Editorial: Kim Dotcom, noisy rogue with a commonplace startup idea

Editorial Kim Dotcom, noisy rogue with a commonplace startup idea

Peer-to-peer (P2P) file sharing has traditionally operated on a narrow ledge between perceptions of legality and illegality. The legitimacy of underlying file-transfer technology is never in dispute, though media companies might hate the unleashing of content that it represents. The narrow ledge is balanced between two activities: directly infringing copyright (what some users do), and indirectly facilitating infringement by providing a platform that makes it easy (what P2P platforms do). One purpose of the Digital Millennium Copyright Act (DMCA) is to protect the technology of file sharing, and companies that use it, by inventing a theoretical “safe harbor” that shelters all sorts of user-powered platforms from the consequences of illegal actions by the users.

If media companies hate digitization generally, they particularly loathe Kim Dotcom and his entrepreneurial file-transfer platforms. Their revulsion was fulfilled exactly a year ago when the US Justice Department shut down Megaupload.com, a network of shareable cloud lockers focused on music, movies and images. Like a recurring nightmare, and in apparent commemoration of the anniversary, Megaupload’s bumptious founder is launching Mega, an evolved version of the same idea. Mega further narrows the P2P ledge and fleshes out its founder’s complex ambition.

When the hot spotlight of scrutiny is turned toward file-sharing companies, their official statements typically contain a coded acknowledgment of where their bread is buttered. During Megaupload’s heyday, when the site was classified in an industry report as a major “digital piracy” destination, the site’s PR statement was predictably DMCA-sheltered: “Activity that violates our terms of service or our acceptable use policy is not tolerated, and we go to great lengths to swiftly process legitimate DMCA takedown notices.” In other words: “It’s not us; we just provide the space. Talk to the users.”

Editorial Kim Dotcom, noisy rogue with a commonplace startup idea

The music industry learned how to talk to the users of P2P watering holes like Napster, LimeWire and BitTorrent, taking their lawsuits to the streets through the 2000s. The recording industry has sued more than 30,000 individuals for (intentional or inadvertent) file sharing of songs, sometimes litigating for outrageous and indemonstrable damages. (The RIAA has enlisted major ISPs in the policing effort.)

It is perhaps worth noting a legal technicality: Infringement occurs in the uploading part of a file-sharing transaction, not the downloading. When somebody takes a single music track in a P2P setting, the sources are liable. But when the downloader remains logged into the platform, that person’s computer immediately becomes a potential source of many more instances of copyright violation. Modern file sharing resembles a closed loop in which giving and taking form an unbroken and continuously revolving circle.

If file-sharing entrepreneurs like Kim Dotcom maximize the DMCA’s shielding with winking references to terms of service, media companies and their lobbyists approach the narrow ledge with a reverse image of the same “C’mon, we all know what’s going on here” subtext. Getting government action on their takedown aspirations depends on the extent to which they can convince judges that the offending platforms either encourage infringing activity beyond the inherent potential for it, or fail to adequately remedy copyright breakage.

Demonizing platforms upon which piracy can flourish is a lot harder when media stars endorse those platforms. That’s what happened in December 2011 when Megaupload distributed a promotional video called “The Mega Song,” featuring singing, rapping and spoken endorsements by a power lineup of performers and producers including Kanye West, Alicia Keys and Snoop Dogg. The Megaupload service was clearly pitched as a collaboration tool that expedited global transfers of music production files. There was no coy blurring of legal lines in the video’s narrative, but it was easy to view “The Mega Song” as a defensive viral strike against intensifying perceptions of illegality.

Editorial Kim Dotcom, noisy rogue with a commonplace startup idea

Whatever the video’s purpose, beloved music celebs were acting as spokespeople in direct opposition to legal actions of their corporate overlords. A riotous tug of war ensued in which the video disappeared from YouTube, reappeared, was whisked off again and was finally reinstated with something close to a rebuke by YouTube aimed at the Universal Music Group, which had initiated the DMCA takedown request.

The video victory was doubtless a tasty triumph for Kim Dotcom (who had a cameo in the vid), but a mere pebble against tectonic industry forces grinding away at his business. The eventual DOJ smackdown a year later was based on several indictments of criminal intent, and culminated in a flashy raid of Kim Dotcom’s New Zealand mansion. New Zealand authorities did not extradite Dotcom to face US justice, frustrating American agencies.

