[CES 2014] Ever since the FDR-AX1 4K (3840×2160) camcorder was announced, we knew that Sony would eventually put a high-performance 4K recorder in the palm of your hand. The question was “when”, and now we have the answer: “now” (almost). The Sony FDR-AX100 is a compact 4K camcorder that supplements the 4K line up from Sony. The AX1 will continue to exist because its form-factor can cater to professionals, but the AX100 bring many of the same features down to a size (66% smaller), and a price ($1999) that is much more approachable for semi-pros, enthusiasts and consumers. (more…)
[CES 2014] It is official: the American flavor of the Sony XPERIA Z1 comes to T-Mobile under the XPERIA Z1s name. As you may have seen, the original Z1 was announced at IFA, and up until now, it wasn’t available through any U.S carriers. To change this, T-Mobile snapped an exclusive this XPERIA phone and the launch date (Jan 13 online sales, Jan 22 in-store sales) makes it convenient for XPERIA Z customers to switch to a Z1s through T-Mobile’s Jump program. (more…)
NVIDIA has officially launched Tegra K1 (thought to be Tegra 5 previously), which is the first Tegra chip to feature an architecture that is identical to its PC counterpart. For NVIDIA, and for the mobile industry, this is a historic day which marks the first time PC, console and mobile graphics, at least as far as NVIDIA is concerned. The architecture in question is code-named Kepler and it is well known on PC for having increased NVIDIA’s compute power density drastically. Although the mobile version has less graphics compute units to accommodate size and power requirements, it still has every feature that the GeForce Titan has. Because of that, while other mobile graphics vendors are proud of their “Open GL ES 3.0” compatibility, NVIDIA can run the “full” Open GL 4.4 API that drives PCs today. In the PC world, ES 3.0 is still pre-DX10, while GL 4.4 is DX11. (more…)
As I was about to publish my review about a month ago, the HP 11 Chromebook sale was put to an halt upon report of overheating charger. It was decided to wait until how this will affect the future of the device before putting the article online. At the core of the issue, there were “nine reports of chargers overheating and melting during use”. The recall affected 145,000 units. The charger was from a 3rd party, and not from HP, subcontracted by Google.
On the 12/17/2013, Google and HP officially started the charger recall/exchange program. In case the user did not follow the news, the ChromeOS was patched to notify the owner about the recall. A picture of the “new” and the “old” charger was displayed to the user to identify. There is an option to opt out. The charger would be sent first with a packing slip to return the recalled device.
That being said, I did not notice any overheating with the charger. I actually used it to replace my Samsung Note 3 charger. I would charge my note 3 at night and the HP chromebook during the day while I am out of the house. Using an infrared thermometer gun, the reading are; 68.4°F for the Pixel and 68.3°F for MBA and 109.6°F for the HP 11 charger, room temperature was 68.2°F. I am awaiting the replacement charger from Google and would update this review if needed.
The timing of this was very unfortunate for HP/Google. Although the charger issue was addressed, the Chromebook HP 11 is still showing as “out of stock” on the main vendors websites. Hopefully they will get back on the shelves, because, although the Chromebook HP 11 is not perfect, it is still a cutie. Let’s take a closer look. (more…)
The Wearable Technology Show 2014 is the UK’s first event for the fastest growing and most exciting sector of technology. Held in London on the 18th & 19th March 2014, the event will give you an insight into the developments and innovation driving the wearable technology sector. Come and hear from some of the leading companies in the space, like Google, O2, McLaren Technologies, Misfit Wearables, Intel, Glass Up and a host of innovators and pioneers.
Special offer!! Ubergizmo is a media partner of the Wearable Technology Show 2014. Ubergizmo readers can get a two day pass for just £400 – saving over 60% – by visiting www.wearabletechnologyshow.net and entering the code UBER14.
Our dedicated conference programme will be the biggest in Europe, with new speakers being added all the time. From smartwatches, through augmented reality glasses and taking in every aspect of infrastructure, funding and development, the Wearable Technology Show will be where the industry meets.
There will also be a developer hackfest, in which developers will be able to work with wearable platforms to come up with some ground breaking apps, and the start up summit will offer advice and insight to anyone looking to start a wearable technology business.
Replay is a new application that allows iPhone owners to create automatically compelling videos using the photos and the video clips stored in the gallery.
