FreedomPop intros a free plan: includes 200 voice minutes, 500 texts and 500MB of data per month

FreedomPop intros a free plan: includes 200 voice minutes, 500 texts and 500MB of data per month

It’s no longer a summertime tease: FreedomPop’s freemium mobile phone service is now officially a go. Launched in beta today, the operator’s basic plan offers consumers a voice/text/data bundle that nets them 200 anytime minutes, 500 texts and 500MBs for the price of, well, nothing per month — and it’s contract-free, too. There’s also a more robust unlimited voice and text package for chattier users that runs about $11/mo. Keep in mind, FreedomPop’s network piggybacks on Sprint 3G, WiMAX and LTE, so coverage, reception and call quality (it’s VoIP) will be vary depending on your location and any data overages will cost you $0.01/MB and $10/GB.

It’s not all free champagne and strawberries, though — there is an actual price of entry, and it comes in the form of HTC’s EVO Design, offered at a very reasonable $99. Users accustomed to more device choice will have to hold out until later this year, as FreedomPop does plan to add other Android devices to its lineup. For now, though, it’s extremely slim pickings. But can you really look a gift horse in the mouth? We didn’t think so, freeloaders.

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UK government investigating free-to-play games over unlawful microtransactions

The Office of Fair Trading in London has announced that they are investigating free-to-play games to make sure that they are following all corners of the law. More specifically, the London-based regulators are investigating whether or not these types of games are unfairly pressuring gamers into making in-app purchases.

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Many game developers and publishers are turning towards the freemium model with their apps and games, allowing users to download the initial app or game for free, but charge them if they want to unlock further features. The latest app/game using this model is EA’s Real Racing 3, which has stirred up a lot of controversy over its new free-to-play model.

The Office of Fair Trading says they have reached out to publishers of various free games that offer in-app purchases to make sure that the publishers’ in-game marketing schemes toward younger gamers are fair and legal. The OFT also says they have asked parents about any “potentially misleading or commercially aggressive practices they are aware of.”

However, The OFT is seeking to ban these types of games. They’re merely wanting them to follow regulations and guidelines so that children, and even older gamers, aren’t mislead into buying in-app purchases that they ultimately didn’t want to participate in. The OFT plans to take their next actions in October of this year.

[via CVG]


UK government investigating free-to-play games over unlawful microtransactions is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Play, Apple’s App Store Might Face “Legal Undertakings” In OFT’s Investigation Of Freemium Games For Kids

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The freemium kids’ app party that has seen some parents left with hefty bills because of their kids’ use of games could be heading for a sticky end — at least in the U.K. The Office of Fair Trading has announced a six-month investigation into whether children are being “unfairly pressured or encouraged to pay for additional content in ‘free’ web and app-based games”.

The OFT says in a press release that it cannot identify the companies that are subject to investigation but a spokesman confirmed to TechCrunch  it is contacting Apple and Google as part of this process — being the proprietors of the two largest app stores: the iTunes App Store and Google Play.

Once the investigation has concluded — and if the OFT is  unhappy with what it learns and the discussions it’s had — the spokesman said it “can seek legal undertakings from court”.  Companies subsequently ignoring any court directions could face “an unlimited fine”, he added.

The OFT is concerned that developers are designing children’s content to deliberately encourage kids to make payments after the initial free download/access. It’s not citing any examples or naming any problematic apps at this point but it’s not hard to find instances that are likely to have triggered the investigation — such as the five-year-old British boy who accidentally made in-app purchases totalling £1,700 in 15 minutes playing  Zombies vs Ninja. Or the British six-year-old girl who amassed a £900 bill in half an hour on the My Little Pony app.

The OFT points out that “direct exhortations” (ie strong encouragement) to children to make purchases themselves, or ask another adult to do something that results in a purchase, are unlawful under the Consumer Protection (from Unfair Trading) Regulations 2008. The sort of in-app purchases that might fall foul of the regulation could include membership, virtual currency/rewards, additional levels, faster gameplay and additional game features, it added.

The OFT said it has written to companies that are offering free web or app-based games asking for information on in-game marketing to children. It is also asking for parents and consumer groups to contact it with information about “potentially misleading or commercially aggressive practices they are aware of in relation to these games”.

The spokesman said the aim of the investigation is to get more “clarity” about the digital market for kids’ games, and the sorts of behaviours/mechanics apps are utilising, by talking to games developers, app stores, parents and consumer groups.

