Microsoft – Xbox One: the ultimate all-in-one home entertainment system

Microsoft - Xbox One: the ultimate all-in-one home entertainment system

Microsoft has unveiled the Xbox One, which the company is hoping will be the system in the center of all home entertainment for people everywhere.

It was unveiled in Redmond with a full press release distributed by the company. Here in Japan, we also received a Japanese version of the official company press release, and we are looking forward to the chance to get a closer look soon.

It combines gaming, viewing, sports, online functionality, photos, videos, etc., and is an aggressive roll-out by Microsoft in an area where many competitors are trying to gain dominance – being the control console for all household entertainment and digital activity.

Official Press Release:

REDMOND, Wash. — May 21, 2013 — A new vision for the future comes to life today as Microsoft Corp. unveils Xbox One , the all-in-one gaming and entertainment system created for today and the next generation. At Microsoft headquarters in Redmond, Wash., the company showcased how Xbox One puts you at the center of all your games, TV, movies, music, sports and Skype.

“Xbox One is designed to deliver a whole new generation of blockbuster games, television and entertainment in a powerful, all-in-one device,” said Don Mattrick, president, Interactive Entertainment Business at Microsoft. “Our unique, modern architecture brings simplicity to the living room and, for the first time ever, the ability to instantly switch across your games and entertainment.”

Introducing Xbox One

With Xbox One, games push the boundaries of realism, and TV obeys your commands.[1] Say “Xbox On” to launch your personalized Xbox One Home screen, discover what is popular on TV or see friends’ latest gaming achievements all using the most natural interface — your voice. The more you interact with Xbox One, the more it gets to know you and learns what you like. Some of the breakthrough Xbox One features that put you at the center of your living room entertainment include the following:

• TV on Xbox One.[1] Navigate and watch live TV from your cable, telco or satellite set-top box through your Xbox One. Microsoft is committed to bringing live TV through various solutions to all the markets where Xbox One will be available.[3]

• Home. Turn on your entertainment system with two powerful words, “Xbox On,” and a custom-tailored Home dashboard welcomes you with your favorite games, TV and entertainment.

• Snap. Do two things at once on the biggest screen in your home. Use Snap to jump into a multiplayer battle while watching your favorite movie, talk with friends on Skype while watching live TV, or track your fantasy team on TV as you watch the big game and more.

• Skype for Xbox One. Specially designed for Xbox One, talk with friends on your TV in stunning HD, or for the first time ever, hold group Skype calls on your TV.

• Trending.[1] Stay on top of what is hot on TV by discovering the entertainment that is popular among your friends, and see what is trending within the Xbox community.

• OneGuide.[1], [2] Find your favorite entertainment easily, searching by network or name, all with the sound of your voice and presented in a tailored program guide.

To create the most advanced Xbox system ever designed for games, TV and entertainment, Microsoft created a state-of-the-art gaming operating system and fused it with an equally amazing entertainment platform, so you will not have to switch inputs to watch TV or play a game. An eight-core, x86 processor and more than 5 billion transistors helps make lag and load times a thing of the past, so you can instantly jump between a game and your entertainment at lightning speed or run a host of apps right alongside your game with no loss in performance.Introducing Xbox One titles and exclusives

Gaming on Xbox One immerses gamers in cinematic worlds that look like real life, with characters that feel more human than ever before. AAA blockbuster titles unveiled for Xbox One include the following:

• “Forza Motorsport 5” from Turn 10 Studios is the latest edition of the highest-rated racing franchise of the past 10 years.[3] Built from the ground up to take advantage of Xbox One and the infinite power of the cloud, no game better delivers the sensation of being behind the wheel. “Forza Motorsport 5” sets a new bar for racing games and will be available exclusively for Xbox One at launch.

• “Call of Duty: Ghosts” is the next generation of “Call of Duty” and a stunning leap forward for the franchise. It delivers an all-new world, an all-new cast of characters and an all-new story, built on a new, next-generation engine. The next-generation technical innovations built to support the incredible gameplay advancements make this the most beautiful and immersive “Call of Duty” experience yet. Activision and Microsoft also announced the renewal of their close partnership that will see both the return of the “Call of Duty® Championship,” presented by Xbox, as well as all-new downloadable content debuting first and exclusively on the Xbox platform.

• “FIFA 14,” “Madden NFL 25,” “NBA LIVE 14,” and “EA SPORTS UFC” from EA SPORTS will change the way consumers experience and play sports games. Driven by the new EA SPORTS Ignite engine, these new EA SPORTS games will deliver massive innovations in human intelligence, true player motion and living worlds. Adding to its commitment to Xbox One, EA SPORTS also announced the promise of exclusive content to be revealed in the coming months.

• “Quantum Break” from Remedy Entertainment is a revolutionary entertainment experience from the creators of “Max Payne” and “Alan Wake” that blurs the line between gaming and TV by integrating drama and gameplay into one seamless, uniquely immersive experience. How you play the game impacts the show, and the show informs how you play the game.

In addition to the amazing lineup of games coming to Xbox One, Microsoft unveiled exclusive content partnerships with some of the top names in TV, sports and entertainment.

• “Halo” television series. Award-winning filmmaker, director and producer, Steven Spielberg will executive-produce an original “Halo” live-action television series with exclusive interactive Xbox One content, created in partnership with 343 Industries and Xbox Entertainment Studios.

• National Football League (NFL).[1] A multiyear, landmark partnership will deliver the ultimate interactive NFL television experiences for the next-generation Xbox One and leverage Microsoft devices and services to evolve both in-game and on the sideline. The NFL on Xbox will redefine broadcast experiences through innovations around Skype, Xbox SmartGlass and player-worn technology; add an all-new fantasy football solution for the biggest screen in the house; and create a personalized NFL destination only available on Xbox One.

