Does Halo 4 Make Bungie Irrelevant?

Halo 4 has gotten a lot of people talking.

After Microsoft ousted Bungie to take over the Halo franchise, there was rampant speculation over what the future might look like for the world-renowned games. Would they deliver a new experience? Would they follow in Bungie’s footsteps? Would they try to tread new ground?

With Halo 4, we have an answer. Microsoft’s 343 Industries game studio has decided that it wants to take the Halo franchise to new heights with a trilogy that will follow the first one developed by Bungie. A lot was riding on 343 to deliver a worthwhile Halo experience. And so far, it appears the company delivered.

Don’t believe me? According to Metacritic, a site that compiles all game reviews in one spot, Halo 4 has received a Metascore of 87 from critics. Gamers have nearly universally celebrated the game’s graphics and fun. Sales are believed to be strong and could have won the month if not for Call of Duty: Black Ops II. By all measure, Halo 4 is a success.

That success requires us to give credit where it’s due. Bungie should be credited with creating a franchise that so many people across the world enjoy. Microsoft should be credited with understanding how important it is to deliver a high-quality experience. 343 Industries should be credited with carrying the torch bravely and effectively.

“For a long time, fans believed only Bungie could deliver the Halo experience”

But perhaps this saga goes beyond just one good game. The outpouring of love for Halo 4 can’t help but make me think that Bungie is negatively affected here. For a long time, gaming fans believed only Bungie could deliver a gaming experience that players would want. Now, it’s clear that’s not the case. And since Microsoft owns the Halo franchise, with each new launch, Bungie’s inspiration on the game will only be diminished.

Therefore, I have to pose a question I thought I never would: does Halo 4’s success make Bungie irrelevant?

Bungie fans who are displeased with the way Microsoft has treated the company will of course say I’m losing it. But think about it. Gamers responded extremely favorably to the game, despite protests over Bungie’s treatment. In fact, Halo 4 is one of the most popular games on store shelves right now.

So, maybe gamers really don’t care about Bungie or fairness. Perhaps today’s gamer cares most about entertainment value and they couldn’t care less which company is behind a title.

A similar scenario played out with the Call of Duty franchise. After Infinity Ward was left in shambles with the ouster of Jason West and Vince Zampella, the studio’s leaders, some believed that Call of Duty would die. Gamers, those folks said, would never buy a game from a company that, in their minds, treated the brains behind Call of Duty so poorly.

However, since Zampella and West have been gone, Call of Duty has hit new heights. It turns out that West and Zampella mattered little. And now, gamers who play Call of Duty each day rarely think about them.

For the sake of all gamers, I hope Bungie comes back with bigger and better things in the coming years. But for now, I can’t help but wonder if Bungie has been relegated to an afterthought now that Microsoft has staked claim to Halo.


Does Halo 4 Make Bungie Irrelevant? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Does Apple Actually Help Competitors?

Apple is one of the few companies in the technology industry that isn’t viewed the same by the majority of consumers. There are some that view Apple as the greatest company in the world, delivering products and services that no other company can match. To those folks, Apple, and its late co-founder Steve Jobs, are worthy of the highest praise. To other folks, however, Apple is despised.

Those people view Apple as a monolithic bad guy that looks out only for its own interests and couldn’t care less about the average consumer. What’s worse, they say, Apple does whatever it can to hurt competitors to the detriment not only of those companies and their employees, but also consumers.

That argument has always fascinated me. In fact, I’ve always been shocked by the blanket statement that seems to indicate that as soon as Apple enters a market, it kills off any and all competitors. And on the off chance it leaves some scraps for other companies to pick up, they’re forced to beg Apple for whatever is there.

“The only market Apple ever actually dominated was the music player”

But perhaps those critics give Apple too much credit. Sure, Apple is the world’s largest technology company and generates billions of dollars each quarter, but I’d be interested to see folks pluck out too many markets where it has outright killed competitors. From where I sit, the only market that Apple has ever actually dominated to the degree with which its critics say it has is the music-player space. Apple’s iPod was pretty much the product to own.

But elsewhere, I just don’t see what the critics claim is happening. Apple’s iPhone is wildly popular in the smartphone market, but Samsung is now shipping more smartphones than Apple. And together, the companies combine to score over 100 percent of the mobile market’s profits.