The investigation will also specifically consider whether the full cost of games aimed at children is being made clear when they are downloaded/accessed. ”The information [gathered during the investigation] will be used to understand business practices used in this sector, to establish whether consumer protection regulations are being breached and if so what the consumer harm is,” the OFT said today, adding that it “expects to publish its next steps by October 2013″.

Commenting in a statement, Cavendish Elithorn, OFT Senior Director for Goods and Consumer, added: “The OFT is not seeking to ban in-game purchases, but the games industry must ensure it is complying with the relevant regulations so that children are protected. We are speaking to the industry and will take enforcement action if necessary.”

The  spokesman stressed that the OFT hopes to be able to solve any issues uncovered through “conversations” with the various companies involved — including Apple and Google — rather than taking the court route . ”We hope this is going to be resolved by talking to the big companies,” he added.

Google declined to comment on the investigation when contacted by TechCrunch.

At the time of writing Apple had not responded to a request for comment.

Both Google’s and Apple’s app stores require developers to sign developer agreements in order to successfully submit apps, and both have been known to remove content that violates these developer guidelines — so app stores are already in the app policing business.

Google’s Play Store developer guidelines include the following (vague) stipulation, for instance, that could potentially be used to boot freemium kids’ apps that are misleading about the potential costs:

Developers must not mislead users about the applications they are selling nor about any in-app services, goods, content or functionality they are selling.

Apple does more policing of its store than Google, with iOS developers required to submit apps for approval prior to publication on the store. “We review all apps to ensure they are reliable, perform as expected, and are free of offensive material”, Apple notes on its developer site,  warning app makers to: “Before submitting your new or updated apps for review, check out the latest App Store Review Guidelines and Mac App Store Review Guidelines.”

There are  also signs that Cupertino has been looking more closely at some of the problems posed by having kids interact with apps. Earlier this month it relocated age ratings from the bottom of app listings on its store, to the top near the title where they are easier for parents to spot.

This change is likely to have been triggered by concerns about apps powered by user-generated content that can contain adult material appearing in the app store where children could find them — such as Twitter’s Vine video app — rather than specifically helping parents prevent kids making in-app purchases.

Here’s the OFT’s summary of the investigation:

Many children’s web- and app-based games are free to sign up to or download.  Some of those games give players the opportunity to ‘upgrade’ their free accounts through paid-for membership, providing access to parts of the game not available to non-paying players. Others encourage in-game purchases to speed up gameplay or to give access to extra game features.

The OFT will look into whether those children’s games are in line with the Consumer Protection (from Unfair Trading) Regulations 2008 to ensure that any commercial practices they include are not misleading or aggressive. In particular, the OFT will consider whether children’s web- and app-based games directly encourage children to buy something or to pester their parents or other adults to buy something for them. [see note 1]

The OFT will gather information on this issue for the next six months and is interested to hear from businesses operating in the market and mobile app platform operators. The OFT will also consult with relevant UK and international regulators.

The OFT is also keen to hear about potentially misleading or commercially aggressive practices experienced by parents whose children play these games, and also from consumer groups with an interest in this area.

note 1: The Regulations, under Annex Practice 28, prohibit advertisements from including direct exhortations to children to buy something or to ask their parents or other adults to buy something for them.

EA says freemium model is most popular amongst gamers

Electronic Arts’ Real Racing 3 was the first time that the series had gone to a freemium model, with in-app purchases being the money-maker for the company. However, while users can download the game for free, many folks weren’t too pleased that restrictions were put on the game because of the $0.00 price tag. However, EA thinks that’s what gamers want most.

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Speaking with GamesIndustry.biz, senior vice president of EA’s mobile and social All Play label, Nick Earl, says that a majority of mobile gamers prefer the free-to-play model, and those who dislike it are a “vocal minority.” Earl says that “the market has spoken very loudly that that’s the model they like,” and he also says that “ultimately the numbers would show that they and others all support the freemium model better.”

Earl mentioned Real Racing 3‘s in-app microtransactions, which requires racers to pay money if they want to speed up certain tasks, such as repairs and upgrades, or if gamers want a fast track to owning that Lamborghini, they can pay real money to own one. Of course, users can earn coins throughout the game to help speed along repairs and upgrades, but the real complaint was the implication of these features in the first place.

