SimCity’s Red Cross charity pack aids real-world disaster victims

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SimCity fans know nothing feels better than saving their other family from pollution and sickness — except, you know, helping out some fellow human beings. A new collaboration with the Red Cross combines players’ digital altruism with humanitarian aid for real-world disaster victims. Starting today, you’ll be able to purchase a $9.99 “charity pack” created specifically for the game, with a relief center, tents and two emergency response vehicles. In the event of a meteor strike, earthquake or tornado, the Red Cross tents will automatically appear to provide aid for injured Sims, and a fleet of ambulances and fire trucks will be on call as well.

SimCity creator EA Games has pledged to contribute at least 80 percent of profits (a minimum of $100,000) from the charity pack to the Red Cross National Societies. The set will be available for a year, and you’ll be able to keep it through the life of your current game. Currently, the pack is only available for players in 10 countries, including Denmark, France, the US and the UK.

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Source: SimCity Blog

Electronic Arts to launch Fuse on May 28th

Electronic Arts and Insomniac Games has finally announced a launch date for its upcoming 4-player co-op shooter, Fuse. The game is set to be released on May 28th in North America, and May 31st in Europe. The game will be available for both the PlayStation 3 and the Xbox 360. The game was expected to be released earlier, however it was delayed because there were still aspects of the game that needed to be “polished”.

Fuse Key Art

Insomniac Games is well known for its other successful game series, Ratchet and Clank, and Resistance. While those games were PlayStation exclusives, Insomniac Games is changing things up by offering Fuse to both PlayStation 3 and Xbox 360 gamers alike. Insomniac Games promises gamers that Fuse will offer a similar action-packed, gun-toting, bullet storming experience as seen in its other games.

In Fuse, you will play as a member of the elite contact team, Overstrike 9. You can choose to play either Dalton Brooks, Isabelle “Izzy” Sinclair, Jacob Kimble, or Naya Deveraux. Each character has their own “Xenotech” weapons and unique skills that will help them stop the evil corporation that has gotten its hands on the volatile energy source known as Fuse. If you decide to play the game solo, you can shift between characters in-game in order to fully utilize each member’s capabilities.

If you pre-order Fuse now, you can get access to a bunch of exclusive in-game items. You will given special armor and weapon skins for each of your charaters, and a special “quickdraw” perk that increases the damage of all one-handed weapons. The game so far has seen a fairly negative response from the gaming community. Many are upset that the game is coming out so late, and a lot of gamers are still very upset at how EA handled the whole SimCity fiasco.

[via EA]


Electronic Arts to launch Fuse on May 28th is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA Origin exploit leaves 40m at potential hack risk

A vulnerability in EA’s Origin online gaming platform could allow remote hackers to run dangerous code on gamers’ computers without permission, by perverting links used to load titles like Crysis 3, its been revealed. Identified by ReVuln researchers Luigi Auriemma and Donato Ferrante, and presented last week at the Black Hat security conference, the exploit relies on the URI links the Origin desktop client uses to trigger local software from the cloud, and which can be modified to install malware instead.

origin_hack

At its root, the hack [pdf link] is broadly similar to an exploit explored last October by the same research team. The URI links can be tweaked to point to compromised Windows .dll files, which themselves can be used to download malware, tracking software, tools to extract personal details from the user’s local files, or other spyware.

In the case of Crysis 3, the ReVuln researchers showed how a specially crafted link using Origin’s “origin://LaunchGame/<GameID_1>” URI terminology could even open up malware without the authors knowing what games were installed on the target PC. Should the user have allowed Origin to run all URI links without requiring specific approval each time, meanwhile, the exploit could be carried out completely transparently to them.

It’s not an approach EA is unaware of, though it’s uncertain whether the games company was aware of this specific hack. “Our team is constantly investigating hypotheticals like this one” a spokesperson told Ars Technica, “as we continually update our security infrastructure.”

