Where In The World Are The 1.2M Raspberry Pi Microcomputers? Mostly In The West – But Pi Founders Want More Spread This Year

rastrack

One to 1.2 million Raspberry Pi microcomputers have shipped since the device’s launch just over a year ago but where in the world are they located? While it’s impossible to say exactly where* each Pi has ended up, the vast majority of the devices sold to-date have shipped to developed nations — including the U.S. and the U.K. But the potential of the Pi as a low cost learning-focused computing platform for developing countries remains very exciting.

Last week the U.K.-based Pi Foundation blogged about a volunteer group that had taken a suitcase-worth of Pis to a school in rural Cameroon where they are being used to power a computer class. At $35 apiece, and even $25 for the Model A Pi, the Pi does a lot to break down the affordability barrier to computing — although it still requires additional peripherals (screen, keyboard, mouse) to turn it into a fully fledged computer terminal.

Asked about the global sales distribution of the Pi, the Foundation provided TechCrunch with some “very rough”, internal estimates of Pi sales to developing/emerging nations — and the figures (listed below) suggest that the first million+ Pi sales have overwhelmingly been powered by wealthier nations.

The most Pi-populous country on the developing/emerging nations list (India) can lay claim to roughly 0.5%-0.6% of total global Pi sales to-date, according to this data. While, collectively, these listed nations make up between only 1.4% and 1.7% of total global Pi shipments. So more than 98% of the Pi pie has been sold to the world’s wealthiest countries thus far.

India6000
Indonesia1200
Lao P.Dem.R.600
Malaysia3400
Philippines500
Pakistan100
Sri Lanka50
Thailand2000
Vietnam500
Egypt150
South Africa2000
Tunisia200
Zimbabwe50
Bolivia100
Chile400
Colombia20
Peru50

There are also, of course, scores of (apparently) Pi-less developing nations that do not make this list at all. One of which – the Kingdom of Bhutan — does actually have a princely one Pi sale to its name at present, according to the Foundation. “It’s a server for Khan Academy Lite in a school, whose 64GB SD card costs more than twice what the Pi cost,” the Foundation’s Liz Upton tells TechCrunch. “We’re working on getting more out there!”

It’s likely that some of the Pis shipped to developed countries have found their way to less wealthy nations – via charities and other ‘suitcase schemes’ such as the Cameroon school project mentioned above which took out 30 Pis. Or via individual buyers seeking to avoid high import tariffs that can push up the price of bulk commercial imports (such as in Brazil).

But even factoring in some extra spread, there’s no doubt the Pi is predominantly disrupting the living rooms and schools of the developed world. Which, it should be noted, was the original ambition of the Pi founders — specifically they wanted to get more U.K. kids coding, following a national slump in interest in computer science education.

But the Pi’s unexpected popularity has generated additional momentum for the project — and even grander geographical ambitions.

“We’re weighted very strongly towards the developed world,” admits Pi founder Eben Upton, when he sends the data, but he says that this spread — or rather concentration — is something the Foundation is keen to work on. “A major challenge for us this year is to find ways of making Pi more available, and more appealing, in these [developing/emerging] markets,” he says.

The Pi hardware seems to offer huge potential to the developing world — being cheaper than most mobile phones, let alone most smartphones — the other device touted as the likely first computing experience for connecting the “next billions” to the Internet. The Pi is also cheaper than another Linux-based low cost learning-focused computing project: the one laptop per child’s XO laptop. And it has an advantage over general Linux PCs or Android tablets in being conceived and supported as first and foremost a learning environment, making it well-suited to push into schools.

As for low cost PCs in general, the netbook category — still more expensive than Pi — is facing extinction by 2015, according to analyst IHS iSuppli, which has put out a forecast today predicting zero netbook shipments within two years, and just 3.97 million units globally this year.

As the traditional desktop PC declines, it’s great to see the rise of a new computing device that, unlike the slick consumer tablets du  jour, is intended to encourage hacking, tinkering and learning about hardware and software, rather than passive consumption of prepackaged apps — in the best tradition of the home computer. And a device which also, thanks to its tiny price-tag, has such huge disruptive potential.

So here’s hoping a lot more of the next million+ Pis end up very far from home indeed.

