Amazon patents online haggling system that keeps buyers, sellers on the up and up

Amazon patents online haggling system that keeps buyers, sellers on the up and up

Haggling is so popular that it’s virtually mandatory in some parts of the world, and yet it’s rarely an option in the online space outside of informal auctions. If Amazon ever puts its newly granted patent into practice, however, we could soon be trying for a better price without the mock drama of a face-to-face encounter. The retailer’s proposed haggling system lets buyers and sellers make offers and counteroffers until they reach a happy medium, but with the kind of honesty check we only wish we could have in person. Both buyers and sellers get ratings that would account for their flexibility, typical closing prices and how likely they are to drop a deal before it’s done — a combination that hopefully excludes the cheapskates and those who’d simply keep our wheels spinning. Even if Amazon pulls the trigger on negotiated sales, though, it’s a fairly safe bet that there won’t be any leeway on that Kindle Fire HD.

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Amazon patents online haggling system that keeps buyers, sellers on the up and up originally appeared on Engadget on Tue, 09 Oct 2012 11:33:00 EDT. Please see our terms for use of feeds.

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Amazon Introduces Storefront Billboards To Help Select Kindle Fire, Fire HD Apps Stand Out

amazon-billboards

App discoverability is a constant thorn in the side of developers. It’s also an obvious annoyance for consumers who have to spent time sifting through app store chaff to find the bits of software really worth downloading. Amazon looks to be considering both sides of this problem with a new feature — called Billboards — it’s just added to the Kindle Fire and Fire HD app store.

Announced on its blog today, Billboards aim to act like posters for apps by announcing their existence and enticing people to download them.

Billboards appear at the top of Amazon’s app store when Kindle Fire and Fire HD users view the store. Tapping on a Billboard will jump straight into the app info page, where there’s also an option to buy or download it.

Amazon’s blog post includes some guidance for the kind of imagery it deems suitable for Billboards — encouraging developers to create simple, bold, eye-catching imagery. It also warns them off from listing specifics such as price or advertising discounts on the Billboards.

When creating your image, we recommend that you strive for an engaging image that speaks to what your app is all about. Make your image colorful to catch the eye of customers, and choose imagery that promotes the essence of your app and brand. Text on your promotional image should be large, simple, and readable. Do not add the price to the image ($0.99) or any discount call outs (50% off).

We recommend developers use promotional images that visually communicate the essence of their app.  The promotional image should speak to what your app is all about, your brand and should entice customers to simply check out your great app.

App developers wanting to add a Billboard image to accompany their app should submit a 1024 x 500 pixels graphic (PNG or JPG format) via Amazon’s Mobile App Distribution Portal.

Of course there are no guarantees your Billboard will appear atop Amazon’s store — since Amazon is the one doing the picking. “Promotional images will be curated from our selection of apps and highlighted in the billboards placement,” it notes.


On A Mission To Be Mobile Payment Agnostic, LevelUp To Roll Out NFC-Capable Terminals

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As a small startup, the mobile payment space shouldn’t be appealing. Every carrier and credit card company seems to have its own system, the space is fragmented, crowded and no standard for payment mechanisms has emerged. (QR codes, really?) To compete, startups need lots of capital, and then they need hardware.

Which is why you have to give LevelUp some credit. Since relaunching its mobile payment and loyalty solution in October, the startup has raised $31 million from the likes of Deutsche Telekom, onboarded 3,600 merchants (with 800 signing on in August) and eliminated the transaction or “swipe” fees that cost merchants $50 billion each year.

But if it really wants to solve the mobile payments conundrum, LevelUp has to support every method people use to pay with their phones — to be payment agnostic. It’s a tall order, but today the startup added another big piece, announcing new hardware that supports NFC payment for any phone with NFC capabilities.

The iPhone 5 will be unveiled next week and rumors have suggested that the phone is likely to come with an NFC chip. LevelUp’s announcement is thus timed appropriately, as Priebatsch tells us that if the phone does have NFC capability, they look prescient (especially if Apple’s market-shifting ways do the same for NFC) and, if not, they’re still early to market and can take their time rolling out the new hardware.

