We Heart Nokia, But “We’re Less Excited About” A Nokia Android Handset, Says Microsoft

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Microsoft is in the advanced stages of closing its acquisition of Nokia’s handset business, but in the meantime Nokia is reportedly working on Android devices. How does Microsoft feel about that? “They’ll do some things we’re excited about, and some things we’re less excited about,” said senior executive Joe Belfiore, to a room of chuckling journalists and analysts.

“We have a terrific engineering relationship with Nokia,” he noted. “We’ve done a bunch of excellent collaboration [on] products…We’re proud of the work we do together.”

Nevertheless, as many have rumored, bolstered by some apparently leaked images (such as the ones here), Nokia has also been spinning other plates, with the WSJ reporting that the so-called Normandy device coming as soon as later this month.

Why? As Natasha pointed out the other day, this wouldn’t be an official Android device but a forked version, along the lines of what Amazon and many Asian handset makers have created. The idea here would be that it could use the device to target specifically lower-end users who are not reachable at the lowest price points of Nokia’s Lumia devices, but are looking for a “smarter” device than the Asha line from Nokia. The handset, the WSJ reports, has been in the works from before the deal with Microsoft was set, and points to how, with with many engineers and others leaving Nokia through layoffs, there are still some wildcards in the pack.

Image: Evleaks

Navigator Campus Hopes To Put Russian Hardware Startups On The Map

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With hardware suddenly all the rage, accelerators devoted entirely to the genre are popping up all over the place. And that includes the far-flung regions of Russia.

The Navigator Campus will be the first private hardware technology park in Russia’s Kazan region. If you’re unsure where that is, well, it’s at the confluence of the Volga and Kazanka Rivers in European Russia. Ok, nevermind. Suffice to say that the Navigator project will focus on consumer robotics, 3D-printing, smart electronics for “smart home” systems and wearables. And we are talking hard-core Russian tech expertise here.

Navigator is launching with $4 million in backing by founders Ramil Ibragimov (Runa Capital) and Vasil Zakyev (shtrafy-gibdd.ru, Ohmymentor.ru). It may not sound like much, but you can do quite a lot with $4 million in Russia. And they are not stopping there. The GRAVIZapp angel fund, specializing in hardware startups, will co-locate there. And they plan to build a network of hardware hackspaces and accelerators in the region, hoping to raise that funding to top $30 million spread across the region. Thus, neighboring cities like Ufa and Perm will get their own Navigator spaces.

Serguei Beloussov, Runa Capital senior partner and Acronis CEO, believes that access to scientific and business experts, VC mentors and hardware industry players like Dell, Samsung, IBM, Cisco, Intel and Foxconn will mean “we will soon see more venture-backed hardware deals in Russia.”

Some 93 out of 120 spots have already been taken by startups, covering various fields including 3D printing, robots, healthcare hardware, and consumer electronics.

A few hardware projects located there have already raised early money:

• iBlazr – a crowdfunding startup from Kiev (with $150K+ raised on Kickstarter previously) is building a ‘smart’ LED-flashlight for smartphones and tablets.
• Krisaf – robotized gym equipment for accelerated rehabilitation of children with cerebral palsy.
• ENNOVA – a startup manufacturing NOVA 3D printers.

“Our ambitious aim for the next 5-10 years is to launch this kind of projects in each and every Russian city with up to 1 million citizens in order to create a powerful hardware-community based on the Russian engineering history,” says Ibragimov, of Navigator.

It sounds like they might just do it. The Russians are coming…

Nokia Launches $30 NFC Tag For Keeping Tabs On Your Phone’s Whereabouts

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Nokia has unveiled a new accessory designed to make sure users of its Lumia smartphone are never parted from their handset. Or at least, that when they leave the house with their tagged keys or bag, they’ll be reminded to pick up their phone too. Or vice versa.

Called Treasure Tag, the smart fob can be paired via NFC or Bluetooth 4.0 with a Lumia smartphone running the Lumia Black update to link the two devices — so that if either one moves out of range of the other an alarm sounds on both to alert the user that all is not well with their favourite gadget.

Now there are scores and scores of startups building lost and found gizmos. One of which, Tile, which we covered last summer, managed to amass $2.6 million in crowdfunding before the field started getting insanely crowdedAnd now Nokia has thrown its hat into the ring — although most lost and found startups aren’t going to see the Treasure Tag as any kind of competition.