*At the time of writing, the Rastrack map, a project to get Pi-owners to report the location of their Pi and plot the owner locations on a map, was not accessible. The map is used in the feature image at the top of this post, showing a snapshot of self-reported Pi distribution in May last year

Google Play, Apple’s App Store Might Face “Legal Undertakings” In OFT’s Investigation Of Freemium Games For Kids

kids on tablets

The freemium kids’ app party that has seen some parents left with hefty bills because of their kids’ use of games could be heading for a sticky end — at least in the U.K. The Office of Fair Trading has announced a six-month investigation into whether children are being “unfairly pressured or encouraged to pay for additional content in ‘free’ web and app-based games”.

The OFT says in a press release that it cannot identify the companies that are subject to investigation but a spokesman confirmed to TechCrunch  it is contacting Apple and Google as part of this process — being the proprietors of the two largest app stores: the iTunes App Store and Google Play.

Once the investigation has concluded — and if the OFT is  unhappy with what it learns and the discussions it’s had — the spokesman said it “can seek legal undertakings from court”.  Companies subsequently ignoring any court directions could face “an unlimited fine”, he added.

The OFT is concerned that developers are designing children’s content to deliberately encourage kids to make payments after the initial free download/access. It’s not citing any examples or naming any problematic apps at this point but it’s not hard to find instances that are likely to have triggered the investigation — such as the five-year-old British boy who accidentally made in-app purchases totalling £1,700 in 15 minutes playing  Zombies vs Ninja. Or the British six-year-old girl who amassed a £900 bill in half an hour on the My Little Pony app.

The OFT points out that “direct exhortations” (ie strong encouragement) to children to make purchases themselves, or ask another adult to do something that results in a purchase, are unlawful under the Consumer Protection (from Unfair Trading) Regulations 2008. The sort of in-app purchases that might fall foul of the regulation could include membership, virtual currency/rewards, additional levels, faster gameplay and additional game features, it added.

The OFT said it has written to companies that are offering free web or app-based games asking for information on in-game marketing to children. It is also asking for parents and consumer groups to contact it with information about “potentially misleading or commercially aggressive practices they are aware of in relation to these games”.

The spokesman said the aim of the investigation is to get more “clarity” about the digital market for kids’ games, and the sorts of behaviours/mechanics apps are utilising, by talking to games developers, app stores, parents and consumer groups.

The investigation will also specifically consider whether the full cost of games aimed at children is being made clear when they are downloaded/accessed. ”The information [gathered during the investigation] will be used to understand business practices used in this sector, to establish whether consumer protection regulations are being breached and if so what the consumer harm is,” the OFT said today, adding that it “expects to publish its next steps by October 2013″.

Commenting in a statement, Cavendish Elithorn, OFT Senior Director for Goods and Consumer, added: “The OFT is not seeking to ban in-game purchases, but the games industry must ensure it is complying with the relevant regulations so that children are protected. We are speaking to the industry and will take enforcement action if necessary.”

The  spokesman stressed that the OFT hopes to be able to solve any issues uncovered through “conversations” with the various companies involved — including Apple and Google — rather than taking the court route . ”We hope this is going to be resolved by talking to the big companies,” he added.

Google declined to comment on the investigation when contacted by TechCrunch.

At the time of writing Apple had not responded to a request for comment.

Both Google’s and Apple’s app stores require developers to sign developer agreements in order to successfully submit apps, and both have been known to remove content that violates these developer guidelines — so app stores are already in the app policing business.

Google’s Play Store developer guidelines include the following (vague) stipulation, for instance, that could potentially be used to boot freemium kids’ apps that are misleading about the potential costs:

Developers must not mislead users about the applications they are selling nor about any in-app services, goods, content or functionality they are selling.

Apple does more policing of its store than Google, with iOS developers required to submit apps for approval prior to publication on the store. “We review all apps to ensure they are reliable, perform as expected, and are free of offensive material”, Apple notes on its developer site,  warning app makers to: “Before submitting your new or updated apps for review, check out the latest App Store Review Guidelines and Mac App Store Review Guidelines.”

There are  also signs that Cupertino has been looking more closely at some of the problems posed by having kids interact with apps. Earlier this month it relocated age ratings from the bottom of app listings on its store, to the top near the title where they are easier for parents to spot.

