EA plans to scrap Online Pass from existing games, enable access without a code

EA plans to scrap Online Pass from existing games, enable access without a code

EA’s Online Pass program has been in the news a bit of late, but that’ll soon change. The voucher’s now set to be phased out completely — earlier this month the company shared that it won’t be including the certificates with new games, but now Game Informer reports that this will apply to existing titles as well. Soon, EA Sports games will no longer prompt users for a code, while numbers for other titles will be made available for free online. The rollout should wrap up over the next few weeks.

Filed under:

Comments

Via: Joystiq

Source: Game Informer

Battlefield 4’s Frostbite 3 game engine goes mobile in ‘Frostbite Go’

It appears that while EA’s making claims that its Frostbite 3 game engine (which powers next-gen’s Battlefield 4) can’t run on Nintendo’s Wii U, the game publisher is also working on bringing “true Frostbite experiences to all major mobile platforms.” The Frostbite website details the initiative as “Frostbite Go,” and calls it “one of our most exciting current projects.”

Without directly saying “Frostbite 3,” the blurb details Frostbite Go as aimed at “empowering EA game developers” — in so many words, it sounds like Frostbite Go isn’t meant for indies as much as it’s meant for EA studios used to working with Frostbite. Battlefield 4 will be the first game from EA to launch using the latest iteration of Frostbite, which isn’t a huge surprise considering that BF4‘s developed by the same folks who develop the engine (EA DICE). It’s expected to arrive this fall on both current and next-gen platforms.

Filed under: , ,

Comments

Via: Game Informer, NeoGAF

Source: EA

EA scores exclusive rights to develop future Star Wars games

DNP EA secures exclusive publishing rights to

Electronic Arts and Disney announced a multi-year agreement today that will see future Star Wars video games exclusively developed and published by EA. This news comes a little over a month after the house of mouse made the decision to stop internal development at LucasArts. EA’s developers scheduled to take on the Star Wars universe include DICE (Battlefield), Visceral (Dead Space) and BioWare, the latter of which will continue development of its already released Star Wars MMO (The Old Republic). The financial terms of the agreement have yet to be disclosed, but EA will create games for a “core gaming audience” while Disney will produce casual titles for mobile and social outlets. Now that the force is strong with EA, our fingers are crossed for a new installment in the KOTOR franchise.

Filed under:

Comments

Via: Joystiq

The Sims 4 brings another dose of human experimentation to PC and Mac in 2014

The Sims 4 brings another dose of human experimentation to PC and Mac in 2014

At some point next year, EA will release The Sims 4 on PC and Mac. At least that’s what the Madden publisher is saying today alongside news of the game’s existence; it’s the fourth Sims title handled by the folks at EA Maxis (the same team behind SimCity and Spore, among others). Outside of the game’s existence and year-long launch window, EA isn’t offering much in the way of details — we’re taking a wild guess that you’ll once again be tasked with managing the lives of various sims in their day-to-day affairs. Of course, many folks will indulge their darker side, banishing sims to houses without doors and watching the virtual person’s descent into both madness and uncleanliness. Perhaps if their cries for help weren’t in simlish, it wouldn’t be so adorable (but we doubt it).

Filed under: ,

Comments

Source: EA

EA shuttering SimCity Social, The Sims Social and Pet Society on June 14th

EA shutters Pet Society, SimCity Social and The Sims Social on June 14th

For awhile, it looked like EA was ready to stake a large part of its gaming future on social networking, introducing Facebook-oriented ports like SimCity Social and The Sims Social as well as more original titles. The game publisher isn’t quite ready to be a social butterfly, it turns out: following an earlier cull that focused heavily on sports-themed web games, EA is axing SimCity Social, The Sims Social and Pet Society on June 14th. There’s no mystery to the shutdown, as EA explains that strong initial demand rapidly tapered off — name recognition got the company’s foot in the door, but didn’t keep it there. Gamers who feel jilted should soon get an incentive to switch to more popular games from EA’s PopCap studio. We’re all in favor of shifting resources to where they’ll be truly appreciated, although we can’t help but feel sorry for SimCity fans that have just been burned twice in a row.

Filed under: , ,

Comments

Via: The Next Web

Source: The Beat (EA)

SimCity enables budding city developers on Mac starting June 11th, ‘update 2.0’ in the works

SimCity‘s reboot has seen its fair share of tumult since launching for PC earlier this year — massive queues to log in, downed servers, and a messy (attempted) public relations cleanup. Things have more or less leveled off for the game since its rocky start, and its developer, EA Maxis, is now ready to launch the game on OS X. Or rather, as we read this, “You can finally delete that version of SimCity you’ve got on your Windows partition and play it natively in OS X.” Huzzah! The OS X version of SimCity launches on June 11th, and you can snag it for free if you’ve already purchased a PC version (and vice versa). Even better, both PC and Mac players can play together, cross-platform.

