With Smartphones, Consumers Think Brand And Price First, Carriers Second, Finds Compete/Google Research

Old Cash Register

The growth in smartphone usage — supported by ever-faster mobile network speeds — is also giving rise to a much more competitive landscape among carriers, handset makers and other phone retailers targeting consumers on the hunt for new devices. Google today is releasing a report it compiled in partnership with Compete to show how that is playing out in one market in particular, the U.S. It shows that while carriers may still hold the key to making a call or getting online with a smartphone, when it comes to buying one, carriers are taking a backseat as users seek out brands and best prices first, with carriers as the follow-up to that.

Here is the graphic from Google’s report that spells out how the retail landscape is changing:

Google notes that while we are still seeing some competition among handsets, it’s on the decline. Some 66% of users surveyed in March 2013 noted that they considered 2 or more handsets when buying their last device in the past year. That number, however, is down by 9% over 2011.

This speaks to the continuing consolidation we’re seeing in overall smartphone rankings, where brands like Samsung and Apple increasingly dominate in sales, to the detriment of companies like Nokia, HTC, RIM and others. (These figures out earlier this month from Kantar Worldpanel put iOS and Android sales at nearly 93% of all smartphone sales in the U.S. in the last three months, with Samsung very much the biggest of the Android OEMs.)

But look over to the next graphic and you can see quite the opposite trend. When it comes to considering carriers, some 47% of users are these days considering more than one, with that number up by 134%: in other words, carriers are gradually losing their brand grip. And I’d hazard to guess that carriers come into the equation with a heavy price rider: with those offering the best deals getting more attention if a user isn’t locked into a plan elsewhere. That’s further demonstrated by the fact that these days, 30% of consumers switch carriers when they’re upgrading, a rise of 39%.

Although a lot of people made a big deal about users switching to Verizon when it finally started to carry the iPhone in 2011, after years of exclusivity on AT&T’s (less good quality, they argued) network, the Google/Compete numbers seem to tell a slightly different story: It found that one-third of buyers select phones first, and carriers second, with 25% of those purchasing devices in the last year doing so because they wanted the “latest and greatest.” So much for network quality. Meanwhile, upgrade eligibility, which ties users in to signing with the same carrier, only motivated 9% of purchases.

Indeed, there are other signs that many of the stronger controls by carriers are on the wane. T-Mobile’s big marketing push in the U.S. as the “Un-carrier” plays testament to that, as do services like Three in the UK, which lets users sign up to smartphone tariffs on rolling, monthly contracts. (Yes, you can argue as Darrell has that these are more marketing tactics, with the user getting billed one way or the other; but all the same tariffs that further decouple phone services from contracts are on the rise.)

Among its other findings — unsurprisingly highlighted by a company that makes the bulk of its revenues from digital advertising — Google said it found that 80% of all mobile phone shoppers research for their handsets online, although the majority (61%) of sales are still completed in physical stores, with another 4% on the phone. It also found that the trend for multi-screen content consumption is also being echoed in mobile device shopping habits: the number of those using mobile handsets and tablets to look up info about mobile phones has tripled; with one-third taking that browsing into stores themselves. That’s also seen a rise in video usage too, with those browsing for phones online including 30 minutes or more of video-watching as part of their research.

As with other kinds of technology, younger demographics are proving to be the least price sensitive: 62% of 18-34 year-olds spent over $100 on phone purchases last year, Google notes.

Read the full report here.

Health & Wellness Retailer Vitacost Turns To Tablets To Drive Serendipitous Sales

vitacost

Vitamin and health food online retailer Vitacost has launched a tablet-optimised website for the iPad and iPad Mini that’s designed to encourage shoppers to put more than just the core items on their shopping list into their digital basket. Introducing a little serendipity into the buying process makes a lot of sense when you’re selling 40,000+ different products but what’s interesting is that Vitacost sees tablets as the place to do this.

Vitacost already has a smartphone app but says its tablet “experience”, which is designed for the iPad but built in HTML5 so is not a native app, is “entirely different” to the smartphone app — with a focus on allowing shoppers to discover new items, rather than just making it quick and easy to shop by category.

