Ouya dev console shipping on December 28

The Ouya game console already has the distinction of being one of the most highly-funded Kickstarter projects of all time, and it aims to become an innovative gaming machine that will change the way people think about gaming consoles. It’s still up in the air whether the latter is true, but we’ll find out starting next month, with Ouya dev consoles shipping on December 28.

The Ouya folks have posted an update on their Kickstarter page along with a photo of an actual prototype of the console in hand. They announced that developer consoles will ship on December 28. Additionally, the software development kit for the console will be made available to anyone on that date as well.

We’re not sure what the difference is between the developer consoles and the regular consoles, since Ouya ultimately said that “every Ouya will be a dev console.” The only difference we know of is from the update they posted today, calling the dev consoles, “pretty special.” However, they’re mostly just releasing early so developers can get a head start on doing what they do best.

The first batch of regular Ouya consoles are expected to ship sometime in March 2013 for users who purchased the console without developer credentials. The Jelly Bean-based console launched on Kickstarter over the summer and it raised over $8.5 million, thanks to its extremely-low $99 price point and overall hackability.


Ouya dev console shipping on December 28 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Xbox Live users get WatchESPN app

After too long spent with just adequate ESPN content on Xbox Live, users can now get the full deal with the WatchESPN app. The app provides coverage of all ESPN channels, as well as a variety of other offerings, including highlights and replays. This comes after it was originally announced this past summer.

Users can now watch ESPN, ESPN2, ESPN3, ESPNU, Buzzer Beater, and Goal Line. Features include split screen, my sports, mini guide, control via Kinect, interactive ESPN BottomLine, and reminders. Content can be watched in high-definition, including highlights and replays, while the entire system can be controlled with voice and motion.

The Split Screen feature allows users to watch two games at once, or to split the content up, such as a game in one window and highlights in another. Both screens can be controlled independent of each other, such as pausing one screen while you dedicate your attention to the other. The controlling can be done via Kinect, allowing you to go hands-free.

Next up is the Mini Guide, which gives users sports content previews and quick access at the bottom of the screen, making it easy to toggle between games. Breaking news is delivered via BottomLine, which includes live alerts. Reminders are also tossed into the mix, allowing users to tag games and set up reminders.

[via Gizmodo]


Xbox Live users get WatchESPN app is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Wii U iFixit teardown shows super easy fix-up

It’s time for the iFixit teardown of the Wii U, bringing on more details about this device than you could ever possibly want to know about. Starting with the basics, it’s found that along with NFC and either 8GB or 32GB iterations for internal storage, this unit has USB hard drive support, AMD Radeon-based High Definition GPU action, and a fabulous IBM Power-based multi-core processor. All that we know about – that and the 6.2-inch 854 x 480 pixels LCD panel on the touchscreen controller as well as a disk slot, sync button, SD card slot, USB 2.0 x 4, HDMI, AV multi-out, and sensor bar connector on the main unit.

The back of the device has a tiny CMOS battery you’ll likely never need to remove, while the main casing for the unit is shown to be extremely easy to access and open. It’s found that about 1/3 of the weight of the whole console is accounted for in the optical drive alone – iFixit suggests that this giant unit could be in place because it’s likely less expensive than its slimmer companions. This savings would therefor be passed on to you, the consumer, allowing the Wii U to be as inexpensive as it is on the market today – another possibility is that it allows for more breathability and quieter operation than a slimmer drive.

On the motherboard its found that this unit uses several pieces of Broadcom hardware, including the same Wireless Module used in the Roku 2 XS. This unit also uses a Broadcom Bluetooth 3.0 module. The AMD Radeon-based GPU and the IBM Power-based processor are placed rather close to one another physically so that – as iFixit suggests – they might reduce latency and power consumption as much as possible. Also inside is a Panasonic HDMI controller, Samsung eMMC 8 GB NAND Flash/Memory Controller, and Samsung 4 Gb (512 MB) NAND Flash.

The wireless touchpad controller is also torn down and found to contain a lovely 3.7 V, 1500 mAh rechargeable battery. The battery compartment is also shown to have extra room for an extended battery that will likely be appearing in the accessories aisle before the holiday season rolls around. The inside of the wireless controller is filled with mostly empty space, believe it or not, with the motherboard having lots of room to breath. This board works with a Broadcom NFC controller, is powered by a Broadcom BCM4319XKUBG, and uses a fabulous Texas Instruments Low Voltage I/O Touch Screen Controller.

This entire unit was rated a rather pleasing 8 out of 10 for repairability by iFixit, this meaning you’ll be able to fix everything yourself with only a few exceptions. Have a peek at the timeline below to see other rather recent stories surrounding the Wii U and see how big this machine gets in the weeks to come. It’s already sold out across the USA unless you’re really lucky and happen across a retailer with a few sets left!

[via iFixit]


Wii U iFixit teardown shows super easy fix-up is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


SlashGear Morning Wrap-up: November 19th, 2012

This morning we’re following the release of the Nintendo Wii U like a hawk – and what it appears to be doing is selling out, and selling out fast. Over in Apple Land you’ll find the iTunes app store reaching 1 million apps in the approval bin. Meanwhile Windows 8 is missing sales projections and the Nokia Lumia 920 is selling like hotcakes.

