A Google plan to kill carriers with WiFi is all too believable

Could you live your mobile life on WiFi? Attempts to ween users off of expensive, subsidized smartphone deals have been more successful this year than every before; word earlier today that Google had acquired a WiFi hotspot company – and which later turned out to be false – was believable in part because the search company is a prime candidate for ousting cellular from the mobile equation. The ICOA deal may be fake, but Google‘s appetite to ditch the traditional carriers and strike out more or less alone isn’t new.

The original Nexus One was the company’s first effort at that, an attempt to bypass the commonplace subsidized phone deals with an unlocked handset, and relegate the carriers themselves to “dumb pipe” status. It proved to be an idea ahead of its time; smartphone-naive shoppers blanched at a $529 sticker price in January 2010, and Google had to satisfy itself with carrier distribution just like everybody else.

Though we’re only two years past that point, the reception to the unlocked Nexus 4 has been considerably warmer. The phone’s $299 off-contract price didn’t hurt – the same, it’s worth noting, as some high-profile phones have launched, complete with a subsidy and two-year agreement – on carriers like Verizon and AT&T – and Google’s apparent inability to keep them in stock suggests that demand is strong.

Along the way we’ve seen a growing play for the connectivity market by Google. The company already has an agreement with Boingo, subsidizing or offering free access in locations across the US, and of course has its Google Fiber network beginning in Kansas City. It’s still early days, mind, though there are plenty of other wireless hotspot providers out there, primarily in cities, transit locations, and venues like restaurants.

“When does WiFi become pervasive enough to make users sufficiently confident?”

The question is one of saturation, then, and comfort levels: at what point does WiFi coverage become pervasive enough to make users confident enough to abandon traditional carriers. Would the knowledge that 80-percent of the places you can usually be found had WiFi internet access – such as for messaging, and browsing, and VoIP – put you at ease for not having an active cellphone plan? For some that figure would need to be much higher – 90-, or 95-percent even – whereas others, making fewer calls perhaps, might be willing to go down to 50- or 60-percent coverage in return for cheaper monthly bills. Cellphone coverage isn’t 100-percent, after all.

One reluctance might well be down to hotspot unfamiliarity: just how much of the time could you be using a WiFi connection rather than your carrier’s data pipe? It’s not a metric that the carriers themselves are keen to share – focused, instead, on maximizing 3G/4G revenues – though Google could handle that transition relatively easily. Google Now already tracks your location (it can count your steps each month, like a fancy pedometer, or tell you the timetables for the nearest public transport); it would be a small matter to put together a monthly summary of the amount of time you’d spent within the wireless range of a WiFi hotspot.

Even if that degree of pervasiveness wasn’t quite enough to tick the comfort box, it could be sufficient to at least break down some of the monthly bill. Splitting off data use to a hotspot, and using the carriers merely for traditional voice calls and text messaging, would certainly trim service fees, as well as ensuring that things like emergency calling is still available. There’s also room for more unusual price plans, such as we’ve seen Google and others negotiate for tablets and Chromebooks: would you pay another, say, $80 on top of your off-contract phone for twelve months of minimal calls and messages – just enough to tide you through those times you were out of range of WiFi?

Breaking free of carriers and their demands isn’t the sole reserve of Google – Steve Jobs wanted to do it with WiFi and the first iPhone, and Microsoft has Skype for Windows Phone 8 – but the search giant may well be in the best position to actually deliver it. That might not be with ICOA, but it would be mighty surprising if Google wasn’t looking for a way to further democratize the mobile data pipe in its favor.


A Google plan to kill carriers with WiFi is all too believable is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Does Apple Inspire Greatness In Other Companies?

I’ve always been fascinated by the way Apple is viewed in the technology industry. The company is equally beloved by a massive fanbase that would defend it to its dying days and hated by those who refuse to believe Steve Jobs was really a visionary and Apple products are worth the price.

Because of those differing opinions, it’s been tough for Apple to get an objective evaluation. Those in the company’s quarters cannot possibly believe that Apple would do wrong or hurt any other firm. Those against the iPhone maker can’t possibly see a world where Apple isn’t hurting others.