“The tablet size and form-factor encourages browsing,” says Vitacost CMO David Zucker. ”Information-rich, large catalog retailers work really well in a browsing format on a tablet, which is difficult to achieve on a smartphone.”

“The iPad experience is not an app but an actual website in HTML 5 to exploit the tablet and its functionality.  Our phone app is optimized for that size screen while the new iPad experience is designed for the mid-size screen and the iPad functionality,” he adds.

It’s still early days in the retail gold rush to mine riches out of tablets. As slate ownership ramps up — with almost 200 million tablets predicted to ship globally this year (Gartner‘s figure), powered by YoY growth of nearly 70% — the swelling addressable market for selling stuff via slates is putting the dollar signs in retailers’ eyes. Especially as tablet owners are already showing signs that they are in the mood for casual browsing – so may be more likely to make an impulse buy.

Designing tablet-centric ecommerce that encourages a more casual kind of shopping, to help shoppers discover products they didn’t know they were looking for, seems like a natural next step in digital retail strategy. Certainly for ecommerce companies that have a large number of SKUs to sell.

“The tablet is the ideal ‘couch commerce’ browsing environment,” says Zucker. ”Their large screen, high resolution and good sound make rich browsing experiences possible… We see the growth in tablet usage as a ‘third screen’ and interaction with commerce and brands is increasing. Tablet usage has grown 10x faster than smartphone usage comparing the first two years after introduction [and] is expected to grow at 50% compounded annual rate through 2015 – this is where the puck is going.”

So what exactly does Vitacost’s tablet “experience” do to get more shoppers encountering stuff they didn’t already know about? Firstly, the shopping experience is built around gestures to make it easier to browse and choose items, with swipes to quickly flick through scores of items on virtual shelves. Products that the shopper wants to buy are then dragged off the virtual shelf to the bottom of the screen where they are added to the basket.

Another feature, called ‘browsing bubbles’, displays related info next to the products (such as ingredients and dietary info) but also bubbles up similar products to get users to widen the spectrum of their search.

Add to that, a proprietary ‘sprinkler algorithm’ introduces an element of pure serendipity by pushing random categories and items into the mix too, so that shoppers end up encountering a much broader collection of products than if they have been shopping via the traditional ecommerce staple of drop-down category menus.

The effect Vitacost was aiming for was to digitally recreate a bricks and mortar style shopping experience where the act of shopping naturally involves discovery, says Zucker. “Consumers using our new digital platform are offered an endless array of product suggestions through the browsing bubbles, increasing awareness of the vast selection of products and brands that Vitacost carries,” he adds in a statement.

The company gets 1.5 million unique views to its ecommerce website per month but does not yet publicly disclose traffic to mobile devices. Zucker tells TechCrunch that “mobile/tablet revenue is a non-trivial portion of our total revenue” but said, first and foremost, the decision to develop the tablet shopping platform was driven by “the desire to remove friction in the buying process for our 40,000+ SKUs”.

“We chose the iPad to exploit the functionality that this device has, such as dragging, swiping and other functionality that enables more gesture-based shopping.  Second, we needed a user experience that better enabled a consumer to discover the products we have; since a typical consumer will enter a brick and mortar grocery shopping experience and emerge with items they did not initially intend to buy,” he says.

“This ‘discover’ process is difficult to build in a website and we believe we have made significant strides with our new experience to develop a sense of discovery using our shopping bubbles and sprinkle algorithm. Finally, we wanted something that people actually liked to use and found fun to interact with.  I don’t think anyone would say that web shopping is in itself a fun experience, although theVitacost iPad experience is.”

Here’s a screengrab of the less fun/more utilitarian shopping experience offered on Vitacost’s website:

MakieLab’s iPad App For 3D-Printing Your Own Dolls Has 70K Designed In First Week

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Growing up, I pretty much had the standard dolls and toys everyone did — Trolls, Barbies and Teenage Mutant Ninja Turtles action figures.

But with the advent of 3D printing, kids today have access to something truly special: their very own custom-made toys.

