Ouya introduces limited console edition during last week of funding

Ouya, the $99 Android game console project, in entering its last week of fund raising on Kickstarter. The company raised $6M+ out of an original goal of $950,000 (it hit $5M 10 days ago). It is clear that support for the project has been overwhelming as the idea of an affordable Android game console is resonating with a lot of people (45802 backers at the time of publishing).

The limited edition of the Ouya game console is a brown, brushed-metal, version of the game console and controller. The color has been selected by Yves Behar, a man known for its many successes in technology design and who worked on the industrial design of Ouya. The special edition version requires a pledge of $140 (vs. $99 for the normal version), and can only be obtained during this week of Kickstarter funding.

If you are not familiar with Ouya, it is a game console that aims at changing the game development market dynamics in the same way that app stores have changed the landscape for smartphone, tablets and computer apps. With Ouya, anyone can create and submit a game into its marketplace, which makes it easier for Indie developers. Xbox 360 and PlayStation 3 also feature Indie games, but Ouya wants to take this to the next level, and that includes a low $99 price for the hardware. Most Android games should be easy to adapt to Ouya, so there should be plenty of titles at launch – that’s in addition of PC games from Onlive. [official Ouya blog post]

By Ubergizmo. Related articles: Check out Ouya: a $99 hackable Android video game console designed by Yves Behar, Square Enix backs Ouya with Final Fantasy III as a launch title,

OUYA wrapping up funding with limited brown metal console, Vevo deal

OUYA wrapping up funding with limited brown metal console, Vevo deal

To put it mildly, the OUYA console has had a better than expected funding run — the project is now past the $6 million mark, or six times what it originally needed. The team still wants a little something to end the last week of fundraising with a bang. It just unveiled a limited edition brown, brushed metal version of the console with a controller to match; all it takes is a $140 pledge during the final push to August 9th and you’ve got the Yves Behar-chosen color for yourself. The special run should arrive as part of the wider March 2013 launch. If the original silver hue will do just nicely, thank you very much, OUYA has struck another content deal and will launch Vevo’s music video hub side-by-side with the console. Click past the break for a peek at the controller, and consider a pledge on Kickstarter if you just can’t stand the thought of having the same console as everyone else.

Continue reading OUYA wrapping up funding with limited brown metal console, Vevo deal

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OUYA wrapping up funding with limited brown metal console, Vevo deal originally appeared on Engadget on Wed, 01 Aug 2012 13:22:00 EDT. Please see our terms for use of feeds.

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OnLive pledges support for Ouya Kickstarter console

Kickstarters flocked to the Ouya gaming platform when it was announced, with the project recently surpassing $5.5 million in funding. Now the console has scored a major content partner in the form of OnLive. Streaming games will be available on Ouya from launch thanks to the creation of an OnLive app for the console, which is running a modified version of Android Ice Cream Sandwich.

In addition to the streaming game subscription service currently offered by OnLive, users are able to try out demos and play the first 30 minutes of any new releases for free. Acquiring such a high profile gaming company is a major win for Ouya, who have promised to reinvent the console business with the allure of free games and an open-source platform. It’s good news for OnLive as well, as the company continues to expand to additional platforms. Most recently it was announced that the service would be available via Vizio’s Co-Star Google TV box.

As for the other Ouya update, the design of the controller has been shown by the creators. It’s not too far off what was teased when the Kickstarter project first went live, with a design reminiscent of what other gaming companies are offering. Two analogue sticks are present on the left and right hand side of the device as well as a digital pad, plus four colored buttons. Ouya notes that the colors are just placeholders, as they don’t want to leave out color blind gamers.

[via Polygon]


OnLive pledges support for Ouya Kickstarter console is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Fifa 13 Kinect will be influenced by swearing

The Kinect has seen some interesting uses from various games, with some trying to incorporate the motion controls directly into gameplay, while others use it as a learning tool, but Fifa 13 may take things one step further. According to The Telegraph, Fifa 13 will listen in on the player and pick up any swearing or bad language using the Kinect’s microphone. The game will then let that influence the referee in the football game, which could lead to harsher judgements.

The feature will tie into the game’s career mode too, with the player developing a reputation of using bad language and story lines forming around that character trait. Other functions of the game include issuing voice commands to swap out players or change formations of the squad. Otherwise the game will follow previous iterations closely, although EA claims the game’s AI has been tweaked to be more creative.

Fifa 13 marks yet another high profile title to make use of the Kinect for Xbox 360. Back in April, Bethesda announced that Skyrim would see an update to make use of voice commands, allowing you to shout out attacks or access menus, items, and followers. Other software titles, meanwhile, have taken a different approach. Kinect Sesame Street encourages children to interact with characters on the screen, while Nike+ Training motivates users into more exercise and activity using the sensor bar.


Fifa 13 Kinect will be influenced by swearing is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th

Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th

It’s widely considered a tradition: Microsoft readies a new Halo game, and a new Xbox 360 bundle swings by stores to mark the occasion. The Limited Edition Halo 4 Xbox 360 follows that pattern, with a special (if minor) twist. No one will be shocked by the new Halo-themed artwork or the inclusion of a Halo 4 copy in the 320GB system’s box, but the ring of light on both the console and its two matching gamepads will drop the Xbox 360’s green glow in favor of a distinctive bright blue. At $400, the console arriving November 6th will aim chiefly at the hardest of hardcore sci-fi shooter fans — although murmurs of an upcoming successor console could make the Halo 4 pack an unofficial swan song for Microsoft’s market dominator. Consider the stand-alone $60 special edition wireless controller for a less expensive way to say goodbye.

