Android Hardware Rundown: 2012

2012 was quite a huge year for Android. We saw the jump from Android 4.0 Ice Cream Sandwich to Android 4.1 Jelly Bean, and then to version 4.2. Ice Cream Sandwich was a solid operating system, but Jelly Bean made it even better, adding new features like Google Now, better notifications, and even Photo Sphere. However, the software was merely just a vehicle for the hardware to ride on — the devices themselves were what really shined this year.

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It was a huge year for Google, who completely revamped their Nexus lineup, and Samsung released more Galaxy devices than we can count on two hands. We also saw some new devices from HTC, Motorola, LG, Sony, and of course, Amazon and Barnes & Noble. Let’s recap all the fun stuff that happened over the past 12 months in the world of Android.

Google

The Nexus line of Android devices from Google saw the biggest change this year. The search giant introduced their first ever tablets, the Nexus 7 and Nexus 10, and also released a successor to last year’s Galaxy Nexus, the Nexus 4. The Nexus 7 has already proven to be one of the most popular Android tablets of all time, and the Nexus 10 features the world’s highest-resolution display of any mobile device with a whopping 2560×1600 resolution, resulting in 300 PPI.

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At Google I/O 2012, the company also announced and later released the Nexus Q, a unique home entertainment device that integrates with Google Play and streams media to televisions and speakers from several different devices at once. However, the Nexus Q was eventually discontinued after only a few months due to lack of interest.

Samsung

2012 was also a huge year for Samsung. Their flagship Galaxy S III sold over 30 million units, thanks to its availability on most of the major carriers, including AT&T and T-Mobile. Samsung also released the Galaxy Note, a unique 5-inch, phablet-style handset for those wanting a large screen for increased productivity. They later released the Galaxy Note II with an even larger 5.5-inch display and an enormous battery.

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Due to the success of the Galaxy S III, Samsung released the Galaxy S III mini in Europe, a smaller version of the company’s popular flagship handset. They also released several other specialty products, such as the projector-equipped Galaxy Beam, the Android-powered point-and-shoot Galaxy Camera, and the iPod Touch-esque Galaxy Player in both 3.6-inch and 4.2-inch flavors.

As far as their tablet business, Samsung didn’t make a lot of noise, but they released several solid Android tablets, like the Galaxy Note 10.1, and the Galaxy Tab 2 7.0 and 10.1.

ASUS

Other than partnering with Google to manufacture the Nexus 7, ASUS released a couple more Android tablets of their own, the Transformer Pad TF300 and the Transformer Pad Infinity — both are 10.1-inch tablets running quad-core NVIDIA Tegra 3 quad-core processors with 4-PLUS-1 technology, and both received upgrades to Android 4.1 Jelly Bean. The Transformer Prime, while released towards the end of 2011, didn’t make a huge impact until 2012 rolled around, and it was the world’s first quad-core processor-toting tablet.

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Be sure to check out our official [Tegra Hub] to see the full impact of NVIDIA’s Tegra 3 throughout 2012.

Amazon

This year from Amazon, we saw the company improve on their original Kindle Fire tablet by releasing the Kindle Fire HD in two form factors, 7 inches and 8.9 inches. Both are loaded with Android 4.0 Ice Cream Sandwich and Texas Instruments OMAP dual-core chipsets. The biggest upgrades from the original Kindle Fire, however, are the screens, which received a high-definition boost to as large as 1920×1200 on the 8.9-inch model (1280×800 on the 7-inch model).

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Barnes & Noble

Barnes & Noble also implemented upgraded versions of their NOOK Tablet in order to compete with Amazon’s Kindle Fire HD. Both the NOOK HD and the NOOK HD+ are 7-inch Android-powered tablets and run off of Texas Instrument OMAP dual-core chipsets, with the HD+ running a slightly faster processor, increased storage, and a higher-resolution display of 1920×1280.

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HTC

HTC had a big 2012. They released the DROID DNA, which comes with the first 1080p display in a smartphone and is the densest display in the world currently, with 440 PPI on a 5-inch screen. The company also released a brand new line of smartphones, known as the One series, that includes both top-tier handsets, as well as budget-minded devices. The company released the One S, One V, One X (and its successor, the One X+ — it and the HTC One X international version being the first smartphones in the world to carry the NVIDIA Tegra 3 quad-core SoC), One XL, and the budget-minded One VX, as well as the mid-range One SV that was released in Europe.

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Other handsets that HTC released in 2012 include sequels of the company’s Incredible and EVO line, the DROID Incredible 4G LTE and EVO 4G LTE, respectively, as well as the Desire C, Desire V, and Desire X — all three of which are budget-friendly devices that sport a lower-clocked processor, less RAM, and a smaller screen.

LG

LG outed several impressive devices this past year. They were the sole manufacturer behind Google’s Nexus 4, and while that was one of their most popular devices (and their most important for 2012), they also had a few others that stood out. The Optimus G is one of them, and it’s a powerhouse of a smartphone, with a 1.5GHz quad-core Snapdragon S4 Pro chip, 2GB of RAM, and 32GB of internal storage. The company also released some pretty stellar mid-range devices as well. The Spectrum, as well as the Spectrum 2, featured solid specs and performance at a lower price, and the company’s latest L-series phone, the Optimus L9, saw a sizable improvement over the L7 and other L-series devices released in 2012, such as the L5 and L3.