Now to the present. The new Mega site is branded as The Privacy Company, a puzzlingly broad imprimatur whose claim rests on browser-level encryption of files as they are uploaded. Other than that, in broad strokes Mega is set up as cloud storage, comparable to Dropbox but with an implicit focus on large entertainment files. (Users get 50GB free of charge, torching the storage limitations of Dropbox and other competitors.) The business modeling features tiered pricing above that free service level. It seems clear that the laser focus on encryption and privacy aims to excite demand for a safer sharing environment — both for the user and the host.

A glance at the new site’s privacy policy might drive a splinter of apprehension in the hopeful P2P addict’s heart: Mega categorically states that it collects and keeps unencrypted personal information and IP addresses of logged-in computers. It is only the file that is garbled, making it impossible for Mega to discern its contents and copyright compliance. (It’s presumably quite difficult for stalking RIAA and MPAA bots as well.) In the DMCA-informed balance of criminal intent, Mega shifts the scale in favor of the host by making hosted files inscrutable. At the same time, the encryption system makes broad, anonymous file sharing difficult by requiring a decryption key to be shared along with the file.

Philosophically, the “Privacy Company” branding is a call to digital arms that probably won’t resonate with average users. To the mainstream internet citizenry, threats to personal privacy involve identity theft resulting from any number of inherent systemic vulnerabilities, or Facebook mishaps in which drunken happy hour photos end up on the screens of mothers and bosses. Dotcom speaks of a human need for “refuge from the community,” but I can’t see most people affiliating that sentiment with cloud storage. His declamations are more coded rhetoric for the file-sharing ledge.

Editorial Kim Dotcom, noisy rogue with a commonplace startup idea

More interesting than the encryption scheme is a projected service product called Megakey, a revenue engine for free content. At least ingenious, Megakey is described as user-installed software (labeled malware by some) that generates advertising revenue for the site by hijacking ad slots on other sites. If launched, Megakey would take ad blocking in a new direction by removing the original ads from a portion of the sites visited by a Mega user, and replacing them with Mega advertisers.

Put aside ethics for a moment. This contrivance refutes the essential internet advertising model, which sells “inventory” computed as pageviews multiplied by ad units on the page. If there is a revolutionary aspect to Megakey, it is the substitution of one pair of eyeballs across many sites for thousands of eyeballs on one site. If the product materializes, I can imagine Mega developing an understanding of each user based on the unencrypted personal information it harvests, then selling each person’s eyeballs at premium rates.

If only kidnapping other websites weren’t questionably legal. Or is it? Simple ad blocking is not currently challenged, despite accomplishing the same chief disruptions as Megakey — altering the display of another owner’s website, and deflecting revenue from that owner.

At the core, Kim Dotcom seems to embody a hacker’s hybrid value of mayhem and idealism. An established rogue, his public statements refer to meeting with movie producers, and he is explicitly intent on legitimately changing the industry’s analog distribution heritage. The entire “Private Company” discourse, and the sketchy revenue model of Megakey, might be fanciful elaborations on the eternal quest to monetize free content — which has actually become rather a pedestrian startup model. Spotify. Hulu. It is advertising plus subscription, powered by provision deals with content owners. Boom.

Following a beaten path is clearly not the avenue for this drama-loving personality who is trying to make several points at once. If he can find a way to align the movie distribution industry with digital reality, he might play a part in decreasing piracy and de-stigmatizing P2P. Assuming he can stay out of jail.


Brad Hill is a former Vice President at AOL, and the former Director and General Manager of Weblogs, Inc.

Filed under:

Comments

Is the Technology World Too ‘Pop Culture’?

As many of you who read my work here on SlashGear know, I’m an avid technology lover. My entire life has been dedicated to learning about technology, leveraging the tools that work best, and educating others on the value of it. From a young age, I was building my own PCs and taking apart products to see how they worked. It wasn’t long that I realized that having some sort of career in this fascinating world was a good idea.

ti-99_bill_cosby

[Image courtesy VintageComputing]

But over the last decade or so, I’ve seen a shift in the technology industry that makes me worry about the future. The technology industry was once a haven for folks like me (and perhaps you) that wanted to immerse themselves in electronics and use them as much as possible to get work done. For us, technology wasn’t an interest; it was a way of life.

Back then, those of us who loved technology had formed a special bond. We were speaking another language that many folks didn’t quite understand, and we were able to solve problems that others couldn’t. It was a special thing. And it was ours.