This change is likely to have been triggered by concerns about apps powered by user-generated content that can contain adult material appearing in the app store where children could find them — such as Twitter’s Vine video app — rather than specifically helping parents prevent kids making in-app purchases.

Here’s the OFT’s summary of the investigation:

Many children’s web- and app-based games are free to sign up to or download.  Some of those games give players the opportunity to ‘upgrade’ their free accounts through paid-for membership, providing access to parts of the game not available to non-paying players. Others encourage in-game purchases to speed up gameplay or to give access to extra game features.

The OFT will look into whether those children’s games are in line with the Consumer Protection (from Unfair Trading) Regulations 2008 to ensure that any commercial practices they include are not misleading or aggressive. In particular, the OFT will consider whether children’s web- and app-based games directly encourage children to buy something or to pester their parents or other adults to buy something for them. [see note 1]

The OFT will gather information on this issue for the next six months and is interested to hear from businesses operating in the market and mobile app platform operators. The OFT will also consult with relevant UK and international regulators.

The OFT is also keen to hear about potentially misleading or commercially aggressive practices experienced by parents whose children play these games, and also from consumer groups with an interest in this area.

note 1: The Regulations, under Annex Practice 28, prohibit advertisements from including direct exhortations to children to buy something or to ask their parents or other adults to buy something for them.

EU countries to allow reuse of public data, including from libraries and museums

European Commission building flags

Believe it or not, the European Union’s public data hasn’t been very public: despite a 2003 directive, there wasn’t a clear right to reuse weather or other vital data, whether it’s for an app or a service. Logic is taking hold now that 27 countries on an EU Council committee have endorsed a European Commission revision opening the floodgates. The new rules would require that EU countries explicitly permit citizens and companies to reuse public information, either for free or no more than the basic cost of sending it out. The revamp would also push availability in open formats, along with expanding the directive’s coverage to archives, libraries and museums — you know, repositories of nothing but public knowledge. Both the European Parliament and individual governments will have to sign the changes into law sometime in the (likely not-so-near) future, but the shift could lead to a sudden wealth of data for Euro-centric hardware and software.

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Via: GigaOM

Source: European Commission (1), (2)

Engadget Eurocast 022 – 04.09.13

Engadget Eurocast 022 - 04.09.13

It’s a very weird venn diagram that has early adopters, lazy millionaires and a trio of our European editors at the heart of it, but that’s where we find this week’s show. Steve talks about the new cameras and displays that’s been shown off at NAB, Mat dreams up the future of retail and Dan? Let’s just say that he’s feeling a little more miffed than usual.

Hosts: Dan Cooper, Steve Dent, Mat Smith

Producer: James Trew

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The Daily Roundup for 04.09.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Yandex, Russia’s ‘Homegrown Google’, Looks At Gesture-Based Interfaces To Power Apps

Yandex gesture social TV interface

Russian search giant Yandex has collaborated on developing an experimental gesture-based interface to explore how similar technology could be incorporated into future social apps and mobile products. The company offers digital services beyond search already, launching and expanding mapping services and translation apps, for instance, in a bid to drive growth as its domestic search share (60.5% as of Q4 2012) has not grown significantly in recent quarters. Future business growth for Yandex looks likely to depend on its ability to produce a pipeline of innovative products and services — hence its dabbling with gestures.

Yandex Labs, the division that came up with its voice-powered social search app Wonder (an app that was quickly blocked by Facebook), has been working with Carnegie Mellon University on a research project to create a gesture-based social interface designed for an Internet-connected TV. The interface, demoed in the above video, pulls in data from Facebook, Instagram and Foursquare to display personalised content that is navigated by the TV viewer from the comfort of their armchair using a range of hand gestures.

Here’s how Yandex describes the app on its blog:

The application features videos, music, photos and news shared by the user’s friends on social networks in a silent ‘screen saver’ mode. As soon as the user notices something interesting on the TV screen, they can easily play, open or interact with the current media object using hand gestures. For example, they can swipe their hand horizontally to flip through featured content, push a “magnetic button” to play music or video, move hands apart to open a news story for reading and then swipe vertically to scroll through it.

