It’s iPhone 5 day, and even glitches with Maps and scratches aren’t enough to keep huge numbers of shoppers from Apple’s door. 8am saw 249 Apple Stores across the US open up, many of them to sizable crowds, and carrier stores have been seeing brisk business as well. On the fence about the iPhone 5? Or not sure what your first step should be to get your hands on the new Apple smartphone? Read on…
I preordered my iPhone 5 online
Congratulations, you’re obviously particularly well-prepared. You’ll have had to have been up early on preorder day if you’re expecting delivery sometime on Friday 21st, since demand pushed the delivery window back to at least a week after in an hour after sales began. Orders placed today at Apple’s own store now won’t ship for 3-4 weeks.
You’ll need to be running iTunes 10.7 in order to sync your iPhone 5 with your Mac or PC, though since Apple introduced standalone activation back in iOS 5, you’ll be able to get your new handset up and running as soon as it’s out of the box. If you’re upgrading from an existing iPhone, and all your content is backed up via iCloud, you can restore it down to the iPhone 5 simply by signing into the same iTunes account. It’s worth being on a WiFi connection, though, since restoring a phone over 3G/4G can be a time-consuming way to consume a big chunk of your data allowance.
iPhone 5 and iOS 6 demo:
I’ve not ordered online yet – should I?
Excellent question. If you want an iPhone 5 on launch day, you’ll have to head out to a store to pick it up. Apple Stores historically see the biggest queues, while carrier stores generally see less demand but can also have fewer units in stock. That might mean being flexible about color and storage capacity, unless you don’t mind waiting for your specific preference.
Buying in-store gives that immediate gratification, but you’ll get your pick of devices – albeit with a wait – if you order online. Apple’s delay is 2-3 weeks, whereas AT&T is listing 2-3 weeks and Verizon is claiming it will be shipping new online orders by October 19, four weeks away. Brick & mortar stores should be getting units in periodically in the intervening period, so it’s a good idea to call around to check which retailer has what.
You can find Apple’s store finder here, while there are also locators for Verizon, AT&T, and Sprint. They’ll have the nearest store to you, as well as its phone number and opening hours.
Which iPhone 5 model should I go for?
In the US, there are two basic options: either the AT&T version or the Verizon/Sprint version. LTE on one won’t work on the networks of the others, and each will roam on different LTE networks around the world. There’s more details on the various network options here, and as for functionality our iPhone 5 review has all the details you need to know.
The price premium on the largest capacity model, the 64GB iPhone 5, usually means they’re the last to go from stock-short stores. Conversely, the cheapest 16GB model is often first to be snapped up, though if you’re committed to keeping your digital media – whether music, photos, or video – on your iPhone rather than in the iCloud or accessed from another streaming service, it might be worth considering the 32GB model at a minimum. 16GB can fill up fast if you’re keeping a selection of videos on the phone and making use of the Full HD video recording.
As for black or white, that’s down to personal preference. It’s worth noting that some black iPhone 5 owners are already seeing minor scratches on the chamfered edge around the display, while the white version appears to hide them a little better. If you’re not going to outfit your iPhone with a case, it’s worth bearing in mind.
I’m not keen on the iPhone 5, what else should I be looking at?
Apple’s phone isn’t for everyone, it’s true. Thankfully there are some other excellent options around, either already on the market or just about to launch. The most obvious is Samsung’s Galaxy S III, offering a considerably larger display than the iPhone 5 – 4.8-inches, rather than 4-inches – which makes it ideal for those looking to spend their time surfing the web or watching video.
If you’re a budding artist or spend your days working on the road, the stylus-enabled Samsung Galaxy Note II could be the phone for you. It won’t hit US carriers until November, but will offer a whopping 5.5-inch touchscreen and a special digital pen that can be used to draw, handwrite notes, and annotate documents. It, like the Galaxy S III, also supports LTE on several carriers. If you can’t wait, Samsung’s existing Galaxy Note is available today, as is Verizon’s LG Intuition, which also has a digital pen and runs Android.
Android and iOS aren’t the only two platforms out there, however. Windows Phone 8 is almost upon us, and companies like Nokia and HTC have some interesting devices for those willing to take a chance on a relatively new OS. Nokia’s Lumia 920 is shaping up to be a capable and well-spec’d flagship, with a PureView camera system that should particularly interest mobile shutterbugs. Meanwhile, HTC’s new Windows Phone 8X and 8S are bright, well built and – the 8X particularly – feature-packed. Thanks to Windows Phone’s challenger status, pricing should be competitive too, which could mean there’s a bargain to be had.
Wrap-Up
The iPhone 5 is a great phone, though it’s not the only great phone. Still, if you’re already invested in the iOS ecosystem – perhaps with a cloud full of iTunes music and movies, and a few dozen folders’ worth of App Store downloads – then it’s a no-brainer upgrade from the iPhones that came before it (still, check out the iOS 6 update as that might satisfy you for free, or at least tide you over until your iPhone 5 ships). Those looking for a solid mixture of functionality and speed in a compact package should definitely have the iPhone 5 on their shortlist.
This week has been all about Apple in the mobile world with their iPhone 5 and iOS 6. Today Apple finally started rolling out the update for their next generation iOS 6 mobile operating system to the masses, and I’m sure you want to know what it’s all about. While we’ve known plenty about iOS 6 for a while, here’s what to expect from today’s update.
Yup, in case you didn’t notice iOS 6 is available right this minute for all those capable iDevices. If you haven’t ran off to download and install the latest and greatest, you’ll want to do so immediately. Obviously you might want to backup everything first just in case, but that’s only a precautionary measure. To get started you’ll want to take a peek at our lengthy iPhone 5 Review — as that will tell you everything you need to know.