But perhaps it’s time to peel back all of that and examine, once and for all, if Apple truly is good for the industry. After all, for every product Apple has killed, there have been several others that have cropped up because of the market the company created through its own devices.

So, I pose this question: does Apple actually inspire greatness in other companies?

Those who think so would say that the company’s track record proves their point. When Apple launched its Macintosh computers with a mouse, it became the standard that we all still use today. And when design became Apple’s core product concept, just about everyone else jumped on the bandwagon.

In the music market, Apple might have killed off other media players, but it propped up new business models across the digital-music arena. And if not for the iPhone, there would not have been a Samsung Galaxy S III. The iPad was an inspiration for just about every other tablet we have today.

“If not for Apple, rivals would never have tried”

Oddly, Apple might have found a way through its dominance to inspire other companies. Those firms might not think of an idea first, but they look at what Apple is doing and try their hardest to match it. Sometimes, they succeed and sometimes, they fail. But if not for Apple, they would have never tried.

Then again, there are those who see it another way. Apple’s products are great and all, they might say, but who’s to believe that another company couldn’t have come up with that concept? After all, touchscreens were on their way to the marketplace before Apple delivered it to the mainstream. And although the iPod was most popular, there were several MP3 players that could have filled that void.

For those folks, Apple isn’t necessarily as visionary as the company would have us believe. Instead, the company has found a way to communicate the right message to the marketplace at the right time. Call it luck or call it fate. Either way, Apple’s greatest strength, some say, is its ability to put what’s already been developed into a pretty package.

I guess it’s hard to say which argument is best. The fact is, Apple’s products are wildly popular and there is no debating that. And trying to make the case that something would have happened anyway isn’t always easy. But both points are valid. And they both shed some light on a company that is at once too beloved and too scrutinized.

So, let’s open the floor up to you: does Apple inspire greatness in other companies?


Does Apple Inspire Greatness In Other Companies? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Sales Mean Nothing: Call of Duty Has Gone Stale

Another year, another November where Activision gets to tout its success with the Call of Duty franchise. This time around, the game company has announced that Call of Duty: Black Ops 2 has generated $500 million on launch day, becoming the company’s biggest opening yet. Call of Duty: Modern Warfare 3 hit $400 million in sales on launch day last year.

As expected, Activision claims that the game’s success is due to its unique gameplay and new takes on a popular gaming genre. And as expected, the millions around the globe that have flocked to game stores have helped the game publisher celebrate.

But those who have actually played the game, as I have, know that something needs to change. Call of Duty: Black Ops 2 is more of the same. It’s as if Activision has found a way to repackage the same old game, and make customers think each year that the latest offering is so much greater. In reality, it’s a stale franchise operating in an increasingly stale genre.

After breaking Call of Duty: Black Ops 2 out of the box, you quickly realize just how stale the franchise is. We’re presented with familiar characters and tossed into a major battle to get things going. After playing through that level, you’re then thrown into a jungle. The first setpiece battle looks huge and daunting and includes nonstop firing. The jungle level leaves you breathless as you run through the jungle to get away from an advancing force.

Although the setting is different and the name on the game disc is changed, doesn’t that sound like much of what you’ve already done in a Call of Duty game? It’s as if Activision has a big board at headquarters and on that, says that each title must have a few huge battles, a couple sniper levels, and nonstop action. After all, it’s a model that, judging by sales, continues to work exceedingly well.

“The CoD franchise is essentially a bunch of new maps launched annually”

But I’ve had enough. The Call of Duty franchise has become one big, repurposed offering that gets customers to pay too much for what is essentially a bunch of new maps launched annually in November. Sure, there’s a bit of a storyline and the updates to online gaming are nice enough, but are they enough to justify calling the game an entirely new entry into the franchise? As far as I’m concerned, it’s just more of the same.