LevelUp’s first few generations of hardware are already in use among merchants and were developed in conjunction with T-Mobile, which lent its infrastructure and hardware to the startup’s mission. Since Deutsche Telekom (which owns T-Mobile) invested in LevelUp, the startup has worked even more closely with the telecom company to produce its hardware.

The new hardware, which will be free to merchants, supports both NFC, QR code and magnetic strip scanning, so that even if the iPhone 5 doesn’t have NFC, anyone with NFC-enabled Android phones or with any smartphone can pay using the startup’s new terminals.

While Priebatsch did admit that, as trends go, NFC has mostly been hype rather than something people regularly use, he justifies the move by saying that now is as good a time as any. The startup doesn’t plan to slow down with its scaling any time soon, so better to begin rolling out the new terminals before it becomes a bigger, costlier undertaking. (Priebatsch says the company’s goal is to have 6,500 merchants onboard by the end of the year.)

In an effort to be as agnostic as possible to whatever mobile technology wins the mass-adoption race, the startup has also designed the white casing around the terminal so that merchants can easily pop it off. And, if, say, Bluetooth 4.0 turns out to be the winner, Priebatsch says that the hardware makes it easy to open up and slide in a new chip. With telecom hardware backing, the founder thinks this gives them a competitive advantage, as they’ll be able to cheaply upgrade merchants in the event of a Bluetooth winner.

For merchants, the current terminals come with a USB cord outlet so all they have to do is plug-in their POS system, and they’re up and running. If they don’t have a POS system and are just working with a cash register, they’ll need a network connection and a keyboard input — essentially, they’ll need to purchase a tablet. But that’s about the only friction. For the consumer, using the payment network remains relatively unchanged either way.

As of now — though an iPhone 5 with NFC could change things — LevelUp plans to beta testing its new NFC-capable terminals in Boston over the next few months and get all of its merchants upgraded by the end of the year.

Of course, while nixing its 2 percent transaction fees and offering free hardware upgrades is appealing to merchants and certainly brings competitive advantage, LevelUp still has to make money. That’s where the loyalty part of its business comes in. The startup offers a number of customer acquisition and loyalty programs for its merchants, and every time a customer redeems an offer, coupon or deal, for example, LevelUp makes 35 cents on every dollar made through the campaign.

One merchant campaign Priebatsch says the team plans to roll out later this year involves birthdays. Merchants will tell LevelUp that every user that’s spent, say, $25 with them this year should get a $5 coupon in their account. It’s a way for merchants to say thank you to repeat customers, who are thrilled at the merchant’s thoughtfulness and get a free five-spot. Every time they redeem that coupon, LevelUp gets paid. And for all their campaigns, “experimental” or otherwise, the startup tracks redemption, how much they spend at the store so that merchants have a sense of how much value the campaign is actually creating.

The elimination of the processing fees brought LevelUp’s merchant participating in campaigns up to 96 percent. So, although it would seem shaky to rest the entire monetization structure on loyalty-type programs, the large majority of merchants have bought in. So far. Though it will require a lot of customer service, analytics and variety in campaigns to keep merchants happy and to generate revenue, but LevelUp looks to be making the right moves at this point. And if it can continue bringing on big chains and retailers, the idea itself (and no processing fees) might not be so crazy after all.

NFC iPhone 5 or not.

Find LevelUp at home here.


Tesco Buys E-bookseller Mobcast For $7.2 million As It Squares Up To Amazon And B&N In The UK

Mobcast

Another development in the UK market for e-readers, tablets and e-books as Amazon and Barnes & Noble move closer to launching more of their services and devices in the UK and Europe: the retail giant Tesco has purchased Mobcast, a digital bookseller co-founded by pulp fiction writer Andy McNab. Tesco tells TechCrunch that the price of the acquisition is $7.2 million.

Tesco notes that Mobcast has a catalog of some 130,000 books, but the main idea behind this acquisition for Tesco, already one of the biggest booksellers in the UK, will be to give Tesco its own digital book distribution platform, including cloud-based storage for the books. “They provide excellent end-to-end service, from injecting the material from publishers all the way to retail to customers,” the spokesperson told TechCrunch.