A U.K.-based startup called MakieLab is making a bet that the rise of smartphones and tablets coupled with the decline of traditional retailers is making the iPad the right place to sell the toys of the future. And custom 3D printing will let kids have products that no one else does — toys they design themselves.

The startup launched a Makies Doll Factory app last week that lets you design your own unique doll with special hair, facial features and custom clothing. You can then have it 3D printed and sent to you at a price that starts around 59 pounds ($88), excluding shipping. The app has seen about 70,000 dolls designed so far in the first week. (These are dolls designed, not ordered. MakieLab isn’t sharing stats on orders yet.)

“People love the fact that these toys are on demand,” said co-founder Alice Taylor. “Because the child or adult has made the toy themselves, they’ve got a precious relationship with it. The doll has a heirloom aspect to it.”

MakieLab has been running a web-based version of the store for about a year, but this is the first time they’ve transitioned to mobile platforms. Ultimately, they hope their business will offer a mix of real-world and virtual goods. You can design dolls to buy in real-life or eventually there will be options to dress them up with virtual accessories. Like the rest of the gaming world, Taylor says there is a “power curve” dynamic with a small minority of customers being very aggressive with purchases. One had even bought everything in the store twice, she said.

The startup, which raised $1.4 million last year from seed investors, has been working hard to bring down the costs of manufacturing the dolls. At the beginning, it was about 99 pounds ($148). Now the most basic doll (sans hair) will be about 59 pounds, and then probably 20 pounds more if you want a simple outfit and a hairstyle.

“This is a journey we’re on,” Taylor said. “The material costs are quite high with the type of plastic we have.” MakieLab has printers in the U.K. and Amsterdam and ship globally. Right now, about 10 percent of sales are coming from the U.S., and the majority of people who order a physical doll also buy accessories.

“Eventually, we’ll expand it to be like a distributed manufacturing network, rather than having a centralized factory model,” she said. Finding printers has been a “trial-by-fire” effort, she said. “But we’re getting a ton of support. The suppliers and manufacturers want to see this happen.”

The company isn’t profitable yet and margins on each doll are about 20 percent, compared to the 50 percent level you’d see with standard toys and dolls. But Taylor thinks that a Moore’s Law-type effect is starting to kick in for 3D printing. Costs are coming down fast enough, that the MakieLab model will work over the long-run, she says.

The company also has other products in the works that will be more targeted toward boys or other demographics. That could help them reach the scale they need to raise margins.

“What you see now is 20 percent of our vision,” she said. “We want so much to happen faster, and it will happen over time.”



Forrester: U.S. Online Retail Sales To Rise To $370BN By 2017 (10% CAGR) As Ecommerce Motors On With Help From Tablets & Phones

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Despite years of chewing the digital cud — not to mention a global financial downturn — there’s no sign of the U.S. or European ecommerce cash-cows ailing, according to two new forecasts from Forrester. In the U.S. Forrester is projecting online retail sales will reach $370 billion by 2017, up from $231 billion in 2013 — a 10% compound annual growth rate (CAGR) over the next five years.

The ecommerce growth rate in Europe is expected to be fractionally higher over the same period, although the overall market is obviously smaller. Europe’s online retail sales are projected to hit €191 billion ($247.1 billion) by 2017, according to Forrester, up from €128 billion ($165.6 billion) in 2013 – a 10.5% CAGR.

In the U.S. Forrester notes that online retail will continue to outpace the growth of physical retail stores — something the category has done since its inception, so no change there. The analyst notes two “notable changes” have helped prop up ecommerce growth in recent years: firstly the rise of smartphones and tablets, which is says are boosting the amount of time consumers spend online and generating more buying opportunities.

Forrester’s report notes:

Consumers are more likely to use their phones not only to research purchases — both to learn about products and store options — but also to find the best price for a given item. But it’s not just phones that drive retail web traffic; virtually all retailers report that traffic to their sites from tablets spikes during evening prime-time hours, when consumers are in a leisure state of mind. This also suggests incremental web sessions and conversions, because web retail traditionally spikes not in the evening, but during business hours.