Before Apple joined the smartphone market, Samsung had no such luck in that space. Companies like Nokia and Research In Motion dominated the smartphone market in 2007. Today, while those companies have gone by the wayside, others, like Samsung, have taken their spot.

In the tablet space, Apple’s iPad owns about 50 percent of the market, according to IDC, but its market share is on the decline. Meanwhile, companies like Samsung and Google continue to see their shares rise. If Apple is really a competitor killer, how can that happen?

Even in the computer space where Macs are now among the most popular products customers buy, we see the overall market continue to expand. Apple’s success, in other words, has not necessarily hurt the overall state of the industry.

So, is all of the Apple hatred really overblown? Perhaps Apple isn’t the mean, brooding company that everyone thinks. Perhaps Apple is actually helping competitors. After all, Apple brings more customers into markets and in some way that helps every single company competing in that space.

Say what you will about Apple’s other corporate practices, but to say that it’s actually hurting competitors might be a bit of a longshot. In reality, Apple might just be helping them.


Does Apple Actually Help Competitors? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


If Apple can ditch Intel, it will

The Apple rumor-mill is cyclical, and one tale refuses to die: Apple ousting Intel from its MacBooks, and replacing x86 chips with ARM-based alternatives. The story surfaces periodically, just as it has done today, with titters of increasing “confidence” within Apple’s engineering teams that Intel will be eventually ditched in favor of the company’s own A-series SoCs as currently found within the iPad and iPhone. Not today, so the whispers go, but eventually, and what’s most interesting is that we’re likely already seeing the signs of the transition in Apple’s newest models.

Apple has arguably pushed tablet processors as far as they need to go, at least for today’s market. There’s a sense that the Apple A6X chipset in the latest, fourth-generation iPad with Retina display was a near-meaningless improvement on the A6 its predecessor sported; far more important was the change from old-style Dock Connector to new Lightning port. Sure, the newest iPad is faster in benchmarks, but in day to day use there’s hardly a noticeable difference.

Those benchmarks give some hints, however, as to where ARM chips might make sense on the desktop. The iPad 4 did particularly well in SunSpider, a browser-based test of JavaScript performance that gives a good indication of how fast the web experience will be. Considering most of us live online when we’re using our computers, that’s an increasingly important metric.

The iPad 4 scored under 880ms in our SunSpider testing (the lower the number, the better), making it one of the fastest tablets around in that particular benchmark. Now, admittedly, a current-gen MacBook Pro is capable of scores a quarter of that. But, more importantly, the iPad 4 can run for more than ten hours of active use delivering its level of performance, on a 43 Whr battery. Inside the new 13-inch MacBook Pro with Retina, in contrast, Apple finds room for a 74 Whr pack.

“Intel may make a fast processor but it’s behind the curve in efficiency”

The allure of an ARM-based MacBook, then, is the combination of that growing performance and the power frugality of the chips that deliver it. Intel may make a fast processor, but it’s behind the curve when it comes to efficiency compared to ARM; the company’s struggles with Atom in the mobile market are evidence of that. And, while there’ll always be a cadre of performance-demanding Mac users, the regular cohort with more everyday needs might be more than wiling to sacrifice a little top-end grunt for the longevity to make it through a transatlantic flight with plenty of juice to spare.

In the end, though, Apple is notoriously self-reliant. The company has bought or invested in specialists in chip components, displays, aluminum casing production, optically-laminated displays, component assembly, and more. Anything, in short, that contributes to Apple’s supply chain or its competitive advantage in the market place (or preferably both). Sometimes the fruits of those investments go relatively unused for years, at least as far as the public can see; Apple’s perpetual and exclusive license to use Liquidmetal in its range – something so far mostly limited to a SIM-removal tool – is a good example of that.

We’ve also seen how it won’t shy from distancing itself from vendors when they either won’t toe the line or let the company down. NVIDIA’s time in the doghouse after the faulty MacBook GPU saga is good evidence of that, while AMD has long been tipped as attempting to curry Apple’s favor but never quite delivering the goods in internal testing.

If Apple can rid itself of reliance on another third party – and further extend the distance between its range and Windows-based PCs, blurring the lines of direct comparison – then it will undoubtedly jump at that chance. It’s unlikely to be shy in flexing its checkbook to do so, either, betting on long-term investment over short-term gains.