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Other LG handsets released in 2012 include the phablet-esque Intuition, which sports a 5-inch display and an odd 4:3 aspect ratio that we’re not used to seeing in the mobile market. LG also outed the Lucid, a small budget-minded 4G LTE device that sports a dual-core Qualcomm processor and an impressive IPS LCD display.

Sony

We didn’t see a lot from Sony this year, but they did out a few of Xperia-branded smartphones and tablets that kept them in the spotlight throughout the year. The Xperia TL was Sony’s first-ever smartphone built upon Qualcomm’s Snapdragon S4 chip, and it’s the same device featured in the 2012 James Bond film Skyfall.

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Other smartphones that we saw this year from Sony included the Xperia ion, Xperia S, and the Xperia U. The Xperia S was launched at CES 2012 and was the company’s first Sony-only smartphone after acquiring Ericsson’s stake in Sony Ericsson at the beginning of the year. The Xperia ion was also launched at CES 2012, and it features a 4.55-inch display running Qualcomm’s last-generation Snapdragon S3 chip.

As far as tablets, Sony outed the Xperia Tablet S and the Tablet P. The Tablet S packs in a NVIDIA Tegra 3 chip and runs off of Android 4.0 Ice Cream Sandwich. The Tablet P, however, is one of Sony’s most unique offerings, featuring a clamshell form factor, making it easier to slide in out of a pocket, but it ended up suffering from flimsy build quality, lack of software support, and ultimately lacking a lot of gaming options.

Motorola

Motorola picked up where they left off at the end of 2011. They improved on their DROID RAZR handset by introducing several new versions of the device. The DROID RAZR HD featured a larger, higher-resolution display, while the DROID RAZR MAXX HD included almost-identical specs, but sported a much larger battery for those wanting to go longer without having to plug into a wall.

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The company also outed a budget-friendly and smaller DROID RAZR M that featured a 4.3-inch display, but stuffed it into a small form factor for those who still favor the smaller devices of yesteryear. Other notable devices that Motorola released in 2012 include the Atrix HD, DROID 4, and the mid-range and oddly-named MOTOLUXE.


Android Hardware Rundown: 2012 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Samsung’s 2012

The strength of Samsung‘s 2012 depends on whether you’re in the South Korean company’s product team or its legal team. Seldom does a single firm see such a mixture of fate in the same product segment: huge success – both in sales and user reaction – to the Galaxy S III and the Galaxy Note II, versus a billion-dollar judgement against Samsung at the hands of arch-rival (and key components customer) Apple. All in a year’s work for a company described as both an “arch copyist” and a capable innovator.

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Samsung’s device successes are epitomized by two phones, the Galaxy S III and the Galaxy Note II. The Galaxy S III represents Samsung’s gradual refinement of its mobile strategy, a third-generation showcase of the best of the company’s own components, wrapped up with copious marketing and launching to reviewer praise and huge consumer sales. Beyond Google’s own Nexus – and perhaps even despite it – it’s the one phone which has been most associated with Android in 2012.

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As for the Note II, that’s arguably the strongest argument against Samsung as a “copyist” in the mobile market. The follow-up to the well esteemed (and, initially at least, much derided) Galaxy Note of 2011, the second-gen Note II not only polished off the rough edges until, at first glance, you could mistake the “phablet” for its Galaxy S III sibling (not to mention overlook the fact it has a vast 5.5-inch display), but it continued to make a legitimate case for the use of a stylus on the move.

Originally criticized as a poorly-implemented workaround to patchy resistive touchscreens, the stylus had fallen from favor until Samsung rejuvenated it in 2011, with Wacom technology used to good result in improving accuracy and delivering features like pressure support which capacitive touchscreens so far don’t offer. However, it’s Samsung’s customized features, such as the pen-enabled S Plan journal app, which actually leverage the stylus’ presence in a meaningful way, indicating Samsung is finally catching on to the idea that it needs to not only develop new features, but explain to us why we might actually want them.

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Sadly the success Samsung saw in phones is yet to be repeated in tablets, and while the Nexus 10 was praised for its high-resolution display – besting the iPad with Retina display, no less, at least in terms of sheer pixel count – the absence of Android apps to showcase slates meant it failed to make the market impact that, say, the cheap Nexus 7 did. Smart TV has also wavered, and while Samsung is arguably doing the most imaginative things with its HDTV range – motion control, voice recognition, streaming from all manner of apps and services, web-browsing, video calls, and more – consumers themselves are still to demonstrate that they actually care about those features beyond the basics of great picture quality.

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It’s hard to avoid Samsung’s legal issues in 2012, the cloud over its best-selling phones. The precarious and bizarre balancing act with Apple – with the two companies arch rivals in the marketplace, but closely interwoven in the supply chain – reached a peak with the US courts awarding $1bn in damages to the Cupertino firm, something Samsung has been swift to contest. Outside of the courtroom, however, Apple continued in its attempts to extract itself from Samsung dependence, prompting questions around how long the Korean company can rely on milking its foe for processors, memory chips, displays, and other hardware.

