Metaio Thermal Touch Uses Heat from Your Fingers to Turn Any Surface into a Touchscreen

We’ve seen a couple of prototypes that enable or at least emulate touch-sensitivity on everyday objects. But as wearable technology continues to flourish, we’re going to need a simple and portable solution. Augmented reality company Metaio thinks they may have an answer with Thermal Touch, a technology that emulates touch-sensitivity using “the heat signature left by a person’s finger when touching a surface.”

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Right now the hardware needed to pull off the feat is quite bulky. In the demo video below, Metaio used a tablet, a standard camera and a rather large infrared camera. The company hopes that in the future, all of the necessary hardware can be included in a wearable device similar to Google Glass, like so:

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Here’s the demo video:

Sorry zombies, I guess you’ll be stuck with voice commands. Good luck with that.

[Metaio via TechCrunch]

MIT FingerReader Reads Printed Text Aloud: Talk to the Hand

Braille helps visually impaired people read, but there is a lot of printed material that is never converted to that writing system. Blind people also miss out on using mobile devices because obviously they can’t feel the text on screen. MIT’s Fluid Interfaces Group attempted to address this issue with its FingerReader prototype.

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FingerReader is a ring that reads printed text out loud using a small camera and complementary software that analyzes text and reads it aloud. The ring also has vibration motors that are used to guide the wearer. The ring vibrates when the user veers off the line being scanned or when the user has reached the end of the line. FingerReader can also be used to translate text, making it doubly useful.

Of course it’s far from perfect and is just a research prototype at this point, but its inventors are not ruling out the possibility of developing FingerReader as an actual product. Head to the Fluid Interfaces Group’s website or read their FingerReader paper (pdf) for more info.

[via BGR]

Military Stealth Dirtbike: Your Dirt Racing Dreams Have Never Been This Quiet

I’ve been driving around a Super Motard motorcycle for the last six months, and let me tell you, it’s extremely loud, so loud that my neighbors have asked me to start it outside the courtyard where it’s usually parked. One friend said that it sounded like my bike had eaten another one for breakfast. While all this racket is a fun part of having a motorcycle, you can imagine how this would be problematic for military motorcycles.

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Note: Bike Shown Here is an Earlier Design by ZERO Motorcycles

With that in mind, DARPA has commissioned the development of a stealth motorcycle, which would allow soldiers to ride for long periods of time without emitting much noise. The bike, would use an extended-range hybrid-electric engine, and will be built by BRD and Logos Technologies. In addition to its stealthy operating capabilities, the bike will have all-wheel drive to help tackle difficult terrain.

Electric and hybrid bikes also make sense for commuters, especially in city traffic. Switching over to electric drive would mean no shifting and reduced noise, and of course lower fuel costs. Also, I’d probably not get any complaints from neighbors either.

[DefenseTech via The Verge]

Glow-in-the-Dark Highway Becomes Reality

If you tend to drive at night, you know that it can get dangerous on roads without lighting. That’s one of the reasons why some engineers in the Netherlands decided to make their highways glow in the dark.

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It was first suggested by Studio Roosegard back in 2012, and it was conceived to make roads safer as well as cut down on the amount of electricity needed to maintain the lighting on long stretches of highway. To this end, the N329 highway in Oss now has a 500 meter-long (~1640 foot) stretch which has glow-in-the-dark road markings. To pull off the trick, a photoluminescent powder was integrated into the road marking paint, and the lines charge up from sunlight captured during the daytime.

I have one concern though – how long will this paint last? It’s a known fact that paint on roads needs to be reapplied every few years.

[via Wired]

2D Desktop Interface Embedded in Virtual Reality: VVNC

Just because virtual reality displays let us interact with 3D interfaces doesn’t mean there isn’t room for the ol’ two-dimensional view inside of them. Oliver Kreylos, a developer who’s been working with 3D software for nearly 30 years, recently demonstrated a Virtual Network Computing (VNC) client that sends a 2D feed of a desktop computer to a 3D virtual reality environment.

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Oliver’s VNC client allows him to open and interact with any number of 2D desktops on a virtual reality environment. Why would you want to do this? Well for one, you can reverse telecommute: imagine working in an island paradise environment while you’re actually in the office. Because you can (theoretically) open multiple desktops at once, the setup also supercharges multitasking and group meetings. You can watch a video walkthrough while playing a 3D game, look at a hundred fullscreen documents at once, have multiple large video chat screens like they do in science fiction flicks and more.

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As you’ll see in Oliver’s demo video, developers can also make 2D applications that interact with the 3D environment. In his demo he measured a table that was in his virtual space and then used a Razer Hydra to send those measurements to Microsoft Excel on his 2D desktop.

We really don’t know how far the rabbit hole goes with this one. Note that the video below may cause dizziness because of the constant change in perspective. It almost made me throw up to be honest. I’m ill-equipped for the future.

Head to Oliver’s blog for more on his custom program. I wonder if you can emulate this feature on the same computer that’s running the VR environment. That would be more useful, although it would probably take a beefy computer to pull it off. Also, watching Oliver’s demo, I can almost – almost! – visualize a four-dimensional space, where you can fit infinite 3D environments. Now I’m really dizzy.

[via Fast Co. Design]

Festo BionicKangaroo: Energizer Joey

After creating a robot bird and dragonfly, automation company Festo shows off with another impressive animal replica. Like real kangaroos, Festo’s BionicKangaroo is not only great at jumping and keeping its balance, it can also store the energy generated from landing and use it for the next jump.