Where is the innovation? There was a time when the Call of Duty franchise represented all that was great about first-person shooters. Now, it has become what’s wrong with the genre. Each year, we see barely updated games packaged as new titles. And each year, customers flock to stores thinking the new games will deliver as much fun as those before it. In some cases, they might. In others, they might not. But if anything is certain, it’s that customers hoping to get something new and fresh won’t find it.

So, forget about the sales. Call of Duty: Black Ops 2 is the same old take on the same old formula in a $60 package.

It’s just too bad that we’ll continue to get such games as long as so many people buy each new title. After all, why should Activision try to fix something that, judging by sales, isn’t broken?


Sales Mean Nothing: Call of Duty Has Gone Stale is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


The iPad mini won me over (and Star Trek is to blame)

In some respects, the iPad mini was a disappointment. Despite the hour’s worth of hyperbole at Apple’s press event, the tablet itself was an exercise in parts bin engineering – the processor from an old iPhone, the screen resolution from an old iPad – without the game-changing element that (yes, whether innovation or derivation) has punctuated Cupertino launches of before. Yet, despite more powerful, or pixel-dense, or flexible rivals beside it, the iPad mini has quickly become my go-to slate. The reason behind that is the hardest to quantify and yet, perversely, may be the most important for why we choose the devices we reach for. Science fiction has a lot to answer for, at least for my expectations of tablets.

Some sort of thin, highly portable slate appears in most sci-fi franchises, and we don’t generally concern ourselves with whether Picard is an iOS or an Android user. Star Trek’s generic PADD (“Personal Access Display Device”) is the default example; not for nothing are the physical computing interfaces used in sci-fi super-author Iain M. Banks’ Culture novels described inexplicitly as “screens”, their names boiled down to the core of their purpose.

Regular people aren’t particularly bothered by platform wars, they’re more interested in what a device can do for them. Like the characters in the post-cornucopia world Banks describes, it’s convenience that triumphs over OS affection. Which device is the first you reach for when you need to check Facebook, or Twitter, or your email.

It’s easy to lose track of “normal” users. That’s not even drawing a line between the tech enthusiasts who write device reviews and those who read them; it’s the gaping chasm between that cohort and their more sanguine counterparts in the mass market. Users for whom the “appliance” aspect of a tablet is entirely in keeping with the manner of its daily use: it must do its job, predictably, when picked up; offer sufficient multimedia, apps, and content to warrant having it in the first place; and – arguably most difficult to achieve – be something those users want to pick up in the first place.

The iPad mini grows on you because it ticks that final, core box with aplomb. Early reviewers fought bitter battles with those who had only seen the smaller iPad on their computer screens, desperately attempting to put into words and photos and video what comes down to a visceral reaction around a lissom slice of metal and glass. It embodies that science-fiction fantasy of a wireless window into the digital world.

In contrast, Google and ASUS’ Nexus 7 – which I have, and which I love, and which I have suggested to many as an ideal, affordable tablet – sets out its stall at the budget end of the market, and in doing so sacrifices the just-rightness of feel in your hand. The compromises Google and ASUS made in design and materials, though no less valid for their intended purpose than the decisions Apple came to in creating the iPad mini, leave me reaching for the iOS model first when functionality could be served by either.

“Ironically, Samsung actually got there first”

Ironically, perhaps, Samsung actually got there first with the Galaxy Tab 7.7, but failed over pricing. The 7.7-inch tablet was quietly replaced earlier this year by a more inexpensive alternative, Samsung having discovered part of what stopped Apple from using Retina: that a small, high-resolution, high-quality display looks great, but few people will actually pay for it. For the Galaxy Tab 7.7 specifically, its 1280 x 800 Super AMOLED HD panel and slick metal chassis were simply too rich for most buyers’ wallets, especially given Verizon’s $500 on-contract pricing for the sole model officially offered in the US.

Could Apple have launched the first-gen iPad mini with Retina? Marco Arment has said better than I could the challenges Apple faced had it tried to squeeze Retina resolution into the tablet. As he concludes, the final product – while it may have delivered that all-important pixels-per-inch figure – would have been a more meager offering overall, with varying degrees of sacrifice in battery life, bulk, and price.