That division isn’t going to come any time soon, however. Samsung’s Texas plant expansion got the $3.6bn go-ahead near the end of 2012, and following the upgrade is expected to still be near-monopolized pumping out A-series processors for Apple’s iOS range. OLED production is yet to deliver the flexible panels Samsung originally promised for 2012 – the company was busy enough meeting Galaxy S III buyer demand for the AMOLED screens – and the launch of the curve-friendly displays isn’t now expected until sometime in 2013.

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Samsung is becoming less reactionary and more comfortable taking the lead in innovation, though despite the legal sparring, the primary victim of that maturing is not Apple but the company’s rivals in the Android ecosystem. Sony, HTC, and LG have all struggled to compete with Samsung’s rise in the sales charts, with a combination of growing brand awareness, bulging R&D investment, access to the spoils of the supply chain, and a product refresh cycle paced arguably faster than any other meaning Samsung has rapidly outpaced its platform peers. Even with billion-dollar judgements hanging over it, Samsung’s 2013 shows no sign of slowing.


Samsung’s 2012 is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Microsoft’s 2012

A lot of companies had a big year – Apple released the highly anticipated iPad mini and iPhone 5, Samsung found a smashing success in the Galaxy S III, Nintendo launched the Wii U, while Google delivered Android 4.1 Jelly Bean and released a number of impressive Nexus devices. Despite all of that, Microsoft arguably had a bigger year than all of them. 2012 was huge with Microsoft, with the release of Windows 8, Microsoft Surface, and Windows Phone 8 all happening in a high-energy span of just a few weeks. It wasn’t so much that these new operating systems and products were released this year either, but rather the fact that Microsoft was taking so many risks with the launch of each and every one.

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As the follow up to the wildly successful and much-loved Windows 7, Windows 8 made plenty of enemies before it even released. This was thanks to the consumer preview that had every chattering well before Windows 8′s launch. Throughout all of 2012, we were hearing about what people liked and what they hated about Windows 8, with debate springing up all over the place and anticipation for Microsoft’s new version of the Windows OS riding high.

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Then, at the end of October, it was finally time to launch the beast. Windows 8 was released to the world on October 26, garnering plenty of criticism and praise alike. We liked Windows 8 quite a bit, and while it isn’t perfect, we’re excited to see what Microsoft does with this news direction for the OS in the future. Others didn’t exactly share our enthusiasm though, bemoaning the new user interface at every chance. Some PC manufacturers even blamed perceived low demand for Windows 8 for their lagging sales, so Microsoft definitely made some enemies by releasing this very different version of Windows.

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Whether you like it or not, that doesn’t change the fact that we saw some really impressive Windows 8 machines springing up shortly after launch. The Lenovo IdeaPad Yoga 13 was one of them, leaving Windows RT in the dust in favor of the fully featured Windows 8 and a sporting a 360-degree hinge that lets you fold the laptop into all kinds of orientations. The Samsung ATIV Smart PC is another Windows 8 device worth checking out, though in a rather strange turn of events, we were only able to review half of it. Acer has been putting out some solid Windows 8 products as well, launching the attractive Aspire 7600U All-in-One and the excellent Aspire S7 ultrabook. In other words, it’s been a good few months for those who are enthusiastic about Windows 8 and want some good hardware to run it on.

Despite all of the doom and gloom surrounding Windows 8, the simple fact of the matter is that we won’t know just how well it’s doing with consumers for a while yet. Microsoft announced a little earlier in the year that it had sold 40 million Windows 8 licenses, which certainly doesn’t seem to mesh with the idea that Windows 8 is off to a bad start, but there are plenty of retailers and PC partners who are quick to say that Windows 8 has been underperforming.

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Make no mistake, Microsoft changed a lot with Windows 8. While the Windows we’re used to is still mostly intact, it’s hiding behind an all new Start screen, which serves as a replacement to the Start menu that was introduced with the release of Windows 95 all those years ago. Windows 8 signals an entirely new direction for the Windows brand, but Microsoft embraced that change as a company, revealing an all-new logo in 2012. This new logo is a lot cleaner than the old one (some might say “boring” rather than “cleaner”), featuring the live tiles that have been so controversial among lifelong Windows users. With this new logo, Microsoft showed us that it’s ready for an all-new era of Windows.

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Of course, 2012 wasn’t all about Windows 8. Microsoft launched its new Surface tablet alongside Windows 8, and with it comes Windows RT. In our review, we declared that Surface was a solid start for Microsoft’s tablet business, though there may be a few sticking points with consumers. We won’t really get to see what Microsoft can do in the tablet space until the Surface Pro launches next month, but unfortunately, Surface Pro still doesn’t have a solid release date despite its January 2013 launch window.