Where do we start? From an all new and improved Siri, Apple’s own Maps service with Flyover, Passbook to leave your wallet behind and go the digital route, shared photo streams, Facetime video chat over cellular and more this is a massive update. Facebook’s been deeply integrated more so than before, you can deny phone calls with an instant text message, there’s tons of things to make your daily life easier — and simpler.
iOS 6 has introduced over 200 new features to the iPhone, iPad, and iPod Touch and surely you’ll want to know about each and every one of them. The changelog is extremely long — since there’s 200 new features — but we have the entire thing right here for those interested. If you want to get the most from iOS 6 check out the list below.
iOS 6 changelog:
– Maps – Apple designed vector based maps – Turn-by-turn navigation with spoken directions on iPhone 5, iPhone 4S, iPad Wi-Fi + Cellular (2nd and 3rd generation) – Real-time traffic information – Flyover for photo-realistic, interactive 3D views of major metro areas on iPhone 5, iPhone 4S, iPad (3rd generation), and iPod touch (5th generation) – Local search results with Yelp photos, ratings, reviews, and available deals – Siri integration for requesting directions and finding places along a route – Siri improvements – Sports: scores, player stats, game schedules, team rosters, and league standings for baseball, basketball, football, soccer and hockey – Movies: trailers, showtimes, reviews and facts – Restaurants: reservations, reviews, photos and information – Send a Tweet – Post on Facebook – App launch – Eyes Free in supported automobiles – Local search available in Siri supported countries (availability may be limited during initial rollout) – Additional country and language support for Canada (English and Canadian French), China (Mandarin), Hong Kong (Cantonese), Italy (Italian), Korea (Korean), Mexico (Spanish), Spain (Spanish), Switzerland (Italian, French, German), Taiwan (Mandarin), US (Spanish) – Supported on iPhone 5, iPhone 4S, iPad (3rd generation) and iPod touch (5th generation) – Facebook integration – Single sign-on from Settings – Post from Photos, Safari, Maps, App Store, iTunes, Game Center, Notification Center and Siri – Add location and choose audience for any post – View up-to-date Facebook profile photos and contact information in Contacts – View Facebook events and birthdays in Calendar – Like content and see your friends’ Likes in App Store and iTunes Store – Shared Photo Streams – Share selected photos with the people you choose – Friends can view shared photos in Photos app, iPhoto and Apple TV – Friends can like and make comments on individual photos – Passbook – One place for boarding passes, store cards, movie tickets and other passes – Barcode display for boarding flights, buying coffee, getting into movies and other actions – Passes displayed on Lock Screen based on time or location – Passes can be automatically updated – Supported on iPhone and iPod touch – FaceTime improvements – FaceTime over cellular support for iPhone 5, iPhone 4S and iPad Wi-Fi + Cellular (3rd generation) – Receive FaceTime calls, sent to your iPhone number, on your iPad and iPod touch – Phone improvements – Do Not Disturb to suppress incoming calls and notifications – ‘Reply with message’ option when declining a call – ‘Remind me later’ option based on time or location when declining a call – Mail improvements – VIP mailbox to quickly access mail from important people – Flagged email mailbox – Insert photos and videos when composing email – Open password protected Office docs – Pull down to refresh mailboxes – Per account signatures – Safari improvements – iCloud tabs to see open pages on all your devices – Offline Reading List – Photo upload support – Full screen landscape view on iPhone and iPod touch – Smart app banners – JavaScript performance improvements – App Store and iTunes Store improvements – Updated store design – iTunes Preview history – Complete my season – Complete my album – Game Center improvements – Challenge friends to beat high scores and achievements – Post high-scores and achievements to Facebook and Twitter – Friend recommendations based on your Facebook friends – Accessibility improvements – Guided Access to limit device to one app or restrict touch input on certain areas of the screen – VoiceOver integration with Maps, AssistiveTouch and Zoom – Support for Made for iPhone Hearing Aids for iPhone 5 and iPhone 4S – Improved privacy controls for Contacts, Calendars, Reminders, Photos and data shared over Bluetooth – Reminders can be reordered in the Reminders app – Custom vibrations for alerts on iPhone – Clock app for iPad – Clock alarm with song – Search all fields in Contacts – Automatic movie mode for improved video sound quality – Definitions of a selected word for Chinese, French, German and Spanish – New keyboard layouts for French, German, Turkish, Catalan, Arabic and Icelandic – Keyboard shortcuts shared across devices via iCloud – Bluetooth MAP support – Global network proxy for HTTP – Features for China – Baidu web search – Sina Weibo integration – Share videos to Tudou – Share videos to Youku – Improved text input for handwriting and Pinyin – Bug fixes
It’s easy to make a flagship phone: simply throw the works at your drawing board. Harder, though, is crafting a midrange phone on a relative budget, and that’s where the Windows Phone 8S by HTC comes in. The second device in the company’s new line-up, the Microsoft-powered 8S is the culmination of some tough decisions on HTC’s part, around whether the target audience will appreciate Beats Audio or photography more. Read on for our first impressions.
In some ways, the 8S is arguably a more impressive design than the larger 8X. HTC’s choice of color schemes – black/white, grey/yellow, red/orange, and blue/purple – are eye-catching and, with the matte-finish to the plastic, draw your fingers in to touch them. The grey/yellow has something distinctively sneaker-like about its vivid yellow and putty grey; HTC says it’s counting on the Beats Audio cachet to win appeal in the youth market, but it’s the hues themselves that are most attractive.