Introducing a new generation of Xbox Live

Xbox One is built to amplify an all-new generation of Xbox Live that is more powerful, more personal and more intelligent. Unleashing the virtually unlimited power of the cloud makes everything more convenient and accessible, from allowing games to be installed in segments so that gameplay can start quickly to updates downloading in the background. Save and store your personalized profile, games and entertainment in the cloud to access them anytime, from any Xbox One console.[4] In addition, existing Xbox Live Gold Membership for Xbox 360 will seamlessly carry over to Xbox One.[5] Xbox Live takes you deeper into the games you love with all-new features.

• Smart Match. A new Smart Match matchmaking system virtually eliminates waiting in lobbies by estimating wait times and finding people you want to play with while you are enjoying other activities — reputation fundamentally matters and helps find best matches.

• Game DVR. A dedicated Game DVR captures and accesses your magic moments, all saved to the cloud. Along with sharing tools, you will have the most amazing bragging rights with Xbox Live.

• Living Games.[6] Dynamic, living worlds evolve and improve the more you play, and advanced artificial intelligence can learn to play like you, so friends can play against your shadow.

• Expanded achievements. A new and expanded achievements system captures video of your epic moments, continues to grow a game’s achievements over time and rewards you in new ways, and your Gamerscore carries over from Xbox 360.

• Xbox SmartGlass.[6] Xbox SmartGlass is natively part of the Xbox One platform, built in from the beginning with the ability to quickly render content directly onto your device, and now more devices can connect at one time for multiplayer and shared entertainment.

Introducing the Xbox One look and feel

New Xbox One hardware is sleek and modern and complements any décor. The console is shaped in the 16:9 aspect ratio and employs a horizontal orientation optimized for its high-speed Blu-ray™ disc player. It is molded in a deep and rich liquid black color and includes a distinctive beveled edge.

The completely redesigned, revolutionary 1080p Kinect is more precise, more responsive and more intuitive. Its unparalleled vision, motion and voice technology let you reach into games and entertainment like never before by dramatically expanding its field of view and fidelity. It works in nearly any lighting condition, recognizes precise motion control from a slight wrist rotation, and distinguishes your voice even in a noisy room using advanced noise isolation.

The class-leading Xbox controller is refreshed with more than 40 technical and design innovations. Updated directional pad, thumb stick and ergonomic fit immerse all gamers in ways that are uniquely Xbox, and precision and control have been dramatically increased with all new vibrating impulse triggers.[6] The Xbox One Wireless Controller is designed to work in concert with the new Kinect, allowing the two to be paired automatically to create seamless player syncing.

Xbox One will launch in markets around the world later this year. Visit the new Xbox Wire blog at http://news.xbox.com for in-depth features on the new system, including photos and videos from the unveiling event and new and rotating content from Xbox. More details about Xbox One and blockbuster games will be explored at the Electronic Entertainment Expo in June.

About Xbox

Xbox is Microsoft’s premier entertainment brand for the TV, phone, PC and tablet. In living rooms or on the go, Xbox is home to the best and broadest games, as well as one of the world’s largest libraries of movies, TV, music, and sports. Your favorite games, TV and entertainment come to life in new ways through the power of Kinect, Xbox SmartGlass, and Xbox Live, the world’s premier social entertainment network. More information about Xbox can be found online at http://www.xbox.com.

About Microsoft

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Features and requirements are under development and may change prior to release. Available features and content may vary by country. Broadband Internet (ISP fees apply) and advanced TV hardware required. Games and media content sold separately. Xbox Live Gold Membership, paid subscription and other requirements apply for some Xbox Live features.

1 Live TV with Kinect navigation, Live TV with OneGuide, Trending, and NFL on Xbox available in U.S. at launch; anticipating global scale over time.

2 Kinect voice functionality only available in supported locales and languages.

3 At launch, Live TV will require a supported receiver device with HDMI output (sold separately).

4 Subject to geographical content restrictions.

5 Some Xbox Live content and features available on Xbox 360, including avatar content and some apps, are not available with Xbox Live on Xbox One.

6 In supported games.

 

Pacific Rim and the Legacy of Giant Japanese Robots

Wednesday Robotics: Pacific Rim and the Legacy of Giant Japanese Robots

A Slice of Giant Japanese Robot Lineage:
With a marketing campaign aimed at pretty much any human being with electricity, high levels of robo-geekery aren’t at all required for one to be aware of this summer’s giant robot & monster movie, Pacific Rim. However, awareness of the nearly 60-year legacy of giant Japanese robot fiction could use some press. Thankfully, you don’t have to be an anime fanboy to get hip; working forward from the 1950s, and mercifully avoiding discussion of the convoluted and often bizarre plot lines, check this out:

Oldest: Tetsujin 28-go (1956 – Approx. 34ft/10m; pictured above-left)
Directly translatable as “iron human,” Tetsujin is probably the oldest example of specifically Japanese giant robot fiction. While no humans piloted Tetsujin from within, it was human-controlled. What was the influence, and was Tetsujin brought to the English-speaking world, one might wonder? Why yes, in 1964 Tetsujin came to America and changed his name to “Gigantor.

Older: Giant Robo (1967 – Probably 100ft/30m; not pictured)
This manga and anime series was created by Mitsuteru Yokoyama, the same guy who made Mr. Tetsujin up there. The human-controlled “Giant Robo,” which is Japanified English that could only appeal in that (lack of) linguistic context, came to America shortly after it’s J-release as “Johnny Sokko And His Flying Robot.”

Old: Mobile Suit Gundam (1979 – Approx. 60ft/18m; above-center)
These giant Japanese robots got a person inside at the wheel. Gundam is one of the better known yet mostly Japan-only giant robot franchises, and is one of the few properties on this list to actually grow in popularity since its initial release. Global coverage of a 1:1-scale Gundam statue in Tokyo definitely helped that along.