For one thing, Nokia’s system is currently* a closed one, limited to use with a sub-set of Lumia smartphones, rather than allowing the ability to tag any kind of treasured possession (inanimate or otherwise). (*Nokia does say there will also be third-party apps for Treasure Tag to support Android and iOS devices in future.)

Nokia’s tag also offers a very limited feature-set vs some of the more elaborate tracker tag concepts out there. Whereas Tile’s plan, for instance, is to build a distributed network of other Tile users so that the community  of users can expand its location-pinpointing range, Treasure Tag is not so smart, with only the paired link between phone and tag to go on.

So expect its alarm to sound when you’re popping to the toilet with your keys in your pocket but not your phone, for instance. (The alarm can be muted or put to sleep via the corresponding app, or you can long press on the tag itself to deactivate it — all of which sounds like a fair bit of hassle.)Treasure Tag app

The Treasure Tag system also supports locating a lost tagged item, such as your keys or bag, on a map within the app — or it will if you are within range of it. It can only report the last known location, so if the item has been moved since it’s not going to turn up.

And if you want to tag multiple items to link them to your phone, you’ll need to buy multiple Treasure Tags. Up to four different tags can be simultaneously connected to the handset — with the ability to assign ready-made icons to each (such as a keys icon), or use a photo, to try and make the managing multiple tags scenario less confusing.

Either way, with the tags themselves being relatively large vs some of the tracker startup competition — each Treasure Tag is a roughly matchbox sized 30 x 30 x 10mm — it’s not exactly an elegant solution to forgetfulness. Forget slipping a tag inside your wallet, for instance, as you can with the likes of Protag Elite.

The battery life of each Treasure Tag is pegged at ‘up to six months’. A standard coin cell type battery that’s user replaceable powers each tag.

Nokia said it expects the Treasure Tag to go on sale via global retailers in April, costing €24,90 ($29.90). Colour options are the bright yellow and cyan that Nokia also uses for its phone range, as well as white or black.

Brightup Is A Smart Home Lighting System That Works With Your Existing Bulbs And Lamps

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Smart home lighting is a growing field, with entrants including Philips and LIFX, but one other new contender has a different approach that might appeal more to some. The Brightup system consists of plug socket hardware and in-wall dimmers, connected to and controlled by a central hub via Z-Wave RF tech, to provide remote dimming and intelligent behavior/programming to any and all lighting systems in your house.

The Brightup offers remote control of your lights, but that’s just the beginning. It also has geofencing so that lights can be set to turn on or off when you enter or leave the house; there’s an ambient light detector that can tell when you turn on the TV to automatically dim your lights for improved viewing conditions; the same ambient light sensor detects fading natural light and can tell when the sun comes up in the morning to control light levels. Random scheduling will simulate being home even when you’re away, and you can use lights to let you know a timer has gone off, which is handy for cooking, for instance.

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The system’s components are nicely designed, and the project creators say you shouldn’t need outside help for installation. Brightup also measures and records energy usage, and provides remote access that you can share with family members and friends. The in-wall modules look a little more complex in terms of installation, but they should work in your existing receptacles behind the light switches you already have according to Brightup, which means no new holes required.

The Hamburg-based company is looking to raise €130,000 ($178,000 U.S.) on Indiegogo over the next 46 days to build Brightup, with starter packs including a central unit and three in-wall or socket connectors for €199 ($272 U.S.). The cost is considerable; A Philips Hue starter set runs $199 and includes three bulbs plus the central control hub, but Brightup works with lighting other than what comes in the package, and Hue is really an entirely different kind of product.

As the connected home and home automation space gets more crowded, it’s interesting to see the different approaches companies are taking to solve essentially the same problems. Brightup’s system has plenty of merit, but it’s competing with some heavy hitters already in the mainstream market including Belkin’s WeMo line. With Z-Wave and an open API, it does seem one of the more extensible and future-proof options out there, however, so that may play a role in getting customers on board.

After $300K Kickstarter, Fuel3D Bags Further $2.6M For Its High-Res 3D Scanner & Talks Early IPO

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Back in the summer we covered Fuel3D’s Kickstarter campaign for a high res scanner that can turn real world objects into 3D models with accurate geometry and colour — a companion device for the rise in ownership of 3D printers (which of course need 3D blueprints to print).

Fuel3D went on to raise more than $300,000 via its Kickstarter crowdfunding campaign, and today the technology that came out of the U.K.’s Oxford University has further added to its war chest for continued development and getting the product to market — snagging $2.6 million in early stage financing from a syndicate of private investors, led by Ben Gill of London-based Chimera Partners.