While the exterior may be distinctive, what’s inside is less unusual. Altogether more pedestrian than the 8X, the 8S pairs its 4-inch WVGA display with a 1GHz dualcore Snapdragon S4 chipset and 512MB of RAM; it also has just 4GB of internal storage, but HTC has sensibly thrown in a microSD card slot. Pull off the brightly colored end-cap – which, as in HTC devices of old, doubles as the antenna – and there’s the SIM and memory card slots.
Windows Phone 8S by HTC hands-on:
Unfortunately there are compromises to be made elsewhere. The rear camera runs to 5-megapixels, an understandable figure given the positioning of the phone, but despite Microsoft’s emphasis on Skype integration in Windows Phone 8, HTC hasn’t equipped the 8S with a front-facing camera. The company tells us that it doesn’t expect video calling to be a particularly popular activity among the target audience.
That audience will get Beats Audio but not to the same extent as on the 8X. No twin amp magic here, individually driving speaker and headphone socket, with instead just the DSP we’ve seen on previous HTC phones that’s specially tuned to suit Beats headphones. Since Microsoft is playing it coy with Windows Phone 8, pre-official launch, we weren’t able to dig through the 8S to see exactly how well it performs, something which will have to wait until review units drop.
A price tag expected to come in at around the HTC One V point and the option of LTE in North America – if not Europe, at least according to the current plans – could still see the Windows Phone 8S by HTC carve out a niche for itself. Its certainly already found some favor among carriers: HTC tells us that over 100 operators in 37 countries have picked the 8S up. It will stand out on shelves, certainly, but Microsoft will need to put all its heft behind Windows Phone 8 if HTC’s midranger is to succeed.
Cumbersome name; classy hardware. The Windows Phone 8X by HTC owes its awkward nomenclature to a deal that might prove HTC’s salvation and Nokia’s frustration: the company has inked an agreement with Microsoft to make the 8X the “signature handset” of Windows Phone 8, after apparently convincing the software firm that the new flagship suitably “embodied” the OS’ spirit. We caught up with HTC to spend some time with the 8X and to see if we’d end up similarly charmed.
HTC is particularly proud of the design language of its new Windows Phone 8 line-up, based – so the company’s designers say – on the squared-off Live Tiles of the OS’ homescreen, only plumped up and crafted in polycarbonate. Whether or not that convinces you is beside the point; in the hand, the 8X is a solid and tactile shape, legions apart from the bland and bloated lumps that were HTC’s first Windows Phone 7 devices.
The matte-finish plastic – which will be available in blue, black, yellow, and red, though the red won’t be making it to the EMEA – is easily gripped and the curved edges are comfortable to hold. It doesn’t make for a bulky phone, either, though the 8X is arguably reminiscent of Nokia’s own polycarbonate smartphone range, perhaps more in the way the Gorilla glass smoothly meets the bezel.
Whatever the inspiration, it’s a solid and nicely weighted phone. HTC – or more accurately Microsoft – isn’t allowing anybody to dig any further than the Windows Phone 8 homescreen, but that’s enough to give a glowing impression of the 4.3-inch Super LCD II display. At 720p HD resolution it’s crisp, and the viewing angles are great, aided not least by the optical lamination construction of the display stack itself.
Windows Phone 8X by HTC hands-on:
Colors are vivid and blacks (which make up so much of Windows Phone’s UI color scheme) are suitably inky. A bright lockscreen image was the closest we could get to a decent test, which the 8X handled with aplomb. HTC will theme the UI colors according to the handset’s own hue, though that will be user-adjustable if you’d rather have contrast.
HTC’s specifications certainly don’t single the 8X out as the weak cousin of an Android device. Hardware we’re familiar with from the One X make an appearance in a new Windows Phone guise, with NFC, LTE (for North American models, at least; Europe will have to make do with HSPA+/DC-HSDPA for the moment), a 1.5GHz dualcore Snapdragon S4 chipset, and 1GB of RAM. The decision to bypass expandable storage and instead settle on 16GB of fixed internal memory is unpleasantly reminiscent of Microsoft’s initial limitations on Windows Phone, however, and while we understand HTC was loathe to mar the 8X’s sleek lines, it’s hardly a capacious phone for the sort of power user it’s targeted at.
Happily the camera promises to redeem the 8X somewhat, taking a step ahead of what the One X already offers. The main, 8-megapixel backside-illuminated shooter is paired with an f/2.0 lens and HTC’s own Image Chip processing, while the front camera is an impressively pixel-packing 2.1-megapixel BSI CMOS which can also shoot 1080p Full HD video. HTC is particularly proud of its front lens, too, an 88-degree wide-angle example that can fit four people into a vanity shot.
That, along with the Beats Audio tuning that throws not one but two amplifiers at the 8X – one for the boosted headphone jack, the other for the integrated speaker – will have to wait to prove its worth until review samples arrive. If anything, though, HTC has convincingly done its part: delivered an admirable house for Windows Phone 8 to live in. Whether the smartphone – and its 8S sibling – sinks or swims in the marketplace depends on just how good Microsoft’s platform proves to be, and how much heft the software giant puts behind its marketing. At least as the “signature handset” of Windows Phone, the 8X promises to reap the main rewards of the hype machine.
Apple’s iPhone 5 has a lot to live up to. Its predecessor set sales records; its original ancestor changed the smartphone industry immeasurably. In the five years since the first iPhone, Apple’s smartphones have taken the company’s value sky-high, and made it a star performer in an otherwise laboring tech segment. In question: could the iPhone 5 shift the game ahead once again, while still retaining the essential DNA that makes iPhone users and developers so loyal to the platform? With competition surging, a bigger, faster, and bolder iPhone steps into the fray. Read on for our full iPhone 5 review to see if it can live up to those expectations.