New-ish: Microman and Diaclone Robots (1974 & 1980, respectively – various largeness; not pictured)
While not human-driven nor necessarily human-controlled, we best not go without mentioning what are perhaps the most famous giant robots in all of modern fiction: the American Hasbro & Japanese Takara Tomy co-produced Transformers franchise, launched in 1984. The concepts for which were co-opted and incorporated from the latter Japanese company’s Microman and Diaclone toys.

Newer: Beast King GoLion (1981 – inconsistently huge but always huge; above-right)
Actually a team of five human-driven giant robot lions who combine their powers to form an even larger giant robot. Beast King GoLion far and away has the most awkward in-English-yet-Japanese-sounding translation of the original title (what the hell’s a “GoLion,” right?). As such, when it made its way to rest of the world, it became the very well-known “Voltron: Defender of the Universe.”

Other notable giant Japanese robot series include the human-controlled Mazinger Z (1973) and the more recent human-driven Neon Genesis Evangelion (1995). And there are more. Actually, several more. And someone needing a master’s or PhD in Japanese studies should probably dig into why nearly all of the giant robot pilots are children.

But okay, okay – point made, yes?

So, Are We Sure Pacific Rim isn’t a Giant Japanese Robot Movie?
Guillermo del Toro, Pacific’s Rim’s well-respected director, has indicated that while the whole legacy of Japanese giant robot fiction has a presence in the film, it’s not a specifically Japanese-style giant robot & monster movie. But look – it’s got huge monsters coming out of the ocean [uh… CHECK!], and giant, human-controlled robots have to fight them and save the world [CHECK!].

Given the obvious monster movie influence of Godzilla, Ishiro Honda’s 1954 allegorical classic, and the above detailed genre-spawning giant Japanese robot factoid expo, the logic of precedent dictates that Pacific Rim essentially cannot avoid being by default, de-facto, and by-proxy, specifically Japanese. Kinda like any McDonald’s, anywhere on earth, just can’t help but be American.

Absent whatever makes Japanese artists and writers so keen on the concept, would humans have come up with giant driveable robots anyway? Yeah – totally. But in this universe, Japan did – so viewers of Pacific Rim, know that the film is standing on some big, beefy, giant Japanesey robotic shoulders.

The Just for Fun Pacific Rim & Robot Jox Addendum:
Now, we’re not the first to point this out, but Pacific Rim is obviously, ummm… also influenced by the so-bad-it’s-awesome, barely seen even by robo-dorks, confusing and intellectually assaulting live-action cartoon that is 1990’s Robot Jox. To be fair, “influenced” probably isn’t the right word; some of the parallels are just conceptually and anatomically unavoidable.

Given that Guillermo del Toro’s driving Pacific Rim, comparisons probably aren’t really that fair. But, if you wanna ferociously lower your expectations and see what a bad giant robot movie looks like, go ahead and YouTube Robot Jox. It’s out there.

Wednesday Robotics: Pacific Rim and the Legacy of Giant Japanese Robots

Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

Images: Gundam: DARWINFISH105 (definitely visit this guy’s blog); Tetsujin 28-go: Kobe, Japan Tetsujin Project; Beast King GoLion Studio S.A; Robot Jox: Probably Owned by Sony; Pacific Rim: Warner Bros. Pictures

 

 

Top 4 Robot-Themed Short Films of 2013 (thus far)

Wednesday Robotics: Top 5 Robot Short Films of 2013

2013’s Top 4 Robot Short Films
Japan’s yearly Golden Week, a 10-day stretch of spring garnished with national holidays, tends to shut down almost every industry save tourism & travel. Of course this includes J-robotics movers and shakers, so in this week’s feature we’re going straight-up international fiction and presenting 2013’s best robot-related short flicks to date.

This narrow window of but 4 months gives us a nice, fresh selection, but there’s definitely a huge pile of noteworthy pre-2013 robo-centric shorts out there. It’s difficult for any lone robotics geek to keep a handle on them all, so if you’ve got a favorite you’d like to introduce please let us and other readers know in the comments below.

We’ll get back to Japanese robot sci- next week, but today it’s all -fi. So, go ahead and downshift your thinking cap and enjoy these fine British, German, Malaysian, and Honk Kongian offerings:

 

The Film: ABE (8m:22sec – Live Action/CGI Hybrid)
Writer/Director: Rob McLellan; England

Chosen Because: Looks great; Explores pitfalls of narcissistic amoral robot self-awareness.
What’s Going on Here: Death by robot. Semi-Inverted Love Allegory vis-a-vis Homicide.
Quote from the Robot: “Maybe this time, I will get it right. Maybe this time, I will fix you.”

ABE is not exactly light viewing. Be warned that it’s morbid and disturbing… but, it will be so mostly in your own head. Which is part of the hook. The blood & guts are only implied, and aside from a few obscured b-roll shots here and an occasional stain there, the viewer’s imagination is what renders the robot-perpetrated gore.

 

The Film: R’ha (6m:26sec – CGI/Animation)
Writer/Director: Kaleb Lechowski; Germany

Chosen Because: Behold the power of one motivated animator with some sexy software. Plus, AI robots and aliens.
What’s Going on Here: AI/Robot Military Runs Amok on what Appears to be the Evolutionary Eventuality of Sharks.
Quote from the Robot: “Insanity is a neurologic dysfunction. I don’t suffer such weaknesses.”

R’ha gets straight to business with a biological captive, a robotic interrogator, and some backstory on the apocalyptic shenanigans of warbots gone all kinds of murderously self-deterministic on their creators. The content is clearly formulaic, but R’ha is likely more of open-letter resume than exercise in storycraft. That one 22 year-old student wrote, directed, and animated the whole thing just might show proof of concept.