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In the meantime, Surface has been causing some controversy of its own. Some love it, some can’t stand it, and we’ve heard plenty of rumors that claimed Microsoft was scaling back on Surface production. Those rumors implied that Surface wasn’t as big a hit as Microsoft was hoping for, but then the company surprised us all by announcing that it had ramped up Surface production and would be offering it through a number of third party retailers. Not only that, but it also announced that a number of the temporary retail stores it had opened for the holiday season would become permanent fixtures, so at least in that respect, it would appear that Microsoft has found success.

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While Surface will need some time to grow into a tablet that can challenge the likes of the iPad and the significant number of quality Android tablets, there was one new Microsoft release in 2012 that everyone was excited for: Windows Phone 8. Microsoft’s Windows Phone platform had failed in the past to capture a sizable portion of the smartphone market, so Microsoft poured a lot of resources into Windows Phone 8.

That effort shows, too. In our review of the mobile operating system, we said that Windows Phone 8 was much improved over previous installments, and that it was a mobile OS that everyone – Windows Phone veteran or otherwise – could enjoy. However, we also pointed out that regardless of how good Windows Phone 8 is, it’s quality hardware that will ultimately bring people to the platform.

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Windows Phone 8 is still very young, but already we’re seeing a bunch of really solid WP8 devices. HTC is entirely on board with the platform, releasing the Windows Phone 8S and Windows Phone 8X. Nokia is naturally there too, giving us plenty of handsets to get excited about with the Lumia 920 and Lumia 810. It’s too early to tell if Windows Phone 8 can perform well enough to keep Apple and Google on their toes, but if these early handsets are any indication, then the future is bright indeed.

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In fact, if there’s one thing Microsoft’s 2012 encourages, it’s looking toward the future. Windows 8 and Surface may be off a relatively shaky start, but they lay the groundwork for some truly exciting releases in the future. On the other hand, Windows Phone 8 is off to a great start, but good initial reaction doesn’t mean anything if the OS can’t perform in the long run. Ultimately, Microsoft set the stage for years to come in 2012, so even though it’s difficult for us to label the year as a success or failure, we should be seeing some very interesting things as time goes on.


Microsoft’s 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear’s Product Review Rundown 2012

This year SlashGear had 292 product reviews over the 12 months that began with January 2012 with subject matter ranging from smartphones to automobiles, with accessories, computers, and some lovely stand-out apps sprinkled in-between. We’d like to express our extreme gratitude to the PR groups, manufacturers, developers, and every other individual responsible for helping us work with the products and services we need to show you, the readers. Have a peek at what we’ve explored in detail this year!

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The most massive category for us this year was Accessory Reviews by a rather sizable margin. With 68 audio products, device cases, power units, and oddities galore, we’ve been working with a set of the coolest tiny (and sometimes massive) products that either assist you in working with your much more expensive products or stand alone as amazing products on their own! One category that broke out this year was Storage Reviews, another was Camera Reviews – never again will we categorize these items as accessories on their own!

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The mobile sector continues to bust out as a massively review-friendly sector with Phone Reviews and Tablet Reviews being two more of our largest categories. Every single phone in the phone category was a smartphone, of course, and our total hit 61 while the number of Tablet Reviews we knocked out was a solid 26.

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We worked with 20 lovely Laptop Reviews in 2012 while our Desktop Reviews numbered up to 16. In the Software Reviews section we’ve got our epic Windows 8 review as well as 19 other bits of excellent software. This section crosses over into the iOS Review section which this year had a whopping 39 entries on its own.

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Another new category for us this year was Sci-fi Movie Reviews with 5 hot-hitting entries. We’re getting into the Entertainment industry with movies galore, too, with not just movies but beasts in gadgety with 14 eye-melting Entertainment Reviews. Another cross-over category this year was Gaming Reviews with a cool 14 entries.

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Then one of the most exciting new spaces we’ve got is Car Reviews which stems from our brand new Car Portal – expect one whole heck of a lot more automotive action in 2013 as well!

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This year the authors with the most units reviewed through the 12-month period were Chris Davies with 22 reviews, Vincent Nguyen with 28 reviews, and Chris Burns with 178 reviews. In addition to thanking the PR groups, manufacturers, and developers this year, we’d like to thank you, the readers, for making it possible for us to get our hands on these wonderful products so that we might show you what they’re all about.

What we’d like to ask you at this point is what you thought about our reviews this year and what you think we could do better in 2013 – did we leave anything out? Are there products or services you’d like us to cover more extensively in the future? Let us know!


SlashGear’s Product Review Rundown 2012 is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Apple’s 2012

Apple CEO Tim Cook promised a 2012 to remember, and with sweeping changes across the iOS and Mac ranges, new software and services, and more than a few courtroom battles, the Cupertino firm delivered. The new fourth-gen iPad with Retina display and its iPad mini sibling, along with the iPhone 5, cemented Apple‘s position as the benchmark against which new tablets and phones are measured. Yet it wasn’t all smooth sailing, and the past twelve months saw Apple forced to wake up to a new position in the consumer electronics marketplace.

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The iPad’s share of the tablet segment has been jostled by capable entrants from Android vendors, but Apple’s slate remains the go-to model, and the breadth of tablet-specific software in the App Store continues to put Google’s Play market to shame. Apple in fact managed two full-sized iPads in 2012, the third-gen debuting Retina technology on a tablet back in March, and then promptly replacing it with the fourth-gen iPad in November.