Design
Unmistakably iPhone, and yet different. It takes little more than a glance to recognize the iPhone 5′s lineage, though with closer examination it’s clear quite how many aesthetic changes have been made in this sixth-generation handset. The new phone is thinner and longer than its predecessor; its anodized aluminum back replacing the old model’s glass; the “sandwich” construction made more discrete.
Importantly, none of these changes have been forced for the sake of aesthetics alone, and in ensuring that they keep the DNA of previous models. The iPhone 5 is longer – 123.8mm now, versus the 115.2mm of before – so that it can accommodate a larger display. Its stretched appearance, meanwhile, is to keep the width of the display consistent: that means it can still be comfortably used with a single hand, the thumb extending to reach the limits of the UI without demanding that the person holding it stretch or use a second hand.
Aluminum rather than glass means the rear panel can be thinner, as well as more resilient to drops, and the change in profile maximizes internal space and emphasizes the waif-life 7.6mm thickness. At 112g it’s lighter in the hand, too, though the combination of the sturdy casing and premium materials means the iPhone 5 doesn’t feel cheap. In fact, like a good haircut, picking up the new model doesn’t feel like a drastic change or departure from what came before. It’s familiar enough to be usable, consistent.
Not everybody wants a big phone, though some people do. We’re lucky that the iPhone 5 and the Samsung Galaxy S III, and other handsets exist, to fit those different needs. I’ve been using Samsung’s flagship as my regular device since it was launched, and returning to pre-5 iPhones has felt cramped in comparison.
With the iPhone 5, though, it’s been love at first swipe. The larger screen – still Retina resolution, at 326ppi, of course – is a great size compromise between the trend toward larger phones of the mobile industry overall, and Apple’s own insistence on a resolutely pocketable device. The quality of the display bears mention too, however; Apple has used an in-cell touchscreen, doing away with another layer, and while ironically that has no noticeable change in touch sensitivity, it makes a significant one in how the screen looks and how the iPhone 5 feels overall.
Graphics swim directly under the fingertip, without any of the sense of buried depth you find with some panels. Viewing angles are incredibly broad – you can sit entirely offside from the iPhone 5 and still see the display with no color inversions – and the pared-down construction means the overall screen assembly is thinner and thus the iPhone 5 as a whole can be slimmer. It’s a truly beautiful display, with the best colors I’ve seen in a mobile device.
As with the iPod touch, Apple has shifted the iPhone 5′s headphone socket to the bottom edge of the handset. It takes a little getting used to, but after a short while it makes sense: you can drop the phone into your pocket top-first, without the cables getting caught up. It leaves the top edge only bearing the power/lock button, with the familiar round volume keys on the left edge, under a ring/silent switch.
Apple offers two color options, “white & silver” and “black & slate”; each uses the same mixture of glass and metal, and has color-matched beading between the antenna strips running around the outer-edge of the phone. They’re finished with a beautiful chamfered edge, which Apple says is diamond-cut; it’s unfortunately reasonably prone to scrapes, however, and after just a few days of relatively kid-glove treatment, this black review model bore at least one small scar. It would likely be less obvious with a white version.
Overall, though, it’s a beautiful piece of engineering and design, and something you really have to hold in your hand to appreciate: neither photos nor words can quite do the accuracy of the construction and precise tolerances justice. Apple, for instance, says it employs two 29-megapixel cameras during the chassis manufacturing process, to match together the very best pairing of aluminum housing and glass inlay out of 725 unique options.
The familiar exterior hides a clean sweep of changes inside the iPhone 5, with hardly a stone left unturned in bringing the new device up to par. Taking center stage is the Apple A6 chipset, a new processor of the company’s own design, and which Apple claims to be twice as fast as the A5 in the iPhone 4S. Graphics performance has also been doubled, Apple says.
In practice, I couldn’t find a single app to slow the iPhone 5 down. All of Apple’s core software has been updated – more on which in a moment – to suit the new screen resolution of 1136 x 640 rather than the 960 x 640, and even when crunching Full HD video in iMovie (still currently in beta on this test unit), there was no sluggishness or lag. Apple’s freedom to customize software and hardware so that they’re perfectly in tune shows its benefits again, with none of the jitters that can affect even the most powerful pre-Jelly Bean Android devices.
The display may be bigger but so is the resolution, so Apple’s Retina boast carries over from the iPhone 4S. Higher resolution panels are proliferating across the top-tier smartphones, but the iPhone 5′s 326ppi pixel density means individual dots are still all but invisible to the naked eye. The in-cell touchscreen has also left the panel clearer in direct and indirect sunlight, a real advantage when you’re using the smartphone outdoors.
Two connectivity standards make their iPhone debut on this latest model: LTE and Lightning. In fact, there are three iPhone 5 variants to handle different LTE networks in operation around the world, though even with up to five bands in this Verizon model, there are still networks either available or in the pipeline that the handset is incompatible with. That’s down to fragmentation in LTE deployment rather than a shortcoming of the iPhone 5, however, and something each smartphone manufacturer has to deal with.
Apple’s approach, in the US, is to offer one iPhone 5 with AT&T LTE support and another with Verizon and Sprint LTE. Each supports a selection of other, international 4G carriers, and there’s a third model for Europe and most of Asia to handle LTE there. It makes for an altogether confusing situation when roaming, as even though a network operating in your next holiday destination may have LTE service, it might not be on frequencies compatible with your particular iPhone 5. Still, once you’ve got an LTE connection, the iPhone 5 flies. I’ve regularly seen download rates of around 13Mbps and upload rates of around 3Mbps.