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Xbox 360 Halo 4 bundle fights new enemies, packs familiar hardware on November 6th originally appeared on Engadget on Sun, 15 Jul 2012 10:45:00 EDT. Please see our terms for use of feeds.

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Microsoft patent hints at scalable console

The idea of a console that could be upgrade over time isn’t new, but Microsoft has filed a patent for that very concept. The company applied for the patent back in December 2010, which details a console that could “satisfy quality of service guarantees for multimedia applications such as game applications while allowing platform resources, hardware resources in particular, to scale up or down over time.”

Microsoft details a console that would have its own core set of components and a base configuration that could be upgraded in the future. The patent filing also confirms some details from previous Xbox 720 leaks, such as multiple CPUs and GPUs. One CPU and GPU combo would be a low-power solution that would handle core system management, while the other combo would render games.

Interestingly, one patent image shows a console with a third CPU and GPU combo that would share loads with the first two in the system. The patent could relate to several different products, but the scalability of the console “over time” suggests that Microsoft may target partners or users to perform their own additional upgrades. It would be a strange break in tradition and make the console a little bit more like a PC, although it might not be too far-fetched considering rumors have indicated Microsoft may use AMD chips in the Xbox 720.

[via Eurogamer]


Microsoft patent hints at scalable console is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Rockstar teases Grand Theft Auto V with two new screenshots

Rockstar announced Grand Theft Auto V back in October 2011, but there’s still a long way to go until the final version of the game is ready. The company has released two new screenshots today that should give you an idea of the generic visual aesthetic and setting of the game. The game doesn’t look like a radical departure from 2008’s Grand Theft Auto IV, but does seem to have undergone a graphical polish to bring it up to date with modern titles.

When asked how the game was coming along, Rockstar responded, “We are very busy working on the game! Everything is going well, but the game is a huge project. We should have more information and some new assets for you soon.” Rockstar’s games often encounter long stretches of time before new information is released, something one user questioned the company about.

Rockstar responded with the following: “We are sorry if you find this frustrating, but please understand, we don’t do this because we ‘don’t care about our fans’ ‘don’t respect our fans’ ‘hate GTA fans etc’ – precisely the opposite! We do it because we want to make sure we only release 100 per cent correct information, and because we want to keep plenty back for the actual game release so there are still lots of surprises when you play it.” The company finished by saying that there wasn’t much more to show than the trailer that was released back in November.

Grand Theft Auto V is set in the fictional Los Santos area of San Andreas. The game will take cues from modern day Los Angeles, and while not much information surrounding the game has been released, Rockstar has confirmed that GTA5 will feature a “Crews” multiplayer implementation. That feature is also found in Max Payne 3, with Crews created in one game able to be carried across to the other.

[via NowGamer]

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Rockstar teases Grand Theft Auto V with two new screenshots is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Angry Birds Trilogy coming to Xbox 360, PS3, and 3DS

Rovio has announced that it will be bringing the Angry Birds Trilogy to the PlayStation 3, Xbox 360, and the Nintendo 3DS. The company dropped some hints previously that it would be bringing the popular games from mobile devices to consoles, and now Rovio has said it will bring upgraded versions of the games to three consoles. There’s no word on when the Trilogy will be officially released, but the company is current working on enhancing the games.

Rovio’s Executive Vice President of Games, Petri Järvilehto, says the team reworked all the games for HDTVs and consoles: “There are new cinematics, extras and other entertaining content. In addition all of the existing material has been uprezzed and re-treated for the high-resolution and big screen.” Backgrounds have also been animated, and there are several lighting modes as well.

Angry Birds, Angry Birds Season, and Angry Birds Rio will be sold on one disc (or cartridge in the 3DS’ case), although there’s no mention of Angry Birds Space, or if the Trilogy will include the extra free levels found on iOS and Android. The company says that there are those with consoles perfectly content with a “casual” gaming experience, and that’s exactly who Rovio is targeting with this release.

The games will also support Kinect, PlayStation Move, and StreetPass. There’s no firm release date, but Rovio says it should be available to purchase in time for the all important holiday season.

[via IGN]


Angry Birds Trilogy coming to Xbox 360, PS3, and 3DS is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ouya gaming console raises $2 million on Kickstarter, doesn’t know what to do with it

Ouya game console raises $2 million on Kickstarter, doesn't know what to do with it

When we first detailed the Ouya $99 Android-based game console yesterday, we had a feeling it would become a hot property over at Kickstarter. But still, there’s no way we anticipated this: the project has just raised $2 million in its first day, having sped past its initial $950,000 goal within a record-breaking 12 hours. Now, in an email to backers, the project has asked for feedback on its “stretch goals” — in other words, what it should do if it makes even more cash and is able to set its sights on loftier ambitions. If you’re a backer then check your email, if you’re a potential backer then check the source link, and if you’re a traditional VC then weep.

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Ouya gaming console raises $2 million on Kickstarter, doesn’t know what to do with it originally appeared on Engadget on Wed, 11 Jul 2012 03:15:00 EDT. Please see our terms for use of feeds.

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Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record)

The gaming public at large has spoken. In less than 12 hours, Yves Behar’s Android-based Ouya gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot — that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about Ouya with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can’t wait to see the final results.

Update: If you thought that was fast, you’d be right: Kickstarter has confirmed that Ouya achieved the biggest first day ever for one of its hosted projects, and it’s just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine’s upcoming adventure game and the all-time champion, the Pebble smartwatch.

Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record) originally appeared on Engadget on Tue, 10 Jul 2012 16:59:00 EDT. Please see our terms for use of feeds.

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