It’s also talking early IPO, with plans to follow this tranche of external funding with a mezzanine financing round, expected to take place before the summer — and, possibly, an initial public offering as early as 2015.

“We have established a core group of shareholders that have taken a long term view on the technology and management of Fuel 3D Technologies,” said Gill, commenting on the funding in a statement. “The 3D printing market is the focus of significant investor interest at the moment, and Fuel 3D’s disruptive technology feeds that interest from a unique angle. We are actively exploring a number of interesting financing options, including the possibility of an early IPO.”

Fuel3D said the big response to its Kickstarter campaign, which had only been aiming to raise $75,000 so pulled in 4x that original target, helped it draw interest from the broader investment community.

“We had a phenomenal response to our product on Kickstarter and the attention this generated led to many enquiries from the broader investment community,” said Stuart Mead, CEO, Fuel 3D Technologies, in a statement. “We have always been confident that our technology has the potential to revolutionize the industry and are delighted to have found a group of ambitious and well-resourced investors who share our vision.”

While Fuel3D is not the first to build a high resolution 3D scanner by any means, its focus on making such high end tech affordable — putting a sub-$1,000 price-tag on the device for its Kickstarter campaign — is presumably what’s especially exciting investors here.

The expected retail price of Fuel3D’s device will actually be $1,500 — albeit, that’s still far below rival high res scanners which it says retail for $15,000+.

Fuel3D’s device also breaks from the relatively rigid turntable model for scanning objects, such as the rival Photon 3D scanner, allowing for more freestyle scanning. So, for instance, human faces can be captured in situ — i.e. on people’s necks — without having to do any kind of separating of head from body.

The other focus for Fuel3D is on capturing accurate colour and detailed texture, offering wide scope for its scanner beyond the 3D printing space — i.e. for use by 3D artists, animators, game designers and so on.

Fuel3D’s original Kickstarter campaign was aiming to ship to the earliest backers in April, with additional shipments penciled in for July and September as it worked through to fulfill orders.

Jalousier Is A Connected Box That Gets Your Venetian Blinds Online

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Meet (yet) another gizmo aiming to convert dumb old school technology into smarter connected tech that can be controlled via a smartphone. Jalousier, currently bidding for crowdfunding on Indiegogo, is a connected device that clips on to the venetian blinds in your home and automatically adjusts the position of the slats, depending on the temperature, light conditions/weather and time of day.

What’s the point of that? The idea is to save you a spot of time/hassle in having to manually wrangle with bits of string of course. But also to potentially accrue heating/cooling energy-savings based on Jalousier’s ability to automatically react to temperature and weather changes — so it can know to let sunlight and heat in when it’s cold, or move to block rays when the weather outside is hot.

To power those functions the device includes light and temperature sensors. It also includes Wi-Fi and ZigBee for wireless connectivity, allowing it to be integrated (in theory) into home automation systems, and to be controlled via the inevitable app.

As well as the companion app acting as a remote control for all the blinds you’ve connected up — including allowing you to create groups of blinds to manage together, or use particular gestures to open/close the slats — the app will include other features such as weather notifications, letting you know when it’s worth peeking outside to check out the full moon, for instance.

On the home automation front, Jalousier’s makers say they are considering integration with Almond+, SmartThings, WigWag and NinJa Sphere. Support for IFTTT is guaranteed — assuming, that is, Jalousier hits its funding target and actually makes it to market. As with all such crowdfunding campaigns, it’s still a prototype at this point.

Other recent examples of inventors ploughing an ‘upgrade your old tech by adding an Internet of Things gizmos’ type furrow include the likes of Cozy (a smart radiator cover), and bRight Switch (a touchscreen tablet light switch).

Expect plenty more such upgrades to follow. Perhaps a gizmo for automatically lowering the loo seat after it’s been left in the vertical position to automatically oil the wheels of domestic harmony? Or bedroom doors that swing suggestively open when they sense more than two footsteps approaching.

If the Internet of Things pushes its wireless tentacles into our homes to such a pervasive extent, then our increasingly auto-animated surroundings may end up resembling scenes from Fantasia – just hopefully without any such chaotic consequences.

Jalousier’s Bulgaria makers have just under a month to raise $140,000 to get their slice of the connect home puzzle to market. If successful, they are aiming to ship the product to backers by October. The device is currently up for grabs to early Indiegogo backers starting at $89 for one unit.