Apple, if time has taught us anything, will do what’s best for Apple: that means it demands the biggest advantage from those it works with, and isn’t afraid of taking a hit if it needs to change in order to achieve greater returns. In the past, Intel has given it early access to new processors, as well as the collaborative spoils of Thunderbolt ahead of PC rivals. If Intel can’t meet the grade on the sort of processors Apple sees as pivotal to its vision of future computing, however, all that shared history will be for naught. As far as Apple goes, it’s the Cupertino way or the highway.


If Apple can ditch Intel, it will is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Why I’m OK with the Death of Consoles

I’ve been a gaming fan my entire life. From the old days of arcades on through to today’s iPhone gaming, I’ve found a way to incorporate video games into my life. Without them, I don’t think I’d feel as entertained as I am right now.

A key component in my video game love over the years has been consoles. From the Nintendo Entertainment System through the Sega Genesis and countless devices that came after, consoles have been the cornerstone of my gaming experience.

[Image credit: jammagames]

For a long time, I believed that consoles were important, necessary elements in gaming. Without them, I reasoned, the gaming business just wouldn’t be the same.

But now I feel differently. Consoles might still be delivering some of the best gaming experiences out there, but I’m just fine with the prospect of them dying off. It’s a grand new world, and I’m not so sure that consoles are as important to capitalizing on that as they were in the past.

I first came to that realization recently, after a report surfaced claiming cable companies are considering launching a digital-delivery video game distribution model that will allow us to play titles without any additional hardware. The controller would either come from the cable companies.

That story made me realize just how unnecessary consoles have become. Sure, they facilitate gaming, but over time, they’re going to become less and less important. After all, with Web speeds increasing and cloud-based delivery gaining a footing, there appears to be a growing chance of consoles losing their importance in the gaming industry.

Of course, we should couch that by saying that the chances of consoles dying anytime soon are slim. For now, we still need hardware to produce outstanding visuals, and with major companies like Microsoft and Sony dominating that space, it seems difficult to fathom the possibility of either company allowing the console market to slip away.

“The Web is our new platform”

However, I do think it’s time we start accepting the reality that eventually, consoles will die. The technology industry is slowly but surely moving towards a model in which we don’t have unnecessary hardware connected to our televisions. The Web is our new platform, and over time, we’ll expect more streaming and cloud-based delivery than we do right now.

Already we’re seeing consumers opt for services that reduce their reliance upon hardware for movies and music. And if history is to be our guide, the video game industry typically follows close behind.

The big question now, though, is when the gaming industry might finally reach a place where consoles are no longer necessary. Current Web speeds are nowhere near where they must be in order to accommodate a Web-only solution. And there is still the issue of storage and the costs associated with that.

But the time is coming. It must. Consoles are great when they launch, but keep us locked in the past after several years. With consoles pushed out of the way, developers won’t be held back by hardware requirements and could enhance the state of gameplay far more rapidly than they are right now.

It might take a decade or more, but I, for one, can’t wait to see consoles go the way of the Dodo.


Why I’m OK with the Death of Consoles is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Editorial: Amazon and Google are undermining mobile pricing, and that may hurt everyone (updated)

Google Nexus 10 and Nexus 7

See the end of the editorial for an important update.

When Google unveiled the Nexus 4, Nexus 10 and a refreshed Nexus 7 in October, the moment was arguably the crescendo of a change in the Android ecosystem that had been building ever since Amazon’s Kindle Fire first braved the marketplace in 2011. Along with a widely expanded Amazon lineup that includes multiple Kindle Fire HD models and a price-cut tweak to the original Fire, two of the largest players in the mobile world now have top-to-bottom device businesses built around selling at break-even prices and recouping their money through content. That might sound good on the surface, but it’s a bad omen for competitors that genuinely can’t respond in kind — and it could erode some of the values of diversity and innovation that we’re supposed to hold dear as technology fans.

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Editorial: Amazon and Google are undermining mobile pricing, and that may hurt everyone (updated) originally appeared on Engadget on Sat, 03 Nov 2012 13:00:00 EDT. Please see our terms for use of feeds.

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Editorial: Apple vs. everyone

Editorial Apple vs everyone

It’s a big storm, moving slowly. A gigantic span of ferocious swirl meets a front of chilly resistance. The effect of that collision is amplified by powerful tidal influence. Upheavals and surges swamp the landscape. Many people are displaced; countless others stay with the familiar.