The other new connection is Lightning, a proprietary sync/charge port that replaces the aging 30-pin Dock Connector. Apple presents this new socket as an inevitability of the shrinking process – it simply couldn’t make such a small device if it needed to accommodate the far larger old-style connector – but it also brings some other advantages, such as being reversible. No more guessing in the dark as to which way round the charger on your nightstand plugs in, as it will connect either way.
There’s no change in synchronization speed with Lightning, but it might require some changes in your other accessories. The port requires an adapter to hook up to the old-style Dock Connector, something which won’t be available until October. Then, there’ll be two versions, one a simple dongle and the other a short (0.2m) cable. It’s potentially frustrating if you’ve got an existing speaker-dock or car kit that uses the previous port, but we’re already seeing third-party manufacturers step up with new designs and/or interchangeable dock plates for that hardware which supports it. Apple, meanwhile, is pushing ahead with its wireless streaming options for media, and indeed the iPhone 5 supports AirPlay for sound and video, and Bluetooth 4.0 with A2DP support. WiFi a/b/g/n (with dual band support for 802.11n) rounds out the main connectivity options.
Apple has skipped NFC, leaving the short-range wireless technology that is gradually showing up in Android and Windows Phone devices. That comes as a disappointment for anybody hoping to see contactless payments integrated into the new Passport app in iOS 6, though it’s questionably whether NFC has reached any sort of tipping point in the mass market. Accommodating NFC hardware would presumably have made the iPhone 5 slightly larger, a compromise Apple is apparently unwilling to accept for something far from popularized yet. Having had it on the Galaxy S III, however, and only used it a small handful of times, I’m not sure that Apple was wrong in that decision, either.
Overall, Apple has come up with a phone that’s thinner and more flexible in how it can be used, without sacrificing the features of the iPhone 4S. True, it doesn’t tick every possible box on the spec sheet, but what it does deliver is a sensible compromise of day-to-day usability in both hardware and form-factor.
iOS 6
Instantly familiar, but with a twist. Apple may have stretched the iPhone 5′s screen – freeing up space for another row of icons on the homescreen, for instance – but iOS 6 won’t scare away anybody used to an earlier iPhone, iPad, or iPod touch. This latest version apparently includes more than 200 new features, though what you’ll actually notice boils down to a few key points.
Maps and Siri are probably the biggest points of change. Google Maps is gone, replaced by an app of Apple’s own development, and for the most part it’s very successful. Being homegrown means Maps can integrate more consistently into the overall iOS experience, so now you get integration with the lock screen – showing the next step of your journey without having to actually unlock the phone first – and if the iPhone 5 is sleeping when your turn is approaching, Maps will wake it up to prompt you.
2D and 3D mapping, along with photo-realistic flyover views, all look great on the 4-inch Retina display, and there’s no lag when swiping around, rotating the map, or zooming in and out. Apple has embedded traffic alerts into its app too, so turn-by-turn navigation – with spoken prompts, naturally – takes into account the actual road conditions rather than just the basic speed limits, when it figures out your ETA. That data can also be used to prompt detours if Maps figures out there’s a delay ahead.
Unfortunately, it’s not perfect. The excellent mass transit mode in Google Maps has no counterpart in Apple Maps, so there’s no way to plan journeys that include bus, train, or other public transportation. Apple currently expects third-party apps to fill that gap. It’s something I missed while testing the iPhone 5 during events away from home, when I rely on mass transit in cities I’m less familiar with.
Siri, meanwhile, can help in more situations and integrates more comprehensively with online services, such as restaurant booking. You can now ask for a recommendation of a nearby place to eat, based on cuisine type, see Yelp reviews, and then book through OpenTable. Rotten Tomatoes movie review data is used to suggest what might be worth seeing at nearby theaters (along with access to trailers, IMDB movie facts, and showtimes, all without leaving Siri’s interface), and there’s support for finding out baseball, basketball, football, hockey, and soccer scores and upcoming fixture information.
One of the simplest changes – opening apps by voice – has proved one of the most useful for me, particularly in the car. You can now simply tap the home button and say “open Maps” for instance, and the app loads up instantly. What makes it useful is the speed at which it happens; there’s no churning away as can be the case with S Voice on the Galaxy S III, where it’s often quicker to simply swipe through the app launcher to find the right icon. Finally, Siri now works in more places and in more dialects.
Passbook is Apple’s attempt to corral loyalty cards, gift cards, membership documents, coupons, passes, and tickets into a single place, all stacked into a neat wallet UI. It’s location-aware, so will suggest potentially relevant items depending on where you are – the Starbucks card will pop up if you’re near a Starbucks cafe, for instance – though there are currently only a few compatible services and apps actually supporting it. Obviously it would be nice to be able to use NFC to actually pay for items with a gift card, but right now it’s a case of scanning QR codes. We’ll revisit Passbook later, when there’s more to actually test with the system.
Similarly, it will take a little time for developers to get up to speed with the new 4-inch display. Right now, existing apps are letterboxed – they have black bars top and bottom (in portrait orientation) – rather than stretched, and that’s certainly the right way of handling it. However, it’s also annoying as it emphasizes the current waste of space. Apple tells me it’s a relatively simple matter for developers to update their apps to suit the new size, and hopefully that will happen sooner rather than later; all of Apple’s own native apps – including those not bundled with the iPhone 5, such as the iWork suite – have been refreshed to suit the higher resolution.
iOS has been criticized of late for not introducing any drastic changes. There are still no widgets, as you’d get in Android, for instance. Still, while Android is arguably more flexible, when it comes to everyday use, I – like a lot of people in the mainstream – find I more usually set up my device once and then don’t change it. There are few widgets that I actually use, in fact.