One of the big benefits of Mobcast, which first entered the market in 2007, is that it is available across all major mobile platforms. Tesco also already sells the Kindle from Amazon among its wide range of other consumer electronics.

The deal comes on the heels of Tesco buying movie and TV streaming service blinkbox in 2011 and Internet radio service WE7 in June 2012.

“We want our customers to have the widest choice in digital entertainment. We are already one of the UK’s largest booksellers and Mobcast will help us offer even more choice for the large and growing number of customers who want to buy and enjoy books on their digital devices whenever and wherever they want,” said Michael Comish, CEO Tesco Digital Entertainment, in a statement announcing the deal.

Mobcast co-founder and CEO Tony Lynch (understandably, given how huge Tesco is) points to how this will give Mobcast much wider exposure in the UK market: “We are delighted the products that Mobcast has developed will now be used to introduce the joys of eBook reading to more book lovers in the UK,” he said.

Given that the site was co-founded by bestselling author McNab, it seems like a perfect fit for Tesco, a purveyor of mainstream titles. McNab highlights the cloud-portability element of the deal: “As an author I always thought the ability to carry your library around and read on all your personal devices would be a huge benefit to all. We have developed a product that makes this possible, and being acquired by Tesco ensures that this original vision will be available to as many people as possible.”

What’s not clear is how this deal will affect existing business for Mobcast, which works with operators like Singtel, Everything Everywhere (T-Mobile and Orange in the UK) and Nokia to power e-bookstores.

Nor is it clear yet when Tesco will integrate all of its current catalog on to the Mobcast site, and whether the platform will be used for more than just books. Or whether the acquisition will mean that Tesco will pre-load the app on to devices that it sells, rather than simply using it as a part of its already-extensive e-commerce operation, which includes online ordering and delivery of groceries, electronics, and much more, which it uses to complement a massive, Walmart-style physical operation.

We are asking Tesco and Mobcast about these details and will update as we learn more.


MacKenzie & Marr Bring Guitar-making Into The 21st Century

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Guitar-making is a noble and beautiful art and it’s high time luthiers started thinking about the web. MacKenzie & Marr is a tiny company in Quebec that designs and hand makes relatively inexpensive but amazingly handsome guitars. While they do outsource much of the manufacturing to China, there is not a single robot involved in the building of their cedar-top git-fiddles and guitarists can order their handsome axes with a few button-clicks.

Why did the boys go online? “The music business is the worst distribution channel imaginable. Factory to brand to warehouse to multiple distributors to dealers. High end guitars are almost always in small retailers,” said John Marr, co-founder. This allows them to cut 60% off of the price of hand-crafted guitars.

As an ecommerce play, instruments are a fairly benighted industry. They’re niche, so, like fine wristwatches and pens, there’s some tendency to focus on authorized dealers and networks. By eschewing this, the team saves a lot of hassle and money.

“I was looking for a product that could be sold on the web..had to be expensive (not interested in selling 25 cent widgets) had to evoke passion (word of mouth) and one day Jonathan asked if I had played any Chinese guitars. I said ‘Yes, total garbage,’” said Marr.

“Jon replied that I needed to go try one of the newer solid wood ones. I did and they were good and we knew how to make the better. Voila! The product I was looking for!” he said.

Marr went on to spend a week working in China in order to better understand the process. He said the lack of contract manufacturers and cost prevented him from building guitars with the same craftsmanship in Canada.

“Everyone said no musician would buy a guitar over the Internet. We knew they would.”

And they did. The company sold out of their first run fairly quickly after appearing on Canada’s Dragon’s Den, which is a sort of Shark Tank for the Great White North. You can obviously pick up Fenders and Martins at various online stores but this is the first factory-direct sales model I’ve seen in the guitar world.

They’re not quite ready to offer custom work just yet, but inlays may be on the horizon. “For most makers the quantities we produce would be laughable so even a huge production run by our standards is custom work for someone like Martin,” he said. The guitars start at about $1,000, but some “less than perfect” models can be had for $600.