 

The Film: Changing Batteries (5m:33sec – CGI/Animation)
Creators: Shu Gi, Casandra Ng, Hon JiaHui and Bahareh Darvish; Malaysia

Chosen Because: Lightly explores a possible/likely scenario. Very effective non-verbal communication. Robot.
What’s Going on Here: Isolation; Bonding with Machines; Mortality and Immortality.
Quote from the Robot: N/A – All non-verbal communication here, but expressed well.

After exploring robo-insanity and robo-revolution, the melancholy Changing Batteries actually lightens the mood a bit. While predictable and rather saccharine, it kinda does explore tolerance, acceptance, and bonding with the “other,” in this case embodied by grandma’s little robot helper. Slightly cheese coated, but still a touching, well worth the watch, and well-made final project by a team of 3D animation students – and probably the most relevant to reality of the lot (aging societies will need robots!).

 

The Film: Modin (2m:50sec – CGI/Animation)
Creators: Lam Ho Tak & Ng Kai Chung Tommy; Hong Kong

Chosen Because: Very good animation, very good music. Slo-mo robots.
What’s Going on Here: Scathing commentary on resource depletion. Or, just two robots fighting over a found battery.
Quote from the Robot: N/A – But lots of mechanical grunting.

Wrapping the top four, Modin is a brief, playful showdown between two equally matched and equally drained robots who perchance across a battery in the barren wasteland they roam. Can they just share, or will it be M.A.D.?


 

Thanks for Watching!
Remember, if you’d like to get us or other readers hip to an older robot short or one from 2013 that we might have missed, let us know down below.

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Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

Vimeo Movie Links: ABER’HaChanging BatteriesModin

Japan’s Taking Robot Action: Honda, Sekisui House, and New Government Funding

Wednesday Robots: Honda/Sekisui Partnership, METI Funding Announcements for Helper Robots

Everyday Robots, the Ones That Have Forever Been Coming… They Might Actually Get Here?
Well, in Japan, anyway. Two massive companies and one or two government agencies have assembled some intriguing and aggressive robot launchpad situations, and the game might be changing from “what the distant future will bring” to “what’s going to be in place in 3 years.”

Before jumping into to why things are different this time, it’s important to be fair to those less enthusiastic or perhaps bitterly incredulous about such claims. Wild projections and plans for robotic life accessories, robotic nurses, doctors, cops, soldiers, and perhaps even friends & lovers have long been subject to entirely reasonable criticism and dismissal. Very rightfully so, because all the amazing robots of the future have been kinda perpetually just that; of the future.

It’s easy to discredit theories and hopes and what-ifs, but it gets tricky when non-intuitive collaborations arise and money starts flowing in from both the private sector and the government. As it often does with the robots, Japan’s recently taken a few big steps:

First, global automotive & industrial powerhouse Honda announced a new robotics-related development partnership with Japanese construction & real estate giant Sekisui House. Honda makes three assistive robots: UNI-CUB, a rolly self-balancing chair-bot, and the mobility-assistive robots Bodyweight Support Assist and Stride Management Assist (more energy put into engineering than naming, but forgivable – previous coverage here). Teaming up with Sekisui House looks to be an avenue for Honda to sort of insert its robots beyond demos and gimmickry and directly into homes – homes ergonomically designed with humans and their robotic appliances & amenities in mind.

Wednesday Robots: Honda/Sekisui Partnership, METI Funding Announcements for Helper Robots

For its part, Sekisui House appears to have recognized robotics’ imminent matriculation beyond hope & theory into practical, pressing consideration – followed by implementation. It’s telling that a company with no real vested interest in robots yet an obvious and fundamental interest in profit wants to get dialed into Honda’s stuff early and often.

Second, item #2 in the big developments department is that, just days ago, the Japanese government detailed plans to begin large-scale funding for assistive robotics research and development in conjunction with consumer-end subsidies for the consumption of robot-based healthcare. Important here is that it’s not projected funding for some vague, far-off day to be decided after the completion of a survey or study or what have you, it’s funding for this fiscal year. To move forward in incorporating practical robots into human healthcare, alongside the R&D push are initiatives aimed at revising insurance codes to cover assistive robotic devices and/or services for the elderly or disabled.

For the R&D part, the government initiative calls specifically for the following:
• A motorized robot suit that can assist in lifting or moving elderly and otherwise impaired patients.
• An ambulatory robot that can help the elderly and others walk by themselves, even on inclines.
• A portable, self-cleaning robot toilet that can be placed in living rooms or bedrooms.
• A monitoring robot that can track the movements and whereabouts of dementia patients.

Conveniently, we once again see Honda’s options for early adopters:

Wednesday Robots: Honda/Sekisui Partnership, METI Funding Announcements for Helper Robots

And with a little careful market positioning and some decent design, Sekisui House will have just the place to put them.

The Why: an Unstoppable Force Meets a Fleet of Robots
Readers interested in the big breakdown of Why Japan? and Why Now? should leap on over to our March 2013 piece and get hip to what translates pretty directly as The Nation-Wide Existential Really Kinda Big-Deal Population Problem: “Dear Assistive Robot Industry, We Need You! Sincerely, Rapidly Aging Japan.”

The very basic recipe for Japan’s motivation toward developing robot labor breaks down like this:
1. The affluent children of two post-war baby-boom generations have for several decades been increasingly unmotivated toward the baby making, 2. the resulting birthrate in Japan has dropped far lower than 2.0 (which would be a replacement set for the two parents, i.e., population equilibrium), 3. Around 98.5% of Japan’s 130 million or so humans are ethnically and racially Japanese, and to put it gently, foreign residents aren’t so likely to be asked how long they hope to stay, but when they’re going home. That is to say, it’s unlikely that an immigrant labor force will be allowed or would want to take care of: 4. Nearly 40% of Japan’s population is 55 or older.

Therefore: robots.

It’s Worth Believing This Time:
In Japan, and really anywhere in the world, the pop-culture image of robotics and their capabilities is served up in sci-fi fantasy. As such, the reality can be a bit deflating, and one cannot really fault the average citizen for feeling that the promise of advanced robotics has been a long wait for a train that never arrived – and probably never will.