What you get with iOS is a consistent ecosystem: iTunes, iCloud, the App Store. Services that work together, particularly if you’re pairing an iPhone 5 with an iPad or a Mac. iTunes Match, for instance – Apple’s service where you pay a yearly fee for access to legal, streaming versions of your existing MP3 collection, however you acquired it – has made a significant difference to how I listen to music across devices, as has iTunes in the Cloud.
Versus Android, I miss the Google Voice integration, and the best Gmail experience is certainly on Android phones and tablets, but you still get compatibility with both in iOS 6. Both platforms come with compromises, in that sense. Overall, if you’re coming to iOS 6 looking for a different software experience, then the iPhone 5 isn’t for you. That still leaves plenty to enjoy for everyone else.
Camera
Most smartphone manufacturers concur that the camera is one of the features buyers use most often, and the iPhone 5′s 8-megapixel iSight lives up to those expectations. The resolution may be the same as before, but the combination of a new backside-illuminated sensor and a reworked lens – covered with a tough sapphire crystal glass – along with new software and processing, add up to stills and video a step above what the iPhone 4S can deliver.
In fact, the iPhone 5 truly rivals a dedicated point & shoot in its camera abilities. Stills are crisp and bright, using a new spacial noise reduction system that can identify any outlier pixels – such as a rogue green dot in among an otherwise blue sky – and iron them out. There’s also a low-light mode that promises a roughly two f-stop improvement in brightness and sensitivity by scaling down the end resolution and combining the data from four adjacent pixel clusters into each final dot in the frame. It’s similar to some of what we’ve seen Nokia do with PureView, though without the need for a vast, bulky sensor.
iPhone 5 Sample Shots
Video, meanwhile, is recorded at 1080p Full HD, with face detection for up to ten people in-frame and digital image stabilization. There’s now the ability to take snapshots while simultaneously recording, too. Compared to the clips produced by the iPhone 4S, the iPhone 5′s footage is smoother and more detailed, with less visible noise in darker scenes. The front-facing camera also supports 720p HD video recording.
iOS 6 introduces Panorama mode – it will also be added to the iPhone 4S – to create far larger stills by stitching together multiple frames automatically. Hit the button and the iPhone guides you across the scene, flashing up useful tips such as warning you if you need to slow down. It’s possible to piece together roughly six frame-widths, though you needn’t use that many if you don’t want to; there’s the option to hit “Done” prematurely, and end up with a smaller panorama.
Panoramic shots have been possible on other smartphones for some time now, it’s true, and via third-party apps for previous iPhones, but Apple’s own system is particularly slick. The processing is all done in real-time, so there’s no waiting around at the end for the camera app to crunch the various frames together; instead, you can get on with shooting your next photo or video. If you’ve ever missed a camera opportunity on an Android phone because you’ve been waiting for a panoramic shot to finish processing, you’ll know how frustrating that can be.
Most importantly, the quality is considerably better than I’ve seen elsewhere. Apple says the final stills can be anything up to 28-megapixels, though that will vary depending on the size of the scene and the detail it includes. Either way, where some panoramas can look noisy and pixelated, lacking in the detail you’d get from snapping just one section of the scene in regular camera mode, the iPhone 5 produces simply incredible stills. The joins are particularly impressive, with none of the giveaway blur that can undermine some panorama.
Phone, LTE and FaceTime
The iPhone 5 has not one but three microphones dotted around its chassis – one on top near the earpiece, one on the bottom, and one on the back near the camera – for noise cancellation. This works with a complicated system called beamforming, allowing the handset to pinpoint exactly where the user’s voice is coming from, but the upshot is amazing sound quality. Noise cancellation works for both incoming and outgoing audio in calls and FaceTime video chats, and if your carrier supports wideband audio, the iPhone 5 can handle that too.
The Verizon LTE of this review unit is a great boost for speed, though it’s worth remembering that this particular iPhone 5 can’t handle simultaneous voice and data. It’s not something that’s really been an issue, for me, though if you hold frequent speakerphone calls while browsing the web it might prove more of a hindrance. AT&T’s version of the iPhone 5 doesn’t encounter the same limitation, if that’s a serious consideration for you.
Most impressive change has been the enabling of FaceTime over 3G/4G, with Apple’s video calling system now operating over mobile data connections rather than solely over WiFi. That will be enabled for the iPhone 4S as well with the arrival of iOS 6 (though not, unfortunately, for the iPhone 4). As a parent who frequently travels away from home, it’s made a huge difference to how I keep in touch, day to day, with my family.
The key part is how straightforward FaceTime makes the process. Yes, other platforms have had video calling before, and there are plenty of apps like Skype and Fring which offer it too, but Apple’s system makes it a two-click affair from iMessage. Easy means not only am I more likely to use it, but my less-tech-savvy friends and family are also more likely to call me: functionality is only useful if it’s easy enough to operate, after all.
Battery
Apple’s justification for leaving LTE out of the iPhone 4S was, in part at least, because of the impact the initial 4G radios had on battery life. That’s presumably been addressed to the company’s satisfaction now, because not only does the iPhone 5 have LTE but it even manages to best its immediate predecessor for runtime.
From a full charge, Apple suggests iPhone 5 owners will see up to 8hrs 3G talktime or 225hrs of standby. Alternatively, a full iPhone 5 is said to be good for up to 8hrs of 3G or LTE internet browsing, or 10hrs over WiFi; up to 10hrs of video playback; or up to 40hrs of audio playback.
In practice, with heavy use of both LTE and WiFi, push email turned on, media playback and streaming, some browsing and Maps use with GPS, and iCloud sync active, I squeezed more than 5hrs 30mins of active use (and almost 7hrs 45mins of standby) from the iPhone 5. That is, it’s worth repeating, with very heavy use. In short, you could comfortably go through a full day without particularly sparing the iPhone 5, and still remain free of the nearest AC adapter.
