Mad Catz’s Force Feedback Racing Wheel for Xbox One: only straight ridahs need apply

Mad Catz's Force Feedback Racing Wheel for Xbox One only straight ridahs need apply

With the next-generation Xbox and PlayStation nearing their release dates, third-party peripheral makers are now working full force to launch gaming products that can be used alongside the new consoles. Mad Catz, for one, has already shown us its Arcade Fightstick, and now we can add the Force Feedback Racing Wheel to the company’s lineup of Xbox One add-ons. The newly announced driving rig comes with twin Force Feedback motors, a replaceable wheel face and an adjustable pedal set, making it easy for gamers to fine-tune it to make it as comfortable as possible — because you need to feel extra cozy during Forza Motorsport 5 time. Pricing and availability for the Force Feedback Racing Wheel are still unknown, but surely we’ll find out those details as we get closer to the holiday season.%Gallery-slideshow73259%

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Source: Mad Catz

XCM X1 Plus Controller Shell Adds Xbox One Vibration Triggers to Xbox 360

One of the coolest features of the new Xbox One is the extra vibration motors in the triggers. These add a new sensation to gameplay which can provide feedback directly to your fingertips. Now, there’s a mod available for the Xbox 360 controller which adds a similar feature.

xcm x1 plus 1

The new XCM X1 Plus controller shell not only replaces the outside of your Xbox 360′s stock wireless controller with something much cooler looking, it adds in a pair of rumble motors in the triggers as well.

xcm x1 plus 2

It’s not clear at this point how the motors are activated though, as current Xbox 360 games don’t pass along data for these triggers independently like they do on the Xbox One. From what I can tell from the video below, they’ve got them set up to vibrate automatically whenever you press the triggers, so I’m not sure how that would feel, or if it would just be annoying.

There’s no word yet on pricing or a release date for the XCM X1 Plus controller shell, but keep your eye out on their website for more info.

Reactive Grip Haptic Feedback Motion Controller Adds Shake Shake to Pew Pews

I don’t really care much for tactile feedback in videogames, but if you’re into that sort of immersion, Tactical Haptics is working on a device that’s right up your alley. At the 2013 Game Developers Conference, the company showed off a prototype motion controller with a unique haptic feedback system.

tactical haptics reactive grip prototype controller

The company calls its technology Reactive Grip. The current prototype, which uses parts from a Razer Hydra motion controller, has four bars on the grip that can move up and down independently of each other. Not only does it look like a naughty toy, apparently it’s also great at emulating a sense of weight and movement.

It seems like many people believe that first-person games will continue to be central to the future of gaming, what with technologies like the Reactive Grip as well as the Oculus Rift. I’m waiting for floor tiles that light up and a machine that spews numbers into the air to make tactical RPGs more immersive.

[via Ubergizmo via Bit Rebels]

Reactive Grip Motion Controller Delivers Highly-Accurate Feedback

As gaming console become more advanced, we’re seeing the big three companies provide some sort of motion-based controller system with their consoles, which Nintendo started with its Wii. Both the Wii controller and PS Move provide some sort of feedback when held, but what if they could advance to a point where you’re given an amount of feedback that felt incredibly real?

Palmer Luckey created the Reactive Grip and showed it off at the Game Developers Conference 2013. The controller uses a combination of motion tracking, a modified Razer Hydra and a 3D-printed housing that contains sliders that can move up or down to provide real-time sensation to what’s happening on the screen. (more…)

By Ubergizmo. Related articles: BioShock Infinite Players React To Boy Of Silence In Compilation Video, Dark Souls 2 Highlighted In 12-Minute Gameplay Demo,

    

Creepy Smartphone Add-On Shocks Your Muscles For Realistic Force Feedback

When delivered through a vibrating motor in a controller or smartphone, force feedback isn’t particularly realistic. So researchers at Germany’s Hasso Plattner Institute have developed a new system for smartphones that uses electrical muscle stimulation to physically move the player’s hands and forearms in response to the action happening on screen. More »

ForcePhone from Nokia Research, HIIT sends positive vibes with a squeeze

ForcePhone from Nokia, HIIT sends positive vibes with a squeeze

Most device vibration technology is used as pure feedback — either confirmation that you’ve pressed something or that you’ve come across an obstacle. If a prototype developed by Nokia Research and the Helsinki Institute of Information Technology ever translates to production, however, it’ll be as much a part of personal phone conversations as a soft voice or a cheeky text message. The modified N900 attaches a resistor that responds to a squeeze at four different pressure levels, and doles that out during a traditional or Skype-based call as a vibration on the other end. As you’d imagine, the aim is to give family, friends and lovers the closest they’ll get to a hug (or the occasional frustration) when the distance is just too great for an in-person visit. Don’t hold your breath for an extra-lovable Lumia anytime soon: there’s no mention of any near-term production plans, and any adoption would require a platform switch just to get started. But if we ever see “reach out and touch someone” become a lot more than a slogan, we’ll know where it came from.

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ForcePhone from Nokia Research, HIIT sends positive vibes with a squeeze originally appeared on Engadget on Tue, 16 Oct 2012 03:43:00 EDT. Please see our terms for use of feeds.

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Cooking Simulator Made by Japanese Researchers: Cooking Mama 2099

Researchers at the Tokyo Institute of Technology have developed a cooking simulator that combines a conventional frying pan with modern technology. I know, right? Cooking isn’t hard at all! Or so my siblings tell me every time I complain that there’s nothing to eat. Don’t you just turn the fire on, put some stuff in and wait?

cooking simulator by tokyo institute of technology

The simulator is practically a video game system. It utilizes a projected display and a force feedback system to help the user with his pseudo-cooking. It also simulates the weight and state changes of the ingredients. When the user moves the pan around, he’ll feel and see the virtual meat and vegetables move around, and eventually they’ll change color just like the edible thing.

I think it’s not too practical as it is, but I am looking forward to the researchers’ vision of augmented reality cooking.

[via DigInfo TV]