However, along with nearly every other branch of science, robotics is now subject to the massive leaps in computational capability that’ve put everything technology-related, i.e., the entirety of human civilization, into super-tech overdrive. To the slightly robo-dorkier among us, it’s clear that we’re entering new territory, and the future – the near future, is very bright.

And another way to tell is when seemingly unrelated Japanese companies start aligning robotics initiatives, and rather conservative government agencies start earmarking real robo-cash. This should be very, very interesting.

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Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

Props to Jason Falconer at Gizmag for the heads-up on Honda/Sekisui.
Thanks to the Yomiuri Shimbun Online.
Images: Honda & Sekisui House

Japan’s Kuratas vs. The U.K.’s Mantis: Pure Science Robot Showdown!

Japan's Kuratas vs. The U.K.'s Mantis: Pure Science Robot Showdown!

Have you heard of the robot maker species that doesn’t need a grand research goal, isn’t motivated by government competitions or corporate interests, and doesn’t necessarily care if their efforts result in profit? Japanese blacksmith Kogoro Kurata and British animatronics expert Matt Denton are live specimens with a simple purpose: make awesome robotic machines.

Those with an even mildly passing interest in robotics technology probably heard about Tokyo-based Suidobashi Heavy Industries’ Kuratas robot last year. Those just a bit robo-geekier have probably seen this month’s blast of coverage on Winchester-based Micromagic Systems’ Mantis robot. Here’s a quick rundown to set the stage (also see specs & videos below):

Kuratas – Japan, Public in July, 2012
Team leader Kogoro Kurata is by trade a blacksmith, and with perhaps a few sponsors and some donated labor, his namesake Kuratas robot appears to be an entirely self-funded undertaking. In development for some 3-4 years, Kurata considers his four-legged rolling mech project an artistic and proof-of-concept exercise, and this exercise can be bought and customized: rolling away in your own Kuratas will only require US $1.3 million (bells & whistles also available at $50,000-$100,000 each). Realistically, it’s probably cheaper to pack up and move to Japan than pay for overseas shipping on this one.

Mantis – U.K., Public in April 2013
Matt Denton is a microelectronics and software guy who, when not making giant robot bugs, makes other robotic stuff for the entertainment industry. Denton’s walking hexapod project took off in 2009, and he considers Mantis a demonstration piece and hopefully a source of inspiration for other robot makers. While it’s managed under the umbrella of his company, Micromagic Systems, the project does receive additional outside funding. At the moment, Mantis is not for sale, but you can arrange appearances, demos, and sponsorships. How about, uhhh… birthday parties?

Japan's Kuratas vs. The U.K.'s Mantis: Pure Science Robot Showdown!

A Win for Imagination
The Kuratas robot is last year’s news, but this month’s announcement of the updated Mantis robot provides an opportunity to remember that not all valuable technological development has to be sober or practical or provide immediate, obvious utility. Sure, perhaps Mr. Kurata in Japan and Mr. Denton in the U.K. are the embodiment of oversized boys with cash enough to build man-sized toys – but check your worldview – that is not a bad thing!

If you’ll forgive here a small slice of cheese, it’s nice to know that these grown men haven’t let the grown-up world and the joyless, withered, humorless souls of business and academia emasculate their imaginations. From nearly opposite sides of the earth these independent robot creators have chased their dream of building badass robots because building badass robots is badass. It’s truly admirable.

While the latest from Kurata’s and Denton’s imaginations are wildly dissimilar in design, origin, and intent, there is also a measure of commonality. This isn’t Kurata’s first giant mech rodeo, and Denton’s been at the hexapod game since long before Mantis went into development; they’re both robotics veterans. On top of that, although released 8 months apart, both robots received common threads of media attention. We saw it last year with Kuratas, and this month Mantis is also getting a taste of the “Wow, that’s an interesting but useless robot, so… moving on.” or the “Gee, what an irresponsible and wasteful thing to create.

Superficial media blips overlook not only the imagination put into these robot masterpieces, but also give little treatment to the super-advanced and original engineering, computer science, and design prowess that defines these machines not as mere sculpture, but actual factual functioning robots

Mantis and Kuratas: Also a Win for Pure Science
No doubt, Kurata and Denton are the drive behind their respective robots, but their forces of passion have also produced two world-class robotics engineering and software development teams. Sure, Kuratas and Mantis may be indulgent, but while these two executive-level robot dorks pursue their geeky dreams, they’re also producing loads of practical knowledge and providing a venue for other developers to experiment.

Kurata and Denton had their self-driven, beholden-to-none ideas and goals, so they made some hypotheses, got their R&D teams together, did countless tests and trials, built models and stuff, rejiggered this and that, and eventually sent out a press release and uploaded their justifiably viral YouTube videos you see down below.

Please forgive another slice of robogeekery cheese, but it’s worth stating that pursuing something because you love it, seeing if you can get it to work just to see if you can get it to work… well, that’s some beautiful, pure science right there. In robot form.

Go Make Your Own
You might have noticed this wasn’t much of a showdown. Really, it’s a vote of encouragement to anyone building iron giants, tinkering with a robot hobby kit, or wiring together cardboard boxes, tubing, and PVC pipe.

So, good luck to Kurata and Denton, we love your work and we’re waiting for the next generations. And hey guys, how about fostering a little international cooperation and goodwill amongst robots: mount Kuratas on the Mantis chassis and have a little cultural exchange?

Oh would it were.