Would I like to be able to change the battery myself? Certainly; it’s something I particularly appreciate in the Galaxy S III, and indeed I usually carry at lease one spare battery pack around for the Samsung. Instead, I’m having to work around it with the iPhone 5, though the impressive runtimes I’ve been seeing have helped mitigate the frustration. Am I willing to give up the convenience of switching battery? Yes, for the benefits in size: making the battery non-removable means the phone overall can be smaller.
I’ve a similar argument around wireless charging. Yes, it would be a nice addition, if Apple had seen fit to include it. However, it would likely have required a compromise in size, and I’m still not convinced on the overall convenience. When I plug in to recharge via a cable, I can still pick up the iPhone and use it; that’s tougher to do when it’s sat on a charging dock. I’d expect to see third-party wireless charging systems – probably including an extended battery shell – arrive soon enough.
Accessories
Until now, bundled earphones with any smartphone have generally been good candidates for the trash. Apple’s new EarPod buds, however, change all that: included with the iPhone 5, and a $29 option for anyone else, they promise to deliver the same sort of audio as significantly more expensive earphones.
The interesting news is that they really do work. Apple has done no small amount of work testing different earbud shapes in hundreds of different ears, resulting in the amorphous blobs you see here; they’re punctuated with three different speaker ports, both on the inner edge and integrated into the stem. Bass is the most obvious improvement, while mids and trebles are clearer and crisper. There’s more detail to music, and voice calls – which work with the call-answer button and volume keys in-line with the cable – sound bright and hiss-free.
As for fit, the EarPods obviously don’t match a set of custom-molded earphones, but they’re certainly better than the old style. I was able to jog while wearing them without them falling out, though they’re still probably not the best option for those doing serious exercise. Nonetheless, for audio quality they’re more in line with a decent (sub-$100) aftermarket set, and certainly worth auditioning before you automatically junk them.
Otherwise, all that’s in the box with the iPhone 5 is a Lightning to USB cable, a USB power adapter, a small carry-case for the EarPods, and the usual sparse printed documentation. If you want the Lighting to 30-pin Dock Connector adapter, you’ll have to wait until October for that to start shipping.
Wrap-Up
Does the iPhone 5 feel better in the hand than the iPhone 4S? Is it faster, and smoother running; does it have a more capable camera; can it access data more rapidly while on the move? Does the combination of iPhone hardware and iOS software feel the most holistic and balanced of any Apple smartphone to-date? The answer to all those questions is yes. Apple has addressed the bigger-screen debate with a solution that doesn’t undermine key usability promises, delivered LTE without destroying battery life, and wrapped it up in a design that’s both comfortably familiar and crisply revitalized.
The iPhone 5 probably won’t take any more marketshare from Android than the iPhone 4S did before it. Neither of the major platforms is going anywhere, and each has its loyal user-base. But, it’s the best iPhone so far, and breaking 2m sales in the first 24hrs of preorders suggests the public at large is confident of the same thing.
What the iPhone 5 really convinces me, though, is that throwing bells and whistles into a device doesn’t necessarily make it a better phone in the end. I’d drifted from the iPhone 4S because I had core needs it was no longer satisfying: a larger screen, for instance. Where the iPhone 5 edges back into the picture is in how well it integrates into my daily life. So many things I can make work on Android – video calling, for instance, but iPhone simply makes them more straightforward. If they’re straightforward, that means I use them more.
Competition between mobile platforms keeps the industry moving and innovating. That can often present itself as a surfeit of innovation: feature upon feature, piled high in an all-singing, all-dancing device. Right now, the iPhone 5 has the best balance of everyday usability and performance, without the distraction of functionality that is clever but unintuitive. It’s an area in which Apple excels, and it’s the reason the iPhone 5 is one of the best smartphones on the market today.
Motorola has a lot to prove now its under the Google umbrella, and the RAZR i has taken an atypical path with its choice of an Intel Atom 2GHz processor. Announced this morning in London, the 4.3-inch RAZR i is one of those rare devices where the in-hand feel belies the screen size on offer: Motorola’s “edge to edge” design language may smack of hyperbole, but it does add up to a surprisingly compact handset despite the 720p qHD HD panel.
And what a panel: the RAZR i’s Super AMOLED screen is a vision, a genuinely impressive display with graphics that sit just beneath the fingertip, and brightness and detail that make it perfect for video playback. [Update: Motorola told us 720p resolution at the event; in actual fact it’s qHD] It’s a surprisingly light handset too, Motorola eschewing the traditional metal for more of its favored Kevlar, and while the raw-effect back may be a little try-hard in its look, the phone doesn’t feel cheap.
It’s too early to talk performance, though we’ll be putting the RAZR i through its paces in the full review to see how Intel’s 32nm chip keeps up with the ARM processors we’d more typically see in a smartphone. However, Android – Ice Cream Sandwich, sadly, not Jelly Bean – showed no lag in our brief play, and Motorola’s customizations, such as a “Circles” launcher, work smoothly.
There’s also customization in the camera app, with a new HDR mode that automatically suggests turning it on when the RAZR i decides the scene warrants some extra punch. It’s possible to shoot stills while simultaneously recording video, too.
In short, it’s a surprisingly compact handset for those who want a big screen without a pocket compromise; what may end up being the weak link is Intel’s chipset, but we won’t know that until we run it through the gauntlet of daily use.
A device to be proud of, that’s what LG hopes the Optimus G can be, and it has thrown the works at the new Android flagship to achieve it. LG has long stood in the shadow of fellow South Korean firm Samsung, but the Optimus G is a showcase of the company’s own abilities in design and component manufacture. Just as Samsung does with its Galaxy flagships, piecing together the best parts of its supply chain, LG has crafted its own tour de force.
