Famicom Pin Badge Collection: Gotta Cart ‘Em All

While looking at the Star Soldius t-shirt, I stumbled upon another homage to classic video games, and from a Japanese artist as well. It’s a collection of Famicom cartridge pin badges.

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Ketchuparts’ collection will consist of 15 pin badges. I’m not entirely certain, but I think they’re based on Famicom launch games.

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Each pin badge costs ¥800 (~$8 USD). Press your browser firmly into your computer and head to Ketchuparts’ online shop, Meteor or Frog Port to get the pins. It seems like Ketchuparts has yet to release all the pin badges so keep checking back on those stores if you want to get them all.

Analogue Nt Plays NES & Famicom Games: 2000-in-1

Boutique video game shop Analogue Interactive announced that it’s going to release Analogue Nt, a retro console that can play both NES and Famicom cartridges. That’s double the library. Double the dribble. Double the dragon. And probably quintuple the Mario clones.

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Analogue Nt is based on the NES hardware but will have support for up to four controllers as well as a case crafted from a single block of aluminum. Analogue Interactive should release more details about the console very soon, seeing as they plan on taking pre-orders by the end of the month.  If their Neo-Geo MVS case mod is any indication, you should expect to pay more than a current gen console for this one.

8Bit Harmonica: The Tunes They Are a-Changin’

A few years ago we featured a harmonica crammed into a NES cartridge. YouTuber basami sentaku’s harmonica not only has a Famicom cartridge case, it produces 8-bit sound with the help of a sound chip from a NES. It also has a mode that plays the coin sound effect from Super Mario Bros. when you blow into it.

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Watch basami sentaku and his friends play some chiptunes on the harmonica:

I’d love to hear non-video game music played on that. Basami sentaku-san, I’m sure you’d make a lot of chiptune fans happy if you started selling 8bit harmonicas.

[via Viral Viral Videos]

Hyperkin Retron 5 combines ten consoles into one on December 10 for $99

We love what the Hyperkin Retron 5 brings to the table, namely compatibility with ten classic gaming system cartridges: NES, Famicom, Super NES and Famicom, Sega Master System, Genesis and Mega Drive, and Game Boy original, Color and Advance. The problem is, Hyperkin’s played coy about it’s price and availability… until now. It’ll be available on December 10th, and it’ll be on sale in both Europe (for €89.99) and in the US ($99.99). And, it turns out that the Retron 5 that’ll go on sale will have a few more tricks up its sleeve than the prototype we played with back at E3. The exterior’s been modified to better cool the internal components, and it’ll pack a Sega Power Base Converter that lets you play Sega’s Master System games. So, now you can officially start carving out space in your entertainment center for the Retron 5 — which shouldn’t be difficult once you’ve cleared out all the elder consoles it replaces. Less is more, people.

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Nintendo’s Famicom turns 30: a look back at the console that saved gaming

Nintendo's Famicom turns 30 a look back at the console that saved gaming

Without Nintendo’s Famicom there would be no NES. And without the NES, chances are, the video game industry as we know it would never have existed. It’s hard to appreciate history while you’re living it, but thirty years ago today on July 15, 1983, Nintendo’s Japan-only Family Computer debuted and set off a domino effect that would make video games a global, billion-dollar industry and rank Nintendo as synonymous with gaming itself. Rather than look back with the rosy tint we have for the NES’ early days, Ars Technica‘s gone the informed route to celebrate the system’s anniversary. From a condensed account of the console’s origins (i.e., failed Atari distribution deal, revised prototypes, soft US launch in 1985) to a walkthrough of the silicon circuitry and hardware add-ons (like the Famicom Disk System and Modem) that only saw the light of day in Japan, the retrospective covers all the bases of gaming’s golden era. There’s a whole lot more Nintendo trivia packed into the retrospective (did you know the original Famicom’s controllers had inbuilt mics?), so be sure to check it out and pour one out for that famous grey box.

Lead Image: iFixit

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Source: Ars Technica

Famicom Creator Didn’t Believe The Console Would Be A Success

Famicom Creator Didnt Believe The Console Would Be A Success

We think it’s safe to say the Nintendo Entertainment System, or NES as it’s better known these days, was a huge success and quite possibly a step in the direction to possibly make home video game consoles what it is today. But before the NES was created, Nintendo built the Family Computer, or Famicom and released it in 1983. This year marks the 30th anniversary of the Famicom, and its head developer Masayuki Uemura spoke to Shupure News sharing some stories of his stories about the console, such as his lack of faith in its success.