But over the last decade, I’ve watched my beloved technology industry become awfully commercial. Products are no longer judged solely on their usability or component power. Instead, products are judged based on their looks and how “intuitive” they are for the average technology user. Value has won out over power. And those of us who remember the old days are left scratching our heads.

“Computers are now personality-extensions, with branding and design to reflect that”

See, the technology industry is now a key component of pop culture. There’s not a day that goes by that someone on the news or a late night show or on MTV won’t mention an iPhone, iPad, or Android-based device. Computers were once purely functional pieces of equipment that helped us get work done. Now, they’re extensions of our personality, and have branding and design features to reflect that.

It’s now cool to go to school with the latest gadget in hand and show it off to friends. While discussing “gigabytes” and “Flash” and other topics were once reserved for the so-called “geeks,” they’re now commonplace in discussions with supposedly ordinary people.

Of course, some in the industry believe this is a good thing. As technology has become more accepted, major companies have generated more cash. Small companies built out of the success of larger firms are thriving. And more and more people are being employed by the industry.

It’s hard to argue with that. The technology industry really has become the cornerstone of the world economy. And companies like Apple, Google, Facebook, and Samsung are employing thousands of people that, 20 years ago, wouldn’t have had a job.

But excuse me for believing that maybe – just maybe – there was something special about the old days. The technology industry might not have been “cool,” but it was fun and exciting. And it was unique.

Maybe the old days are gone. But there’s something to be said about remembering – and honoring – your history.


Is the Technology World Too ‘Pop Culture’? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Editor’s Letter: When graphing gets friendly

In each issue of Distro, editor-in-chief Tim Stevens publishes a wrap-up of the week in news.

Editor's Letter Winding Down

We’ve escaped Las Vegas. While a few of us were stricken by the CES Death Flu, and poor Danny Mak was rather more literally struck by a car whilst crossing Paradise Road, we got out of Sin City not much the worse for wear. Tired, sure, but alive — and that’s good, because we had to jump right into the fray again with big news out of the Zuckerberg camp this week.

At a private event in San Francisco, Mark Z himself introduced the world to something new from Facebook. No, it isn’t the dedicated Facebook Phone people have been talking about since long before HTC inserted a little blue button with an ‘f’ on it into the Status. Instead, we got the new Facebook Graph Search, something those with profiles on the service probably didn’t know they wanted — and, frankly, may not actually want.

Put simply, Graph Search is a way for users to query information about their connections on Facebook, but it goes deeper than that, letting you discover relations and behaviors shared between your friends — and presumably strangers too, if their privacy settings are suitably lenient. The key example given by project lead Lars Rasmussen was of moving to a new town and needing to find a dentist. By querying Graph Search, he can see which of his friends live in a given area and can go further by seeing which have mentioned liking (or hating) a dentist.

While it’s very limited at the moment, the concept could be extended into every aspect of your activities on the social network, including querying which of your friends have a birthday in June, which of your friends drive Subarus and which of your friends listened to Katy Perry last week. And, if there’s something you search for that Facebook can’t find internally, it’ll hand the query over to Bing.

The early phases of testing Graph Search will only be open to maybe a few thousand individuals — but a drop among the millions willfully shoveling the details of their lives to fuel Facebook’s furnace.

Disconcerting? Maybe a little, but we were assured at the event that all will be able to be fully controlled by privacy settings when the feature rolls out. That’ll take a while. The early phases of testing Graph Search will only be open to maybe a few thousand individuals — but a drop among the millions willfully shoveling the details of their lives to fuel Facebook’s furnace. When it’s your turn, make sure to get those privacy settings right, lest it be your secret craving for pop rock that’s discovered.

As we get closer to the January 30th launch of BlackBerry 10 we’ve been seeing more and more of the operating system and hardware it’ll be running upon. Over the past week we saw a very detailed video walkthrough of the Z10 handset, got pictures of a white version of that phone, confirmed Twitter and Google Talk integration and thumbed our way through a sales training document that indicates a massive 70,000 apps will be ready for download at launch. Mind, that’s about 10 percent of the number of apps available in the Play Store or iOS App Store by last count, but it’s a healthy start.

Google announced it’s going to start letting developers get time with Project Glass at the end of the month. At developer events ranging from January 28th to February 2nd, those who pre-registered at Google I/O last year (and who were willing to pay the $1,500 fee for early access) can sit in on two-day training courses on how to write apps that use the specs. We now know it’s a REST API for controlling the things, a simple interface that should make app development easy — but might also be a confining limitation for those who were hoping to take full control of all Project Glass has to offer.