Also, in the real world, some nasty weather is happening. But I’m talking about the tech industry of the last five business days, which has aligned and concentrated its forces in a crystal-clear demonstration, if one were needed, that mobile is where the bets are placed and futures will be won and lost.

Apple is at the eye of the storm, where its devoted legions expect it, but no longer as a pioneer. Defending its territory rather than breaking new ground, the post-Jobs company did something its late and fabled leader scorned, split hairs to justify it, engaged in implicit combat with four competitors, ticked off some of its best customers and was squeezed by inexorable pressure of a quickly evolving industry.

Continue reading Editorial: Apple vs. everyone

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Editorial: Apple vs. everyone originally appeared on Engadget on Mon, 29 Oct 2012 16:30:00 EDT. Please see our terms for use of feeds.

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Why Does Apple Ignore Gaming?

Apple finds itself in an extremely enviable position. For years now, the company has been the envy of companies that wish they could generate billions of dollars each quarter on products that make customers drool. Apple is a special case. And it seems that every market it enters, it’s successful in.

That’s precisely why I’m confused by Apple’s seeming unwillingness to jump into the gaming space.

Apple’s iOS platform is rather interesting. Although Apple didn’t really plan it this way, its mobile operating system has become one of the most popular gaming platforms in the world. For years, customers have been turning to their iPhones, iPads, and iPods to play titles. And with each new hardware improvement, developers have been jumping at the chance to increase the playability (and beauty) of their games.

And yet, Apple has done little to acknowledge that. Each year at the Worldwide Developers Conference, Apple invites game companies on stage to show off their new creations for the latest version of iOS, but Apple has balked at portraying itself as a gaming leader. Instead, it simply wants to allow game developers to succeed on its products without truly mentioning its important involvement.

I think that’s a mistake. Apple has become a gaming company, whether the firm wants to admit it or not. And Apple’s success in mobile gaming could very easily translate to success in the console market.

Think about it: whenever Apple launches hardware, customers flock to buy it. When the company unveiled a new iPad Mini recently, it took only hours before the white version’s initial supply was sold out. The iPhone 5 is still on backorder for some models.

“Microsoft, Sony, and Nintendo are coasting”

Right now, the gaming space is ripe for Apple’s involvement. Microsoft, Sony, and Nintendo are coasting without focusing too much on dramatic improvement. Instead, the companies are content with iterative updates that might be appealing to customers now, but won’t be able to hold up over the long-term. After all, the Wii U can match the Xbox 360 and PlayStation 3, but can it really be expected to compete with the Xbox 720 and PlayStation 4?

Apple, meanwhile, has the cash and the know-how to do something special in gaming. The company could deliver a console that bests anything Microsoft and Sony might offer in the coming years. And with the billions in cash it has on hand, it wouldn’t take much for Apple to acquire a developer or two and get quality first-party titles onto store shelves.

And yet, Apple ignores gaming. The company seems content to deliver tablets, computers, smartphones, and music players, and couldn’t care less about consoles.

Hopefully things will change. Apple has all of the ingredients to become a leader in the console market. And its brand recognition is second to none. The company should jump into gaming and start putting pressure on the current competitors. After all, why wouldn’t it want to control another multibillion dollar market?


Why Does Apple Ignore Gaming? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


I cancelled my Microsoft Surface order

I um’d and ah’d and hovered over the purchase button for a day or two, but eventually I clicked: I preordered Microsoft’s Surface. Jumping onto new hardware always makes you consider exactly how you’re going to integrate it into your life, but my intentions this time around were pretty clear. I liked the cut of Microsoft’s jib: that its new version of Windows (and the flagship hardware to run it on) was made not only for sitting back and browsing through content, but for actual, proper content creation. I had visions of leaving my MacBook Pro at home and slipping a slender Surface into my bag instead. And then, with shipping just around the corner, I cancelled the order.

I’m not against impulse purchases, or extraneous hardware. As long as you can afford it, I’m not going to judge you for having a coffee table full of tablets, even though most people only really need one (and that’s if they can ever be said to “need” one at all). My cupboards are a morgue of expired tablets and other geek detritus, acquired over years of “yes, I’ll definitely need one of those” and “oh, what a bargain, I’ll jump on that”; HP’s TouchPad rubs shoulders with an old Samsung UMPC, itself snuggled close to the tiny body of a Fujitsu LifeBook convertible with its dinky little resistive touchscreen. They’re not alone in there.

