Nintendo Wii U’s Biggest Challenge: Keeping Us Interested

When the Wii U launches later this year, I’ll be one of many people getting into line to get my hands on the latest console. Although I’m not so sure I’ll enjoy it over a long period and I still believe that the Wii U is coming out too soon and with lesser components than it should, I’m a gaming fanatic. And as a gaming fanatic, I can’t help but get my hands on the latest console.

I did the same with the Wii. I stood in line to finally get my chance at buying the console that so many people were after, and for some time, I was impressed by its technology. After awhile, however, I found that the motion gaming was a gimmick that I couldn’t stand for a long period of time. And with a sub-par game library at the time, I was bored within a couple of months.

Now, as I consider my next console purchase, I can’t help but think back at that time. The Wii seemed so appealing at launch, but it wasn’t long before it started collecting dust in a closet in my house. The Wii U seems to stink of the same scent, and I’m concerned that it might arrive at the same fate as its predecessor.

Although I’ll fully admit that many people out there are huge Wii fans and still enjoy playing the console ach day, I think there are a larger number of people that fell into a similar situation as me. The Wii was their favorite console for a while, but before long, it was ignored.

So, Nintendo has to do everything it can to make sure its latest console doesn’t end up the same way. And the only way to do that is to keep us interested.

“Keeping us interested isn’t as easy as it once was”

Keeping us interested isn’t as easy as it once was. Today’s gamer expects to not only have high-quality graphics and a deep library of titles, but also a host of entertainment options, robust online gaming, and a nice selection of digitally delivered legacy games. We’re more sophisticated now. And Microsoft, which was really the first company to acknowledge that, is successful today because of it.

However, Nintendo has proven to be the last in the gaming space to realize the changing landscape. The company wants us to believe that the old days are still here. They’re not. And that kind of mentality will kill the Wii U.

I think we’re all fully aware of the challenges the Wii U faces. From Nintendo’s spotty relationships with third-party publishers to the threat of the Xbox 720 and PlayStation 4 launching either next year or in 2014, the Wii U is facing a host of challenges. But keeping us interested over an extended period of time might just be its greatest threat.

Now more than ever, we have entertainment options available to us that will take up time and make the Wii U’s fight for our attention all the more difficult.

Given what we know now – namely that the Wii U is an iterative update over its predecessor and not a major step up – should we expect the Wii U to keep us interested over the long-term?

We can certainly hope. But I’m doubtful, to say the least.


Nintendo Wii U’s Biggest Challenge: Keeping Us Interested is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Distro Issue 51 arrives with an in-depth look at Apple’s Mountain Lion

Distro Issue 51 arrives with an indepth look at Apple's Mountain Lion

In case you hadn’t heard, Apple released the latest version of OS X recently. As expected, the newfangled Mountain Lion operating system touts a number of added features — some of which bring it even closer in sync with iOS. In this week’s issue of our e-magazine, the beast steps out into the spotlight and we offer a word or two (a few thousand, to be exact) in our full-length review of the software. If the work of the folks in Cupertino isn’t exactly your cup of tea, we also give the new Outlook.com and T-Mo’s version of the Galaxy Note a close examination with the Engadget fine-toothed comb. HTC’s Eric Lin takes a shot at the Q&A, “This is the Modem World” discusses gadget smells, “Reaction Time” chats about blockbuster releases and “IRL” exposes more of the devices that we use on the regular. Trust us, you’ll want to get comfortable this time around. Kick your shoes off and head to your download link of choice to get started.