And secondly, Forrester notes that traditional retailers have invested heavily in their web divisions — including by offering hybrid online/offline capabilities such as in-store pickup for online purchases — which it says is also helping to grow ecommerce.

U.S. ecommerce growth is not coming from newbies, according to Forrester, which said it expects only four million people to shop online for the first time in 2013. But rather growth is down to existing web shoppers spending more of their time and money online — and spending it on a variety of goods. Forrester notes that online loyalty programmes such as Amazon Prime and ShopRunner are “one driver”, but the wider driver here is web shoppers getting more accused to spending their cash digitally, and therefore becoming more comfortable buying “high-touch, high-consideration goods like furniture or appliances online”.

The report also notes that ecommerce is also helping to boost the U.S. jobs market — with Forrester and Shop.org estimating that more than 400,000 individuals are currently employed by ecommerce companies in the U.S., projected to reach 500,000+ by 2017. And of course more people in employment means more disposable income that can be spent buying goods online (so arguably that could be another factor fuelling online retail).

European Ecommerce

In its European forecast, Forrester includes a breakdown by country of online retail spend — noting there is considerable variation in the landscape across key markets in Europe. Despite this, it’s projecting CAGRs from 2012 to 2017 of between 9% at the low end, for the Netherlands, jumping up to 18% and 16% for Spain and Italy respectively, the fastest growing European markets over the forecast period:


The ecommerce growth disparity between European countries is generally down to a divide between more mature markets in Northern Europe, where Forrester says online shopping is “the norm”, vs markets in the south where ecommerce has yet to become a mainstream activity — but is projected to grow to become one by 2017.

In more mature Northern European markets, such as the U.K. and Sweden, Forrester forecasts that ecommerce growth will continue to outstrip physical retail growth but will slow, as the markets enter what it calls a “new phase of competitive expansion”. In this phase online retailers will need to optimise and innovate, by creating more personalised shopping experiences across “new touchpoints”, in order to stay ahead of the competition.

The report notes:

Mobile presents an opportunity to reach out to shoppers in new ways, influencing the decision to buy at a critical moment. eBusiness execs must support their online strategies with a mobile strategy that considers mobile as more than just another transactional touchpoint. Instead, they must use features like barcode scanning and augmented reality to capture and analyze offline activity in order to more accurately personalize future online interactions and drive web sales.

European markets currently display considerable variation when it comes to “multiple touchpoints” for online shopping, according to the report — with increasingly sophisticated and complex behaviours in some but not all Northern markets. For example, Forrester notes that Germany has “notably lower” mobile shopping adoption than elsewhere in Europe, and few “multichannel customer offers”.

Tablets Now Taking A Greater Global Share Of Web Page Views Than Smartphones, According To Adobe’s Digital Index

iphone-ipad

The proportion of web traffic coming from tablets has pushed past smartphones for the first time, according to Adobe’s latest Digital Index which has tracked more than 100 bil­lion vis­its to 1,000+ web­sites worldwide, between June 2007 to date, to compare which device types are driving the most page views. The monitored markets are the  U.K, U.S., China, Canada, Australia, Japan, France and Germany. While the difference between smartphone and tablet traffic is marginal — with tablets accounting for eight per cent of the measured page views and smartphones seven per cent — the growth in tablet page views is impressive, especially considering how new the category is (the first iPad launched in April 2010).

Of course both mobile device types still account for a fraction of the total share of page views when compared to desktops/laptops — which accounted for 84 per cent of the page views, according to Adobe’s data – but both are taking a growing share, and tablet growth is on an especially steep trajectory:

Adobe attributes the rise of tablet page views to how well-suited the form factor is for web browsing, with the most obvious attribute being tablets’ larger screen size vs smartphones (albeit, that gap is closing as some tablets shrink and some smartphones swell). On average, Adobe found that Inter­net users view 70 per cent more pages per visit when brows­ing with a tablet com­pared to a smartphone — so tablet users are doing more leisurely (and presumably leisure time) browsing.