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After Steve Jobs’ oft-repeated comments about “tweener” tablets, however, it’s the iPad mini which caught the imagination this year. Apple needed to take a new approach, given the founder’s very public criticisms of the form-factor, and it did that with a combination of slick design along with a little compromise. Waifishly thin, the iPad mini gets us closest to the Star Trek fantasy of a futuristic PADD computer to-date, but by borrowing the core specifications of the original iPad’s display, Apple ensured compatibility with all of the tablet software already in the App Store. Undercutting the full-sized iPad in price – which has evolved into something of an iPad “pro” for power users – and having no shortage of software has seen the iPad mini instantly carve a niche in a segment Apple was late to.

Check out our iPad mini review for all the details

On the topic of lateness, Apple eschewed its yearly refresh cycle by pushing the iPhone 5 back until mid-September, rather than the mid-summer launch of previous models. Adopting 4G LTE for the first time, and dropping the glass body of the previous two generations in favor of more resilient aluminum, the biggest change for the iPhone 5 was an increase in screen size: stepping up to 4-inches from the 3.5-inch panels of all previous models. The elongated iPhone looked a little stretched at first glance, but Apple made a convincing argument that a longer device of the same width made one-handed navigation just as easy as before, while developers would have less work to do getting their apps up to speed.

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Apple’s decisions around its Mac range have been more controversial. In portables, the new MacBook Pro with Retina followed the slick displays of the iPhone and iPad with a high-resolution panel first for the 15-inch (in June) and then the 13-inch (in October). A trimming of the unibody form-factor for the first time in some generations, meanwhile, made both thinner and lighter, prompting some split-decisions for potential MacBook Air buyers suddenly faced with the new 13-inch Pro.

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Thin was in for the iMac, too, with the all-in-one going on a diet thanks to some visual sleight of hand and condensed internals. No Retina display – such large-scale panels likely being in short supply and at too great a price premium right now – but still space for the Fusion Drive, a combined traditional hard-drive and chunk of flash storage for a relatively affordable balance of cost, capacity, and speed.

Check out our iMac 2012 review for all the details

With slimmer form-factors, however, has come reduced flexibility in user repairs and upgrades: of the new-design iMacs and MacBooks, only the largest iMac supports memory upgrades. None of them are amenable to storage upgrades, and even if you do manage to crack open the chassis without damaging it along the way, non-standard flash storage and other components reduce the potential for easy updates. That decision hasn’t apparently dampened consumer spirits, but the impact may well not be seen until a few years into the life-cycle.

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Meanwhile, Apple’s computing behemoth, the Mac Pro, remains largely untouched, prompting concerns by pro-users that the company intends to either “consumerize” the desktop or, worse still, phase it out altogether in favor of higher-spec iMacs. A minor processor bump in June also saw maximum memory support doubled, but Thunderbolt is conspicuous by its absence, as is USB 3.0. Exactly what the upgrade path for Mac Pro users is today is unclear.

The controversy didn’t end with hardware. iOS 6.0 launched alongside the iPhone 5, running into mixed opinions as to whether the platform’s consistency with the very first generation OS was admirable consistency or a sign that things were getting stale at Cupertino. Any real conversation on that front was squeezed out by Apple Maps, however, a new service to replace the ousted Google Maps and one which quickly met with derision.

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Out-of-date business data, misplaced locations, nonsensical directions, and a complete lack of public transportation assistance quickly soured initial positivity about the new interface, turn-by-turn driving directions, and 3D “Flyover” graphics. Apple was even forced to publicly apologize, a mea-culpa from Tim Cook quietly followed by the resignation of Maps chief Scott Forstall. Server-side polish continues, but a standalone Google Maps for iOS app almost instantly shot to the top of the App Store free downloads chart when released in December.

Apple’s move to narrow the gap between desktop and mobile continued with the release of OS X Mountain Lion 10.8, hitting new Macs and old in late June. Borrowing features like Notification Center from iOS, and fettling the UI to be more similar – and, some criticized, more simplistic and at the cost of easily-accessible advanced features – to what iPad and iPhone users might be familiar with, it nonetheless became Apple’s most successful Mac OS release to-date, with 3m downloads in the first four days.

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2012 wasn’t all business-as-usual for Apple, however, despite a product range that for the most part has been successful. The first full year without any input from Steve Jobs, after his death in late 2011, has seen Tim Cook and Co. face a more critical audience. It’s managed, for the most part, to adjust its position while putting a distinctive spin on each launch: following the smartphone industry with its progression to bigger displays, for instance, while opting for a panel aspect that still fits with one-handed use demands.

Still, where once the company might have been able to rely on brand, reputation, and some degree of Jobsian legacy to carry its decisions with sheer momentum alone, the Apple of 2012 and beyond has to adopt a more balanced position in the marketplace. That’s involved legal tussling with Samsung (among others) as the phone industry as a whole tries to get to grips with what’s generic functionality, what’s unique to a brand, and what’s legal homage. Meanwhile, the Apple-faithful – and Apple consumers in general, greater in number as the company’s sales increase – have become more vocal in their support and in their complaints.