Distro Issue 51 PDF
Distro in the iTunes App Store
Distro in the Google Play Store
Distro APK (for sideloading)
Like Distro on Facebook
Follow Distro on Twitter

Filed under:

Distro Issue 51 arrives with an in-depth look at Apple’s Mountain Lion originally appeared on Engadget on Fri, 03 Aug 2012 09:30:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceiTunes, Google Play  | Email this | Comments

Editorial: HTC’s departure from South Korea proves a tough fight for foreign brands

Editorial HTC's departure from South Korea proves a tough fight for foreign brands

HTC’s closure of its South Korean office may seem yet another blow to the company this year, but don’t be alarmed: we saw it coming. It’s a given that Peter Chou’s gang is cutting back in response to its recent weak performance, but the more interesting takeaway here is the fact that the South Korean smartphone market is one tough nut for foreign brands to crack open. Just walk into any carrier shop in Seoul and you’ll see the shelves dominated by devices from Samsung, LG and Pantech. If you’re lucky, you may spot the odd Sony, Motorola and HTC phones cowering in a corner. So why is that the case? Let’s take a look at the how it all started.

Continue reading Editorial: HTC’s departure from South Korea proves a tough fight for foreign brands

Filed under:

Editorial: HTC’s departure from South Korea proves a tough fight for foreign brands originally appeared on Engadget on Thu, 02 Aug 2012 15:40:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Why DVD And Blu-Ray Should Finally Die

Over the past week, I’ve spent most of my entertainment time watching movies and television shows either on demand, through Netflix and Hulu Plus, or streaming over my home network. And along the way, it got me thinking: why do I really need discs?

DVD and Blu-ray mean big money for studios. After all, the companies develop blockbuster hits, and then after printing some discs, charge a boatload of cash just so you can get your hands on them. It’s a great deal for those companies.

For us, however, I’m not so sold. The fact is, I don’t like dealing with storing DVDs and Blu-ray discs. And getting up to sift through my library, find the show or movie I want to watch, and then pop it into a player is just a pain. It’s about time physical media just dies.

Of course, I understand that what I’m saying is something that many of you might already feel. But why hasn’t the death of physical media come quicker?

For one thing, it might just be the speed of our Internet connections. Unfortunately, certain countries, like the U.S., are still far behind in terms of broadband speeds than they should be. And despite promises from Washington, I’ve yet to see a single indication made by politicians that would lead us to believe that’s going to change anytime soon.

Beyond that, I’m suspect of the cloud-based services we have now. Sure, Netflix and Hulu Plus work, but they’re not ideal. And the companies that actually own the content aren’t so willing to play nice.

Which, of course, brings us to our next issue: the content companies.

“Studios have decided that making users the enemy is just fine”

Unfortunately, for years now, the studios have decided that making services, and thus their users, the enemies is just fine. The studios seem to reason that by doing so, they’ll be able to make far more cash. And in the process, consumers will just accept that and move on.

But why should we accept that? As far as I’m concerned, it’s best for everyone to accept that discs are a thing of the past. The sooner we can all accept that and start doubling down on the digital craze, the better. It’s not only in our interests, but I would argue that if studios actually took the time and put real effort into developing a digital strategy, over time, they could make it quite profitable.

Still, we sit here hoping for a day when physical media will die a cold and lonely death. After all, once that happens, we’ll be able to throw out our entertainment centers and save space in our living rooms for furniture. And with all of our favorite shows and movies in the cloud, ready for the taking, we can reduce all of the time we waste just to find what we want to watch, pop it into a player, and then wait for it to load.

The future has been, is, and forever will be digital. It’s about time we and all of the studios accept that.


Why DVD And Blu-Ray Should Finally Die is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Grammar Police, Arrest This Man

There is an alternate universe somewhere in which I am a lexicographer. I write dictionaries for a living. This is not the pipe dream of a grammar-obsessed former English teacher. Right out of grad school (Master’s in English), I turned down an opportunity to work for the Oxford English Dictionary. The job was for a specialist in Caribbean dialects of English. It sounded fantastic. The OED recruiters made clear this was not a stepping stone job for editors and writers. Being a lexicographer leads only to being a better, more experienced lexicographer. Instead, I took a job that involved writing and technology and pop culture, and my life was set on its course. But in an alternate world, I made a different choice and took the dictionary job, and now I sit in a dark apartment in Manhattan mumbling to myself about the horror of language on the Internet.