For the moment, the advice to the 40m gamers potentially at risk from exploits of this sort is to disable the “origin://” URI; that’s possible with a tool like Nirsoft’s URL Protocol View app. Games can still be run directly from Origin, but not using custom URIs.


EA Origin exploit leaves 40m at potential hack risk is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA lied about SimCity not being offline-capable

It seems like SimCity is just full of bad news. SimCity has received a lot of negative feedback for its ridiculous Always-On DRM feature. At first, EA stated that the Always-On DRM was added mainly because of security issues, but now its saying that it was added because the developers envisioned SimCity as “always-connected”. Lucy Bradshaw, the General Manager of EA’s Maxis label, stated that they had designed SimCity “with multiplayer in mind”. By having the always-connected feature, they were able to create essentially an MMO.

EA lied about Simcity not being offline-capable

Bradshaw explained that they envisioned a game where cities would constantly be up to date. Players would be able to help each other out with supplies and services, send gifts to each other, promote trading in the Global Marketplace, and more. Simply, they wanted players to always be connected to each other. Even if players wanted to play alone, Bradshaw stated that they’d eventually want to play with other players.

Now here’s the part where everyone gets pissed off. Bradshaw says, “So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision.” Essentially, SimCity could have operated with both an online multiplayer mode, as well as a single-player mode that many of the series’s fans asked for. Bradshaw justifies her case by saying that there are “thousands” of people who love SimCity’s always-connected feature, a statement that has been debunked by thousands and thousands of other fans.

Obviously Bradshaw’s statement drew in a huge list of angry SimCity gamers. Many came out to call Bradshaw and the SimCity developers liars. They commented on how the “always up-to-date” trading services sometimes take up to an hour to update, and how even online saving is unreliable, with many players losing multiple cities due to an error in the cloud-based servers. The SimCity launch was a massive failure due to the Always-On DRM, and EA has experienced continuous PR damage since then. This may be the last nail in the coffin for the SimCity series.

[via EA]


EA lied about SimCity not being offline-capable is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Dead Space 3 claims top spot in February game sales

Dead Space 3 has been doing well in the market place. The game launched at the beginning of last month, and was the top selling game throughout February. The game sold around 605,000 copies in February, knocking Call of Duty: Black Ops 2 down to second place. Other games Dead Space 3 beat include: Crysis 3, NBA 2K13, Metal Gear Rising: Revengeance, Aliens: Colonial Marines 2013, Just Dance 4, Far Cry 3, Sly Cooper: Thieves in Time, and Madden NFL 13.

Dead Space 3 claims top spot in February game sales

While Dead Space 3 has been seeing some good sales figures, the video game industry as a whole has been seeing negative results. The NPD Group stated that video game sales fell 25% in February down from last year. Video game hardware did even worse, falling 36% down from last year, and software fell around 27%. These figures make Dead Space 3′s, and the Dead Space franchise’s, future seem uncertain. EA’s President, Frank Gibeau, stated that Dead Space 3 had to sell at least 5 million copies in order for there to be a sequel.

This also brings up the tiff between EA and the website, VideoGamer. VideoGamer stated in the past that EA cancelled the Dead Space 4 sequel due to poor Dead Space 3 sales. It had gotten the news from their “trusted source”. EA’s Chief Operating Officer Peter Moore was quick to debunk the rumor, calling it a case of “Shoddy Journalism”. VideoGamer countered Moore’s response by saying that they trust their source and stand by their original statement.

Dead Space 3′s 600k sales figure for the month is a good number, especially in this economy, but it’s miles behind EA’s expectations. EA stated that Dead Space 2 sold over 2 million copies within only its first week of sales, so Dead Space 3′s sales figures may be disappointing to them. Gibeau may be reaching for the stars when he said that Dead Space 3 would have to sell at least 5 million copies. Dead Space 3′s sales may do well throughout March, however, since its Awakened DLC was released just a few days ago. The DLC, like the game itself, has been well-received by game reviewers all around, many saying that it was an amazing and must-have addition to the game.