MANTIS:

 

KURATAS:

Images & Specs: suidobashijuko.jp & mantisrobot.com

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Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

 

 

The Saddest Robots in Japan Live Among the Sins of Sony


Google Me This: What Ever Happened to Sony’s Robots?
Okay, check it out: so there’s this massive, global technology company, and about 14 years ago they decide to make a few robots. Turns out they create some really smart, cutting-edge, super-tech devices: a doggy robot, and a toddler-sized android. But then they give up after only 7 years – in fact, last month marked the end of the giant corporation’s obligation to provide support, service, and parts for one of the most iconic robots ever created. Off-hand you might not know their names, but almost anyone with electricity will recognize these two:

On the left is Sony’s approximately 12-inch (29cm) tall AIBO robotic dog (Artificially Intelligent RoBOt). It went on sale in 1999, and the first run of 3000 sold out in less than an hour. According to their own figures, in total Sony moved about 150,000 AIBOs across 8 product iterations, which is not bad for a US $2000 robot toy.

To doggy’s right is the approximately 24-inch (60cm) tall android QRIO (Quest for CuRIOsity). This project began in 2000, and while it never went on sale, as a research & demonstration platform it was and remains one of the world’s most advanced bipedal robots. Only three years into the project, QRIO was able to run (defined by locomotion involving both feet simultaneously leaving the ground), thus besting Honda’s then already 10+ years of biped research (e.g., ASIMO and its precursors).

Sony developed a range of original software applications and hardware innovations for the completely unique and unprecedented robots. Both AIBO and QRIO could function autonomously, and their artificial intelligence suite included location awareness & autonomous navigation, personality development, speech, voice and facial recognition with recall, touch sensors, and multimedia collection and sharing capabilities. So yeah, well done, good work people! Right?

Termination
Well… ultimately it didn’t matter that Sony’s Intelligence Dynamics Laboratory had quickly and effectively developed two of the world’s most widely recognized and technologically advanced robots; it made no difference that with AIBO they’d created the most sophisticated consumer robot ever (and arguably best-selling), and it didn’t matter that, at relative super-speed, with QRIO they’d successfully demonstrated a state of art research & marketing android who was, according to their own promos, “Sony Group’s Corporate Ambassador.

The significance of IDL’s achievements was ignored; sadly, Sony’s unimpressed and apparently unmovable killjoy bean counters just weren’t feeling it. In what now seems an overzealous and short-sighted attempt to reign in costs and frivolous R&D diversification, on January 26, 2006 the press-release obituary went public: Sony’s advanced robotics projects were canceled indefinitely.

Why, Sony? Why?
With sales & profits at all-time highs, they were actually doing quite well at the time. But, that curmudgeonly British guy had been put in charge, and they’d already committed to some restructuring and fat trimming. Apparently the company’s robotics initiatives, despite their success and all-around awesomeness, were judged too chubby to keep around.

Quoted at the time, a Sony spokesperson said:
Our core businesses are electronics, games and entertainment, [AUTHOR’S NOTE: By the way, in the case of robotics that’s check, check, and check.] but the focus is going to be on profitability and strategic growth. [ANOTHER ONE: R&D costs money & takes time, sister! And strategic growth? Oh yeah, because that whole robots thing is just a fad.] In light of that, we’ve decided to cancel the Aibo line.” (QRIO research was chopped at the same time)

 

Sony robots do still exist. On YouTube, anyway. Oh yeah, and there was also the 2007 US $400 egg-shaped Rolly music player thingy. Rolly was a pseudo-robotic, fantastically useless, impossible-to-understand-why-it-was-brought-out-of-prototype money pit that nobody ever wanted. There you go.

So, How’d That Restructuring and Fixin’ Work Out, Sony?
Okay sure, the 20/20 of hindsight blah blah blah… but 7 years later we can now clearly see how essential eliminating their advanced robotics projects was to streamlining and revitalizing the fabulously profitable and innovative brand that is Sony… except for the fact that everything you just read is the complete opposite of reality. With the exception of TVs, cameras, and the PlayStation, these days we technodorky observers can but roll our eyes at nearly every product Sony plops out. They’ve pretty much been on a continuous slide since the robots were canceled. They actually lost over a billion dollars $US in each fiscal quarter of 2011. While last year’s losses probably won’t be nearly as bad (probably), that whole thing were a business actually makes money is not currently part of the Sony landscape.

So what we got here is this: Sony executed AIBO & QRIO in the midst of record revenue & profit, and that embarrassingly misplaced effort at austerity did effectively nothing positive. It did, however, very successfully destroy two highly advanced and respected robotics projects that even 7 years ago had as much potential as some of today’s most advanced work. Sony still bit the dust and has been eating dirt salad every since.

Would canceling the cancellation have done a whole lot to prevent Sony’s ongoing fiscal flaccidity? Probably not, but still – they axed two of the best robots in the history of history in favor of cranking out 26 more variations of the VAIO and continually investing in the weirdly fetisishistic PSP road to nowhere. Not well done, guys.

Unwanted & Probably Unqualified but FREE Advice to Sony from We Here in Realityland:
Hi, Sony. How’s it going? Yeah, I feel you. Okay, now shhhh. Here’s the thing: you gotta remember and respect that there’s a sweet spot between playing technological jazz and straight-up reading the music. Until you get that figured out again, here are all the answers you need – and you’re welcome in advance:

1. Murder the PSP and all associated software & hardware ASAP. Nobody wants that.
2. Cut the inexplicably bloated range of VAIO computers from 57 to 5. Nobody wants that either.
3. Focus on making just ONE good smartphone, and just ONE good tablet. We’ve all been waiting for you.
4. Memory Stick, UMD, DAT, and MD. Stop doing stuff like that, and begin divorce proceedings with Blu-Ray.

Now, with some of that huge stack of money you’ll save from taking the above to heart, go do magic – do what what Sony used to do – then get the band back together and make with the robots already.
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Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

 

 

Japan’s Creepiest Robots (and why they’re not)



We’re rolling, and 3, 2, 1 – ACTION:

“Gee-whiz Bob, those crazy Japanese robot guys are at it again, how about a ridiculous soundbite and poorly executed pun, and hey, here’s an unoriginal one-liner, ha, ha, ha, those Japanese and their raw fish and creepy weirdo robots, what’ll they think of next? Well, here’s Tom with the weather!”
And… Cut to commercial.