I’m not talking about the commenters. I’m not talking about laypeople. I’m talking about professionals who are paid to write for a living. Especially technology journalists. There are many, many excellent writers out there who work in technology. I hope they do very well, and I hope you read them thoroughly. But there are also many, perhaps a slim majority of writers, who write with prose that is simply messy, imprecise, and overwrought. I think it is a problem endemic to more than just their technology stories. The problem, at its core, is a way of thinking about how to publish on the Internet.

On the Web, you need to publish quickly if you want to succeed. This isn’t because readers remember who broke a story. Ask the average reader who got the scoop on the latest piece of iPhone jetsam to emerge from the Chinese black markets, and you’re likely to be met with a blank stare.

Even Techmeme gets it wrong, often. Techmeme republishes the most popular technology stories on the Web. Ideally, the writer who reported the story first will show up as the top link. All the Web sites who sourced that story get pushed beneath. That’s how it should be. But Techmeme often puts third-hand stories above first- and second-hand reporting. Techmeme offers a ton of traffic, especially for the top links in each topic. But publishing first does not guarantee those clicks.

“Why publish so quickly? Google knows”

So why publish so quickly? Why rush the story out the door without a proper copy edit? One word: Google. Even when Techmeme doesn’t know where a story came from, Google knows. Google search results tend to prioritize stories that came out first. Even better, Google takes into account how many other stories are linking back to the original. So, if you report on something first, even a minute earlier than the competition, you might get better Google placement.

If you want to make a living running a technology blog, you need to appear on the first page of Google search results. Return readership and feed subscribers certainly matter. But to many sites, especially smaller, up-and-coming sites, the search results will pay the bills for years while the site builds a following.

Speed is therefore of the essence. This comes at the cost of copy editing. Copy editors make everything better. They polish the prose to make it shine, without losing the author’s voice. They write headlines that are engaging and accurate. If you read a story about a gadget that is based entirely on a leak or rumor, and the headline says “Confirmed,” you can guarantee no copy editor wrote that. That was written by an editor focused more on clicks and dollars, not words and meaning.

For a very, very brief time I was a copy editor for a Web site run by the editors of PC Magazine. This was at the height of the dotcom crash. I was told that our unique project was funded for at least a year. Then I saw copy editors in other departments getting laid off. Some were rehired part time, on an hourly scale and without benefits. Finally, on a Friday afternoon, a payday in fact, I was called into a meeting with the boss. Friday afternoon meetings are always bad news. When they happen on a payday, you should probably pack up your desk before the meeting starts, just to save time. Trust me, I know from repeat experience.

The real problem is that many sites care much more about clicks than content. There are some sites I read that are simply wrong. They get everything wrong. They report rumors, then “confirm” those rumors, and by the time those rumors have been revealed as false, they have already moved on to the next big thing. I see these sites quoted and sourced over and over again, even though their accuracy percentage hovers in the low single digits.

Why are they still thriving? Speed. Clicks. Why bother asking a company for a response to a query? You usually know what they will say, especially when it has to do with unannounced devices. (Disclosure: In my day job I work in PR for Samsung Mobile). Wait for a response and you’ll be passed by all of the sites that didn’t bother. Take the time for accuracy and you’ll be out of business, while smaller sites report whatever they like with impunity.

If accuracy is a casualty of the need for fast posting, then grammar, usage, and spelling concerns are barely an afterthought. I know quite a few writers who complain frequently that their warnings about proper English and good writing go completely unheeded. Heck, I was one of those writers. I wrote for a site run by a very intelligent Norwegian who spoke a confused and somewhat garbled English as his second language. We never edited copy, I just did my best to get it right the first time. But management explicitly placed no value at all in proper English. Now the site is gone, vanished into the ether. Old stories don’t even show up in Google search results. There’s irony for you.