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That’s new territory for Apple, in recent years at least, but it’s arguably better for the brand and its products. Just as you might not trust your friends’ compliments about your new haircut, questioning their objectivity, so a groundswell of automatic applause every time you launch a product is a good way of losing sight of what the mainstream market thinks. Not so comfortable day to day – especially when the reaction to services like Apple Maps is so vitriolic – but better in the long term, and boding interesting times ahead for 2013.

You can keep up to speed with all the Apple news in our hub


Apple’s 2012 is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA TegraZone hits Windows RT: beastly tablet gaming at your fingertips!

As it has been for many moons with the Tegra-enhanced Android universe, so too does Windows RT get the NVIDIA TegraZone treatment: a listing of games made great for your Tegra processor-toting tablet! This listing of games opens in an extremely simplified display with touch-friendly pushing and pulling in mind. What you’re getting here is a guide to games that will work fabulously on your device that’s working with both Windows RT (that Windows 8 operating system made for your tablet specifically) and an NVIDIA Tegra 3 processor under the hood – like the Microsoft Surface with Windows RT, for example – hot stuff!

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The NVIDIA TegraZone being available for Windows RT means that NVIDIA will be pushing developers to their limits with a cross-promotional bit of excellence on all Tegra 3-toting devices. If you’ve got a Windows RT tablet with Tegra 3 (regardless of manufacturer), you’ll have a precise collection of games ready and waiting for you to peruse that you’ll know were made with your device in mind. In many cases, this means that the game has features above and beyond what it’d have working with any other processor-toting device.

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Here at the launch of the NVIDIA TegraZone for Windows RT, you’ve got a selection of the following awesome collection of games: Judge Dredd vs Zombies, Pinball FX 2, Reckless Racing Ultimate, Riptide GP, Soulcraft, Space Ark, Sprinkle and Vendetta Online. Each of these games is offered for sale in the Windows Store but through the TegraZone is detailed with Tegra-only enhanced features. These features include enhanced physics in water, smoke, and cloth, dynamic lighting and particle effects – and more!

As it was with the original NVIDIA TegraZone, this version of the interface is made for the current most fabulous Tegra processor, but will keep up-to-date with the best of the best in the future. That means here that while the Tegra 3 quad-core processor is king (and has been throughout 2012), we’ll likely see a new beast from the NVIDIA crew for mobile devices in 2013 – currently code-named Wayne, as it were. Keep an eye out! Once that processor is out, developers working with NVIDIA will still be busting out the best of the best, so the TegraZone is up on the greatest no matter when you see it!

The most important part of this whole equation is the relationship that the folks at NVIDIA have with the developers behind these hard-hitting games, and the amazing apps they create as a result of said relationships for you, the user. You can download the TegraZone app from the Windows Store right this minute – have at it!

Also have a peek at the TegraZone path that’s been forged on SlashGear in a small sampling from Slashgear in the timeline below for Android – and hit our own NVIDIA [Tegra Portal] to take in the full NVIDIA Tegra environment, top to bottom!

[via NVIDIA]


NVIDIA TegraZone hits Windows RT: beastly tablet gaming at your fingertips! is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Nubia Z5 unveiled in China with quad-core chip, 5-inch 1080p display and 7.6mm thickness

Nubia Z5 unveiled as the world's thinnest 5inch 1080p phone, available in January

Much like many Chinese smartphone brands these days, ZTE sub-brand Nubia had prematurely given away the main selling points of its Z5 ahead of its Beijing launch today, but there were still some surprises. As you probably already know, here’s yet another five-inch 1080p Android phone featuring Qualcomm’s 1.5GHz quad-core APQ8064, 2GB RAM and 32GB of internal storage, along with a 13-megapixel F2.2 main camera (with five-element optics by Konica Minolta, plus separate touch focus and touch exposure in the app) and a two-megapixel front-facing camera. For multimedia consumption, the Z5 supports WiFi Display and MHL output should you wish to beam content to a larger screen; whereas on the audio side you are spoiled with either Yamaha or Dolby Digital Plus. But wait, there’s more!

Continue reading Nubia Z5 unveiled in China with quad-core chip, 5-inch 1080p display and 7.6mm thickness

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Source: Nubia

The best iOS apps of 2012

2012 ended with quite a bang, and while the world didn’t end as we expected, we got to see so many awesome iOS apps come to fruition this year. It was a big year for Google, and a lot of independent developers stepped up to make not only good apps, but great apps. We decided to gather up all of the iOS apps that released throughout the past 12 months and provide you with 10 of our favorites. It wasn’t an easy task to narrow it down to just 10, though — there were a lot of amazing apps that just barely missed the cut, but we think we have a solid list here. So, without further adieu, here are our choices for the best iOS apps of 2012.

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Google Drive

Google Docs, the company’s own cloud-based office suite, was pretty rad, but they completely overhauled the service by renaming it Google Drive and turning it into a full-fledged cloud storage solution. They made it even better by introducing an iOS app that now features full editing capabilities, as well as the ability to make changes offline. It makes the service not only a top-notch cloud-based office suite, but also an awesome cloud storage service that’s capable of taking on Dropbox, SugarSync, and the rest of the cloud-storage gang.