Similarly thrilling, the game’s “cheetah” speed (its fastest speed) is back, and EA Maxis is promising a 2.0 version of its game. Beyond fixing a variety of bugs, it’s unknown what’s in the update, but we’re fairly confident it won’t enable an offline version of the game (as so, so many players have requested) given EA’s repeated refusal to enable as much. When pushed on a release date for the update, EA reps told Engadget it’ll arrive “well ahead of the June 11 Mac launch.” Sounds to us like that Mac version will ship with Update 2.0 enabled, but EA wouldn’t confirm as much.

Filed under: ,

Comments

Via: Joystiq

Source: Facebook, EA

Electronic Arts CEO John Riccitiello resigns, Larry Probst appointed Executive Chairman (update)

Electronic Arts CEO John Riccitiello resigns, Larry Probst appointed Executive ChairmanElectronic Arts has had a rough go of it lately due to the launch difficulties of Sim City. Today, TechCrunch reports that the company is changing its leadership at the top, with CEO John Riccitiello submitting his letter of resignation to the company and stating he will be stepping down on March 30th. Larry Probst, the current Chairman of the Board for EA and CEO of the company before Riccitiello, has been appointed Executive Chairman effective immediately. Probst will lead EA while the board searches for a permanent CEO.

Update: The Wall Street Journal got ahold of Riccitiello’s internal resignation letter to the game publisher’s staff, as well as his letter to Larry Probst. We’ve added both below the break.

Filed under:

Comments

Via: TechCrunch

Source: Electronic Arts

Reticulating splines for reticulating times: the SimCity debacle

Reticulating splines for reticulating times the SimCity debacle

SimCity is in shambles. Not the virtual cities built within its digital confines, mind you, but the game itself. The reboot of EA Maxis’ classic SimCity this week has been a roller coaster of emotions, with positive reviews and fanfare pushing hype levels past 11… all of which fell apart just after midnight on Tuesday morning when the game launched to a crushing response from fans. Unlike many games, including previous SimCity entries, the new SimCity requires a constant connection to EA’s servers. It requires a connection regardless of whether or not you choose to play with others, even — a bold move, and one that was met with much wariness among gamers when announced last year.

Given the mass popularity of the SimCity series and the glowing praise the game received ahead of release from press, it was no surprise that the sheer number of customers trying to snag the game — and subsequently, play it — overwhelmed EA’s servers. The result? Days of choppy play, or, more often, an inability to access the game at all. Worse yet, EA’s started shutting off parts of the game in hopes of lowering server loads across the board, which (understandably) angered many players. So, how did we get here?

Filed under: , , ,

Comments

EA addresses LGBT issues in gaming in first ever ‘Full Spectrum’ event

EA addresses LGBT issues in gaming in first ever 'Full Spectrum' event

At the Ford Foundation in upper Manhattan this morning, representatives from inside and outside the game industry spoke to the issues that LGBT gamers face and how best to fix them in the first ever “Full Spectrum” event. From online interactions filled with offensive language to games that don’t represent LGBT relationships, those issues are myriad and varied. It’s an unprecedented event, actually — despite the wide-ranging demographics of gaming in the modern world, no such event has been held before, nonetheless hosted by one of the game industry’s largest publishers (Electronic Arts teamed with the Ford Foundation and the Human Rights Campaign for today’s event). As Entertainment Software Association VP of media and events Dan Hewitt reminded attendees during the first panel, the game industry is an (annual) $24 billion business that spans 50 percent of American homes, and the average gamer is 31-years-old. So why are we still seeing such an underrepresentation of diversity in gaming, despite a diversity of gamers?

Filed under: ,

Comments

Real Racing 3 to be free-to-play, takes its place in EA’s higher gaming pantheon

Real Racing 3 to be free to play, takes its place in EA's higher gaming pantheon

The Real Racing series has been a staple of mobile gaming, at least in some circles. However, EA now sees the game as big enough to matter for the entire brand, full stop — and it’s willing to make Real Racing 3 a free-to-play release to snag as wide an audience as possible. When the Firemonkeys-built sequel reaches Android and iOS on February 28th, it will follow the stereotypical freemium model, where any purchases are solely to unlock content sooner, including repairs now that there’s a damage element. The team suggests that free-only play won’t be a grind, however, and a rare I-go-you-go multiplayer racing mode should keep many of us entertained without a cash outlay. It’s doubtful that RR3 will suddenly take on the stature of a perennial blockbuster like Madden, but the switch in business models shows EA treating mobile as more than just a sideshow.

Filed under: , , ,

Comments

Via: Joystiq

Source: Firemonkeys