“Poor writing will fall heavy on your ears if you cherish the language”

How do we fix the problem? Easy. Avoid the worst offenders. Hopefully your instincts have already pushed you away from them. Even if you aren’t a grammar professional, poor writing will fall heavy on your ears if you enjoy and cherish the language.

Point out mistakes. Always. As a writer, I hate it when readers point out grammar errors in comments. But I’m mostly angry with myself for letting a mistake slip through. Harp on poor grammar on your favorite sites long enough, and they will start to take the problem seriously on an institutional level.

Most of all, though, reward good writing. Read the longer stories. You probably read 3-4 stories about the same topic, anyway. Instead, find the Web site that writes the longer version, and stick to that one. Tell them you appreciate their command of the language. Everybody reads comments. Writers, editors, bosses.

Finally, if you’re a writer, reread your own work. You would be amazed how many writers ignore this. When seconds matter, and delays cost money, it seems a waste of time to proofread. Here’s how I motivate myself to reread. I tell myself that if I can’t bear to read this story again, a story I wrote, how could I expect a stranger to read it even once? I cannot.

We all make mistakes. I’ve made plenty. English is a malleable and forgiving language. I’m not asking for perfection, I just think our profession would be a better place, with more accuracy and less nonsense, if we took the language as seriously as we take the topic.


Grammar Police, Arrest This Man is written by Philip Berne & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Editorial: NBC’s Olympics and the steely grip of old media

DNP Editorial NBC's Olympics and the steely grip of old media

Owners and stakeholders of Big Media have thick skins. So the persistent trending of #NBCFail, and the riotous reading that the tweet stream provides, is probably bouncing right off their leathery hides. For one thing, the complaints were surely foreseen. They are largely the same criticisms NBC withstood in previous Olympics — over-curating, ill-placed commercials, tape delays, scandalously inane commentary, and a generally inferior Olympics presentation compared to other countries. The unspoken shrugging answer, of course, is financial. The lessons learned from that answer say things about how slowly institutional power inches into the future, the impatience of the digital class, brand ecosystem as a preeminent business battleground, and the ideology breakdown of the International Olympic Committee.

Continue reading Editorial: NBC’s Olympics and the steely grip of old media

Editorial: NBC’s Olympics and the steely grip of old media originally appeared on Engadget on Mon, 30 Jul 2012 14:00:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Distro Issue 50: the travel edition packs geotagging and offline navigation

Distro Issue 50 the travel edition packs photography, geotagging and offline navigation

Here at Engadget HQ, we’re looking to take a bit of a breather after a long week of analyzing last quarter’s numbers. With that said, a road trip or weekend respite of some sort is definitely in order and this week’s edition of our e-magazine offers some insight into getting just a bit more out of that next excursion. Front and center, the globe trotting Darren Murph offers some tips for geotagging your shots from that next Blue Ridge Parkway trek and also takes Nokia Drive’s offline navigation for a spin on a Lumia 900. The super thin $1,400 Acer Aspire S5 and the sub-$100 Motorola Atrix HD each get in-depth reviews while “Hands-On” is overrun by some new shooters — including the much anticipated Canon EOS M. Fable: The Journey designer Ted Timmins takes his turn with Q&A, “Switched On” takes a look an Ouya, “Reaction Time” chats about pre-release secrecy and “IRL” has our personal gadget arsenals. That said, we’re taking some Friday solace in one of the download links below, where you can grab a brand spankin’ new issue of your very own.

Distro Issue 50 PDF
Distro in the iTunes App Store
Distro in the Google Play Store
Distro APK (for sideloading)
Like Distro on Facebook
Follow Distro on Twitter

Filed under:

Distro Issue 50: the travel edition packs geotagging and offline navigation originally appeared on Engadget on Fri, 27 Jul 2012 09:30:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceiTunes, Google Play  | Email this | Comments

How Big of A Role Will Kinect Play in the Xbox 720?

