — it wasn’t the highest quality, and it’s a bit of a gimmick, but neat nonetheless. More importantly, when we actually played the game, the DualShock 4 felt great. It’s light, responsive, and comfortable — the new thumbsticks with convex tops cradle your thumbs, and the triggers easily hold your pointer fingers. As for the face buttons, things are nigh identical with previous DualShock iterations.

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PlayStation 4 hands-on: DualShock 4 and games (video)

PlayStation 4 handson DualShock 4 and games

This morning, we got our first official hands-on with Sony’s brand-new PlayStation 4 — unveiled last night at E3 2013. Though we got to put our hands on the new DualShock 4 last evening, today we were finally able to play some next-gen games. The first game we played was a new racing game, known as DriveClub, and it uses the PS4 Eye and DualShock 4.

Right when we started, the game took a picture of us using the Eye and it… well it came out kinda blue. The room we’re in was very blue, and the image reflected that — it wasn’t the highest quality, and it’s a bit of a gimmick, but neat nonetheless. More importantly, when we actually played the game, the DualShock 4 felt great. It’s light, responsive, and comfortable — the new thumbsticks with convex tops cradle your thumbs, and the triggers easily hold your pointer fingers. As for the face buttons, things are nigh identical with previous DualShock iterations. The standard ex / triangle / circle / square combo remains, and looks just about the same as on the DualShock 3. Though the touchpad didn’t have any in-game effect in DriveClub, the pad is easily clickable and not too far from your thumbs to quickly jump from face buttons to it.

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Hyperkin teases pixelated SNES-style USB / Bluetooth gamepads at E3 (hands-on)

Hyperkin teases pixelated SNESstyle Bluetooth gamepad at E3 handson

Are the Super Nintendo gamepad’s smoothly curved edges just too darn comfortable for your palms? You might want to check out Hyperkin’s Pixel Art controller, an SNES-inspired USB controller rendered in the style of its time. Hyperkin quietly unveiled it on the E3 show floor, scattering boxed prototypes throughout its booth. Despite our jest, it’s actually quite comfortable to hold and use, and feels very much like a brand new SNES pad.

Unfortunately for retro gaming die-hards, this gamepad won’t actually work on your classic game console — the SNES compatible version of the product was nixed when the team decided to make it a Bluetooth gamepad instead. A bummer for some, but the design is still a hoot. Hyperkin didn’t have a price for us, but the pixel-obsessed should be able to pick up the USB model of the gamepad (in eight colors!) later this summer, followed by a wireless version in the fall.

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Visualized: The lunacy of E3, live from Nintendo

Visualized The lunacy of E3, live from Nintendo

Instead of its typical pre-show E3 press conference, Nintendo opted to open up its exhibition booth to journalists a bit early this year, teasing a few Wii U games, such as Pikmin 3 and the long-awaited Super Mario 3D World. Much to the amusement of attendees, Koichi Hayashida, the director of that latter title, joined journalists “dressed as a cat,” as you can see in the image above. There were meows and everything. Such is our reward for an unusually long wait for the abbreviated event to kick off.

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Hands-on with Hyperkin’s Retron 5: emulating nine classic consoles with help from Android

Hands-on with Hyperkin's Retron 5: emulating nine classic consoles with help from Android

This year’s Electronic Entertainment Expo might be all about the next generation of gaming hardware, but not in Hyperkin’s E3 booth: these guys are looking backwards. We dropped by to check out the Retron 5, the outfit’s latest machine to traverse the library of older gaming titles. All told, this iteration strolls through half a dozen hardware cycles, offering compatibility for a full nine video game systems. It’s more than a simple hardware emulator, however — this machine offers save states, cheats and visual filters too.

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AblePlanet’s haptic headset adopts Linx Fusion moniker, we go hands-on

AblePlanet's haptic headset adopts Linx Fusion moniker, we go handson

In case you hadn’t noticed, “next-gen” is sort of the theme of E3 2013, and the term applies to far more than just video game consoles. Take headphones, for instance — Able Planet tells us that it’s developed what it believes to be the next generation in personal audio: a haptic headset outfitted with ViViTouch technology. Put simply, these things subtly vibrate with an audio source, but in a non-distracting way. The company first showed us this device back at CES 2013, but that prototype was unnamed, rough around the edges and had limited control options. Today, AblePlanet introduced us to the final prototype for what it now calls its Linx Fusion headset. We gave the cans a listen to see what had changed.

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Mario Kart 8 launching on Wii U in spring 2014 (video)

Mario Kart 8 launching on Wii U in spring 2014 (video)

At Nintendo’s E3 presentation that’s not actually happening at E3, we’ve heard the next installment of the Mario Kart series is coming to the Wii U sometime in spring 2014. Mario Kart 8 doesn’t stray too far from what fans expect of the casual racer, but there is one new twist. Courses now have 3D aspects to them, allowing you to “defy gravity, racing up vertical walls and upside down.” Features like air gliding, underwater racing and the option to ride motorcycles have been included from previous games, but apart from that, it’s standard red-shelling carnage. We didn’t hear much about online multiplayer, but we’re told it “will have deep integration with Miiverse.” Head past the break for the E3 trailer.

Follow all of our E3 2013 coverage at our event hub.

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Source: Nintendo, Nintendo UK (Twitter)

The Legend of Zelda: the Wind Waker HD launches in October, boasts faster sailing

Looking for a new Zelda game for your Wii U? Nintendo hasn’t quite spilled the beans on that one, but it has given us some additional details about the system’s upcoming Gamecube remake: The Legend of Zelda: the Wind Waker HD will hit stores this October. Naturally, Nintendo boasted that the game would be rendered in 1080p, justifying the “HD” part of the game’s title, but the company saw fit to patch some of the original game’s non-visual shortcomings, too — lightly teasing itself for the Gamecube release’s long and dull sailing segments. The fix, apparently, was numbingly simple: hold the A button to sail faster.

Satoru Iwata also explained that they also had to tweak a few mechanics to get it ready for the Wii U, namely replacing the GBA-link Tingle Tuner mode for the original game with a “Tingle Bottle,” which allows users to send messages in a bottle via Miiverse. Unfortunately, that’s all Nintendo had to say about the Zelda franchise. Is a Wind Waker remake enough to tide fans over until the Wii U gets an original Zelda game? Let us know what you think — we do have a comments section, after all.

Follow all of our E3 2013 coverage at our event hub.

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