Review: Jolla Phone Has Design Flare But Sailfish’s Waters Are Muddied By App Issues & UI Learning Curve

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Jolla is a very small fish trying to make headway in global smartphone waters dominated by the whale-sized Android OS. In its plucky attempt to make a splash, building its own phone hardware as well as floating a new software platform, the Sailfish OS makers have crafted a device that’s different — sometimes refreshingly so — but the Jolla phone’s difference can frequently manifest itself as difficulty. The device asks its users to row against the current, requiring they accept a lot more that’s rough than smooth.

Basics

  • 4.5-inch, 960x 540, 245ppi display
  • 16GB storage
  • Dual-core 1.4GHz processor, 1GB RAM
  • 8MP rear camera, 2MP front camera
  • 4G/LTE, 802.11 b/g/n Wi-Fi
  • Bluetooth 4.0
    • MSRP: €399/$540 unlocked, off-contract
  • Product info page

Pros

    • Can run Android apps
  • Interface navigation can work well one-handed
  • Impressive attention to smaller design details
  • Swappable NFC backplates for extra colour & function modding

Cons

      • Very few native apps
    • Android app compatibility/stability issues
  • Interface has significant learning curve & navigation can be confusing
  • Mid-range hardware; unspectacular performer

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Design

In recent years, smartphone hardware design has converged to adopt mostly the same slab-shaped template — unsurprisingly so, being as the interesting stuff is what a large enough, responsive enough touchscreen acting as a canvas for the software running on it lets you do. Any alternative hardware form factors — sliders, physical Qwerty keyboards and so on — just get in the way or put a limitation on the software. The main smartphone design trend over the past few years has therefore been for screens to get bigger to allow for more prodding.

Jolla’s first phone, for all the startup’s talk of doing things differently, does not buck this trend — presenting the user with a rectangle slab of touchscreen glass to act as their playground, albeit one that’s relatively modest in size by current palm-stretching standards. It’s still a little larger than the current crop of iPhone screens, though.

The main hardware design flare here is the sandwich form factor of the slab, created when the backplate is pushed onto the body of the phone. The edge where the two pieces meet leaves a continuous seam which give a little extra grip as you hold the phone. The test device I was using came with a white backplate, contrasting with the black front for an attractive two-tone look.

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If brightly coloured phones are your thing there are options to select a more boldly coloured Other Half (as the backplate is known). The first batch of Jolla handsets, launched by Finnish carrier DNA, had a bright pink rear. Jolla has also now started selling an aloe green Other Half via its website, along with a black option for those that want a less stand-out look.

The backplates aren’t just about adding a splash of colour; they include NFC to support a link with the software, allowing a particular colour backplate to also change the theme colours of the OS (for instance). And potentially support other implementations, such as being preloaded with digital content such as a music album. Or those are the sort of use-cases Jolla is hoping to encourage.

It has also released the 3D files for The Other Half as an SDK to encourage developers to get modding the backplates. And with a power (and bus) connector incorporated into the back of the phone where the backplate snaps on, it would be possible for an Other Half to include sophisticated additional hardware functionality, such as a Qwerty keyboard or e-ink screen. (Not that either of those possible Other Halves have been built yet — but the hooks for extending the platform in such ways are ready and waiting).

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The handset casing is plastic front and back — so does not feel as premium as metal/glass clad devices like the iPhone or HTC’s One device. But Jolla’s attention to detail in aspects of the hardware design, such as its mixture of rounded edges with smooth blunt ones, and a gloss logo invisibly inked on the matt backplate that jumps into reflective view when you tilt the device, give the design a confident, sure-footed air, and help to elevate the overall look and feel beyond the plebian plastic Android hoards it’s attempting to disrupt.

Similarly aesthetic touches are evident in aspects of the software too, whether it’s Jolla’s calendar app with its subtle flip animation that turns Sunday to Monday as you scroll, or the dual-dial interface in the Jolla clock app for setting a timer by positioning two glowing beads within two concentric circles, or the understated double tap gesture that can be used to wake the phone from sleep. A distinct design flare is evident.

Size-wise (and weight-wise), Jolla’s phone is a good middle ground, with enough screen to showcase whatever content you’re playing around with, without being so big the actual device becomes unwieldy. That said, if you’ve already pushed past the 5-inch phablet mark for your personal mobile device you’ll probably miss the extra space. So the one-way-street of mobile phone screen inflation goes.

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OS

What’s really new here is of course the Sailfish OS — which carries on the MeeGo heritage that Jolla took from Nokia when the startup’s core team left to carry on developing the platform Nokia was abandoning in favour of making the leap to Microsoft’s Windows Phone.