It would appear that the minors out there hoping to work with the Nintendo Wii U on the Nintendo Network will have to pay $0.50 each – registration working with their parent’s credit cards, in this case. The Wii U teardown that everyone knew was coming has shown none other than Miracast – everyone’s favorite wireless standard technology for the future! The Drobo 5N is coming soon with ethernet connectivity to keep you up and running online all the time! The CEO of Intel is planning on retiring in 2013 – in May, to be precise.

Be sure to check our the column Sales Mean Nothing: Call of Duty Has Gone Stale by Don Reisinger. Have a peek at the column The iPad mini won me over (and Star Trek is to blame) by Chris Davies.

There’s been a beastly solar prominence captured on video – watch out for the sun! Apple is apparently mulling Apple Maps and Siri for OS X 10.9. Meanwhile the iMac’s newest models are being sent out from distributors rather soon – before 2013, against previous rumors.

In a bit of a “woopsie” moment, it appears that Android 4.2 Jelly Bean+ has deleted the month of December from the People app. There have been more than a few Windows Phone 8 users reporting battery problems and random reboots – see if you match up! A leaked roadmap has shown Intel Atom running up with a next-generation tablet processor for its family portrait.


SlashGear Morning Wrap-up: November 19th, 2012 is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Why I’m OK with the Death of Consoles

I’ve been a gaming fan my entire life. From the old days of arcades on through to today’s iPhone gaming, I’ve found a way to incorporate video games into my life. Without them, I don’t think I’d feel as entertained as I am right now.

A key component in my video game love over the years has been consoles. From the Nintendo Entertainment System through the Sega Genesis and countless devices that came after, consoles have been the cornerstone of my gaming experience.

[Image credit: jammagames]

For a long time, I believed that consoles were important, necessary elements in gaming. Without them, I reasoned, the gaming business just wouldn’t be the same.

But now I feel differently. Consoles might still be delivering some of the best gaming experiences out there, but I’m just fine with the prospect of them dying off. It’s a grand new world, and I’m not so sure that consoles are as important to capitalizing on that as they were in the past.

I first came to that realization recently, after a report surfaced claiming cable companies are considering launching a digital-delivery video game distribution model that will allow us to play titles without any additional hardware. The controller would either come from the cable companies.

That story made me realize just how unnecessary consoles have become. Sure, they facilitate gaming, but over time, they’re going to become less and less important. After all, with Web speeds increasing and cloud-based delivery gaining a footing, there appears to be a growing chance of consoles losing their importance in the gaming industry.

Of course, we should couch that by saying that the chances of consoles dying anytime soon are slim. For now, we still need hardware to produce outstanding visuals, and with major companies like Microsoft and Sony dominating that space, it seems difficult to fathom the possibility of either company allowing the console market to slip away.

“The Web is our new platform”

However, I do think it’s time we start accepting the reality that eventually, consoles will die. The technology industry is slowly but surely moving towards a model in which we don’t have unnecessary hardware connected to our televisions. The Web is our new platform, and over time, we’ll expect more streaming and cloud-based delivery than we do right now.

Already we’re seeing consumers opt for services that reduce their reliance upon hardware for movies and music. And if history is to be our guide, the video game industry typically follows close behind.

The big question now, though, is when the gaming industry might finally reach a place where consoles are no longer necessary. Current Web speeds are nowhere near where they must be in order to accommodate a Web-only solution. And there is still the issue of storage and the costs associated with that.

But the time is coming. It must. Consoles are great when they launch, but keep us locked in the past after several years. With consoles pushed out of the way, developers won’t be held back by hardware requirements and could enhance the state of gameplay far more rapidly than they are right now.

It might take a decade or more, but I, for one, can’t wait to see consoles go the way of the Dodo.


Why I’m OK with the Death of Consoles is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Sony quietly gets PlayStation 3 certification in China, we hope for a few more Dynasty Warriors players

PS3 leads the Chinese workers, comrade

Ever since 2000, game consoles have effectively (if not very assertively) been banned in China. There’s already been signs of a warming attitude with official plans for the Nintendo 3DS XL coming this December, but Sony may have slipped out hints of a fuller thaw without anyone noticing until now. A Sina Weibo user just discovered that the 160GB and 320GB versions of the previous-generation PlayStation 3, the CECH-3012, passed through China Compulsory Certificate approval in July — an odd move when the console couldn’t actually go on sale in an official capacity in current conditions. Certification is still far from a guarantee that Sony will actually sell the PS3 in the country, most of all when it’s a slightly outdated model of a console line that’s edging ever nearer to a replacement. The government certainly hasn’t commented on what the regulatory clearance means. If it ultimately leads to more gamers in Chengdu or Shanghai, however, we’re all for it.