[via GameSpot]


Dead Space 3 claims top spot in February game sales is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Battlefield 4 event to be held on March 26th

Battlefield lovers rejoice. Electronic Arts and DICE are going to be holding a special event for Battlefield 4 on March 26th at 7:00 p.m. PST. The Battlefield 4 event will take place in San Francisco, California at the 2013 Game Developers Conference. The invitation, received by Gamespot, says, “Please join us to celebrate a new era of Battlefield.” Nothing else was mentioned on EA’s invitation.

Battlefield 4 event to be held on March 26th

So what do we know about Battlefield 4 so far? We know that EA is planning on releasing a beta for Battlefield 4 sometime during Fall. We also know that if you’re one of the players who purchased Medal of Honor: Warfighter (and considering its poor sales figure, there aren’t that many of you), you will instantly have access to Battlefield 4′s beta.

There are also speculations that EA and DICE may announce Battlefield: Bad Company 3 at their Battlefield 4 event. Battlefield: Bad Company 3 was spotted on LinkedIn from a user who “provided video game prototype, design, and demo feedback” on the game back in 2009-2011. Battlefield: Bad Company has done remarkably well in sales in the past, with Bad Company 2 selling around 6 million copies. And EA isn’t blind. It knows that gamers have been anxiously awaiting the announcement of a Bad Company 2 sequel.

The timing sounds about right for EA to announce that next chapter in the Battlefield game line. It had just launched the final DLC in its Battlefield 3 line-up, Battlefield 3: End Game. The DLC became available for PlayStation 3 Battlefield 3 Premium subscribers on March 6th, and Xbox 360/PC premium subscribers on March 12th. The expansion comes with 4 new maps, 2 classic game modes, more vehicles, more assignments, and more achievements. The DLC, combined with the other 4 DLCs should be able to keep Battlefield 3 gamers entertained until Battlefield 4 is officially released.

[via Gamespot]


Battlefield 4 event to be held on March 26th is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SimCity Developer Confirms Game Could Run Offline

SimCity Developer Confirms Game Could Run Offline

Even though it would seem the worst of the SimCity woes are well behind PC players at this point, it would seem those same gamers enjoy beating a dead horse as they absolutely cannot let go the fact that EA wants the title to run as a game that is always connected to the Internet. In fact, a hacker was able to manipulate SimCity so it would run offline, resulting in even more EA backlash.

Maxis’ Lucy Bradshaw decided to attempt to put out some of that EA flame by responding to this hack by stating an always-connected SimCity game was always intended. (more…)

By Ubergizmo. Related articles: The Legend Of Zelda Sees Role Reversal, Resident Evil 6, Left 4 Dead 2 Crossing Over In Free Update This Spring,

SimCity creators ask for faith as problems “almost” over

This past week the re-launch of the SimCity franchise was threatened with connectivity and crash problems galore – but according to the MAXIS label under EA Games, they’re almost in the clear. Speaking as General Manager for the MAXIS label this weekend for a widespread blast this morning, Lucy Bradshaw gave a tentative nearly-all-clear with an assurance that “the core problem with getting in and having a great SimCity experience is almost behind us.” Bradshaw also made it clear how much she appreciates those who have stuck with the development team in this hour of panic.

simcitysmash

When you’re creating a video game that’s released to the public, there’s always a moment of panic – or heart-clobbering anticipation when the final software build has hit the market. When that moment is over, you’re generally allowed to sit back and watch the sales numbers grow (or pan) while you take a much-needed rest.

For the creators of the 2013 edition of SimCity, there was just about enough time to have a glass of lemonade before they were struck with a spit-take at customer complaints across the board. As the game is based largely online, connectivity problems reported by customers from across the country were not a welcome wake-up call for this game’s creators.

The good news is that all is nearly well at this point, with “tens of thousands of new players” joining the game every day according to Bradshaw. She’s spoken up on how humbling it’s been to see the amount of confidence the gaming community has shown in the developers behind the game given the problems it’s had thus far, and has thanked the public endlessly for that faith.