While there is a good spread of different activities across both tablets and smartphones, Adobe’s index indicates that online shopping is a particularly popular activity for tablet users. Retail web­sites receive the high­est share of tablet traf­fic across all indus­tries, according to its data, while auto­mo­tive and travel shop­ping websites also get a “sig­nif­i­cant share” of tablet traffic:

Writing on its digital index blog, Adobe adds:

We’ve been keep­ing a close eye on how quickly tablets have taken off. Just ayear ago in Jan­u­ary we uncov­ered that vis­i­tors using tablets spend 54% more per online order than their coun­ter­parts on smart­phones, and 19% more than desktop/laptop users. Dur­ing the past hol­i­day shop­ping sea­son we saw that 13.5% of all online sales were trans­acted via tablets. And last month before the Super Bowlwe learned that online view­er­ship via tablets dou­bles dur­ing big sport­ing events. Now we know that not only is tablet traf­fic more valu­able in terms of ecom­merce and engage­ment, tablets have also become the pri­mary device for mobile browsing.

The U.K. leads Adobe’s Index for tablet page views, with the U.S. second:

All coun­tries tracked saw their share of traf­fic from tablets dou­ble over the course of 2012 — a trend Adobe expects to con­tinue through 2013. It added that some slight dips in tablet share in certain countries in November were down to PC traffic surging, rather than tablet page views dropping:

BlackBerry Launches BBM Money Pilot In Indonesia

BBMMoney - three images

BlackBerry may be launching a new platform in certain markets to try to win back users, but it’s focusing on service additions in other places where the BlackBerry install base remains strong. Today it’s officially launching BBM Money in Indonesia, in partnership with PermataBank and Monitise to bring real-time mobile payments to BlackBerry’s platform-specific social network and messaging service.

The service (tipped late last year) allows BlackBerry users to create a mobile money account attached to their BBM identity, and use that to transfer money to other BBM contacts, as well as purchase airtime credit for their device, or move money to bank accounts. The mobile payments play will mean that million of Indonesian BBM customers will be able to quickly conduct business transactions right in the service where many of them already communicate on business matters, and allow merchants and others to quickly accept payments with the devices they already own without requiring the involvement of any third-party device or software.

Market saturation of phones overall in Indonesia is high, and BlackBerry is the number one selling smartphone in the country, which makes it a logical place to launch a mobile money service that requires both parties to have BlackBerries to work. Monitise Group Strategy Director Richard Johnson went into more detail about just why the Indonesian market was such a perfect fit for this launch.

“BlackBerry Messenger is the dominant short message communication platform in Indonesia, the fourth most populous country in the world with 240 million people,” he said in an interview. “There is also the country’s 90 percent mobile penetration and the fact that BlackBerry is the number one selling mobile smartphone there – more than half of all smartphones sold in Indonesia are BlackBerry devices. At a global level, what is really exciting here with real-time chat evolving through real-time engagement, is that you are effectively taking a social network and turning it into a payment network.”

Users aren’t charged for sending money between BBM contacts, or topping up their airtime minutes on a prepaid SIM using the service. They do incur normal banking and mobile rates, however, depending on their specific bank’s policies regarding fund transfers, and on their mobile plan. It work with any device running BlackBerry OS 5 or higher, with BBM 6 or higher, though it isn’t available on BB10 (which is of little consequence, since it has yet to launch in Indonesia anyway).

BBM Money does two key things for BlackBerry: It helps entrench the service in markets where BlackBerry is still the smartphone platform of choice, and it offers yet another opportunity for service differentiation to continue to help evolve BBM into something more than similar offerings from Apple (iMessage) and third parties (Kik, WhatsApp, Facebook Messenger). Should the pilot go well, I’d expect to see further launches in other markets where BlackBerry needs to dig in to help keep its lead, like Nigeria and South Africa.

YC’s iCracked Is Blowing Up With A New “Uber” For iPhone Repairs Service

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Yes, you can fix that smashed iPhone on demand now. That means no visits to the Apple store, or intensive DIY efforts.

A YC alum called iCracked launched a real-time, iPhone or iPad repair service a little over a month ago.

Think of it like an “Exec” or an “Uber” for your broken iPhone that you can order straight to your door.