“Space is at a premium in my bag”

Space, though, is increasingly at a premium in my tiny London flat, and even more limited in my bag. I’ve an iPad and a Nexus 7 that each get regular use at home, but they never come out with me; I won’t spare the weight, especially if I’m also carrying a DSLR. So, on that level, Surface appealed because it could potentially replace, not add to, what I was carrying.

Surface does have some advantages over rival tablets. The integration of keyboard and tablet – while still remaining low profile – and the obvious consideration Microsoft’s designers have given to how the two parts coexist are particularly distinctive, and as someone who does plenty of typing every day that’s an appealing factor versus typing on glass. The USB port meant I could potentially plug in a CompactFlash reader and pull photos off my Canon, too.

For me to consider truly carrying around a tablet – and for it to replace, say, my current MacBook Pro – though, I’d need to be able to actually work on it. Office is all well and good, but like many these days I live my work life in the browser. If a tablet is going to be my sole travel machine, rather than a nice-but-not-essential accessory, then it has to do the essentials my Mac can do.

I’m not just talking about writing – heck, I’ve written full editorials in Evernote on a smartphone before now – but actually formatting and publishing articles, complete with images (cropped, resized, tweaked, and watermarked if necessary), tags, and everything else. It’s those requirements that have undermined the iPad so far – little things like Flash-based image uploaders, for instance – and, while Surface looked like it stood a better chance of satisfying my needs, it’s clear from our Surface RT review that it’s not quite there.

Microsoft wants us to think differently about Surface than we do about iPad, and other slates. It’s both a tablet and a PC, we’re told; that’s great, but then it has to deliver on both of those elements. The saving grace is Surface Pro, running full Windows 8 and tweaking some of the other blips that were concerning me about the RT model: Full HD resolution (even with ClearType, I wasn’t convinced by the first version’s 1,366 x 768) and a digital pen. I’m a big believer in the value of the stylus, no matter how much Apple and others have told us it’s passé.

“I’m not the only one yet to be persuaded”

I’m apparently not the only one yet to be persuaded. We’ve been running a poll since Surface pricing was announced, and – of the near 11,000 responses when I write this – the numbers of those definitely intending to buy a Surface (either the cheapest or one with a Touch Cover) and those planning to wait for Surface Pro are equally split. Around 13-percent said they’d be waiting on the first reviews to come in before making a buying decision; I’d be very interested to hear from those people in the comments, as to whether real-world reports on Surface and Windows RT convinced them of its worth.

So, I’ll be revisiting Surface as my potential next tablet in early 2013, when the Pro model arrives. It’s undoubtedly going to be more expensive, however, and if the battery life can’t compete with my current Mac, then it may have simply moved the hurdles to elsewhere in the value proposition. Finding the right machine for your needs is always complicated, and I’ve a feeling early adopters who’ve jumped on Surface may also find themselves wondering whether Microsoft’s tablet/notebook hybrid strategy best suits their needs as well.


I cancelled my Microsoft Surface order is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Apple hates the Mac Pro, doesn’t it?

Apple’s event on Tuesday was fun. The company offered up a slew of hardware products for consumers to drool over, and it did a fine job of appealing to everyone from mobile customers to computer purchasers.

The iPad mini will undoubtedly be a fan favorite, as will the fourth-generation iPad. The new iMac is downright beautiful with a thinness that has yet to be matched. Even the 13-inch MacBook Pro with Retina display, which is admittedly expensive, should attract quite a few customers.

But the only part of the market that Apple didn’t touch at its event was the power segment. Apple had products for mobile customers and casual users. But what about those of us who need power and sophistication?

Apple has once again updated its Mac line without once mentioning the Mac Pro. That computer, which is used heavily in the corporate design world, hasn’t been updated in two years. And so far, it’s as if Apple doesn’t really care. In fact, the company has gone out of its way to ignore the computer while it attempts to wow us with its other products.

I’m starting to wonder if Apple hates the Mac Pro. For months now, we’ve been hearing whispers that a new version of the desktop was in the works, only to be disappointed when it goes missing at Apple’s many press events.