Our biggest fear was that people who love this franchise would be scared off by bad reviews about the connectivity issues.

But you put your faith in us.  You bought the game with the understanding that we’d quickly fix the server issues.  For that support – that incredible commitment from our fans — we are deeply grateful.  As the general manager of Maxis, I want you to know that we cherish your faith in us, and the love you’ve shown for this franchise.

Thank you very much.

Have a peek at the timeline below to see the whole SimCity 2013 story as it’s rolled out over the past week and be sure to let us know how your experience is when you pick the game up yourself this week!

[via EA Games]


SimCity creators ask for faith as problems “almost” over is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SimCity increases stability and considers ‘offline mode’ in the future

SimCity has updated its blog and has stated that its making good progress in restoring stability to its servers. Lucy Bradshaw, the General Manager of EA’s Maxis Label, stated that tens of thousands of new players are logging into SimCity everyday. SimCity’s launch on March 5th was admittedly a huge failure. The always-on DRM and the server issues with the game resulted in a majority of players being unable to login, download the game, or even unlock their game.

SimCity increases stability and considers 'offline mode' in the future

Bradshaw stated that SimCity is seeing major improvements. She said that they have improved their server response time by up to 40 times, doubled the amount of players in-game, and have reduced the amount of server down times. They are also rolling out new servers and replacing their old servers so that more people will be able to maintain a stable connection to the game. However, because they’re replacing the old servers, you may see some downtime in the near future.

Also mentioned by SimCity through its Official Twitter is the possibility of there being an offline mode in the future. While it won’t happen anytime soon, it may be implemented in the future. The tweet says, “We have no intention of offlining SimCity any time soon but we’ll look into that as part of our earning back your trust efforts.”

SimCity will begin updating its servers today during the evening. This is great news for those of you who have the SimCity game and weren’t able to refund it for your money back. Players will be updated through the EA forums as well as through the game launcher about pending updates. Also for those of you playing SimCity, you will also receive a free game from EA beginning on March 18th. We’re still not sure whether or not you’re allow to choose which game you get for free, or if it’s going to be a selected by EA themselves.

[via SimCity]


SimCity increases stability and considers ‘offline mode’ in the future is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA offers all SimCity owners a free game

EA’s SimCity launched with disastrous results. EA wanted to prevent piracy of the game, so they added the Always-On DRM feature that would require players to login to its online servers in order to play their game. While the Always-On DRM feature is good for protecting against piracy, it resulted in an unmitigated login disaster for SimCity. Many gamers were unable to login, downloads were severely slow, people weren’t able to unlock their games, and many were unable to enjoy a game they’ve anticipated for so long.

EA offers all SimCity owners a free game

Lucy Bradshaw, the General Manager of the EA Maxis Label, released an update to players about the stability issues with the game. So what was the issue? There were a lot more people logging in and playing the game than they had expected. She stated, “A lot more people logged on than we expected. More people played and played in ways we never saw in beta.” In order to remedy this problem, EA is increasing their server capacities. So far they have increased their servers’ capacity by 120% in the past 48 hours.

In order to ease the outrage from the SimCity community, Bradshaw has informed all SimCity gamers (who have activated their game) that on March 18th, they will receive an e-mail that will allow them to redeem a free game from the EA store. She didn’t release any more details about the “free game”, but we’re hoping it’s not just some $5 piece of junk that no one would want in the first place.

EA will be working to improve SimCity’s stability all throughout the weekend. This game had similar (albeit worse) launch issues like Diablo 3, a game that also requires you to login to an online server to play. Diablo 3 was down for hours while Blizzard was working on its servers. Hopefully EA’s free game will be able to win back the hearts of all of the gamers it angered. Now it just has to work on those 1700 1-Star Amazon reviews.

[via EA Games]


EA offers all SimCity owners a free game is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.