As a platform MeeGo had plenty of promise but its timing was terrible. Even when Nokia outted the N9 (way back in 2011) Android was pushing ahead of the rest of the field. Now, for Jolla, it’s not so much a gap between Android and everyone else as a gulf. Even the industry’s third placed OS, Windows Phone, (which has been kept afloat by Redmond’s deep pockets), remains a bit-player in an Android-saturated universe.

Realistically Sailfish stands no chance of achieving mass market penetration — but then it’s not really being positioned for that. Jolla’s appeal has mostly been about serving the non-mainstream margins; aka the fringe folk who are dissatisfied with vanilla and are looking for a less orthodox flavour. People who are bored by the functional similarity of Android and iOS, and don’t see a Microsoft-branded alternative as an non-mainstream alternative.

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That is necessarily a smaller and more modest market. Indeed, it may be more of a niche than a market but that remains to be seen. Outside Jolla’s native stamping ground of Finland, where national pride and Nokia-fuelled nostalgia may help to buoy up Jolla’s little boat, Sailfish’s greatest chance for building scale is likely to be out East in China — a region that was an early focus for the startup.

However, Jolla has concentrated the launch of this its first handset on Europe (and indeed, on Finland thus far), and appears to have rowed back from talk of a strong early push into China — with no follow up to its 2012 announcement of a distribution deal with Chinese retailer D.Phone. So momentum in the East is not a story it can currently tell, beyond the implied potential of the previously announced Hong Kong-based Sailfish alliance. Ergo, Sailfish’s Eastern promise also remains to be seen.

Features

What exactly is different about the Sailfish OS? The Jolla phone interface is built around a series of gestures — pulling down on the screen typically brings a contextual menu into view, and simultaneously incorporates a selector bar so the same fluid movement is used to both point to and select the action from the menu — depending on when/where you release your finger. So, for instance, in the email app, the ‘compose new email’ or ‘update’ actions reside just off-screen, in the pull-down menu.

The advantage of this type of drag interface is you can perform actions with the same (single) finger movement, without having to lift off and tap. So there are potentially some time/efficiency savings, plus the ability to control more of the OS with a single digit, rather than being forced to use two hands to navigate. For certain groups of users with dexterity issues or a disability affecting their hands/arms Sailfish navigation could therefore be a bit less challenging than the tap-happy mainstream mobile options.

Another aspect of the Sailfish navigation is built around swipes. A swipe up from the bottom of the screen brings up an events/notification screen. Swiping in from the left or right is used to close the app you’re currently in — or partially close it (if you pause the gesture mid way through), by allowing you to peek back at the home screen. You can then either reverse the gesture to go back into the app, or follow through to minimize it and land back on the homescreen.

Why would you want to peek at the homescreen? Because it contains a series of minimised apps that are displayed like a deck of cards, each containing glimpses of active content allowing you to see if there’s a new email in your inbox, for instance, or a glimpse of the latest content on a website.

For native Sailfish apps, such as the built in Jolla browser, there is support for functional interaction right from the homescreen card itself — so you can refresh webpages or trigger a call to open up a new webpage just by dragging your finger left or right on the browser card itself. Similarly you can pause/play music from the media homescreen card, and so on.

JollaAt this granular point, the Sailfish interface can resemble a Russian doll of nested gestures. For a user who takes the time to get to know all these short cuts, the interface certainly has the potential to feel fluid and productive. But, on the flip side, all these gestural layers and incremental short-cuts can end up piling a confusing amount of possible navigation options atop the OS, resulting in a steep learning curve for the Sailfish newcomer.

Beyond the user-education challenge, Sailfish’s reliance on gestures is not without other problems too. The main problem with the side-swipe gesture is that it can mis-register as one of the back/forth swipes also used to move between multiple menu screens in apps. And vice versa. So you can end up closing an app, when you were just trying to get to the next screen. Or doing the reverse.

Misregistered actions like that serve to confuse a navigation system that is already at a disadvantage because it’s different to mobile’s mainstream, and therefore involves the aforementioned disadvantageous learning curve.

Knowing when you can swipe or pull down to reach other menus also isn’t always obvious, so the user has to know to be on the look-out for Sailfish’s visual cues — either a glowing bar at the top of the screen, or small glowing dots that indicate the number of additional screens available for swiping to.

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Add to that, at times, when — intuitively — you feel you should be able to simply reverse the swipe action you just did to reverse your path and return to the screen you were just on, you find you can’t — and instead have to pull down to retrace your original steps via the contextual top menu.