According to some reports earlier this year, Apple executives have promised an update. So far, however, there’s been no public explanation for why the computer has been ignored. I’m not saying that Apple has to update the Mac Pro today (though it would be nice), but I do believe that the company should at least provide an explanation.

“Should Mac Pro users ditch Apple and go buy a high-end PC?”

Right now, there are countless Mac Pro users that are stuck with an obsolete computer, not knowing what they need to do. Should they ditch Apple’s product and go buy a high-end PC? Should they wait Apple out to see if it updates the Mac Pro at some point soon? Apple, for some reason, doesn’t want to provide them with an answer.

Not providing them with an answer is a big mistake. Eventually, designers will need more power, and if Apple doesn’t allay some fears soon, they’ll go elsewhere. And when they go elsewhere, they might never come back.

It’s odd to me that the Mac Mini, a product that was largely ignored by Apple for so long, has received more updates in the past couple of years than the Mac Pro. The Mac Mini is a cheap product that likely has a razor-thin margin. The Mac Pro could be a cash cow for Apple.

And yet, here I sit, writing this on a Mac Pro, wondering why Apple doesn’t see things the way I do. Yes, I know Apple is successful and it has made many smart moves, but this time around, I think it’s making a mistake.

Mac Pro users are arguably Apple’s most loyal and trusted fans. They’re buying the company’s most expensive product, and in the past, acted as evangelists when there weren’t that many products worth drooling over. It’s about time Apple shows those folks some respect and delivers a new Mac Pro.


Apple hates the Mac Pro, doesn’t it? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


At What Price Is the iPad Mini A Must-Have?

Apple’s iPad Mini is right around the corner, and as expected, just about everyone is talking about the tablet. What’s more, the device isn’t even on store shelves, but a host of people are saying that they plan to buy the tablet. It’s a fascinating thing. And it speaks to Apple’s ability to attract customers.

But for all of the other people on the fence about the iPad Mini, trying to decide whether to buy the tablet isn’t so simple. Those folks want to see what kind of features the tablet will come with before they make a decision. And chief among those elements in decision-making is the price.

And price is precisely the feature I want to dig into.

For years now, Apple has been offering products that are substantially more expensive than those that its competitors sell. But the iPad Mini is different. The tablet is cheaper than the high-end iPad and other top-of-the-line products. Price is now more of a consideration for Apple. Before, it knew it could offer its tablet at whatever price it’s wanted and moved on. Now, though, it has to find the proper balance.

So, what might that proper balance be? Furthermore, at what price does the iPad Mini become an absolute must-have?

It’s tough to say. But value comes down to price and features. And if the rumors are true, Apple’s tablet will come with a host of features that customers will like, including a 7.85-inch display and solid design. So, from a features perspective, it’ll be hard for customers to put the device down.

But will $400 strike the right value balance to make customers want to buy the top-of-the-line iPad Mini without thinking twice? Some might say yes, since the device is still notably cheaper than its bigger counterpart. However, it’s worth noting that $400 is far more expensive than the Nexus 7, which starts at $199.

So, perhaps the best iPad Mini version would be better at $350. If Apple delivers on the rumors, the company’s product will be much better than those from other vendors. And at just $100 over the Nexus 7’s best model, it seems like prime real estate for Apple.

“There is no chance that Apple will offer its best iPad mini for less than $350”

Chances are, there is no chance that Apple will offer its best iPad Mini for less than $350. As history has shown, Apple likes to price its products higher and make the point that it believes customers will need to pay a premium for the right to have its products.

The question is, will $350 for the top iPad Mini be the right price point for consumers to want to jump at buying the device?

Remember: the iPad Mini is a complement to what’s out there now. If the rumors are true, the iPad Mini will not be able to compete with the better tablets on store shelves. So, Apple will have to deliver something awfully special to make its iPad Mini a worthwhile choice for everyone – current iPad owners and new entrants to the tablet space.

As for me? I’m not sure at what price the iPad Mini would be a must-buy. But I can say for sure there’s one for everyone. And that’s probably why the iPad Mini will come in so many different configurations.

Once again, Apple might just find a way to make the iPad Mini a must-have for everyone.

SlashGear is liveblogging the whole Apple event today – join us at 10AM PT (1PM ET) at live.slashgear.com for all the news!


At What Price Is the iPad Mini A Must-Have? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.