We’ll be taking you briefly back to CES in this week’s Distro, taking a look at the battle for control of the second screen that is really coming to a head. We also have our Best in Show awards for the things that really stood out to us from the floor, plus a detailed explanation of just what Ultra HD is, and whether you need to start saving up for a new flat-panel TV. Ross Rubin talks about compromising for the greater good in Switched On, Joshua Fruhlinger politely requests that social networks stop trying to figure him out in Modem World and we’re going to show you what a wall of 3D printers looks like. Now, put your feet up and enjoy this week’s issue of Distro — and please excuse us while we try to catch up on some sleep.


Tim Stevens is Editor-in-chief of Engadget and Editorial Director for AOL Tech. You can find him on Twitter at @tim_stevens.

This piece originally appeared in Distro #74.

Comments

Is Apple Doubt Starting to Creep In?

Apple is a rather fascinating company when one examines not the products that it has developed but the way in which it’s viewed in the public. For years now, Apple has been considered the dominant, unbeatable force in the technology industry, and there have been few people – if any – that have actually believed that the company could do anything but succeed beyond all expectation.

Lately, though, some things have changed. Apple, once the most Teflon of companies in the technology world, is starting to create some doubt in the minds of supporters. While the company might still be generating billions of dollars and its sales are still strong, there’s some concern that the future might not be as bright as the past.

apple_tim_cook_waving

Nowhere is that more apparent than in the finance world, where Apple’s shares have dropped significantly over the last year. The company’s stock price was over $700 at one point in the last 12 months, but is now below $500. Even as Apple generates billions of dollars each quarter, investors worry that the company might not be as solid an investment as it once was.

Apple’s iOS is also starting to be criticized in some circles. Those who evaluate the operating system realize that it lacks many of the features found in Android. And with Google’s operating system downright dominating iOS in terms of quarterly shipments, some are wondering if the mobile space might become the computing market, and Apple will be only able to muster a small slice of the space.

The iPhone isn’t even getting the kind of love that it once did. Consumer Reports has ranked it lower than some of its chief competitors, and there’s speculation that companies like Samsung could actually be putting pressure on Apple.

“No matter what the company touches, it turns to gold”

So, what has happened? Apple is supposed to be the company that its supporters can always count on. Apple isn’t the kind of firm that can make major mistakes or see its businesses decline; Apple is a company that knows how to grow like gangbusters. And no matter what the company touches, it turns to gold.

Admittedly, Apple hasn’t really done much to disappoint its core supporters. The company’s products are still top-notch, and despite investor concerns, it’s generating billions of dollars each quarter and beating its internal estimates. By all measure, Apple is still a wildly successful force in the technology world.

And yet, some doubt is creeping in. Apple doesn’t necessarily look like the company that can never be beaten any longer. And companies like Samsung and Google have been able to at least get a few blows in on the iPhone maker. Whether it will continue remains to be seen. But for the first time in a long time, Apple might just be capable of feeling the sting from competitors.


Is Apple Doubt Starting to Creep In? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Is every phone the Facebook phone?

Facebook may refuse to deliver what the rumor-mill wants – an own-brand smartphone to take on the iPhone – but that’s not to say it isn’t following a cuckoo-style mobile strategy, progressively infesting handsets from other vendors. The company’s new free voice calling service, quietly revealed in the aftermath of the Facebook Graph Search announcement, is the latest in a growing suite of mobile products that, while lacking the eye-catching appeal of a glossy slab of hardware, nonetheless shows that the social network finally has a mobile strategy.

facebook_phone_zuckerberg_0

Before the free voice calls, there was voice messaging in the Facebook mobile app, and before that Poke, which sends time-limited text, photo, and video messages that auto-destruct and warn users if the recipient attempts to save them. Dubbed Facebook’s “sexting app” it had an early stumble after being found to secretly cache concent, though the social site did quickly move to patch the bug.

Then there was Nearby, a Foursquare-style location service, and just ahead of that Photo Sync, to make it even easier to suck photos from your phone to your Facebook gallery. That’s not to mention Facebook’s $1bn grab of Instagram, despite the fact that it had just pushed out its own Camera app which replicated most of the features of its expensive acquisition.

Facebook is seldom first to offer each mobile feature. Poke was the most obviously “inspired” product, closely following in the footsteps of earlier app Snapchat, but Google has been offering free voice calls in the US for some years now, through its Gmail voice system. (That Google deal has again been extended, now covering 2013.) Facebook Camera’s similarity to Instagram and Facebook Messenger’s overlap with the huge number of IM apps – whether iMessage, GChat, WhatsApp, or even good old fashioned SMS – hardly portray the social site as the most innovative of companies.