When Jeff Boudier, co-founder, Stupeflix, the company behind Replay, showed me a demo a month ago, I was amazed by the results and the speed of the application: within seconds, I could watch a short video of his vacations with a vintage filter and a soundtrack, made from a few clips and photos selected from his iPhone gallery. You can watch the demo in the video above.
Leveraging its technology that provides video capabilities for developers, Stupeflix and its team of imaging engineers, led by Nicolas Steegmann – Stupeflix CEO and cofounder, took advantage of the Apple A7 processor and its GPU computing capabilities to deliver Replay.
According to the company, on the iPhone 5s, it takes only one tenth of a second for Replay to process 50 photos and videos, perfectly edited and featuring a soundtrack. Although I did not measure the exact timing in our demo, I can tell that everything was done amazingly fast.
Basically, all your photos and videos are instantly edited into a movie leveraging the iPhone GPU, including music sync, video stabilized and trimmed to the best parts. Additionally, filters can be applied on the photos and videos, focus is made on detected faces, you have a choice of animated scenes and transitions and text effects. (more…)
When Sonos asked us what kind of objects or places we would associate their Sonos:Play1 WiFi speaker with (read our hands-on with the Play:1), a rush of ideas came to mind. It’s not easy to choose since the Sonos is a very compact speaker that can be used to stream music directly from the local network or web services in any place that has a WiFi connection. That said, life is about making choice and here what stuck with us:
First, it’s the devices! After all, the Sonos:Play 1 is meant to be controlled by a smart device such as a smartphone (like the iPhone 5S) or a tablet (such as this Android LG Pad 8.3) or a computer not unlike this Lenovo Yoga 2 Pro that can also turn into a 13” tablet.
Once we are firmly in control of what we listen, the second thing that stuck in our minds was “comfort”. Whether it is at the office, during a sunny afternoon lounge moment, or while reading a book, we believe that sound quality is best appreciated in a cushy and calm environment. This doesn’t mean that we’re not up for a good party – but there is a difference between noise and music.
David Rogan, CEO, Anybots with the new Anybots Q(X)
Last week I was invited to Polycom’s annual Holiday event where the Anybots Q(X) Virtual Presence was shown for the first time. We all remember Anybots cute QB robot that featured a very small display and 2 big “eyes” where the camera was hidden.
The new Q(X) is going away from the human-like shape and features a relatively austere form factor; however we can appreciate the large display that delivers a better telecommunication experience. Anybots partnered with Polycom to integrate its RealPresence Group 500 video conferencing solution in a metallic gray flat panel on wheels (see photo in the complete article, wheels are not visible).
Learning need not be a chore as we know it, and sometimes, the lessons that are best absorbed happen to be the ones learned outside of a classroom, via play. After all, have you ever observed puppies and how they learn? Through play, of course! Well, following the seemingly universal mantra of “there’s an app for that”, here we are with a universally accessible gaming app that will be able to help teach kids the different laws of the cosmos without the need for any language, and hence breaking the language barrier, but through the use of fun and interactivity.
Idriss J. Aberkane and Serge Soudoplatoff happen to be behind Quark, where they are touted to be pioneers in applying a field of neuroscience to game design which is known as “brain ergonomics”. Right now, Quark is a Kickstarter project that will be a language-free interactive game for the iOS and Android, where it will naturally enroll children to the subjects of STEM (Science, Technology, Engineering, Mathematics). With Quark, kids will be able to jump aboard the adventure of journeying from the universe’s birth to a full-fledged star system. The target age of Quark would be 7 to 22 years old, and it needs AUD$15,000 to be realized.
Back in October, Sony announced the Cyber-Shot RX10, a 24-200mm camera that had the particularity of featuring a lens with a fixed f2.8 aperture, regardless of how far you zoom. Inside, it shares most of its hardware with its famed RX100 older sibling which was built for ultra-compact low-light performance. When I previously covered the RX10, I imagined that it would be a great “do it all” camera since most people I know love having the flexibility of a long zoom.
Most high-powered zoom lenses aperture will get smaller as you zoom far away. This means that less light hit the sensor and of course, that has a big impact on noise and image quality. That’s why the RX10’s fixed f2.8 aperture is so great – you get all the long-zoom benefits, without the obvious drawbacks. I had an opportunity to put the theory to the test yesterday: here are some photos and video that I have captured with an RX10 loaner that I had on hand for a few hours yesterday. (more…)
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