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Google Chrome

Chrome is an awesome browser for the desktop, but the company replicated the app and brought it to iOS over the summer. It includes most of the same great features as the desktop version, including the omnibar that allows for instant searches, pre-fetched pages, and swipe gestures to manage and close tabs. You can also sync bookmarks, history, open tabs, and even saved passwords for web pages across devices that also have Chrome running. Essentially, it’s a feature-packed app, and it’s even better when you already use Chrome on your desktop. Read our full review to learn more.

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Clear

To-do list apps are a dime a dozen nowadays, with a only few that really stand out. Clear is just one of them. It has an insanely minimalist interface, and while there’s not much to look at (other than a to-do list), swipe, pull and pinch gestures are what make the app really shine. Tasks are arranged on top of one another and the more important task are toward the top in red, while low-priority tasks are given a cooler color the further down they are. There’s no buttons whatsoever — everything is done through gestures, and tasks are limited to 30 characters, forcing you to make your lists straightforward and to the point. Check out our full review of Clear to learn more about it.

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iPhoto

If you use OS X, you most likely take advantage of iPhoto to organize and manage your photo collection. For iOS, though, there was really no good app that had the capabilities of iPhoto on the Mac — the built-in Photos app was the next best thing. However, Apple finally released iPhoto for iOS earlier in the year, and it allows you to browse, edit, and share photos on your mobile device, all from a good-looking and intuitive interface. There’s also a lot of quality effects and features that you can take advantage of right in the app, including adding captions for photo journals, adding vignettes, and use a variety of “brushes” to repair or adjust photos. Read our full review of the app to learn more.

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Google Maps

If there was one app that felt like it was saving us from a sinking ship, it was Google Maps for iPhone. Many iOS 6 users who loathed Apple’s own maps offering looked to Google for a ring buoy to grab onto. Luckily the company delivered in only a few short months after the release of iOS 6, and while we didn’t have anything to complain about with either apps in our comparison, you can’t go wrong with Google’s extensive database and super-detailed maps. Check out our full review of Google Maps for iPhone to learn more.

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Fantastical

Fantastical is probably one of the best calendar apps you can get for your Mac, and it just recently released on the iPhone. The mobile version is just as solid as the OS X version, and it features an intuitive interface, as well as incredibly fast natural language input. The app’s interface relies mostly on swipes. It starts off by giving you the day’s events, and swiping to the right will advance the calendar one day, while swiping down will give you a quick glance at the full month. Swiping down again will result in going back to the day view. And of course, it integrates with all sorts of different calendar services, like Google Calendar, iCal, and even Facebook.

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YouTube

Just like with Google Maps, Apple ousted its built-in YouTube app in iOS 6. However, that didn’t stop Google from releasing a native YouTube app that turned out to be even better than Apple’s previous built-in offering. This time around, the app comes with voice search and a redesigned user interface that makes navigation way easier, as well as a slide-out sidebar that provides quick access to settings and playlists. Avid viral-video viewers can finally watch Gangnam Style just one more time while on the go.

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Checkmark

There’s certainly nothing wrong with iOS’s default Reminders app, but why settle when you can get so much more? Checkmark offers location-based reminders that are far more easier to set up than Apple’s offering. In just three taps, you can create reminders that notify you when you get home, arrive at work, or pass by the grocery store. And just for good measure, Checkmark also includes normal reminders that will alert you of important tasks at a specified time.

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Spotify for iPad

One of the best music-streaming services arrived on the iPad earlier this year, and it came with an interface that we fell in love with immediately. Spotify for iPad is only available to Premium subscribers, but users will certainly get their money’s worth. The app sports a “Now Playing” screen with huge cover art, and also features gapless playback and crossfading abilities. It also allows you to search for songs and playlists right from the main screen without having to tab around or even stop a song that’s currently playing. Check out our full review of the app to learn more.

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Tweetbot for iPad

As with iOS 6’s Reminders app, the official Twitter app isn’t horrible, but Tweetbot offers a few more features and greatly takes advantage of swipe gestures. Essentially, Tweetbot does what any other Twitter client can do, but it does it extremely well. The apps includes quick access to all of your essential feeds, like replies, mentions, and favorites, and it offers quick customization options. However, one of the most-used features that users will enjoy is the ability to tap on a tweet and instantly have a selection of actions to choose from. Check out our review of Tweetbot for iPad to learn more about it.

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The best iOS apps of 2012 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Presenting Hawken: free multiplayer mech combat in beta mode

It’s time to jump in on one of the most impressive mech-based first person shooters to have come along for quite a while – Hawken – released for Beta gameplay for the masses this week. This game is developed by Adhesive Games and published by Meteor Entertainment, designed by Khang Le, Christopher Lalli, and John Park, and based in the Unreal Engine 3 universe. In a nutshell it’s a battle game where you’re in a giant one-person machine that blows up other machines for fun – simple concept, fabulous execution.