During his talk with Shupure News, Masayuki-san revealed then Nintendo president, Hiroshi Yamauchi, wanted “an arcade game that could be played on a home television set,” which the project was handed off to Masayuki-san and his team of three people to develop. Masayuki-san had no faith in the project as Nintendo’s Game & Watches were handled by dozens of people and were cheap and portable, which he felt worked against him in developing the Famicom. (more…)

By Ubergizmo. Related articles: Halo 2600 Atari Cartridges Available Once Again For $50, New GTA 5 Trailers Highlighting Michael, Franklin, Trevor Released,

    

Hyperkin Retron 5 plays the cartridges of nine classic consoles (video)

Hyperkin Retron 5 plays cartridges from nine classic consoles

Hyperkin has developed a reputation for modern takes on legendary game consoles that are often better than the real thing. If true, its just-unveiled Retron 5 is a nostalgia singularity. The hardware emulator can use its namesake five cartridge slots to play original games from no less than nine vintage consoles, including the Genesis (Megadrive), NES (Famicom), SNES (Super Famicom) and GameBoys from the original through to the GameBoy Advance. It keeps going: there’s a custom Bluetooth controller that can handle every system, mix-and-match original controller support, save states and upscaling for both video (to 720p, through HDMI) as well as audio. While we’ll have to see just how well the Retron 5 works whenever it exists as more than a conceptual graphic, that opportunity may come quickly when Hyperkin is tentatively shooting for a July release at less than $100. About all that’s left for a follow-up Retron are Jaguar and Turbografx 16 slots — pretty please?

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Via: Slashdot

Source: Hyperkin

Famicom-Controlled Robot: Nintendo Needs to Make These, Now.

Back in the 1980s we had a little game system here in the States called the NES. In Japan, that system was called the Famicom. It looked mighty different, but played most of the same games. And while the Famicom has long-since been discontinued, that doesn’t mean that it doesn’t get the occasional hack done to it just like the NES. Here, we have a Famicom, hacked to control a robot.

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Ninagawa Izumi’s robot is controlled by the classic red and gold Famicom gamepad. While I’m not sure of all of the steps in the hack, it involved the use of a Bluetooth dongle, a Wii controller, an NES/SNES to Wii adapter, a PS to Wii adapter and a Bluetooth-to-serial adapter. All of this was put together to control a cute little ROBO-XERO humanoid robot with some googly eyeballs. Here, check it out in action:

Funny thing is, this isn’t the only controller that he’s operated his robot with…

Sweet, eh? I wish Nintendo would come out with their own line of robots operated by game controller. Heck, they could even skip the Famicom, and go straight for the Wii U controller. It would be cool if you could pilot a Nintendobot using motion control and get a ‘bots-eye view using the screen. I bet they’d sell at least a few more Wii Us if they started offering Wii U robots to go with. And yes, I know it wouldn’t be the first time Nintendo connected a robot to a console.

[via Tiny Cartridge]

Wii U Virtual Console Trial Campaign hands-on

Wii U Virtual Console Trial Campaign handson

Looking forward to the Wii U’s incoming Virtual Console update? No need to wait — despite the service’s post-spring update launch announcement, Nintendo is already rolling out fully functional (and Wii U enhanced) Virtual Console games to the eShop. It’s part of the Famicom’s 30th anniversary celebration, and gives gamers a chance to sample a handful of Nintendo’s best at a hefty discount — only 30 cents a pop. We tossed a few dimes toward a copy of Balloon Fight to give the upcoming service a quick look.

Like all Wii U downloadables, Virtual Console games take up residence on the system menu, flaunting a thumbnail of the game’s title screen underlined with a Virtual Console banner. While loading, players are treated to a preview of the game’s vitals — year released, originating console and number of players supported. Easy enough for Balloon Fight: 1984, the Nintendo Entertainment System and two. Within 15 seconds (we’re looking forward to that speed update, Nintendo) the game’s title screen is mirrored across the gamepad and TV. This is the basic, pure experience — press start, twiddle the thumbsticks and play the game.

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Tapping the gamepad’s screen or pressing the ZR button brings up the Virtual Console menu, laying bare the Wii U enhanced features Iwata told us about: restore points and controller settings. 3DS owners should be familiar with the former — restore points allow you to save your game at any moment and restore it without penalty. Little has changed in the feature’s jump to the home console, and usage is straightforward — just tap the onscreen buttons to save or restore. The Controller settings menu, on the other hand, is new, allowing users to remap the game’s controls to their liking. The menu’s capabilities are limited, however — analog sticks and the d-pads won’t tolerate reassignment. As promised, playing on the Wii U gamepad is an option, but it isn’t necessary. Traditional Wii remotes work just fine (for both single and multiplayer), and the tablet-controller’s screen can be disabled through the regular Wii U menu. Miiverse is supported too, of course, dropping users into a Balloon Fight community when launched from the game.

Wii U Virtual Console Trial Campaign handson

The Wii U Virtual Console’s official launch may still be a few months off, but based on the first game in the Famicom 30th Anniversary Virtual Console trial campaign, it’s shaping up to be a strong evolution of its predecessor. Controller mapping allows users to manually sidestep control issues — something select games suffered from on the Wii VC when paired with a Gamecube controller. Save states have been a boon to 3DS owners not accustomed to the challenges of classic Nintendo games, and is a welcome addition to the full-sized Virtual Console setup — after all, how else are we supposed to get a decent score in Balloon Trip mode?

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