Is it shallow to value the aesthetic and its approachability even when it comes at a price, whether that be in purely financial terms or in specifications? Maybe, and yet to some extent we all do it and thus it is a valuable metric in itself (or perhaps we’d all be using command line interfaces on clunky beige boxes rather than MacBooks, VAIOs, and whichever ultrabook is flavor of the moment). This isn’t a level playing field; not all things are equal. Not everybody has more than one tablet within arm’s reach. Not every app we simply must have access to is available on every device. Personal taste and platform loyalty often trump more rational decisions based on need, and budget, and what “does the job.”

I’m not saying the iPad mini is the best tablet out there. “Fit for purpose” means different things to different people; if you’re a gamer, or want to watch HD video, or do multimedia editing on your slate; or, if you need direct compatibility with Office, or the usability of a keyboard developed hand-in-hand with the tablet hardware itself; then there are alternatives more suited to those needs. But, with all that said – and here perhaps Apple should worry, as since its “cheaper” tablet arrived, I’ve hardly reached for the full-sized iPad 3 that sits on the shelf beside it, another victim to ease-of-use and hand appeal – the iPad mini has become the most used of the tablets I own.


The iPad mini won me over (and Star Trek is to blame) is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Why Does the Music Industry Seem to Hate Fairness?

Is it just me or does the music industry really, really hate fairness? For years now, we’ve been hearing about labels trying to limit what we can access on digital stores and musicians holding out on offering their tracks because of the so-called “unfairness” across the Web.

You remember it, right? Apple for years was trying to bring certain record labels into the iTunes fold, but they continued to fight it. And when The Beatles finally (finally!) came to iTunes, it was as if the prior several years spent waiting for the band’s catalog wasn’t necessary.

[Image credit: Freimut]

Now, we’re dealing with a similar issue. Musicians and record labels are teaming up to battle music-streaming providers, like Pandora and Spotify, that want to see their royalty rates cut to match those offered to radio stations. Sounds fair, right? Both industries are playing the same music, and yet, the companies that are online are paying more for the right to offer the tracks to customers. Pandora, among others, wants to level the playing field.

Of course, musicians and the record labels disagree. Rather than cut Pandora’s pricing, they say, all prices should be brought up to those charged to music-streaming companies. That way, the music industry makes out and those of us who want to consumer content are forced to deal with whining music providers that will in some way try to past that cost on to us.

At what point will the music industry realize that battling the digital world won’t work? For years, we heard that digital downloads through peer-to-peer networks would amount to nothing. Napster proved the labels wrong. And when so-called “legitimate” services like iTunes arose, the labels thought they were getting too little for their product and decided to stick with discs. Do me a favor and try to find a CD worth buying today. Hard, huh?

“Once again the music industry chose the wrong side for the dumb hope it will raise more cash”

Now, we’re dealing with streaming. And once again, the music industry has decided to choose the wrong side of history for the hope – the dumb hope – that it will help it raise more cash.

The fact is, fairness is what makes record labels and musicians more money. The more fair the companies are to streaming providers or digital-services companies, the greater their chances of being successful. That’s why betting on iTunes has turned out to be a good idea. That’s also why betting on Pandora should top their lists.

Consumers respond well to companies that actually want to be nice to those service providers they support. Believe it or not, a relationship between record labels and consumers works both ways. And the sooner the music industry tries to give as much as it wants to take, the sooner it can unleash the real value of the entertainment it provides.

So, can we put aside our differences and be fair? Radio stations shouldn’t be charged less than companies like Pandora, and that streaming provider’s rates should be cut. That will result in more usage, more consumers, and yes, more cash for the music industry.

Simple logic and math goes a long way.