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The set of multiplayer modes you’re working with here in [free beta mode] is currently set at 4 – two basic modes, a Missle Assult mode and a Siege mode. The first two modes are Deathmatch and Team Deathmatch with experience given based on accomplishments through your battle against either your opponent’s team or every single other player in the game. Missle Assult mode has you capturing a set of three missle silos and defending them until they destroy the enemy team’s base.

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But it’s really all about the Siege mode when it comes down to it. This undeniably fantastic bit of gameplay is still in Alpha Mode – that being an alpha mode in a beta game, certainly not guaranteed to have a perfect gameplay experience by any means – but, spoiler, it really is rather top-notch even here in its early public stages. In Seige mode your goal is to collect enemy energy units that will launch a battleship for you that’ll move ever-so-gradually toward your enemy’s base.

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When your ship is launched, you control the anti-air to attack your enemy’s ships and protect your own ship until your ship has reached its goal – and the enemy is massacred. This and the rest of the modes all exist in a fantastic set of environments the likes of which we’ve only otherwise seen in the highest quality first-person-shooters for high-powered PCs in the past. That and Total Recall or Blade Runner – and the detail is surprisingly deep.

NOTE: It should be made clear here that we’re using an Intel Core i7 Ivy Bridge NVIDIA GeForce GTX 680M packing Alienware M17x R4 gaming notebook to play this game – we’ve not yet tested the game with much lesser machines than that.

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Gameplay controls are rather standard and extremely responsive – WASD and Shift-hold to dart one way or the other, holding down the space bar makes you take off and fly, and holding down the letter C sits your mech down so your back-up helper bot can fly around and repair your broken bits. Communication between players online seems to be up to par as far as both microphone chat and on-screen type, and we’ve experienced no noticeable (or otherwise bothersome) lag in any respect and load-times have been, again, surprisingly quick.

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If this game as excellent or better than we’ve seen here in Beta, we’re more than pumped up for the final release. Have a peek at the last time we spoke about the producers of this game and see why we’re pumped up about their hard-hitting future as well. Get ready to be smashed!

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Presenting Hawken: free multiplayer mech combat in beta mode is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Check these 3 phablets coming in 2013 from Samsung, Nokia, and Huawei

It’s phablet day across the world as tipsters pointing toward three new elephant-sized smartphone devices leak a Nokia Lumia Juggernaut (code-name), an 8.5-inch Huawei un-named unit, and the Samsung Galaxy Note III. The Samsung unit is what we’d vote Most Likely to Succeed – or in this case Most Likely to Exist – in 2013 as each time a new Samsung Galaxy Note (non-tablet-sized) has been released thus far, it’s gotten bigger than the last iteration. After that we’ve got to put our skeptic goggles on tight for all the salt that’s flying our way.

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Samsung Galaxy Note III

For information on the Samsung Galaxy Note III (or Samsung Galaxy Note 3, if you will), you’ll want to head back to the detail post where it was first tipped less than 24 hours before the post you’re in right this minute. There you’ll find the next-generation Note bringing a new aesthetic to the Samsung family, evolving beyond the Galaxy S III feel we’ve been working with for the majority of 2012, as well as a much more massive display.

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The current Samsung Galaxy S II works with a 5.5-inch display and we’ve seen more than a few out in the wild thus far – 6.3-inches of whopping Android Samsung goodness can’t be that far off.

Verdict: Quite Likely!

Huawei 8.5-inch Prototype

Next is the most likely to exist on a small scale, that being what could be considered a hearty joke coming from the likes of publisher / analyst Eldar Murtazin. You’re seeing this beast above as he holds it portrait-style while the screen remains in landscape. The display doesn’t actually appear to be 8.5-inches as he tips, instead the entire device looking more likely to be coming in at 8.5-inches diagonally beyond the display. We’ll see if this unnamed device ever comes to the mass market. NOTE: the image you see on the display can also be seen separately with a fancy model standing beside Murtazin – this leads us to believe that the device’s display is real, at least!

Verdict: Probably appearing next at Mobile World Congress!

UPDATE: This phone is more than likely the Huawei Ascend Mate mentioned earlier this month by Huawei’s CEO per Android Community. That’d be a 6.1-inch display with 1080p resolution – fits the image we’re seeing here, wouldn’t you say? Note that the image used on Android Community is a placeholder, not the Ascend Mate itself.

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Nokia Lumia Juggernaut Semaphore

Finally there’s the Nokia Lumia Juggernaut Semaphore – the word semaphore relating to computer science, a term which represents (basically) control over multiple processes or a multi-user environment. Basically Nokia is saying that this massive beast is going to be really, really good at handling all of your tasks, as a good Windows Phone 8 device should! Unfortunately this device is more likely a prototype device being disguised as something brand new: compared to the device used by Joe Belfiore at Windows Phone summit earlier this year, this device’s similarities are uncanny.

Verdict: Prototype!

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In other words: don’t expect this device to be released to the market at all – it’s not even really all that new! One of the images above comes via WMPowerUser from @coolRaffy, attending what appears to be a Nokia Beta Labs event in Helsinki, Finland.


Check these 3 phablets coming in 2013 from Samsung, Nokia, and Huawei is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.