It’s hard to fault the hardware, certainly. The 4.7-inch True HD IPS+ display, offering 1280 x 768 WXGA resolution, is bright, vividly colorful, and contrast-rich, a solid alternative to Super AMOLED Plus. The in-cell touchscreen technology leaves graphics floating right beneath your fingertip, and the whole thing is responsive and swift. Qualcomm’s Snapdragon S4 Pro helps here; LG may not have its own chipset, but the new 1.5GHz processor at the heart of the Optimus G is a hugely capable one. LG has sensibly paired it with 2GB of RAM and at least 32GB of storage.
There are a few obvious blots on the scoresheet, however. Ice Cream Sandwich is better than Gingerbread, certainly, but it’s not Android 4.1 Jelly Bean; the absence of the latest OS is unlikely to pacify those who have been stung by late or entirely absent software upgrades on previous LG phones. At least it runs with no real noticeable lag on the S4 Pro, though it does miss out on Google’s latest Project Butter improvements to UI performance.
It’s hard not to be a least a little impressed by the overall Optimus G package, though. It’s a handsome phone, and while the shifting, refracting rear glass effect may not be to everyone’s taste, it’s certainly leagues ahead of the dull black plastic of some earlier high-end LG devices. It certainly raises the bar for future PRADA collaborations, with the designer phone now feeling somewhat fussy in comparison.
In the hand, it’s surprisingly compact given the size of the display. LG has managed to edge ahead of the Galaxy S III in terms of thickness, coming in at 8.45mm versus the Samsung’s 8.6mm, but more usefully it’s a slightly narrower, shorter device, which makes for something more comfortable to hold and easier to fit into a pocket. The Optimus G feels solid, too, and flex-free despite the slimline profile.
LG still has plenty to prove with the Optimus G, and it won’t be able to do all that on launch day. Delivering consistent software improvements is an integral part of the Android experience now, and LG needs to prove that it can deliver on that rather than leave its new flagship behind. We’ll have more on the LG Optimus G in our full review.
ASUS is never shy at showing off its creative side. At Taiwan Designers’ Week last Sunday, we spotted the company’s above art installation dubbed “Palette”: a mesmerizing circle of 50 overlapping Nexus 7 back covers, each in its very own shade of color. Interestingly, all of these were actually used in the development process of Google’s Nexus 7, which just goes to show the kind of mad dedication ASUS had put into the joint project.
But wait, there’s more! To match the event’s “Flow” theme this year, ASUS decided to also show off parts of the design process that determined the final appearance of its other hero products — hence the title “Becoming” for the booth’s own theme. For instance, much like what the company’s lovely Michelle Hsiao showed us on the Engadget Show, the booth again featured a handful of tablet chassis parts and dummies (mainly of PadFone, Zenbook, Transformer Prime and a 7-inch device) at different stages of their development, complemented by a generous selection of colors and finishes. Only this time the designers used some of them to create gradient wall art that we wouldn’t mind having at home. Check them out after the break.
Over the years we’ve come across a few signs that pointed to the possibility of touchscreen-enabled iMacs, but Steve Jobs had already dismissed this as a possibility for current Mac form factors. Quoting the man at the “Back to the Mac” keynote from two years ago: “It gives great demo, but after a while your arm feels like it’s going to fall off. Touch surfaces want to be horizontal.”
So perhaps our fantasy’s still stuck in the “research project” phase.
Luckily, the more adventurous touchscreen lovers can look to third-party solutions. For MacBooks you have Axiotron’s Modbook, except you lose the keyboard and you can’t perform the modification yourself. As for iMacs and Cinema Displays, we’ve been following Troll Touch for its resistive touchscreen replacement panels, but they aren’t exactly affordable and most of them have to be installed by the company. Even its user-installable SlipCover series starts from $899, anyway.
This leaves us with the Zorro Macsk, a cheekily named iMac accessory hailing from TMDtouch of Shenzhen, China. The 21.5-inch model is priced at just $199 on Amazon with no modifications required. Plus, it supports multitouch — a glaring omission from Troll Touch’s Mac lineup. So is this truly a bargain? Or is it just a case of “you get what you pay for?” Follow past the break to see how we got on with the Zorro Macsk.
Iconic and underwhelming: that’s been the recipe for Apple’s bundled earbuds with the iPod and iPhone so far, but the EarPods are here to hopefully change that. Packaged with the new iPhone 5, 5th-gen iPod touch and 7th-gen iPod nano, and also available for anyone with $29 to spare, the EarPods promise an affordable step up, but do they deliver? Check out our hands-on after the cut.
First things first: they’re a solid improvement over the standard Apple earphones. That wouldn’t take a huge amount, though, but it’s a welcome change for those picking up one of today’s new devices. Whereas before we would probably have recommended everyone replacing the standard set with some aftermarket alternatives, the EarPods are reasonable enough options to at least audition for a while before settling on a replacement.
The gimmick is in the trio of apertures for the sound, both at the tip as usual, but also arranged around the body of each bud. They also get a new design of casing, which is said to improve in-ear fit. We had no problems keeping them in place, and they do feel more secure than the version they replace, but a sturdy rubber or foam tip (or, better still, a set of custom-molded buds) will always feel less precarious.
What those options usual have against them is cost, and there the EarPods strike a balance. We’ll have to spend more time with them to figure out quite the quality difference – amid the noise of the demo floor they were certainly better than the old set, with noticeably stronger bass, but we won’t judge any more than that – and listening to other people testing them it was clear that these aren’t the headphones to choose if you want to keep your musical tastes completely secret. There’s definitely some overspill in noise.
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