Electronic Arts shutting down three Facebook games

In what is most likely one of the steps in Electronic Arts‘ pan to do some re-organization, the game publisher has announced that they will be shutting down three more of their Facebook games, which include The Sims Social, SimCity Social, and Pet Society. These three titles will see their doors close on June 14 this year.

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EA blames the shutdown on a lacking number of users that have been reported playing the game, and the publisher notes that “the number of players and amount of activity has fallen off.” They also mention that based on the past history of social game shutdowns, EA’s own shutdown of some of its Facebook games “is not surprising.”

However, EA says that they will continue to deliver other popular Facebook games to its users, mostly games from PopCap that include Bejeweled Blitz, Solitaire Blitz, and Plants vs. Zombies Adventures. So while EA may have shut down a few of its Facebook games, they won’t be exiting that market anytime soon.

Of course, EA isn’t the only one having a difficult time keeping players on its social games. Zynga also shut down quite a few of their own Facebook titles, and the company announced that they would be distancing themselves from Facebook. This comes after Zynga shut down a few of their studios and laid off a handful of employees.


Electronic Arts shutting down three Facebook games is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA shuttering SimCity Social, The Sims Social and Pet Society on June 14th

EA shutters Pet Society, SimCity Social and The Sims Social on June 14th

For awhile, it looked like EA was ready to stake a large part of its gaming future on social networking, introducing Facebook-oriented ports like SimCity Social and The Sims Social as well as more original titles. The game publisher isn’t quite ready to be a social butterfly, it turns out: following an earlier cull that focused heavily on sports-themed web games, EA is axing SimCity Social, The Sims Social and Pet Society on June 14th. There’s no mystery to the shutdown, as EA explains that strong initial demand rapidly tapered off — name recognition got the company’s foot in the door, but didn’t keep it there. Gamers who feel jilted should soon get an incentive to switch to more popular games from EA’s PopCap studio. We’re all in favor of shifting resources to where they’ll be truly appreciated, although we can’t help but feel sorry for SimCity fans that have just been burned twice in a row.

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Via: The Next Web

Source: The Beat (EA)

Electronic Arts experiences layoffs at Montreal studio

Just a few weeks after the resignation of Electronic Arts CEO John Riccitiello, the game publisher has reportedly issued a round of layoffs at its Montreal mobile-development studio. The studio employs around 300 people total, and it’s said that the studio will be heavily impacted, although it’s uncertain how many employees the company is letting go exactly.

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Electronic Arts released a statement on the matter, saying that they are “sharpening its focus to provide games for new platforms and mobile.” However, this comes at cost, and will involve “reducing team sizes” in order to become a more “efficient organization.” The company says that “streamlining [their] operations will help ensure EA is bringing the best next-generation games to players around the world.”

The layoffs come after CEO John Riccitiello stepped down from the position last month, admitting that the financial troubles with the company is completely his fault. The company has seen less-than-steller financial results these past few months, so the layoffs may not just be about streamlining, but they’re also most likely a result from hard financial times.

Electronic Arts laid off employees at its Montreal and Los Angeles studios last month, including other smaller studios, so this isn’t the first layoff to hit EA in a while, and we’re guessing that the game publisher may lay off even more people, but only time will tell. Being named the “worst company in America” probably doesn’t help too much.

[via Polygon]


Electronic Arts experiences layoffs at Montreal studio is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SimCity for Mac launching June 11 with cross-platform support

After the disastrous launch of SimCity last month, we’re guessing that Electronic Arts lost a lot of customers, but Mac users have yet to get their hands on the game, and we knew a Mac version would be coming. Electronic Arts has announced that SimCity for Mac will release on June 11 with cross-platform support, meaning that a single copy of the game will work on either Mac or PC.

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The launch of SimCity for Mac will come a bit later than EA hoped for. Originally, the game was set for a “spring 2013″ launch, but June 11 is technically during the summer. Either way, Mac users will finally be able to build the city of their dreams starting in just a couple of months. They shouldn’t have any problems either, since EA has finished upgrading their servers.