What is that? Is it that when presented with news of projects that are so advanced, and somewhat non-intuitively, so very practical, we lack a common language for describing them? Is there really no room for a context that would qualify the profound, ground-breaking nature of so much of Japan’s robotics research? Well, to counteract this, with inspiration from last week’s announcement of Tsukuba University students’ robotic Riaju Coat (fulfillment coat), which “makes the feeling like girlfriend hugs,” it seemed a good time to visit and contextualize a few of the so-called weird, creepy, and bizarre robots of Japan.

Now to be fair, upon first encounter with what above appears to be a melty wax figure, some disembodied buttcheeks, and a slack-jawed robotic ghost baby, even the most hardcore geektastic socially awkward labcoat pocket-protector brigade member might be disturbed, unsettled, and perhaps consumed by laughter – and those feelings would likely be amplified among the non-sciencey general public. Such reactions are kinda understandable; in disposable yet easily digestable snack-pack media coverage devoid of context and drowning in sensationalism, it’s not unreasonable to shrug and think “Yep, the Japanese make creepy robots for no good reason, boy o’ boy they’re just so weird.”

Context is key. With little if any qualification, many of Japan’s fantastically interesting and highly advanced projects are given a brief pony show and then dismissed as weird, bizarre. uncanny, eerie, freaky, terrifying, even nightmarish. And okay, we all need pageviews, in fact some of us delight in blasting our audience with a catchy hook and a good dose of technosnark (which is rapidly becoming all that separates us from quickly improving AI journalists), but without swinging back around and contextualizing the subject matter, rather than informing we’re just barking for attention.

So, here’s a contextual girlfriend hug to three of Japan’s somewhat misunderstood robotics projects:


“Geminoid F: The creepily lifelike singing fem-bot”
-The Week
Hiroshi Ishiguro’s lab is responsible for a handful of Japan’s most advanced robots, among which are the Geminoid series and the variably sized Telenoid torsobots. In addition to being research platforms, the Geminoid robots travel to professional and educational venues and have even taken the stage in a robot theater production. Professor Ishiguro’s doppelganger, the female Geminoid F, and the very realistic duplicate of Professor Henrik Scharfe of Denmark’s Aalborg University are not grandiose, narcissistic exercises to impress and/or play practical jokes on geeky friends. These increasingly lifelike machines represent cutting-edge research and exploration into understanding the subtleties not only of teleoperation, but also parsing and duplicating the essence of human presence. There is no other project like it.

“Robotic butt is even stranger and creepier than it sounds” -ABC News
First of all, shiri means “butt” in Japanese. Imagine if English-speaking researchers made a robotic butt and just called the project “BUTT.” Scientists… not so much with the marketing. Now, we might, no, we totally do laugh and poke fun, so to speak, at robotic buttcheeks. But are they creepy? Not really. An endless well of difficult-to-resist adolescent jokes? No doubt. Butt you see, someday soon markets for the above Geminoid and other realistic humanoid androids will begin to ramp up, and the young Dr. Takahashi, who alone pioneered this responsive, appropriately articulated, lifelike, and anatomically necessary artificial body part, will be laughing all the way to the bank with pockets full of buttcheek money. Sure, it’s easy to find humor here, but robots are someday going to need the fruits of Dr. Takahashi’s labor. There is no other project like this.

“Awww, eerie CB2 child-bot is growing up” -CNET
The CB2 project has been ongoing for more than six years, and its work toward replicating the developmental cognitive behavior of a toddler is unprecedented in scope and length. Is the robot a little hard to look at? Yeah, okay, this one’s pretty easily described as creepy, actually human children are creepy enough without being robots – but there’s so much more going on here! Early childhood development shapes human beings for our entire lives, and somewhat parallel to the truism of never really knowing your own language until you learn another, perhaps we’ll never truly know ourselves until we can replicate a reasonable facsimile of our most formative years. So okay, we might open with “WOW, creepy!,” but we should qualify that this kind of long-term, simultaneously robotic and psychological research is in fact unique and entirely unprecedented. So again – no other project like it.

In 2011, what Japan lacked in practical everyday rescue and recovery robots they were more than making up for in world-class exploration of the potential implications of robotics in everyday human life. In time, these ongoing projects will form much of the foundation for our future understanding of social robotics, and they might even teach us a bit about ourselves. So, the next time you catch some flippant or condescending coverage of an unexpected standout robot from Japan, bear in mind that the notion of something being “creepy” is very much a matter of context, precedent, and perspective, and be careful – with that discreet little adjective one might be ignoring the fascinating story of an important and vital step toward both realizing and understanding the super-advanced machines of the future.

Honorable Mention Robotic Awesomeness Addendum:
Equally welcome here is Paro the therapeutic baby seal, Kagawa University’s robotic mouth/throat project, the Showa Hanako 2 dental training robot, and a last-round alternate, the Suzumu SushiBot. What are we missing? What are your favorites? Let us know down below!
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Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

 

 

Japan’s Robot Cars: Where’s this Road Going?


Optimus Prime, Hot Rod, and Ultra Magnus. These are all robot cars from the Transformers franchise rooted in early 1980s Japan. Somewhat disappointingly, here in realityland it looks like Japan’s real robot cars will have names like Nissan, Toyota, Fuji Heavy Industries, Honda, Mazda, and Hitachi.

Assume gravelly cowboy voice:
“Hitachibots, transform and roll out!”
Yeeaaah… umm, nope.