Why Does the Music Industry Seem to Hate Fairness? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Editorial: Why America’s most popular gaming genre likely won’t work on Nintendo’s new console

Editorial Why America's most popular gaming genre won't work on Nintendo's new console

When first-person shooters made the transition to consoles from PCs over a decade ago, they weren’t very good. Or even just good. Despite being today’s go-to genre for blockbuster console game franchises (Call of Duty or Halo ring any bells?), the first-person shooter got a rough start on consoles. Game developers — used to the precision allowed by a mouse/keyboard setup — had no idea how to design shooters with console gamers in mind. Early approximations like Nintendo 64’s GoldenEye and Perfect Dark from Rare were held up as the gold standard for years, while PC gamers snickered and stuck with their superior control mechanics.

Bungie’s sci-fi shooter Halo: Combat Evolved heralded the launch of Microsoft’s Xbox in 2001, and it marked the end of Nintendo’s short-lived console FPS dominance. The first Halo game and its developer Bungie Studios are to thank for the modern console FPS — a streamlined, slower version of its PC progenitor that stands on its own. In the decade since Halo: Combat Evolved launched, Bungie and many, many other game development studios have honed and perfected FPS gameplay on consoles, to the point where it’s the leading sales genre in the US (for the past five years, with the exception of 2008, according to NPD). Nintendo, however, has taken a back seat in this genre — starting with the GameCube and even more so with the Wii, Nintendo eschewed first-person shooters for the better part of the last decade. Beyond the company itself not publishing or developing within the genre (the lone exception being its Metroid series), third-parties mostly offered watered down ports for the last two Nintendo consoles.

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Editorial: Why America’s most popular gaming genre likely won’t work on Nintendo’s new console originally appeared on Engadget on Thu, 15 Nov 2012 10:30:00 EDT. Please see our terms for use of feeds.

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It should’ve been the HTC Nexus DNA

Beautiful screen, crisp hardware, superlative specifications: if ever a smartphone deserved Google’s Nexus branding, the DROID DNA by HTC is probably it. Announced on the same day that LG’s Nexus 4 went on sale, the HTC DNA is so impressive a phone that its looming, 5-inch presence even managed to overshadow Google’s dire performance with Play store stability as eager Nexus buyers tried to secure a new phone. It’s a sign that HTC is taking the smartphone segment as seriously as it really needs to, not only iterating on what’s out there today but leading with new, compelling features in an appealing package. So appealing, in fact, that it’s hard to escape the feeling that the DNA, not LG’s handset, should’ve been the new Nexus.

The Nexus program has always been about pushing the envelope in mobile. That started out purely in hardware terms, with the original Nexus One acting as a shove for manufacturers to wade into the specifications arms-race. In handsets since, Google has used each iteration to frame its ambitions with Android, in terms of what it believes should be standards in software, hardware, services, and features. So, the LG Nexus 4, Google’s latest collaboration, adds wireless charging for one, the search giant’s theme-du-jour.

HTC has given the DROID DNA wireless charging. It has the high-resolution cameras – back and front, the latter ideal for the Google+ video hangouts Google has been pushing of late, what with its wide angle 88-degree lens – and top-tier processor of the Nexus 4, and the 2GB of RAM, and the gamut of sensors. It has a display that not only uses Super LCD, like the Nexus 4, but which blows its resolution out of the water with a Full HD panel, double the 720p LG opted for. There’s NFC, for Google Wallet. Even Google and LG’s decision to limit internal storage and leave out a microSD card slot has been mimicked, with Google hoping the cloud will drift in to take the place of local files.

In fact, there are only really two points of divergence from Google’s current Nexus strategy and HTC’s approach with the DROID DNA – well, three if you count Sense, but then it’s an HTC-branded Android phone, and so Sense (for better or worse) is a given. First is on-screen buttons, or their absence, with HTC insisting on keeping its dedicated keys for system navigation. That’s something Google has been trying to push for a couple of Nexus generations now, but it’s something OEMs (when they’re not being coerced with Nexus branding, that is) seem reluctant to accept.

DROID DNA by HTC hands-on:

The second, and more important, is price, and it’s here that Google and HTC’s approaches may have proved incompatible for Nexus purposes. The LG Nexus 4 is distinguished in no small part by its affordability in SIM-free state, and at $299 sans-contract it actually matches some handsets sold with the shackles of a 24-month contract. Google’s ambition is to drive off-contract adoption (just as it tried – and failed – with the first Nexus, because either the market, or the carriers, or consumers, or most likely all three, weren’t ready) and further relegate the operators to the role of dumb-pipe, and for that it needs a handset that’s startling in its affordability.