With hardly any publicity at all, the service is blowing up: it boosted iCracked’s number of monthly customers by about 250 percent and the company tells me the business is eyeing “eight figures” in revenue for this year. The changes add iCracked to a growing class of startups like Exec, Uber, Zimride’s Lyft, Instacart and Postmates that are all trying to solve the logistical issues of delivering products and services in real-time in urban cities.

“We want to be the ‘AAA’ for your device,” explains AJ Forsythe, the company’s CEO. “We’re doing on-demand repair and buyback for just about every major city in the U.S.”

He shared some of the maps above and below with us, showing actual completed repairs in the last 30 days. Above is the San Francisco Bay Area, and just for good measure to show that this isn’t a Silicon Valley-only phenomenon, he showed us a map of South Florida (below).

“We’re trying to get to a place where we can get someone to them in the shortest amount of time at the click of a button,” he said. He partnered with a 20-year-old from the U.K. named Martin Amps, who had built a dispatch system just months ago. Amps never implemented it because it was so specialized, but Forsythe found him on a Hacker News posting and thought the system could be of use to iCracked.

Up until then, iCracked’s three-prong business model worked similarly. But it didn’t operate in real-time. Customers would have to mail-in their devices or schedule appointments with iTechs.

iCracked earns revenue in three ways: it does 1) repairs, 2) buybacks and 3) sells do-it-yourself kits (pictured right) for people who want to fix phones themselves.

The company has more than 350 “iTechnicians,” who work as contractors and are trained to quickly fix broken iPhones and iPads. They earn decent salaries of between $70,000 and $100,000 a year. Forsythe says he’s selective and he only ends up hiring about 2 to 3 percent of iTech applicants.

While these “iTechs” aren’t full employees of the startup, iCracked earns revenue by selling them parts and connecting them with customers. Depending on whether it’s an iPhone, iPad or iPad and the kind of problem a customer has — whether that’s a screen or battery replacement or water damage — costs hover around $75 to 99. But an iPad LCD replacement can top $200 with the mail-in service.  If you don’t spring for Apple Care, iCracked beats the cost of paying for an entirely new device or spending more than $200 on a replacement phone.

The “iTechs” make up about 50 percent of iCracked’s revenues, while 30 percent comes from the DIY kits and the remaining 20 percent comes from buybacks, where the company will pay to take old, unused iPhones or iPods off people.

The new real-time dispatch service will also change the buyback program. Before, iPhone owners would have to mail in their devices, get an appraisal seven to 10 days later and then get a check in the mail after that.

Eventually, iCracked will be able to send out an iTech immediately, who will estimate the value of the device, and then give the customer a prepaid debit card for that amount on the spot, which can be redeemed at any local ATM.

This complex, real-time dispatch system is a far cry from where iCracked started. It’s one of those humble “dorm room” businesses that emerged out of Forsythe’s time as an undergrad at Cal Poly-SLO. He gained a reputation on campus as someone who could quickly fix iPhones on the cheap. He then turned it into a business, and started charging people at school $75 per fix.

Eventually, he started scaling up iCracked by finding makers of inexpensive screens and then hiring and training other people to repair devices. After that, he joined Y Combinator’s winter class of startups last year.

The business has some angel investment, but Forsythe says he’s shied away from doing a full Series A round. They’re starting to look for additional growth capital now, however.

“We have this thing called — ‘hardware,’” he joked, poking fun at how venture investors seem to favor software startups.

Nexus Tablet Success And Why There’s No Time Like The Present For A Google Retail Store

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Rumors from an “extremely reliable source” speaking to 9t05Google have suggested Google will start to operate its own physical retail stores starting as soon as the 2013 holiday season in the U.S. Brick-and-mortar shops from an Internet search company? Sounds like a stretch, but the Goog is breaking out of its search box big time, and recent additions to the Nexus line are proving it has a real chance at establishing a direct relationship with customers.

Google has had a difficult time keeping its Nexus 4 smartphone, manufactured by partner LG, in stock, with the device being mostly unavailable through Google’s Play store until just recently. But the company’s efforts to sell direct weren’t an overnight success; it attempted to sell hardware direct with the Nexus One back in 2010, but stopped selling after a few months, since very few customers opted to buy the device at its full, unsubsidized price online.