Jon MacKenzie and Marr met in grade school and have been friends for over fifty years. Marr plays blues fingerpicking and Jon likes folk and Celtic. Marr describes himself as a real hack, but he knows how to build a mean axe.

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Amazon Game Connect links free-to-play, MMO games to store accounts, turns 1-Click into way too many

Amazon Game Connect links freetoplay and MMO games to shopping accounts, turns 1Click into way too many

Amazon must have a lot of free time for gaming during its summer vacation: just a day after unveiling GameCircle as a cloud infrastructure, it’s trotting out Game Connect to make buying game content that much easier. Once it’s integrated into a title, the new platform will let customers buy content in free-to-play games, or subscribe to massively multiplayer online games, directly from their Amazon accounts — no copy-and-paste juggling involved, even if the game account has to be made on the spot. A handful of game developers have already lined up, including Super Monday Night Combat creator Uber Entertainment and World of Tanks‘ Wargaming.net. If you’re engrossed in gaming enough that you’ll need 1-Click to buy virtual goods and MMO renewals that much faster, Amazon has you covered… although you may also want to slow down and relax.

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Amazon Game Connect links free-to-play, MMO games to store accounts, turns 1-Click into way too many originally appeared on Engadget on Thu, 12 Jul 2012 10:42:00 EDT. Please see our terms for use of feeds.

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Louis C.K. Responds To Online Ticket Sales Experience: Scalpers’ Opinions Have Been “Enlightening”

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When Louis C.K. announced that he was selling tickets to his shows for $45, cutting out ticket middlemen entirely, the response was fairly giddy. As of this writing, he sold $6,102,000 in tickets, not a bad haul. Of those 135,600 tickets, 500 are now floating around the scalping sites.

He did, however do a little experiment: he sold two shows traditionally, through Ticketmaster and the like, and 1,100 of those tickets out of 4,400 available are already on scalping sites like Stubhub.

He writes on Laughspin:

Contact with these scalpers has been enlightening. They tend to respond with indignance and a defensive posture “Hey man! Scalping is NOT a crime!” We’re not treating it as a crime or even a wrong-doing. We are just competing with them, on behalf of my fans, to enforce the terms and conditions of our ticket sales and to keep the prices down. It’s worth the effort, it’s working and it’s even been kind of fun.

The interesting thing is that C.K. hasn’t yet described the methodology for “killing” scalped tickets but it seems to be some sort of fan-based mechanical Turking that grabs barcodes from scalped tickets online. While I suspect this is more difficult than it seems, I also suspect that the folks who would traditionally go to scalpers are erring on the side of caution, thereby disabling the scalping business model. It’s an amazing display of frictionless markets and, although it does reduce revenue on the seedier side of ticket sales, it certainly makes fans feel warm and fuzzy.

Incidentally, am I alone in not being happy with the first episode of the new series of Louie?

via Laughspin


The Warby Parker Of Gadgets? YBUY Gets $1M From Schmidt’s Tomorrow Ventures To Open Its 50k-Strong Waitlist For Test-Driving iPads, Jawbones And More

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The retail world of consumer electronics is a tough game, with a lot of the traditional bricks-and-mortar trade continually pushing online to compete against the likes of Amazon and eBay for consumers that prefer to get a wider selection for cheaper prices to seeing the products in action before purchasing. A startup called YBUY is trying to turn that ecommerce model on its head, by offering a kind of extended lease service to online buyers, giving them the chance to try out gadgets at home before closing the deal. With daily new sign-ups registering around 2,000 at the moment, today YBUY is announcing it’s picked up $1 million in Series A funding from Google Chairman Eric Schmidt’s investment firm Tomorrow Ventures.
YBUY says that the money will be used mainly to help it continue growing its business, which has had a strong response since launching at the end of 2011. Currently it has a waiting list of nearly 50,000 people to use the service — so most immediately it is gradually opening up the service to them.