In contrast, the HTC DNA is unlikely to be a cheap phone, at least not SIM-free. True, Verizon is hitting the $199.99 price point, but that’s a subsidized figure: it relies on the carrier recouping its initial outlay on your shiny new phone with an overflowing wallet-full of cash on calls, messaging, and data each month over a two year period. That expectation, plus HTC’s desperation what with its own dire financial straits, has undoubtedly prompted a more competitive subsidy, with an eye on the longer-term that an off-contract phone simply can’t match.

“Google needed a cheap Nexus, a device as network-agnostic as possible”

Here, then, is where HTC and Google’s ambitions diverge most significantly. Google needs a cheap Nexus, a device as network-agnostic as possible. That’s why it left out LTE, after all – because supporting each individual flavor of 4G means tying yourself to a handful of carriers, and the necessary testing and approval for each – and why operator offers in each country where the Nexus 4 is being sold feels like an afterthought.

HTC, though, desperately needs a device that will see the company taken seriously again. A phone that can stand against the best from Samsung, and LG, and Motorola, and even Apple, and not immediately be relegated to the also-ran category. Once, the company was synonymous with Android phones; in the past 12-18 months, however, it has dwindled to a shadow of its former glories.

It’s too early to say whether the DROID DNA will achieve all that, though on a specs basis (an important element, though not the only one) it’s off to a promising start. If there’s a drawback to be found, though, it’s likely to be the software side of the equation: one of the reason Google’s Nexus devices have grown in popularity among users, particularly those heavily invested in Android, is because they’re first in line for OS updates. The DNA runs an older version out of the box, Android 4.1, and by saddling it with Sense, HTC has introduced further delay into the upgrade process.

Right now, that delay seems inevitable. If HTC can use the early access Google has promised to new versions of Android for key OEMs, and give supporting existing devices with timely updates the same degree of priority as it does pushing out new phones, it could do what so far Samsung, LG, and the others have failed to achieve. That is, create its own take on the Nexus program, delivering the latest and greatest in hardware with the latest and greatest in software, maintaining its unique brand in Sense without also demanding a compromise on software freshness from users. That’s the way to build brand loyalty and relevance, and they’re the two factors that could yank HTC from its current downward spiral. The answer’s simple: just make the DROID DNA a Nexus in all but name.


It should’ve been the HTC Nexus DNA is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Should Carl Icahn Really Scare Netflix? Yep.

The drama surrounding Netflix is at a fever pitch. The company, despite stabilizing a bit and seeing its streaming grow, is trying to fend off Carl Icahn, one of the most tech-hungry activist investors out there.

If you haven’t been following the drama, you should know that Carl Icahn recently invested enough cash to take a nearly 10 percent stake in Netflix. Worried that Icahn might have something up his sleeve – you know, like acquiring enough Netflix shares to take control over the company – the streaming provider initiated a poison pill.

That poison pill forces would-be investors to pay an inordinate amount of cash to acquire any more than 10 percent of the company. That results in less desire to investors to buy up shares and thus safeguard Netflix from the possibility of being taken over by an Icahn-like buyer.

Of course, there are always two sides to the story. On one hand, Icahn looks like a mean investor that wants to take control over Netflix without any concern for its future vision and shareholders. To critics, Icahn looks like he’s ready to score a big profit without thinking seriously about Netflix or the service it provides.

However, those in the Icahn camp don’t agree. Icahn believes that Netflix is suffering through some serious issues and to believe that it can continue on this same path without some help is nonsense. Icahn doesn’t want to hurt Netflix; he wants to find ways to help the company. And by doing so, he might make a few bucks.

So, who is right? On one hand, we have a company that is scared to death of Icahn and the power he wields. On the other, we have a man in Carl Icahn that has made a living out of acquiring companies and trying in some way to fix them. Surely they can’t both be right.