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Sony quietly gets PlayStation 3 certification in China, we hope for a few more Dynasty Warriors players originally appeared on Engadget on Sun, 04 Nov 2012 10:12:00 EDT. Please see our terms for use of feeds.

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OUYA upgrades to Jelly Bean, gives early hardware details to game developers

OUYA upgrades to Jelly Bean, gives out early hardware details for developers

If you were one of the many who funded OUYA and have been sitting on pins and needles waiting for tangible progress updates, you just received them in spades. The fledgling console builder is on track with its Engineering Verification Test phase (you’re looking at a board sample here) and should not only deliver the initial developer kits in December, but include a pleasant surprise in the process — the Android-based platform will be built around Jelly Bean rather than the originally promised Ice Cream Sandwich. Programmers who just have to start right away have likewise been given a head start on hardware expectations. They’ll have free rein over as much as a 1080p screen for their free-to-play games, although they’ll have to toss aside familiar Android tropes like back and menu keys, notifications and fallbacks for hardware keyboards. The distinctive trackpad is likewise just a single-touch affair. To us, though, knowing that the console is finally taking shape just might be enough to tide us over until the March launch.

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OUYA upgrades to Jelly Bean, gives early hardware details to game developers originally appeared on Engadget on Wed, 31 Oct 2012 16:36:00 EDT. Please see our terms for use of feeds.

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Xbox SmartGlass makes Android app debut on Windows 8 day

It’s time for the next generation for Microsoft in so many more ways than one, hitting right this moment on all cylinders with the first iteration of Xbox SmartGlass for Android. Of course this isn’t related directly to Windows 8, but the release day – today, of all days – has us rather certain it wasn’t a coincidence. Feel free to expect a continued barrage of news bits and releases from Microsoft as they keep their press boat afloat now that Windows 8 is rocking and rolling for real.

This app will allow you to connect to your Xbox with your Android device. This connection is made over wi-fi as you sit in the same room as your console on the same network. You’ve got all of your Microsoft account media ready to work with, including such easy-to-manage bits as purchased videos and game stats, and it all plays instantly on whatever giant display you’ve got your Xbox connected to. You can also connect with your avatar and update your social information from all angles, of course.

This app lets you play, pause, fast forward, rewind, and stop videos playing on your Xbox 360, allows you to search your full catalog of videos, music, and games, and brings on full stats and achievements listed between you and your friends. With this Android app you’ll also be able to bring up a full keyboard for use with Internet Explorer as it appears on your Xbox – lucky you! There you can browse the web at will, all from the comfort of your couch.

Your Xbox 360 will be able to be controlled by you via your Android device with swipes and taps galore, this giving you a whole new way to enjoy your whole media experience. You’ll need an Xbox membership to sign in, and your device must be working with Android 4.0 Ice Cream Sandwich or higher – with a display thats WVGA resolution or higher. Installing and using this app has been hit-or-miss for us thus far, with less than perfect results on the Galaxy Note II and Google Nexus 7, but a perfect experience on the Galaxy S III.


Xbox SmartGlass makes Android app debut on Windows 8 day is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Satoru Iwata talks Wii U design, guts a console for context

Satoru Iwata talks Wii U design, guts a console for context

Nintendo’s top dog Satoru Iwata recently sat down with some of his R&D crew to talk about designing the Wii U, and unfortunately, a console was sacrificed in the process. The discussion focuses on what changes they’ve made this time ’round, including the new multi-core CPU and GPU module, and how they fitted more cooling gear in a body smaller than the Wii as a result. In addition to some nice teardown pics for illustrative purposes, they muse on moving to HD, part testing, case design and how the GamePad is more of a companion than a controller. We don’t want to spoil the whole bit, so head to the source link for the full transcript, or check out the gallery below if you just want the visuals.

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Satoru Iwata talks Wii U design, guts a console for context originally appeared on Engadget on Thu, 11 Oct 2012 12:34:00 EDT. Please see our terms for use of feeds.

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Nielsen says game consoles get men to use TV more: hurray, we think

Nielsen says game console use gets men to use TV more hurray, we think

We’re not sure if we should always cheer figures that reflect sedentary behavior. Still, chalk one up for greater (if superficial) gender equality. Nielsen finds that, as of this past March, men who owned a modern game console like the PlayStation 3, Xbox 360 or Wii were using their TVs almost as much as women: while males in the broader population typically spend 37 fewer minutes in front of the big screen every day than females, that gap shrank to a negligible 11 minutes when console use came into play. Unfortunately, the agency doesn’t say just what’s getting men to tune in for that much longer. Gaming is the most likely culprit, but a raft of streaming video options could have some of those refined couch potatoes watching Hulu or Netflix instead of playing one more round of Gears of War. If consoles have people of all genders spending more time together, we’re in favor of it; given that men still spend over twice as much time on consoles as women, though, it’s clear there’s still a bridge to cross if we want more of a balance in the kinds of TV activity we enjoy.

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Nielsen says game consoles get men to use TV more: hurray, we think originally appeared on Engadget on Fri, 05 Oct 2012 13:49:00 EDT. Please see our terms for use of feeds.

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