Okay, sadly Japan’s big automakers aren’t yet churning out sentient, anthropomorphized, purely good or purely evil all-male robot warriors. But they are very hip to developing and deploying practical versions of so-called robot cars in cooperation with domestic government agencies (Ministry of Land, Infrastructure, Transport and Tourism – MLIT), one another, and given their global reach, international partners as well. Domestically, the current aim is to deploy highly autonomous, self-driving cars on freeways within 9-10 years. If the system proves successful, a global brand like Nissan or Toyota would surely find additional markets in other, much larger national freeway systems (ex: the massive national networks of China and the United States).

Concepts and proposals for robotic automobiles have been around for almost 80 years, and functional experimentation has been ongoing since the early 1980s. Actually, when breaking it down by individual features, 0ne can see that cars have been gradually roboticizing for a long time, e.g., power steering, power windows, power mirrors, anti-lock brakes, etc., etc.

So naturally, big J-Auto’s development of self-driving, partially autonomous, and arguably robotic feature sets isn’t novel. The 2003 Toyota Prius (Japan only), for example, was the first car available with a sonar-based Intelligent Parking Assist System (IPAS) wherein the driver operates the brake and the car calculates optimal steering angles for automated parallel parking (this option didn’t make it to the U.S. until 2009). Robotic features aren’t limited to driving, as here with the 2006 Mazda Miata’s Transformer-like power sunroof:

So what else is there with the Japan/robot car special connection situation? Well, geography, as it is so often want to do, must also insert itself into this macro-cultural equation. Insofar as: Japan’s approximately 130 million residents are shoehorned onto a mere 30% of the country’s land area – and not by choice, the other 70% is either too unstable, rugged, or topographically crazy to be inhabited. So, if one imagines all those people in contiguous urbanization on an island nation about the size of the U.S. state of Ohio, or just a bit larger than Portugal, one can appreciate the extreme population density and everyday challenge of very close-quarter driving and parking.

Another big deal for robotic cars here is the very long-term continuous habitation of the habitable areas. See, when one gets off the modern, 1st world-standard, highly developed roadways, in most cases one will quickly find oneself winding through very narrow streets with little if any standardized configuration. Human beings have been living along the same trails-that-became-roads-that-became-streets for many hundreds, if not thousands of years – long before there was much regard for large-scale municipal planning or an even vague anticipation of the motor vehicle. The analog compensation here is that nearly every non-arterial, non-grid-like intersection in Japan has an array of fish-eye mirrors at each corner, and drivers either use them or risk having no idea what’s coming. A networked robotic car, however, would be able to “see” around the corners, which would be nice when navigating this Tokyo neighborhood:

And then there’s the demographics. We mentioned assistive robots’ role in Japan’s aging society a few weeks back; this country has a big-deal labor shortage coming up in a generation and a half or so. In addition to the role robotics will very likely play in augmenting a dwindling human services labor force, a day spent in any Japanese city futilely looking for taxi or bus driver under 45 will clearly reveal another pending labor shortage. Who’s going to fill those jobs in 25 years? Yep.

Japan is approaching a perfect-storm state of necessity for practical robots, and if proven effective, reliable, and safe, increasingly robotic automobiles are likely to get an early foothold here. Besides, piloting a car in Japan is objectively difficult, licensing and compulsory driving schools are quite expensive, and despite its world-class public transportation system, Japan does experience considerable roadway congestion (networked, self-driving cars are anticipated to greatly reduce traffic jams and the effects of human error). Add in safety benefits, a potentially positive environmental impact, and POW: if it can, big J-Auto will put J-robots on the road ASAP.

Japan’s current repertoire doesn’t include anything ready for public consumption, but there are some very advanced and promising projects underway. Nissan’s modified Leaf, introduced last October as the NSC-2015, as in the year 2015, is an ambitious and innovative offering – complete with smartphone connectivity:

Toyota is also keeping pace with the Lexus-branded Advanced Active Safety Research Vehicle that debuted at CES in January:

Bringing things down to the personal, Hitachi recently unveiled their latest version of the Robot for Personal Intelligent Transport System – Ropits. This autonomous, obstacle-avoiding, user-friendly personal transport is intended to one day assist the elderly or disabled:

Japan’s MLIT was scheduled to produce an update to their ongoing robo-car feasibility studies by the end of last month. While not yet public, it’s safe to assume that their assessments and directives probably won’t result in big J-Auto’s production of a transforming robot car that will protect you, your family, and the galaxy from those other, eeeevil robots – but within a few decades, it’ll probably be reasonable to expect one’s very own private chauffeur to be… well, basically just software.

For now and the near future, think of robotic cars as you might think of powered robotic exoskeletons, i.e., they’ll help you do what you need to do with greater strength, precision, and efficiency, but they aren’t going to walk out to the driveway and help you up the stairs all by themselves.

The robots are coming, but for now and a while to come, humans are still going to have to push a few buttons.
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Reno J. Tibke is the founder and operator of Anthrobotic.com and a contributor at the non-profit Robohub.org.

Japan’s Industrial Robotics Situation: it’s Interesting. Seriously!

Sweet, More J-Robots! …Oh. Industrial Robots?
Okay, today will not be heroic rescue & recovery robots, nor life-changing assistive robots for the disabled and elderly. No, today we’re talking Japan’s industrial robots, and through profound statistics, talk of money, and wildly general projections for the future, we’re going to spice up this dry robot salad.
Now, industrial robots are basically super-strong, super-precise, fantastically dexterous multi-jointed arms that do pretty much …

Dear Assistive Robot Industry, We Need You! Sincerely, Rapidly Aging Japan.

 

Okay, so what’s an assistive robot?
Well, they’re a lot more cool and useful and tech than it might sound. Think of them more like… social robots, or maybe cybernetic enhancements, or, some years down the road, but not too many, complete physical entities capable of semi-autonomously moving about and taking action in everyday life on behalf of their owner.
As tools, assistive robots passively or actively bridge the gap between what we might refer to as “normal” everyday …