There is a logic there, but it’s not exactly taking the path of least resistance from the user’s point of view. So the interface can sometimes feel as if you’re being made to do something not because it’s better/easier, but just because it’s different. Which can be irritating.

The navigation also doesn’t do away with taps entirely — which does mean that when you need to tap on something to confirm an action, rather than pulling down to bring up the contextual menu, it’s not always clear that’s what you need to do to proceed. Ergo, more confusion.

The functions supported by the homescreen cards also take some getting used to, especially as non-native Sailfish apps (such as the Android apps that are compatible with the device) don’t include support for gestures. And those native apps that don’t have any additional gestures sometimes resort to signposting that lack — with a written instruction on the card to ‘tap to continue’ — to avoid further user confusion about whether they support gestural interaction or not. But having to do that is rather sub-optimal (and potentially introduces further procedural confusion where apps don’t include such signpost text).

JollaThe card-based homescreen is a potentially richer alternative to the icons of iOS and Android. However the size of the cards can limit their functionality as portals into what’s going on elsewhere in your apps. The Jolla phone supports a deck of up to nine cards displayed on screen at once. When there are more than four cards their size shrinks so the text/content displayed on them can be tricky to make out. The cards are far more useable when larger — so when there’s between one and four on screen (as pictured left) — allowing for content to be displayed more comfortably, and gestural interaction to be less fiddly.

As a ‘glanceable’ interface, the Jolla phone homescreen shares something with BlackBerry 10 — with its panel of ‘Active Frames’ — or Palm’s WebOS. Or, to a lesser extent, with Windows Phone’s info-displaying Live Tiles. Sailfish’s support for gestural interaction with its own take on homescreen cards does take things a little further than Live Tiles. Whether that ability adds significantly to the interface, or is better described as more of an incremental benefit, depends on which apps you use, and the sort of actions you regularly perform.

If, for instance, you’re often checking in on a particular webpage or regularly refreshing your inbox for new content, then being able to perform such actions right from the homescreen without having to dive into the app itself may be a boon. But it’s a little hard to shake the feeling that the usability benefit here is relatively incremental. If you have a new email, you’re going to have to fire up the inbox to read it anyway — and even iOS, with its static icon-based homescreen, sticks a little red digit on your email icon telling you when its time to go check in.

One area where Jolla has delivered a really usable slice of software is the native Sailfish keyboard. The touchscreen keyboard incorporates a scrollable next-word suggestion bar above the Qwerty layout which offers an evolving rack of words to choose from as you’re typing.

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The typing time-savings can be considerable here as multiple word suggestions can fit on the screen so the chances of the right one cropping up before you’ve finished spelling it out are good. Plus, even more words lurk just off screen where you can pull them in with a quick swipe on the bar.

It’s a great use of available (and implied, i.e. off-screen) screen real-estate to support a smarter kind of touchscreen keyboard. Better than the static old iPhone keyboard? Absolutely!

Apps

Jolla has built a series of what it terms “essential apps” for the phone that you can download during the set up process, or snag direct from the Jolla Store later on. These include basics such as a media player, email, maps (powered by Nokia’s HERE), calendar, clock, notes, calculator, documents viewer etc.

This is Jolla filling in the Sailfish platform gap itself, as — being the new kid on the mobile block — it’s unable to rely on a substantial third party developer ecosystem to do that for it.

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Essential here is a synonym for ‘basics’. These Jolla-made Sailfish apps really are the bare-bones that any mobile user would expect to get as standard on a smartphone. If you want more ambitions apps — and really, which modern mobile user doesn’t? — from ephemeral messaging to insanely frustrating gaming, well, Sailfish isn’t going to be able to deliver. Not yet, and perhaps not ever on its own.

There are a handful of native Sailfish apps made by developers other than Jolla available for download on the Jolla store. But, including Jolla’s essentials, there are less than 200 apps in total on the Jolla Store in total right now — and that includes plenty of very simple stuff like an age calculator app, and kitchen timer and torch apps, plus some apps that have evidently been ported from Android. The Sailfish app ecosystem clearly remains very nascent.

Jolla’s solution for this app gap — or more accurately this ‘app gulf’ vs Android and iOS — is to add a pipeline into the Android ecosystem to allow for a sub-set of apps to be siphoned off via platform compatibility with Android. The preloaded hub for Android apps on the Jolla device is Yandex’s app store – which holds some 85,000 Android apps for downloading and extend the device’s functionality.Yandex

Jolla users can also download other Android app stores (i.e. in addition to the Yandex store) to get access to additional Android apps, although Google’s Play ecosystem is obviously off limits.

