PowerA goes pro with new MOGA controller

If you’re a mobile gamer, there’s a pretty good chance you’re familiar with the MOGA pocket controller for Android. Born out of a desire to provide gamers with a better method than typically spotty touch controls, the MOGA controller has made a name for itself in the mobile gaming space. In fact, many of you will remember a little incident from late last year, in which PowerA decided to offer the MOGA controller free for 24 hours. The rush to claim one was so great that it ended up crippling PowerA’s website within minutes of the promotion’s kick off, so it’s safe to say that the MOGA controller has found success with Android gamers.

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Not content with simply offering a physical controller for Android, PowerA today introduced the world to the MOGA Pro Controller, a new version of the MOGA that brings us even closer to console-quality controls. The MOGA Pro Controller is somewhat similar to the original MOGA, except this time around, PowerA seems to be offering even more features. With the Pro Controller, you’ll be getting “full-sized console-style grips,” four face buttons, a d-pad, dual analog sticks, two triggers, and two shoulder bumpers.

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Little surprise there, considering a similar layout helped make the original such a success. With the MOGA Pro, however, PowerA is also offering rechargeable batteries, Bluetooth sync, and a tablet stand so you can game comfortably on larger devices that wouldn’t fit in the controller’s smartphone clamp. A USB cable is included to recharge your batteries, and of course, the Pro Controller comes with support for MOGA’s existing ecosystem.

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It sounds like a pretty cool controller for mobile gamers, but we’ve got a bit of a wait ahead of us before this bad boy becomes available. PowerA says it won’t begin shipping the MOGA Pro Controller until sometime in spring 2013, so it’ll be at least a few more months before you can pick one up. PowerA also hasn’t announced a price yet, but considering the original MOGA comes with a price tag of $49.99, we can probably expect the Pro to be a bit more expensive. Stay tuned for more details, and be sure to keep it here at SlashGear for more from CES 2013!


PowerA goes pro with new MOGA controller is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

WynCASE gamepad for iPhone hits Kickstarter, priced at just $30

There’s a lot of mobile gamepads out there for the iPhone. A lot of them connect via Bluetooth, while others connect directly to the 30-pin or Lightning connector. However, a new iPhone gamepad that’s looking to raise funds doesn’t use either Bluetooth or the connector. It’s called the WynCASE, and it uses the touchscreen itself by utilizing what the company calls BridgeTOUCH technology.

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The gamepad conducts an electrical field into the touchscreen whenever you press one of the buttons, and the touchscreen recognizes this input as a regular finger tap. In order to make this happen, the case overlaps slightly with the edges of the touchscreen, but it looks like it barely interferes at all.

The WynCASE is the first iPhone gaming case that actually looks like a true iPhone gaming case. It doesn’t need batteries, and it doesn’t need to annoyingly connect to your device via Bluetooth or the connector. Plus, it’s so thin that you can easily slip it into your pocket without it getting in the way, and it’s not as bulky as other gaming controller cases. The WynCASE will be made for the iPhone 4/4S, iPhone 5, and the iPod Touch 4th and 5th generations.

At the time of this writing, the Kickstarter campaign has 29 days to go, and has raised over $8,700 so far, but their goal is $80,000. The WynCASE starts at $30, which is surprisingly less than most iPhone gamepads we’ve seen. However, there’s only a limited number of slots left for that price. Once that’s gone, the price will jump to $35. The case will come in either black or white, but the company has other colors available for slightly more cash. The WynCASE is expected to ship in April 2013.


WynCASE gamepad for iPhone hits Kickstarter, priced at just $30 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Sony files patent for hybrid DualShock/Move controller

Heads up, PlayStation fans. Sony filed an interesting patent last year and it has just been made public today. The patent is for a hybrid DualShock/Move gaming controller, meaning that you could use it as a normal controller just like any of Sony’s other DualShock devices, or you could split it apart to make two Move controllers.