“Facebook isn’t some naive, cash-strapped startup”

Then again, arguably it doesn’t need to be. Facebook isn’t some naive, cash-strapped startup desperate for attention and users; it’s a multi-billion dollar business with a vast user-base much of which, despite periodic outcry and calls for mass defection, shows high degrees of addiction.

Where its been struggling is in making the most of its mobile users. That’s not the same as acquiring mobile users – in fact, Facebook has plenty already, it just hasn’t been too hot at extracting some sort of financial return from them. CEO Mark Zuckerberg has fingered commerce as one potential option, but right now everything about Facebook’s mobile suite reeks of lock-in – making users keep using Facebook, and for an increasing proportion of their everyday mobile activities – rather than revolution.

Viewed in those terms, spreading itself across the common applications regularly demanded of a smartphone (calls, messaging, photo and video sharing) makes perfect sense for Facebook. A mobile commerce push would fit in with that nicely, though we can maybe excuse Facebook for not being there yet: few manufacturers, vendors, or carriers have got commerce quite right yet.

graph_searchWhat Graph Search might do for Facebook’s mobile strategy, however, is give it an all-important injection of context. Your friends and family are arguably the best recommendation engine you know, and if they don’t know the answers themselves, they may very well have “Liked” the sites, reviews, and other sources that do. Context is another area no company has nailed so far, though Google Now is perhaps one of the better approaches we’ve seen.

There’s plenty that’s been said about the importance of controlling the hardware and the software you offer, if you want to succeed in today’s mobile market. That, we’re told, is what gives Samsung sleepless nights over Android, gives Apple its edge with the tight integration of iOS and iPhone, and what Nokia has sacrificed in throwing in with Microsoft and Windows Phone. Is it not more important, though, to own the users themselves? To have a platform considered so essential, so integral to their everyday lives, that users shape their device and service shopping lists on the basis of who supports it?

Facebook could still screw up: the mobile industry moves fast, and while that makes for interesting times both as a consumer and a company, there’s little space for second-chances if you get it wrong. For all spreading itself across dozens of apps, numerous services, and a handful of platforms might not satisfy in the gut like a Facebook phone might, though, like the cuckoo chick stealing warmth, food, and ultimately attention in a foreign nest, a strategy based on mobile inclusion is just what Facebook needs.


Is every phone the Facebook phone? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Editorial: TV gets prettier, smarter and dumber

Editorial TV gets more beautiful prettier, smarter and dumber

Good ideas are hard to predict, both before and after they are introduced as prototypes. The push-button (touch-tone) telephone was conceptually launched to the consumer market at the 1962 Seattle World’s Fair, 21 years after the device was invented by Bell Telephone labs. Another 20 years after the Seattle exposition, touch-tone phones finally penetrated 50 percent of American homes. A general lack of tech frenzy, and monopoly pricing control, slowed adoption. But it’s also true that the new phones didn’t solve a fundamental problem. They sped up dialing, which solved a non-essential but important user-interface problem of rotary dial phones.

Each year at CES, tech enthusiasts get a chance to glimpse prototypical ideas and guess whether they will endure. In doing so, one question should remain central: “What problem is being solved?”

Continue reading Editorial: TV gets prettier, smarter and dumber

Filed under: , , , ,

Comments

Why is the Xbox 360 so popular in the U.S.?

Microsoft’s Xbox 360 is a sales juggernaut in the U.S. In fact, according to the latest data from NPD, the Xbox 360 led all consoles in sales for 24 months in a row. The console even was able to beat out the Nintendo Wii U in December – a surprising feat considering that console just went on sale in November and the Xbox 360 has been available for seven years.

xbox_360-580x3642

The Xbox 360’s staying power in the U.S. is nothing short of astounding. In December, alone, Microsoft sold 1.4 million consoles in the U.S., indicating gamers see no reason to hold off on buying the device until the Xbox 720 launches later this year. Better yet for Microsoft, many of those folks sign up for Xbox Live, providing the software giant with a steady stream of revenue over the course of its lifecycle.

All of that success, however, has me thinking: why is the Xbox 360 – a console that, at launch, some thought would be trounced by the PlayStation 3 – so popular in the U.S.?