When Microsoft announced the Kinect, the motion-gaming peripheral that requires no controller to work, it was celebrated by the mainstream and hardcore alike for its unique functionality.

Since then, Microsoft has delivered enhanced features, but for the vast majority of gamers, it has become a bit of a novelty. Sure, it’s a neat way to command the Xbox or shout some orders in games, but beyond that, it delivers little value to the average person trying to sit down, relax, and enjoy a title.

For that reason, I’m interested in finding out how the peripheral will be incorporated into the next console Microsoft offers, the Xbox 720. According to reports, the console will be integrated directly into the device, meaning it won’t be an extra accessory. But for those of us who like to have our consoles tucked away in cabinets, that’s a problem.

Beyond that, I’m sure Microsoft will deliver a host of improvements to the Kinect to ensure that it has better quality, an improved microphone, and faster response times. For those who use the Kinect often, that’ll be a major selling point.

But what about the rest of us?

The fact is, the Kinect is unable to escape its inherent functionality as a device that lets folks control the on-screen action with motion. It’s a gimmick in some games, and something that has delivered little value in far too many titles. The issue isn’t Kinect’s functionality; it’s the very way in which we actually play video games.

Realizing that, I don’t think Microsoft should make Kinect too important to the experience of playing the Xbox 720. It’ll be a nice addition for those who enjoy that type of gaming, but for everyone else, the peripheral will be an extra feature they pay extra for and receive little benefit from.

“Kinect will be something people show off and then quickly forget about”

Given Microsoft’s success so far in the gaming space, I don’t think it’s dumb enough to miss that point. In fact, I can see the software giant making Kinect an important, but not too important component in the gaming experience in its Xbox 720. It’ll be there for those who enjoy it, and for everyone else, it’ll be something they show off at a couple of parties and quickly forget about.

Given Microsoft’s latest strategies, I think the company’s focus with the Xbox 720 will be graphics quality and entertainment options, in that order. Microsoft knows that solid graphics that look much better than current-generation hardware is vastly important. But the company also knows that the longer it can keep people engaged with its console’s software byway of movies and television shows, the greater its chances of hurting the competition.

Although I’m not sure when Microsoft will launch its Xbox 720, I’m fairly positive that Kinect won’t be as integral to the gaming experience as some believe. The future of gaming rests solely in the hands of content. And while Kinect can supplement entertainment experiences, it can’t create them.

Microsoft knows it. And it won’t let its love for its peripheral get in the way of that understanding.


How Big of A Role Will Kinect Play in the Xbox 720? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Define Failure: 26m iPhones, good or bad?

26m iPhones in a three month period. Apple’s Q3 2012 results are out, and while the huge year-on-year growth for iPad is an eye-catcher, it’s the shifting sales of the company’s flagship smartphone that have split opinion. For many – Nokia, for instance, or HTC – 26m sales would be the very definition of “a good problem to have”, but for Apple it’s not so straightforward. While the company has seen 28-percent year-on-year growth for the iPhone, its also seen a 26-percent drop quarter-on-quarter. So, is the iPhone stumbling, or is this all entirely understandable?

Let’s get the basics out of the way. It’s a huge number of phones, especially when you consider it’s made up, not of dozens of variants of devices as in Samsung’s expansive range, but of three different models with a few color and capacity choices. It’s also very lucrative; Apple’s Q3 2012 revenue hit $35bn with $8.8bn profit for the three month period.

A good question is which version, exactly, fell in popularity. Apple doesn’t break down individual iPhone sales, so we don’t know if the decline in Q3 versus Q2 was across the board of iPhone 3GS, 4, and 4S versions, or biased toward one or two of those. Given the 3GS is now almost three years old, and very obviously a “previous gen” model from the aesthetics, it’s perhaps not unreasonable to assume that it would carry the brunt of the decline.