“There’s only one party here that’s right”

And they aren’t. The fact is, there is only one party here that is right. And that party is Netflix.

Looking back at Icahn’s history, it’s hard to see why Netflix would truly trust him. Remember back in 2010 when Icahn decided that Take-Two Interactive, creators of the Grand Theft Auto franchise, needed his help? He caused major issues among investors and the board and saw to it that three directors were unseated. He replaced them with his own cronies, including his son.

Icahn has also been a massive thorn in the side at Yahoo. For years, he called on Jerry Yang to be ousted, and thought that the company was being run ineffectively. Under the guise of trying to do what was right, Icahn made Yahoo look worse. And it’s entirely possible that many shareholders sold off Yahoo stock because of it.

Like it or not, Icahn hasn’t become a billionaire by finding really healthy companies and finding ways help them. Over the last several years, especially, Icahn has preyed on companies that need help. And before long, he’s in some way involved in a spat with management.

Does that mean that Icahn is bad guy? Not a chance. Does it mean that he doesn’t know what he’s doing? No. But it does mean that Icahn might be more trouble for Netflix than he’s worth. And to not acknowledge that would be a mistake.


Should Carl Icahn Really Scare Netflix? Yep. is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Editorial: A conciliatory Apple would be real innovation

Editorial A conciliatory Apple would be real innovation

There are signs of a new attitude emanating from Cupertino, extending across Apple’s relationship management of customers and competitors.

One of the two most important things you can say in English is “I’m sorry.” (The other is “Thank you.”) Failure to get the apology right brands a person as arrogant. As with people, so with companies — to whatever extent they have personal relationships with their customers. In Apple’s case, its best customers definitely feel personally involved with the company’s ethos, products and leaders.

Apple’s main personifying force is its CEO. That individual manages both the connection with customers and the competitive relationship with other industry players. Now, following an unusual apology to users, Apple startlingly unplugs one of its Android lawsuits against a competitor, and a profound personality change seems to be in progress. Apple is not apologizing for its historical Android rage. But the brand’s official temperament might be changing at the core, with the company possibly becoming a more conciliatory actor in the field.

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Editorial: A conciliatory Apple would be real innovation originally appeared on Engadget on Mon, 12 Nov 2012 15:00:00 EDT. Please see our terms for use of feeds.

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Nintendo’s Wii U tablet controller and the death of your TV’s remote control

Nintendo's Wii U tablet controller and the death of your TV's remote control

Turning on an Xbox 360 / PlayStation 3 / Nintendo Wii:

  1. Walk to living room, pick up television controller.
  2. Turn on television, select input / applicable volume / etc.
  3. Put down television controller.
  4. Pick up gamepad. Turn on power.
  5. Select profile.

Five steps. Let’s compare this to Nintendo’s new console, the Wii U.

  1. Walk to living room, pick up Wii U tablet controller.
  2. Press TV button on controller, power on television, select input / applicable volume / etc., power on console.
  3. Select profile.

Just three! At the risk of sounding like late-night TV pitchmen, we must emphasize how important this is. It remains impressive after days of using the console at home. Ever since we (as a society) first plugged computers called “gaming consoles” into our televisions, we’ve been following an archaic process of swapping remotes and pushing buttons and all sorts of needless busywork. Nintendo’s Wii U tablet controller thankfully streamlines that process in a small, but tremendously meaningful way: during initial console setup, you’re prompted to sync your television and the tablet controller, allowing the tablet itself to control the TV’s power, volume, channels, and input directly.

And let’s pause to emphasize the importance of this step as part of the initial console setup, rather than background functionality to be sussed out later on — this fundamentally transforms how the vast majority of soon-to-be Wii U owners will interact with their Wii U. The console instantly becomes the de facto media unit, interacting with your cable box, DVR, and various digital streaming offerings, as well as directly controlling your television.

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Nintendo’s Wii U tablet controller and the death of your TV’s remote control originally appeared on Engadget on Mon, 12 Nov 2012 11:19:00 EDT. Please see our terms for use of feeds.

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