Jolla’s line in to the Android app ecosystem is an inelegant fix for a platform that wanted to provide an entirely alternative mobile reality. But when your platform lags the mobile category leader by circa one million+ apps then it’s a necessary compromise. And that pragmatism means Jolla’s device gets a much needed leg up in the app stakes vs other smaller players also trying to crack the Android/iOS duopoly (such as Mozilla and its HTML5 Web apps approach with the Firefox OS).

It is not a trouble free compromise though. The main problem with this approach — ignoring the core philosophical one of having to incorporate the very thing you dislike (including having to tolerate Android navigation keys cropping up within Android apps to sprinkle additional confusion over your alternative navigation system) — is that Android apps don’t always run smoothly in the Sailfish OS environment.

This was true when I did a hands-on with the Jolla phone back in November. And it’s still true now, although the big bug evident then, of the Android runtime sometimes spontaneously taking over the interface, appears to have been sorted now. App compatibility issues are an ongoing problem, though.

Many Android apps — including the Yandex app store — run sluggishly, with noticeable lag. Some Android apps are also unstable after installation — Skype for instance stopped responding after a moment’s use (although, to be fair, the Skype app is pretty universally terrible, regardless of the mobile platform you’re accessing it from). Plus, certain actions within Android apps aren’t supported within Sailfish — which triggers a dialogue box when you try to do something you can’t, informing you that such and such an action isn’t possible. Such is the price of compromise.

But, when the Android apps do work, their line in to a dominant ecosystem does help to expand the Jolla experience for its users, providing access to a lot more app ‘essentials’ — whether that’s Facebook or Twitter or Cut The Rope. Whatever your particular app poison. Just so long as you don’t expect the next Flappy Bird viral hit to be natively spawned on the Sailfish platform.

Performance

Some performance issues on the Jolla phone are clearly directly associated with its Android emulator feature, such as the laggy apps discussed above.

More general handset performance issues that affect the Jolla phone likely relate to what is effectively (on paper) a chunk of pretty mid-range smartphone hardware.

The handset is not a powerhouse in the processor stakes — certainly not by today’s flagship phone standards (which is one of the problems with having a long development time to get your debut device to market, as Jolla has). This relative lack of horsepower translates to overall performance that has a tendency to feel a bit plodding.

There are times when the interface has noticeable lag — such as when taking a photo and watching the shot you’ve just snapped slide off screen and onto the (off-screen) camera roll. The delay isn’t huge but it’s noticeable.

Likewise, the browser can feel a little underpowered when tackling certain websites. And seem a little slow to scroll and respond to taps. Transitions from one type of content to loading another also require a spot of micro-patience from the user.

The response time lag is more pronounced when running (some) Android apps, as noted above.

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Native Sailfish apps fair better, as you’d expect, but there it’s not so much overall performance that’s the issue but the aforementioned paucity and scarcity of app quantity and quality.

Elsewhere on the performance front, the handset’s rear camera is distinctly mid-range. Photos lack crisp clarity, and the lens struggles with variable light levels. Likewise, the handset’s qHD screen is far from pin-sharp. Again, these aspects of the Jolla phone are distinctly mid-range.

Battery life at least does seem pretty good, both on standby and for active use. The phone should easily manage a day’s normal use without needing a recharge. 

Bottom Line

The Jolla phone’s gesture-based interface has a steep learning curve for newbies, and considering how embedded most mobile users are with Android/iOS navigation paradigms that’s inevitably pushing water up hill. Floating a whole new platform so long after Android and iOS set sail also means Sailfish can’t hope to compete on quantity of native apps — or indeed on attracting hoards of developers, so it’s a tough ask for it to deliver high quality third party native apps either.

That huge app gap means Jolla has been forced to tether its dingy to the very Android leviathan it’s trying to circumvent — to extend the reach of its dinky Sailfish ecosystem in the hopes of building sustainable momentum. It’s a practical and pragmatic strategy but it’s also an ongoing compromise that muddies this new platform’s clear blue waters.

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Dyson Puts £5M Into Robotics Vision Research With Imperial College London

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Robot eyes. That’s a terrifying sentence. But robotics vision is an immense area of research interest, and a key technological field in terms of building the future of a wide variety of devices. That’s why it’s very interesting that Dyson is putting a sizeable investment into robotics vision via a joint robotics lab being launched in collaboration with Imperial College London.