Perhaps the first reason is its core market. Microsoft isn’t trying to take on Nintendo’s more casual gamers. Instead, Microsoft has found a loyal following in the hardcore segment, where gamers like to play online, pick up shooters, and play for hours. To those gamers, the Xbox 360 is a device worthy of its success.

According to NPD, Call of Duty: Black Ops 2 was the most popular game in the industry last year. And for the fourth year in a row, the Xbox 360 version was the most popular option among U.S.-based consumers. That’s perhaps as much a testament to the console as it is its robust online-gaming service that delivers the features today’s customers want far more effectively than on competing consoles.

Speaking of competing consoles, is it possible that they’re causing the Xbox 360 to be so popular? Granted, the PlayStation 3 has sold more units worldwide than the Xbox 360, but let’s not forget that that is due mainly to Sony’s international success. In the U.S., the Xbox 360 is still the dominant force.

“Gamers became more wary of the PlayStation Network after the hacking scandal”

Perhaps that’s due to Sony’s sluggish online services. Although they’ve been around for years, Sony’s online services haven’t really caught on until recently. Plus, with the hacking scandal that rocked the platform, gamers became a bit more wary of the PlayStation Network.

The Wii and Wii U might also be pushing gamers to Microsoft. As mentioned, those consoles cater to a casual sector of the market – one that Microsoft doesn’t really care about. At the same time, hardcore gamers who have played the Wii and Wii U and try to stick with it have trouble. Like it or not, the consoles just aren’t capable of keeping their attention as much as the Xbox.

Finally, I think we should point to the Xbox 360’s strong library. For years now, it has offered just about every major franchise, and exclusives like Halo have kept customers coming back. Hardware might get all of the attention in the marketplace, but it’s software that drives customers to buy the consoles. And on that front, Microsoft is winning handily.

Of course, the Xbox 360’s success might be due to several other factors. Why do you think Microsoft’s console is so popular today?


Why is the Xbox 360 so popular in the U.S.? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The Weekly Roundup for 01.07.2013

The Weekly Roundup for 12032012

You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past 7 days — all handpicked by the editors here at the site. Click on through the break, and enjoy.

Continue reading The Weekly Roundup for 01.07.2013

Comments

The Daily Roundup for 01.12.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

Continue reading The Daily Roundup for 01.12.2013

Comments

Why CES Is A Necessary Evil

The Consumer Electronics Show is boring; it’s too big; and for the most part, few companies are able to get their products into the spotlight for long enough to actually impress many customers.

And yet, CES is a necessary evil. Like it or not, the show is what the industry needs to ensure that the average non-Apple company can actually get some attention in a world dominated by the iPhone maker.

slashgearces

In some ways, the technology industry has become a sad place. Apple’s success has tossed all other companies in its growing shadow, and those firms can only hope to come out when the iPhone maker isn’t looking. Each year around this year, such an event happens.

CES is the opportunity that small vendors and even large companies like LG, Dish, and so many others, need to finally communicate their products to customers. For once, those companies can sit in front of a packed audience and show off their plans for the years. Better yet, they can get in touch with journalists, hold one-to-one meetings, and (hopefully) excite them into thinking that their latest inventions are the next big things in technology.

All of the rest of the year, things are much different for those companies. They’ll send out a press release here and there and typically receive a story or two. If they’re lucky, the average consumer will pay attention long enough to find out when the product will launch and how much it costs. If they’re really lucky, those companies might even be able to get the consumer out of their home and into the store to try the product out. And if they’re really, really lucky, those folks might just buy the respective device.

That’s the world that Apple, Microsoft, and Google has created. The big three are garnering all of the attention in the technology industry, and just about anything they have to say is newsworthy. All other companies are hoping to fill in the ever-smaller gaps that line up around them.

“CES levels the playing field”

CES, though, levels the playing field. Apple is nowhere to be seen at the show, and Google and Microsoft hardly have a presence. CES, therefore, is open to smaller or less important companies that want to share off their wares while the giants are off working on products that will steal the world’s attention all the other days of the year.

That’s precisely why CES should not – and cannot – be shuttered. As big and annoying as it is, the show serves a very important purpose in the technology industry. And without CES, it’s hard to see how companies will be able to get their products out there and into our increasingly busy lives.

So, perhaps we should have a little patience with CES. Sure, it’s not what it used to be and there are increasingly boring aspects to it, but it’s an important event, nonetheless. And we can’t discount that.

Find all of our CES 2013 news at our CES Hub!


Why CES Is A Necessary Evil is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.