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BionicKangaroo uses a combination of pneumatic actuators and electric servos to move and keep its balance.

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According to Festo, the robot has an rubber elastic spring element that acts like an Achilles tendon: “It is fastened at the back of the foot and parallel to the pneumatic cylinder on the knee joint. The artificial tendon cushions the jump, simultaneously absorbs the kinetic energy and releases it for the next jump.”

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To make the robot even fancier, Festo also made it so it can be controlled with gestures. The company uses the Myo armband to make BionicKangaroo move, stay or rotate in place. Watch BionicKangaroo hip hip hop and not stop:

It would’ve been way cooler if they made a BionicTigger instead. Check out Festo’s report (pdf) if you want to learn more about BionicKangaroo.

[via Ubergizmo]

Flexible Stick-on Electronic Patches: Skinnables

Wearable technology is just about to take off, but we can already take a peek at what’s coming after smartwatches and the like. A team of engineers at the University of Illinois at Urbana-Champaign and Northwestern University have made health monitors in the form of stick-on electronic patches.

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The development of the patch was led by professors John A. Rogers and Yonggang Huang. Prof. Rogers was already working on electronics that can be applied directly onto human skin like a temporary tattoo, i.e. no patch base needed. But he went ahead with the patch platform because it allows for the use of commercially available – and therefore cheap and abundant – components, as opposed to the tattoo-like electronics that needed custom capacitors, batteries and other parts.

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One of the crucial aspect of the engineers’ patch is the origami-like arrangement of the wires connecting the components, which allows for the patch to be bent without damaging the chips.

The engineers believe that stick-on electronics will make it easier to gather patient data. They also think it will lead to more accurate fitness trackers, and even health monitoring devices that can detect clues about the wearer’s condition even before he or she feels sick. Stick a browser to your face and head to the University of Illinois’ News page for more on this amazing invention.

[via Fast Co. Design]

These Shoes Could Keep You from Falling

Footwear hasn’t exactly been a hotbed for true technological innovation, but these shoes change that. Israeli startup B-Shoe Technologies has developed some new shoes that incorporate some really helpful features. Like, helping you to not fall.

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In the United States of America alone, one out of three people over 65 has fallen and suffered injuries as a result. By age 80, almost every older person has fallen and hurt themselves. This lowers their life expectancy and costs us all billions of dollars. So how do you keep them upright? When these shoes detect that the user has lost their balance and is about to fall backwards, the motorized heel drives the shoe back, restoring balance.

It is an ingenious and simple solution. It performs a corrective maneuver faster than an elderly person might be able to. The company has produced three pairs of B-Shoes so far and they’re being tested in hospitals in Israel.

[via Inventorspot via Neatorama]

Facebook Buys Oculus VR to Get Hands on Virtual Reality Tech

Facebook is sitting on boatloads of money and the company isn’t afraid to use some of that cash to buy up companies that have interesting tech. Such is the case with a new purchase that sees Facebook buying up Oculus VR, the company behind the slick Oculus Rift VR headset. The purchase reportedly cost Facebook $2 billion (USD).

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Many people think the buyout is a bad thing because Facebook is Facebook, and also because selling off the company goes against the independent spirit of the company’s initial funding via Kickstarter. I think the buyout could be a good thing. Facebook certainly has the capital to help Oculus develop low cost VR headsets and other gear, and the reach to bring them to market. Perhaps the purchase will mean that a production rollout will come faster.

Facebook is also a place that many people go to play casual games, and harass others with invites to play games. I could see Facebook working with developers to get casual games on the social network using the Oculus VR device.

[via Washington Post]

Steam Controller Touchscreen Replaced with Buttons: Button Diamonds are Forever

When Valve unveiled its Steam Controller last year, I was quite skeptical about the value of its built-in touchscreen. It turns out many of Valve’s testers had the same opinion. This January, at the 2014 Steam Dev Days conference, the company announced that it was ditching the touchscreen for a more conventional button configuration.

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In the video below, you’ll see Valve’s Eric Hope and John McCaskey talk about the evolution of the Steam Controller at Steam Dev Days. At around 23:35 into the video, Eric talks about the point when they realized that the touchscreen was not really that useful. See, Valve added a  “ghost mode” that displayed an onscreen prompt showing you what part of the touchscreen you’re touching as soon as you touch it.

Ghost mode was a great feature. So great that Valve realized it rendered the controller’s screen – which Eric said was the most expensive part of the controller – pointless. Removing the touchscreen also allowed Valve to ditch the built-in rechargeable battery and switch to AA batteries, further driving the cost of the controller down.

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Then at around 25:39 in the video Eric discusses why the ABXY corner buttons on the previous prototype also had to be scrapped. Valve labeled the face buttons A, B, X and Y to make them familiar to gamers, only to arrange the buttons in an unfamiliar layout. The result was a jarring experience for testers, who had a particularly hard time accepting the fact that the four ol’ buddies were split into two groups.

As Eric said in the video, the controller is still undergoing internal testing and is nowhere near its final form. They could bring the touchscreen back. They could also place the buttons a bit farther apart. You know what they say about people with big thumbs: they have trouble with cramped controllers.

[via Valve via Ars Technica, Gamasutra & Gamesblog]