When referring to the types of gamers who prefer the all-you-can-eat model, Earl notes “that’s the kind of people they are. But at the end of the day, they’re going to pay to eat, if that’s their choice. And they’re happy doing it.” In other words, deal with it if you don’t like it. Read our review of Real Racing 3 to learn more about the game.

[via GamesIndustry.biz]


EA says freemium model is most popular amongst gamers is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Angry Birds for iOS now available for free

After the game’s initial release in December of 2009, the original Angry Birds game for iOS is now completely free to download. Both the iPhone and iPad versions are available to download at no cost. Previously the game was priced at $0.99 for the iPhone/iPod Touch version and $2.99 for the “HD” variant.

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Appsfire, a service that tracks apps and notices when they go on sale, was the first to notice the change in price, and according to the service, this marks the first time that the original Angry Birds title has been available for free. It’s said that once the app’s price updates for all users, Apple will promote the app as their “free app of the week.”

Rovio hasn’t announced the price cut yet, but they did announce that 15 new levels have made their way to the original game, so not only can you get the game at no cost, but you also get more for your buck (or lack thereof). Of course, the Android version of Angry Birds has always been available for free — one of the benefits of being an Android user.

The Angry Birds series has always been popular, with new sequels coming out all the time, but in order to give the older games a quick boost in popularity again, Rovio is giving the original game away. Of course, thanks to the newer titles, not many gamers play the original Angry Birds, but the 15 new levels and the lack of a price tag should change that.


Angry Birds for iOS now available for free is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

FreedomPop Hub Burst now available for $89, offers 1GB/month for free

Back in December, we told you about the new Hub Burst wireless router from FreedomPop, which costs $89 up front, but it gives you 1GB of data per month for free, with $10/month getting you 10GB. The router is available now, and it’s meant to support a household of usage, but as long as you’re not streaming movies if you want to keep the free plan.

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Sadly, though, FreedomPop only uses WiMAX and the service is limited to just a handful of regions in the US. While the company plans to switch to LTE at some point in the future, availability still may be scarce, but we wouldn’t be surprised if FreedomPop eventually spread the service to most users in the country.

While $10 per month for 10GB of data seems like a steal, some users may just not want to pony up any money at all, but the 1GB of data per month is a rather low amount, especially if you’re using it in a house full of kids. However, as always, FreedomPop offers the opportunity to earn more data by completing different tasks, like adding friends and completing partner promotions.

FreedomPop claims that their $10/month plan is 80% cheaper than your typical DSL or cable offering, but at this point, nothing can really beat the reliability of a solid home wired network can’t quite beat wireless service at this point. However, once LTE rolls around in more areas, FreedomPop may actually become a viable option, but we’ll have to wait and see.


FreedomPop Hub Burst now available for $89, offers 1GB/month for free is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Hawken shows off excellent visuals in PhysX trailer

As far as free-to-play titles go, Hawken already looks pretty great. The game supports NVIDIA PhysX, which adds a bit more eye candy over non-PhysX games, including improved weapon and particle effects. Those PhysX-enabled visuals are about to get another boost, though, thanks the addition of a previously missing PhysX feature: APEX Turbulence.

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With PhysX Turbulence, Hawken‘s developers are going to turn the particle effects up to 11. Turbulence uses velocity fields to show particles-in-action, which will make things like health pickups, fires, and shields look even cooler in-game. The developers have teamed up with NVIDIA to launch a new trailer showing off what Turbulence is capable of in Hawken‘s world, and it can check it out below.

While you won’t be missing anything from the core gameplay experience if you don’t have PhysX (and by extension Turbulence) turned on, the feature definitely makes for some impressive visuals. In the trailer, you’ll get a side-by-side look at Hawken’s visuals with Turbulence turned off and on, and the differences are pretty obvious. If you’ve got a rig that can handle it, playing with PhysX enabled definitely seems to be the way to go.

The only problem is that Hawken doesn’t support Turbulence just yet. Though support for other PhysX features is already there, Turbulence functionality is still on the way. Adhesive Games says the feature is coming soon though, so you can bet we’ll keeping an ear to the ground for more information. Stay tuned.