But if Google does one thing well, it’s iterating on less-than-stellar product launches and building on a firm foundation of failure. And that’s exactly what it has done with Nexus; the tablets it starting selling the via its online hardware store did major one thing better than the Nexus One, by offering no-strings-attached hardware at a bargain basement price. Hardware sales, Google seems to have learned, won’t work if customers are asked to eat a cost hit in exchange for freedom. They needed both, and weren’t willing to trade economy for freedom.

Now Google has the recipe right for online sales, and it appears to have worked very well for the Nexus 4, and at least moderately well for Nexus tablets. But Google is still missing a key ingredient that has helped the iPad gain enormous consumer traction, and this latest rumor indicates it’s listening to the words of its biggest rival about how to possibly finally come up with a significant breakthrough for Android tablet market share.

Apple CEO Tim Cook has made no secret about Apple retail’s impact on iPad sales. Most recently, he essentially attributed the iPad’s worldwide success to Apple’s physical stores, and the opportunity they provided to make believers out of customers who might otherwise not necessarily have understood Apple’s tablet as a product category. As Ingrid noted in her recent piece covering Cook’s comments on retail at a Goldman Sachs investor conference last week:

“One of the things that’s not understood that well about the stores is that I don’t think we would have been nearly as successful in the iPad as an example if it weren’t for our stores,” said Cook. He noted that people’s view of the tablet, prior to the iPad, “ingrained in their minds [was] a heavy thing that no one wanted.”

Google needs a tablet to achieve the same kind of thing with an Android tablet, or at least to come close. Making an “experience”-baed retail store akin to what Apple’s offering doesn’t guarantee consumers warm up to Android tablets, but it’s a risk that’s likely worth taking, given that Google has had positive indicators for its online retail efforts of late, and that Apple seems to place a lot of the credit for the iPad’s success squarely on the Apple Store’s shoulders.

Nexus tablets need a home run, and that hasn’t come in the form of hardware so far, despite modest gains by gadgets like the Nexus series and the Kindle Fire. But maybe that’s because a device isn’t the answer they’re looking for: customer outreach is.

American Express cardholders can now buy goods by tweeting special hashtags

American Express cardholders can now buy goods by tweeting special hashtags

If driving to a store and waving your phone by a terminal puts too much sweat on your brow, American Express has launched a new way to part with your money in exchange for physical goods that’s even more effortless. Since last year, Amex Sync has let American Express cardholders earn discounts in return for posting tweets including hashtags about certain products, and now it’s letting them buy things just by tweeting similar codes. After signing up for the service (and linking their Twitter handle), users can send out a tweet with #BuyAmexGiftCard25, reply to the @AmexSync account to confirm their purchase and wait for the package to arrive via free 2-day shipping. As of now, the outfit is offering a $25 American Express gift card for $15, but will being offering up new products, ranging from a Kindle Fire HD to an Xbox 360, with sweetened prices starting February 13 at noon EST. Not a Twitter user? According to AllThingsD, Leslie Berland, Amex’s SVP of digital partnerships and development, says the solution will head to the likes of Facebook and other platforms at some point as well.

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Via: The Verge, AllThingsD

Source: American Express (1), (2)

Google acquires e-commerce company Channel Intelligence for $125 million

Google just acquired the coupon-focused company Incentive Targeting and retail locker startup BufferBox in November, and it’s now further bolstered its e-commerce offerings with an acquisition of Channel Intelligence for $125 million. That company is part of the ICG Group, and offers a variety of marketing and shopping services (primarily concerned with boosting sales) to other companies and online retailers, including Staples and Best Buy. It’s also partnered with Google itself in recent years on Google Shopping. Barring any unforeseen hiccups, the company expects the acquisition to close sometime in the first quarter of this year.

Update: We’ve now also gotten this statement on the acquisition from a Google spokesperson: “We want to help consumers save time and money by improving the online shopping experience. We think Channel Intelligence will help create a better shopping experience for users and help merchants increase sales across the web.”

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Via: TechCrunch

Source: Channel Intelligence