The app, which was built on a Mac OS X platform using Microsoft’s Kinect peripheral for gesture recognition, remains a prototype/research project, with no plans to make it into a commercial product. But Yandex is clearly probing the potential of gestures to power future apps.

Asked what sort of applications it believes could be suitable for the tech, Grigory Bakunov, Director of Technologies at Yandex, said mobile apps are a key focus. “Almost any [Yandex services] that are available on mobiles now: search (to interact with search results, to switch between different search verticals, like search in pictures/video/music), probably maps apps and so forth [could incorporate a gesture-based interface],” he told TechCrunch when asked which of its applications might benefit from the research.

Bakunov stressed these suggestions are not concrete plans as yet — just “possible” developments as it figures out how gesture interfaces can be incorporated into its suite of services in future. ”We chose social newsfeeds to test the system [demoed in the video] as it can bring different types of content on TV screen like music listened by friends, photo they shared or just status updates. Good way to check all types in one app,” he added.

As well as researching the potential use-cases for gesture interfaces, Yandex also wanted to investigate alternatives to using Microsoft’s proprietary Kinect technology.

“Microsoft Kinect has its own gesture system and machine learning behind it. But the problem is that if you want to use it for other, non-Microsoft products you should license it (and it costs quite a lot), plus it has been controlling by Microsoft fully. So, one of the target was to find out more opened alternative with accessible APIs, better features and more cost-effective,” said Bakunov.

Yandex worked with Carnegie Mellon students and Professor Ian Lane to train gesture recognition and evaluate several machine learning techniques, including Neural Networks, Hidden Markov Models and Support Vector Machines — with the latter technique showing accuracy improvements of a fifth vs the other evaluated systems, according to Yandex.

The blog adds:

They [students] put a lot of effort in building a real training set – they collected 1,500 gesture recordings, each gesture sequenced into 90 frames, and manually labeled from 4,500 to 5,600 examples of each gesture. By limiting the number of gestures to be recognized at any given moment and taking into account the current type of content, the students were able to significantly improve the gesture recognition rate.

Android Home Gaming Console GameStick, A Kickstarter-Funded OUYA Competitor, Gets Its Release Delayed Til June

GameStick

GameStick, a would-be OUYA competitor that we wrote about back in January when it launched its Kickstarter campaign, has been delayed. The device achieved backing on Kickstarter in February and originally planned to start shipping in March, with “fulfilment to customer” pegged for April. But the launch has now been delayed until June — with the project creators saying it’s been a victim ”of the success we have created”.

Close to $650,000 was pledged via Kickstarter by almost 5,700 backers — more than 6x more money than the GameStick’s creators original goal of $100,000. When funding hit $560,000 they added a stretch goal introducing one more console colour to the mix, and giving backers the option to vote on a fourth colour choice via Facebook.

In an update to backers, the GameStick creators pointed to greater than expected production volumes as the reason for the three month delay, along with switching from air freight to sea shipping to keep costs down. ”The main production run has gone from a few thousand units to tens of thousands of units. This has meant that we have had to change production methods and move to high-volume tooling,” the message said.

The first backers are not expected to receive their GameSticks until the last week in June.

Initially we had hoped to deliver GameStick to you at the end of April. We now expect to complete mechanical tooling about 4 weeks later at the end of May. Then the units are assembled, tested and assuming there are no issues, packed prior to shipping to each territory. We expect to ship around the 10th June. The volumes are now too large for us to be able to afford to air-freight them, which was our plan, so now we are going to have to use sea freight to deliver them. That’s going to take around 2 weeks. Then we have fulfillment in territory – which we estimate will take between 1 and 5 days depending on where you are located. This means we think the likely date of arrival of your hand crafted GameStick will be at the last week of June.

The GameStick is so named for its USB stick design, which means the console is even smaller than the cube-shaped OUYA. The GameStick controller has a space to fit the console inside for safe keeping when it’s being carried in a bag or pocket.

As for internal hardware, the GameStick has a dual-core Cortex A9 chip clocked at 1.5GHz, along with a dual-core Mali 400 GPU at 400MHz, plus 1GB of memory and 8GB of flash storage. It uses Bluetooth 4.0 and 802.11b/g/n Wi-Fi for connectivity and runs Android Jelly Bean. Gamepads, mice and keyboards can be hooked up to it — with support for up to four controllers at once.