The game got off to a miserable start, with the midnight release not going as planned. Gamers who pre-ordered weren’t able to download their digital copy of the game, and even if gamers were able to download and install it, they were met with a bevy of server errors that deemed the game unplayable at first.

It became so bad that Amazon had to suspend sales of the game, and Electronic Arts told affiliates to “stop actively promoting” the game until the issues have been fixed. Of course, the game publisher tried to make things right with gamers, by offering them a free game for their troubles, but we’re not sure if that did the trick, since EA was recently voted the “worst company in America.”


SimCity for Mac launching June 11 with cross-platform support is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SimCity Headed To Mac On June 11; Will Be Free For PC Owners

SimCity Headed To Mac On June 11; Will Be Free For PC Owners

The launch of EA’s SimCity certainly suffered from numerous hiccups which brought up the debate of whether or not using always-on DRM is a good idea. But a month after its launch, it looks as though both EA and Maxis may finally have a product they wanted to release initially, which means they can finally move on to delivering the game to the Mac.

EA and Maxis have announced today SimCity will be available on the Mac starting on June 11 and expects a worldwide release. Best of all, if you own a PC version of SimCity and would like to take your game to your Mac, EA will allow you to have the Mac version of the game absolutely for free and both versions will support cross-platform play. (more…)

By Ubergizmo. Related articles: Baldur’s Gate: Enhanced Edition Arriving On Mac 22nd February, Lord of the Rings Online finally gets a Mac client,

    

SimCity enables budding city developers on Mac starting June 11th, ‘update 2.0’ in the works

SimCity‘s reboot has seen its fair share of tumult since launching for PC earlier this year — massive queues to log in, downed servers, and a messy (attempted) public relations cleanup. Things have more or less leveled off for the game since its rocky start, and its developer, EA Maxis, is now ready to launch the game on OS X. Or rather, as we read this, “You can finally delete that version of SimCity you’ve got on your Windows partition and play it natively in OS X.” Huzzah! The OS X version of SimCity launches on June 11th, and you can snag it for free if you’ve already purchased a PC version (and vice versa). Even better, both PC and Mac players can play together, cross-platform.

Similarly thrilling, the game’s “cheetah” speed (its fastest speed) is back, and EA Maxis is promising a 2.0 version of its game. Beyond fixing a variety of bugs, it’s unknown what’s in the update, but we’re fairly confident it won’t enable an offline version of the game (as so, so many players have requested) given EA’s repeated refusal to enable as much. When pushed on a release date for the update, EA reps told Engadget it’ll arrive “well ahead of the June 11 Mac launch.” Sounds to us like that Mac version will ship with Update 2.0 enabled, but EA wouldn’t confirm as much.

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Via: Joystiq

Source: Facebook, EA

EA named Worst Company in America second year in a row

After reaching the semi-finals for this year’s “Worst Company in America” poll by Consumerist, EA’s Chief Operating Officer Peter Moore published a blog post saying that the company “can do better” and “will do better.” However, that statement alone didn’t stop voters from picking EA as the Worst Company in America for the second year in a row.

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Last year’s win from the game publisher was a surprise, but this year’s win was the exact opposite. It seems not only are gamers fed up with the ridiculous DRM restrictions that are put on EA games, but the SimCity fiasco certainly didn’t help the company win back customers. In fact, it only made things worse.

Electronic Arts beat out Bank of America in the final vote, taking nearly 78% of the votes during that final round. Electronic Arts also beat out companies like Ticketmaster, AT&T, Facebook, and Anheuser-Busch to become the most hated company in the US. We know that it’s a prize that EA doesn’t want, so hopefully they actually turn it around before next year’s poll goes live.

Consumerist notes that EA should stop treating its customers “like human piggy banks,” and that they shouldn’t “put out so many incomplete and/or broken games” with the intent of getting customers to “pay extra for what they should have received in the first place.” This marks the first time ever that a company has won a second “Golden Poo” award.