Hawken shows off excellent visuals in PhysX trailer is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Call of Duty Online enters alpha testing in China

The success of Call of Duty in the west is unquestionable, but over in the east it’s a bit of a different story. That’s particularly true in China, where the games industry is dominated by freemium-type games. Activision, never wanting to let an opportunity go to waste, has changed up the Call of Duty we know and love a bit to make it appeal more to Chinese gamers with today’s release of Call of Duty Online.

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Kotaku reports that this is merely an alpha release and that the game’s microtransaction system isn’t in place yet, but the game certainly is much closer to a final launch with today’s alpha roll out. Call of Duty Online is the product of a team up between Activision and Tencent, a company which among other things publishes games in China. Tencent is actually responsible for CrossFire, one of China’s more popular shooters, so it could end up cutting into its own CrossFire audience with the release of Call of Duty Online.

For the moment, Call of Duty Online will remain exclusive to China. It will almost certainly stay that way until long after the game officially launches (and leaves the testing phase behind), but if it turns out to be a success, that could mean big things for Activision and for the series in general. If Call of Duty Online takes off, then Activision will have found another way to monetize the immensely popular series beyond just releasing a new game every year and selling it at $60 per copy.

If that happens, then perhaps Activision will want to test out its Call of Duty Online strategy in other countries. So long as Call of Duty remains the best-selling franchise in the west, it’s doubtful that we’ll see a freemium online version launch in North America. However, if the model ultimately works, then it’s possible we’ll see Activision try the same thing with other, less popular franchises in North America and Europe. We’ll just have to wait and see how this whole thing plays out, but for now, just know that Call of Duty Online has entered alpha and will soon be showing us what one of the biggest franchises in the world can do when it adopts a freemium model.


Call of Duty Online enters alpha testing in China is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Vectrex Regeneration for iOS recreates the vector-based console we never got to play

Vectrex Regeneration for iOS recreates the vectorbased console we never got to play

Among those of us old enough to have played first-generation game consoles, few will have tried a Vectrex; we typically clung to the familiar Atari 2600 or rebelled with the still very mainstream Intellivision. Thanks to Rantmedia Games’ new Vectrex Regeneration for iOS, though, we can generate some what-if nostalgia. The app emulates the tall, vector-based system down to its idiosyncratic noises and color overlays, and those with the foresight to own an iCade controller get an extra dose of authenticity. Anyone with at least an iPad 2 or an iPhone 4 can try the freemium title with a free copy of Minestorm to experiment; if they’re fully inclined to drive down memory lane, a $7 Mega Pack will unlock 17-plus original games as well as newer indie releases. Vectrex Regeneration won’t make our parents have second thoughts about their holiday gift choices circa 1982, but it’s cheap enough to provide a valuable (and potentially fun) history lesson.

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Via: Joystiq

Source: App Store

Star Wars: The Old Republic goes free-to-play next week

We’ve known for a while now that Electronic Arts and BioWare are planning to take Star Wars: The Old Republic free-to-play, but for months, both companies were silent on an actual date for the switch. That all changed today, with Electronic Arts confirming that Star Wars: The Old Republic will be going free-to-play worldwide on November 15. That’s exactly one week from today, so those of you who have been waiting for the switch don’t have much longer to go before it actually happens.


Those who don’t pay anything will have a full list of restrictions to deal with, and recently Damion Schubert added one more limitation to that already long list. If you’re playing for free, you’ll still be able to level your character all the way to 50, but expect it to take a little longer than if you were a monthly subscriber. That’s because Schubert says free players will earn experience at a slower rate as they play the game, though experience boosters will be available to purchase with Cartel Coins.

On the other side of the coin, those who continue to pay a monthly subscription fee after the switch will actually earn experience faster. Schubert says paying players will earn experience as if they were using these aforementioned experience boosters. He also said that paying players will be given “two more quick slot bars, a new purchasable Cargo Hold tab, and a monthly grant of Complimentary Cartel Coins,” so there are some clear benefits to remaining a paying subscriber once the free-to-play option goes live.

Finally, he pointed out that everyone who has ever payed a subscription fee will automatically become a “preferred status” player, which means that you won’t face the same limitations of free players. Free players can get preferred status by spending a total of $4.99 in the store, though Schubert reassures that free players can get to level 50 and experience what the main story has to offer without ever paying a cent. Will you be checking out Star Wars: The Old Republic when it goes free-to-play next week?

[via Eurogamer]


Star Wars: The Old Republic goes free-to-play next week is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.