Antitrust complaint levied against Google in EU, this time it’s all about Android

Antitrust complaint levied against Google in EU, this time it's all about Android

Google has spent the past couple years facing down antitrust accusations in Europe for pushing its web services over those of competitors. But, just as that case is coming to a close, the New York Times now reports that new anti-competitive allegations have been levied against Android. This new complaint was filed by a group called Fairsearch — whose members include old EU foes Microsoft and Nokia, plus Oracle and a host of travel booking websites — and claims that Google’s using Android as a way to deceive consumers into using Google apps instead of competitors’ software. The problem, as Fairsearch sees it, is that Google forces OEMs who use Android to unfairly place apps like YouTube and Gmail in prominent places on the desktop. Of course, this new complaint is just the beginning, so we’ll have to wait and see what the European Commission’s investigation into the matter uncovers, and how the folks in Mountain View respond.

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Source: New York Times

Raspberry Pi Microcomputers Are Powering A School Computing Lab In Rural Cameroon

Pi in Cameroon

The Raspberry Pi microcomputer has already put more than a million Pis in the hands of makers, tinkerers, parents and kids in its first year on sale. Which is an impressive feat for a device that’s designed to get more people dabbling in electronics and thinking about how software works. The Pi Foundation actually wanted to create a device that U.K. kids could cut their coding teeth on. But here’s a sign of how much more potential Pi has, above and beyond its original mission: Pis are being used to power a secondary school computing lab in rural Cameroon.

In a guest post on the Pi Foundation’s blog, a volunteer from a Belgian group that raised the funds to build and equip the school writes how they took 30 Pis out to Cameroon in their suitcase and used them to create a computing lab — along with screens, keyboards and mice bought locally. This Pi-powered computing class is itself powered by an on-site generator since the school is not connected to the public power network.

The school in question — Saint Marcellin Comprehensive College — is located in a small village called Binshua, close to Nkambe in the Northwest region of Cameroon. At present the Pis are being used for teaching the children how to use office productivity software but the aim is to get the kids coding too, in time:

All of the systems run on the Raspbian image from December, with LibreOffice and CUPS installed. The Pis are currently used to teach the children the basics of working with an Office suite. But we made sure that we gave the teacher a little introduction (and a good book) on programming in Scratch. So, now we are hoping that this will get Scratch introduced in the school curriculum as well.

The school’s lab doesn’t currently have an Internet connection but that’s something the Belgian group is working to change too.

The computers are all connected in a network. The central point of the network is a router that’s ready to be connected to a WAN modem. We hope to be able to provide a connection to the internet in the near future, which would certainly bring a small revolution into this rural area. Even without an internet connection, we believe that we created an advanced computer lab in this underdeveloped area. Giving the children in the area a chance to work their way to a better future. And that is our motivation.

It isn’t a stretch to say this small, low cost, low power microcomputer has the potential to provide a first computing experience for many more people in developing countries. The Pi hardware is cheaper than most mobile phones, let alone most smartphones — the other device touted as the likely first computing experience for the “next billions”. And it’s a lot cheaper than another Linux-based low cost computing project: the one laptop per child’s XO laptop (albeit, the price of the peripherals needs to be factored it).

In the following video, a teacher at the school is shown introducing the Pi to the class, and even though she mentions Microsoft’s Windows OS the reference is not likely to put smiles on many faces in Redmond:  ”This small box is not working with Windows operating system… It works with another type of operating system. It’s Linux. It’s also very popular — and it’s for free.”



Engadget Eurocast 021 – 04.04.13

Engadget Eurocast 020 - 04.0-.13

An American has invaded the Eurocast! Okay, not really… We asked our amazing NYC-based editor, Joseph Volpe, to grace us with his lovely voice. Topics for this edition include the likely-to-be announced HTC & Facebook phone, Michael Dell’s restructuring memo, OUYA (OH, YEAH) and our — slightly NSFW — ideas for April Fools’ pranks. Right-o, this is the Engadget Eurocast.

Hosts: Dan Cooper, Jamie Rigg, Joseph Volpe

Producers: James Trew, Joe Pollicino

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