[via Consumerist]


EA named Worst Company in America second year in a row is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA responds to “Worst Company in America” poll

Electronic Arts has been taking a lot of heat lately, mostly over the recent SimCity fiasco that left many gamers unable to play the game, which led the company to the semi-final round of The Consumerist‘s “Worst Company in America” poll. However, EA isn’t taking all of its criticism lying down. Chief Operating Officer Peter Moore has addressed the poll and says that the company “can do better.”

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Moore says that EA has made plenty of mistakes in the past, all of which are “100% legitimate.” However, he says that there are a few pieces of criticism that EA won’t let stand, including the claim that EA’s always-on internet connection feature is a DRM scheme, which Moore says “it’s not.” He also notes that free-to-play games are the preference with most gamers.

Moore also compares EA to popular sports teams, like the “Yankees, Lakers and Manchester United,” saying that “EA is one of those organizations that is defined by both a legacy of success, and a legion of critics.” In other words, with great power (and success), comes great responsibility, and EA certainly knows that.

Moore finishes up by saying that EA “is committed” to fixing their mistakes, and that the company “will do better.” With EA CEO John Riccitiello stepping down, will EA make some big changes to win the hearts over of gamers everywhere? It’s certainly possible, and Moore’s words seem promising that EA is dedicated to providing a better future for both them and the people who play their games.


EA responds to “Worst Company in America” poll is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Real Racing 3 update to offer new cars, new events, and iCloud support

Firemonkey and Electronic Arts have announced an update to Real Racing 3 that will hot iOS and Android soon. There’s going to be new cars, new events, iCloud saving functionality, and a new “Hunter” game mode. Plus, there’s going to be “many extra features and tweaks” coming to the new racing game. No release date has been announced, but the folks behind the game say that the update will be “available soon.”

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The news was announced via Real Racing 3‘s Facebook page. Not a lot of details have been revealed about the new update, but two new cars will be joining the current fleet of vehicles: the Camaro ZL1 and the Cobalt SS — both of which are Chevrolet cars. Other than that, “100+ new events” that will be coming to the game, as well as the new “Hunter” mode, which we have yet to find out what that is.

The video above shows off the Camaro and Cobalt in action, but not much else is revealed. In the video’s description, however, we’re teased with a new “statistics leaderboard” that will allow racers to “compare and compete with friends.” Again, we’re not sure what that will entail exactly, but it seems fairly promising.

As for iCloud functionality, we’re not sure how exactly it will be incorporated into the game, but it will most likely allows Real Racing 3 gamers to switch between their iOS devices and start back up where they left off. For instance, one might play the game on their iPad, and then switch to their iPhone later on, picking up where they left off. Obviously, this feature won’t come to Android, but iOS users will certainly enjoy it.

Check out our review of Real Racing 3 to learn more about the game.


Real Racing 3 update to offer new cars, new events, and iCloud support is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA says freemium model is most popular amongst gamers

Electronic Arts’ Real Racing 3 was the first time that the series had gone to a freemium model, with in-app purchases being the money-maker for the company. However, while users can download the game for free, many folks weren’t too pleased that restrictions were put on the game because of the $0.00 price tag. However, EA thinks that’s what gamers want most.

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Speaking with GamesIndustry.biz, senior vice president of EA’s mobile and social All Play label, Nick Earl, says that a majority of mobile gamers prefer the free-to-play model, and those who dislike it are a “vocal minority.” Earl says that “the market has spoken very loudly that that’s the model they like,” and he also says that “ultimately the numbers would show that they and others all support the freemium model better.”

Earl mentioned Real Racing 3‘s in-app microtransactions, which requires racers to pay money if they want to speed up certain tasks, such as repairs and upgrades, or if gamers want a fast track to owning that Lamborghini, they can pay real money to own one. Of course, users can earn coins throughout the game to help speed along repairs and upgrades, but the real complaint was the implication of these features in the first place.

When referring to the types of gamers who prefer the all-you-can-eat model, Earl notes “that’s the kind of people they are. But at the end of the day, they’re going to pay to eat, if that’s their choice. And they’re happy doing it.” In other words, deal with it if you don’t like it. Read our review of Real Racing 3 to learn more about the game.

[via GamesIndustry.biz]


EA says freemium model is most popular amongst gamers is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.