The controller is officially called the “Hybrid Separable Motion Controller”, and while it’s a bold idea, the execution is mostly what you’d expect. It’s simply just two Move orbs attached on top of a DualShock controller. Then, the controller is detachable in the middle, with each half stuffed with an accelerometer, gyroscope, magnetometer, vibration capability, and even a speaker.

Obviously, the hybrid controller can be operated either separately or locked together into one unit, and it’s designed in a way that games will be able to detect which configuration is in use. If you’re worried about the thing flying out of your hands, some of the drawings even show a wrist strap attach to each of the two sides.

We’re not sure if Sony intends to use this concept in the PlayStation 3 or maybe even future devices. It’s also possible that this could just be an idea that they may never end up using, so keep your fingers crossed and we’ll see what Sony comes up with in the future. It’s possible that we could see something new from them at E3 2013, but we’ll keep an open mind until then.

[via GameSpot]


Sony files patent for hybrid DualShock/Move controller is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Valve hardware beta already underway with three different contollers

We’re getting some pretty exciting news about Valve‘s hardware beta, and strangely enough that news is coming from 4chan. A group of fans from 4chan went to Valve’s offices to wish Gabe Newell a happy birthday (even giving him a home made Team Fortress 2 hat as a gift), and the head honcho was kind enough to hang out in the lobby and answer some questions. The video one 4chan member recorded lasts almost an hour, and though the whole thing is worth a watch, it’s Gabe’s discussion of the Valve hardware beta that we’re going to hone in on.


Apparently the hardware beta is already underway, and Valve has developed three different prototype controllers that are being tested at the moment. We’ve known about Valve’s foray into controllers for a while now, but this is the first we’ve heard of prototypes that are actually in testing. Valve’s development of controllers meshes nicely with the launch of the big picture mode beta, which boasts a special interface made for larger screens.

Of course, other controllers like the Xbox 360 gamepad work just fine when playing most Steam games, but it would be interesting what Valve can do when developing a controller with PC gaming in mind. Valve also has Steam in mind while developing these gamepads, so a Valve-branded controller could definitely be something worth picking up. Unfortunately, we don’t know anything about these controllers, so it’s hard to make any kind of call concerning whether or not they’ll be worth our time.

Still, we know they’re out there somewhere. Maybe this means that it won’t be very long before Valve starts talking about them more openly? If you’ve got some time, be sure to give the full video a watch – seeing a bunch of fans from 4chan pick Gabe Newell’s mind actually proves to be quite interesting.

[via Engadget]


Valve hardware beta already underway with three different contollers is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Wii U Pro Controller battery lasts 80 hours, retailers claim

The Wii U Pro Controller is obviously aimed at gamers who want a more traditional experience, but it may just be perfect for hardcore gamers in more ways than one. Listings on both Amazon and GameStop are saying that the Pro Controller’s rechargeable battery can last a ridiculously long time. Spotted by Nintendo Life, both listings claim that the Pro Controller can keep chugging along for up to 80 hours on a single charge.


If that’s true, then it will be a huge leap over the current generation’s rechargeable controllers. The batteries in the PS3 and Xbox 360 gamepads can last anywhere between 20 and 30 hours, while the Wii U gamepad will only last around five. Naturally, the Pro Controller doesn’t have a touchscreen to sap its power, but still, the fact that it could potentially last 80 hours on a single charge is – in a word – insane.

While that’s certainly good news, this revelation comes with a bit of bad news as well. It turns out that the Pro Controller isn’t backwards compatible with original Wii games, so if your games call for a more traditional controller instead of the Wii remote, you’re going to have to use the Classic Controller. That isn’t the most preferable situation, but what can you do? Nintendo has to make that money, after all.

The life of the Pro Controller’s battery immediately reminds us of the Gamecube Wavebird, otherwise known as the best controller to ever grace Earth. We’ll have to wait a little bit longer to find out if there’s any truth to these claims, but for now, things are looking pretty great for the Wii U Pro Controller. What do you think? Is it possible that Nintendo’s claims of an 80-hour battery life are legitimate, or is this a bit of pre-release embellishment?