On the horizon, meanwhile, is the iPhone 5. Apple’s cyclical refresh pattern makes for a comfortable pace for the company, but it also leads consumers to expect a new model at a certain time of year. That can have a distinct impact on sales – it’s hard to recommend buying even an iPhone 4S today, when a new iPhone is likely just around the corner. Even if that expectation is limited to the rumor-tracking minority of potential iPhone owners, that’s still a chunk of sales Apple could have missed.

“The competition has raised its game”

It’s also worth remembering that product cycles are just that: cycles, with a peak of demand and then a tail-off afterwards. The iPhone in its current forms has done well to hold out to 26m sales, but there’s no denying that the competition has raised its game since we saw it arrive with Siri and a better camera in late 2011. Samsung’s Galaxy S III mustered almost Apple-degrees of pre-launch intrigue and rumormongery, while HTC has, current struggles aside, had its moment in the spotlight with the capable One X and One S.

Many have a taste for bigger touchscreens and more superlatives on their spec sheets, and Android has, in its most recent iterations, come on in leaps and bounds to close the polish gap between it and iOS. In short, the iPhone isn’t the only game in town, and opting for Android needn’t be an act just as much of masochism as intentional preference.

The iPhone certainly looks weaker this quarter than it did the period before. But rivals should be wary of reading too much into Q3 figures. If the rumors are true, Apple is readying itself for the “revolutionary” phase of its biannual revolution/evolution pattern: a new phone as different from the iPhone 4S as that handset was similar to its predecessor. Factor in the iPhone 4 being the new free-on-contract option, the iPhone 4S getting a price cut to $99, and a glistening new flagship, and the Android army can expect a fight once more.


Define Failure: 26m iPhones, good or bad? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Is Apple’s TV Secrecy A Good Idea This Time Around?

Apple is reportedly working on a television. From analysts to reports out of China, all signs point to the company developing a set that would include the latest HD technology, a nice design, and iCloud integration. And as more rumors pile in, the chances of that device launching sooner rather than later seem awfully high.

Well, that is, if you disregard the fact that Apple hasn’t said that it’s actually planning to launch the television.

In fact, as with its many other products, Apple has decided to go with radio silence on any speculation that it’s launching a television. The company is content with people wondering and the rumor mill crafting stories. It’s a formula that has worked exceedingly well for Apple over the last several years.

But I can’t help but wonder if the formula might fall short this time around. Yes, hiding the truth about televisions will be a solid idea from a hype perspective, but can it really hold up in a marketplace where people are buying new products every decade or so?

See, the nice thing about secrecy in the smartphone or tablet market is that it doesn’t really matter what people have now. If they like the $200 iPhone Apple just announced or that really cool $500 iPad, they’re going to get a new device, regardless of the fact that they already own a smartphone or tablet.

“When people plunk down cash for a television they expect it to last”

Televisions, however, are a different story. Today’s sets go for anywhere between a few hundred dollars for entry-level televisions to sets costing over $2,000 for something really nice. When people plunk down that much cash for a television, they’re expecting it to last them a long time.

Realizing that, perhaps Apple should start talking about a television if it is, in fact, considering launching a set. After all, with each new major television purchase, Apple is losing a potential customer to Samsung, LG, and others. And the chances of it getting them to spend another, say, $2,000 for a television anytime soon seems slim.

Simply put, the millions of people that will buy televisions worldwide this year might not be Apple customers for at least a decade.

By announcing its television now, Apple has the luxury of stopping would-be television buyers from actually doing so. Why buy that Samsung, those people might say, when Apple is planning to launch something even better in the next few months? By not being secretive, Apple can actually do more harm than good to its competitors.

But alas, I know I’m talking to a wall. Apple has only one mode when it comes to its products, and that’s secrecy. The very idea of tipping its hand is enough to send the human resources department through its headquarters in Cupertino to remind everyone that a single leak can mean termination.

Apple’s no-nonsense policy has helped the company considerably in the past. But I’m concerned that it might actually fail Apple this time around.


Is Apple’s TV Secrecy A Good Idea This Time Around? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.