The concept behind YBUY is fairly straightforward: for a flat fee of $24.95 per month, it offers a selection of consumer electronics and kitchen gadgets — both new and refurbished — giving users the option of getting them for 30-day testing periods before actually agreeing to buy them. YBUY pays for all the postage and packaging to send you the product and get it back if you don’t want to keep it.

Stephen Svajian, the founder and CEO, tells me that the product selection is pretty varied: it ranges from iPad tablets to Jawbone and Breville kitchen products. But it also features products from Kickstarter campaigns. The idea is curating and aggregating the best and becoming an alternative to, say, a Google product search. “We only represent what we think is the best product in a particular category,” he tells me. “We do a lot of the work [looking for them] the online shopper would typically do.”

YBUY is not yet disclosing its total number of customers or tunrover but says that it’s been growing 25 percent month-on-month, and as an example created 2,000 accounts yesterday. Svajian says that in customer interviews, the main reasons for going for YBUY over something like Amazon are multiple. For one, there is the issue of financial commitment. Even if sites today have good return policies, “They don’t like to see the $600 leave their bank account on something they’re not sure about.” Then there is the issue of returns: these can be a hassle, but YBUY encloses return packaging with each product. The third reason is a bit of a surprise: “They feel bad,” he says. Apparently there is a kind of stigma or guilt around returning products that keeps people from doing it, whereas here it’s built into the business model, almost being encouraged. There is also the issue of trust: online there is a bit of a worry that people will never get all their money back in return situation.

Although YBUY bills monthly, Svajian says he doesn’t put itself into the category of “subscription e-commerce.” That’s because they are getting ready to introduce another model as well:

“We felt it would be useful to have a subscription early on to drive engagement and to be able to run experiments to track against different months,” he says. But in the next few months, the company will be rolling out a different option for customers. “They’ll be able to choose whether to bill monthly or just get billed when they receive a product. We’re big believers in one, single experience for customers and our customer interviews have told us they want this model, but we’d like to see the data before we commit to just one option.”

If there is a comparison between YBUY and another business, it might be Costco, where YBUY appeals to the discover/demand driver, and Costco to discounts. “We’re both a membership club with a disruptive distribution channel that delivers long-term value to customers,” he notes, but adds: “It’s strange thinking about us like Costco, because we just give you cool stuff and Costco gives you cheap stuff, but I think our manner of disruption will be similar and we’re focused on the long-term.”

What’s perhaps most compelling is that as the service continues to grow, it’s actually making better and better margins on the service. In December, he says, they were losing $50 per customer. Now they are making around $35 per customer, with the value per customer at $450, with the profitability per customer ranging between 25% and 50%.

In terms of partnerships, YBUY currently has no plans to do any white-label agreements with brands to offer this kind of leasing service on their behalf, or for any other e-commerce sites that want to introduce this kind of service into the purchasing mix. And Svajian says that he is reluctant to make direct deals with manufacturers full stop, even for promoting on their own site: “We’ve done a deal with a manufacturer and we’re reluctant to do that again. We think its more important to have integrity around the process. If we are paid by the manufacturers to slot their products, then that detracts from our value prop to customers – to get them the best stuff. We need to be rabid about the value we deliver to customers and we don’t want anything to get in the way of that.”

The whole try-before-you-buy space is pretty nascent at this stage but we are seeing others moving here, too. Warby Parker is doing it with eyewear; and Trunk Club’s applying it to fashion, among others. On that trend, Svajian is adamant that it’s not just a fad but something that speaks to what customers are actually needing today: “This isn’t disruption for disruption’s sake. Rather, it’s important to note that this disruption is being driven by the customer. Customers want to try before they buy. The consumer will drive the push into this model.” For now that will keep YBUY in the U.S. with international growth somewhere down the line.

Svajian is a lawyer by training but has been a serial entrepreneur, with YBUY being his fourth company. Jim Patterson, the Yammer chief product officer, has been a partner in two of them — in addition to being an angel investor in YBUY. One of them, AudioCaseFiles, targeting the legal market, sold for a 10x return for its investors when it was sold to Courtroom Connect.

Other angel investors, in addition to Patterson, in this Series A round include David Hanna, Chairman and CEO of CompuCredit Corporation.