Wii U Pro Controller battery lasts 80 hours, retailers claim is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Wii U replacement GamePads will be offered at launch

We already know that Nintendo isn’t planning to offer standalone Wii U GamePads at launch here in the US, because the company isn’t expecting to have games that support multiple GamePads available until sometime next year. That’s fair enough, but that raises a pretty significant question for some gamers: what happens if the GamePad that comes packed with your Wii U gets damaged? Will you just be out of luck until Nintendo decides to start offering standalone GamePads? Thankfully, the answer to that question is “no,” as Nintendo will be offering replacement GamePads for the more clumsy gamers out there.


However, while Nintendo will replace your damaged GamePad, it’s going to cost you some cold hard cash. A Nintendo spokesperson told Polygon that replacements will be offered “for a fee,” but didn’t elaborate on what the fee will be. Don’t expect it to be cheap though, because standalone GamePads will be available in Japan with a price tag of ¥13,400. That translates to roughly $172, so be prepared to open your wallet.

Of course, it seems unlikely that Nintendo will charge full price to replace your GamePad, but it could. Even if it doesn’t, the cost to replace a broken tablet controller has a good chance of crossing the $100 mark, so it’s safe to say that you should treat your GamePad gently unless you want to pay a significant fee to get a new one. We should be getting some more solid details about the replacement process and this elusive fee once we get closer to the Wii U’s November 18th launch date, so keep an eye out for those.

Even though the Wii U won’t have any games that support dual GamePads when it launches here in the US, it still has a pretty excellent launch library lined up. Within the Wii U’s launch window, Nintendo expects titles like Batman: Arkham City Armored Edition, Call of Duty: Black Ops II, and Darksiders 2 to ship for the console. Nintendo will also be adding some games of its own to the mix, with titles like New Super Mario Bros. U launching alongside the console and the long-awaited Pikmin 3 coming sometime early next year. The are certainly a lot of cool Wii U games on the way, but to be honest, we’re just excited that Pikmin 3 will finally get the see the light of day.


Wii U replacement GamePads will be offered at launch is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Pachter: Activision forced Nintendo to create Wii U Pro Controller

Right before E3 2012 kicked off, Nintendo revealed the Pro Controller for the Wii U, something which a lot of gamers (including myself) were happy to see. According to Wedbush analyst Michael Pachter, the Wii U’s Pro Controller might might not exist today were it not for the insistence of Activision, which said it would not be putting Call of Duty games on the Wii U if Nintendo didn’t give developers a more traditional controller to work with. Thus, the Wii U Pro Controller was born, or at least that’s the way the story goes when Michael Pachter tells it.


He shared this tidbit of information during the Develop Conference in Brighton last week, telling Edge that Nintendo was essentially forced to come up with an alternative to the Wii U’s tablet controller if it wanted to see big third party titles come to the console:

“I think that essentially this is a solution in search of a problem. I mean, somebody had an idea – ‘let’s make the controller a tablet’ – and there aren’t many games that are going to take advantage of that. Activision never said anything to me, but I know that [for] big games like Call Of Duty they said, ‘No, we’re not putting it on there if you don’t give us a conventional controller’. So they gave in.

Pachter also let his own feelings on the Wii U slip out, saying despite the fact that hardcore Nintendo fans will buy it just so they can play Mario games, he thinks that the Wii U won’t be able to come close to the success of the original Wii. Of course, stranger things have happened in the past, so until we have some solid sales numbers in our hands, all we have is speculation, and speculation isn’t worth much in the wide world of video games.

Regardless of the reason why Nintendo chose to offer a conventional alternative to the Wii U’s tablet controller, it will be nice to have it available, and it will likely make the process of porting a game from Xbox 360 or PS3 go much smoother for developers. It’s imperative that Nintendo keeps third parties happy this time around, so making porting easier for them can’t hurt anything.


Pachter: Activision forced Nintendo to create Wii U Pro Controller is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.