The investment is worth £5 million (or around $8 million U.S.) and covers a five-year period. The lab will be working on robotics vision systems that are designed to help the next-gen of robots not only see things the way that humans do, but also process that visual information in a manner that better approximates human understanding.

For those unfamiliar with the field, it covers a broad range of potential uses: A friend with a graduate degree in robotics vision engineering helps design systems for production lines that inspect the products being built for quality assurance purposes. Typically, these offer up margins of error that are tiny compared to the standards established by human inspectors.

Dyson is no stranger to conducting robotics research – the company has been exploring that area of interest for the past 15 years, according to the company. With Imperial College London specifically, it’s been working on developing systems that can view, interpret and “logically navigate” their surroundings. This applies to robotic vacuums in terms of Dyson’s business interest (the company mentions this product category specifically, so watch out Roomba) but it’s not their only goal in terms of applied robotics.

What this signals for Dyson is a graduation of sorts, as the company moves from thinking about robotics as an area of sustained but relatively light interest, into something it would like to ramp up on the production side. Hopefully at the end of these next five years, we’ll all be living with an army of Dyson home cleaning automatons, but at the very least we should see some advancements in terms of the ocular powers of our robotic friends.

Remote Controlled Robots To Roam Tate Britain Gallery After Hours So Web Users Can Peek At The Art

Tate Britain iK Prize winning project

Who doesn’t want to hang out in the museum after hours? London’s Tate Britain art gallery houses a treasure trove of great works from Hogarth, Gainsborough and Whistler, to Bacon and Freud.

The gallery gets more than a million visitors a year passing through its lofty halls during opening hours, but after dark its passageways fall silent and the works fade from public view.

That’s going to change next summer thanks to the inaugural winners of a prize aimed at expanding access to Tate’s collection via digital means.

Visitors to the Tate’s website will be able to remotely control robots that are left to roam the galleries after opening hours, using torches (and cameras) on the bots to view the works remotely, and in a new light. 

The winning idea of the 2014 iK Prize is the concept of digital product design studio, The Workers, and is called, aptly enough, After Dark. The studio won £10,000 in prize money for the concept, and a further £60,000 to take the project from prototype to ready-for-public-use.

“We’re not trying to give you this perfect representation of the art,” says one third of The Workers, Tommaso Lanza, in the group’s shortlist video (embedded below). “It’s giving the art a different angle, and different light — both figuratively and literally.”

Wikipedia’s Jimmy Wales was on the judging panel for the prize, announcing the winner yesterday.

BleepBleeps Kickstarts Its First Connected Device For Parents, “Sammy Screamer” Motion Detector

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Founded by ad agency man Tom Evans, BleepBleeps is a new London-based startup that’s creating a range of cute, kid-friendly, connected (or IoT-styled) devices to help with the job of parenting. Inspired by the “simple geometric shapes of kid’s building blocks” and Japanese vinyl toys, with a nod to the Italian kitchen utensil brand Alessi, the company is targeting design literate and tech-savvy parents (and their kids) with multi-coloured hardware, paired to a smartphone and accompanying app.

The first of those out of the gate, via a Kickstarter crowdfunding campaign, will be “Sammy Screamer”, a motion detector that can be placed on a door, in a bag, or on a child’s buggy, for example. Should it detect motion, a push notification is sent to your smartphone and the device itself lets out a scream.

“Sammy” has a magnetised back and loop fixing, and is powered by Bluetooth LE for up to 50 meters range. Early backers who pledge $65 or more can bag the device and iOS app, including worldwide shipping. The company intends to raise a minimum of $20,000 on Kickstarter to help fund production costs.

The “Sammy Screamer” motion detector isn’t the first product of its kind, no doubt, but BleepBleeps is, I suspect, all about the brand’s positioning. And, perhaps, the product road map is where BleepBleeps gets more interesting. It promises to span the gamut of parenting, from conception, birth, looking after your baby, and raising your child.

These will include “Tony Tempa”, a digital ear thermometer, which will relay your child’s temperature reading to your smartphone. The supporting app will also benchmark the reading for safety and provide tips on how to bring your kid’s temperature down.

BleepBleeps also plans to manufacture a GPS bracelet to track your child’s location; a small ultrasound scanner that lets them see your unborn baby on your smartphone; a male fertility tester; an ovulation tester; and a baby video monitor. Each planned device has a face, a name, and a unique bleep bleep sound when activated, hence the BleepBleeps name.

The UK startup is thus far bootstrapped. Along with founder and Creative Director, Evans, the team includes Niall Mccormack, who is said to have been a technical lead for Nike’s Nike+ Fuelband.